mirror of
https://github.com/reactos/wine.git
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177 lines
5.1 KiB
C
177 lines
5.1 KiB
C
/*
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID riid, LPVOID *object)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
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if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
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IUnknown_AddRef(iface);
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*object=This;
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return S_OK;
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}
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WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXSpriteImpl_AddRef(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ULONG ref=InterlockedIncrement(&This->ref);
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TRACE("(%p): AddRef from %d\n", This, ref-1);
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return ref;
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}
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static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ULONG ref=InterlockedDecrement(&This->ref);
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TRACE("(%p): ReleaseRef to %d\n", This, ref);
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if(ref==0) {
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDEVICE9 *device)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRIX *transform)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3DXMATRIX *transform)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center,
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CONST D3DXVECTOR3 *position, D3DCOLOR color)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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FIXME("(%p): stub\n", This);
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return E_NOTIMPL;
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}
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static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
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{
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/*** IUnknown methods ***/
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ID3DXSpriteImpl_QueryInterface,
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ID3DXSpriteImpl_AddRef,
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ID3DXSpriteImpl_Release,
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/*** ID3DXSprite methods ***/
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ID3DXSpriteImpl_GetDevice,
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ID3DXSpriteImpl_GetTransform,
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ID3DXSpriteImpl_SetTransform,
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ID3DXSpriteImpl_SetWorldViewRH,
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ID3DXSpriteImpl_SetWorldViewLH,
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ID3DXSpriteImpl_Begin,
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ID3DXSpriteImpl_Draw,
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ID3DXSpriteImpl_Flush,
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ID3DXSpriteImpl_End,
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ID3DXSpriteImpl_OnLostDevice,
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ID3DXSpriteImpl_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
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{
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ID3DXSpriteImpl *object;
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FIXME("stub\n");
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if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;
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object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXSpriteImpl));
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if(object==NULL) {
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*sprite=NULL;
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return E_OUTOFMEMORY;
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}
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object->lpVtbl=&D3DXSprite_Vtbl;
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object->ref=1;
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*sprite=(ID3DXSprite*)object;
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return D3D_OK;
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}
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