mirror of
https://github.com/reactos/wine.git
synced 2024-12-11 13:26:00 +00:00
67f2ad4563
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
140 lines
5.3 KiB
C
140 lines
5.3 KiB
C
/*
|
|
* IWineD3DResource Implementation
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Copyright 2003-2004 Raphael Junqueira
|
|
* Copyright 2004 Christian Costa
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
|
|
|
|
/* IDirect3DResource IUnknown parts follow: */
|
|
HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DResource)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->resource.ref);
|
|
TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->resource.ref);
|
|
TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
|
|
if (ref == 0) {
|
|
IWineD3DResourceImpl_CleanUp(iface);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* class static (not in vtable) */
|
|
void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p) :", This);
|
|
|
|
HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
|
|
This->resource.allocatedMemory = 0;
|
|
}
|
|
|
|
/* IDirect3DResource Interface follow: */
|
|
HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
|
|
*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
|
|
IWineD3DDevice_AddRef(*ppDevice);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* Private Date is not implemented yet */
|
|
HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
FIXME("(%p) : stub\n", This); return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
FIXME("(%p) : stub\n", This); return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
FIXME("(%p) : stub\n", This); return D3D_OK;
|
|
}
|
|
|
|
/* Priority support is not implemented yet */
|
|
DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return 0;
|
|
}
|
|
DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return 0;
|
|
}
|
|
|
|
/* Preloading of resources is not supported yet */
|
|
void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
}
|
|
|
|
D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
|
|
return This->resource.resourceType;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
IUnknown_AddRef(This->resource.parent);
|
|
*pParent = This->resource.parent;
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
IWineD3DResourceVtbl IWineD3DResource_Vtbl =
|
|
{
|
|
IWineD3DResourceImpl_QueryInterface,
|
|
IWineD3DResourceImpl_AddRef,
|
|
IWineD3DResourceImpl_Release,
|
|
IWineD3DResourceImpl_GetParent,
|
|
IWineD3DResourceImpl_GetDevice,
|
|
IWineD3DResourceImpl_SetPrivateData,
|
|
IWineD3DResourceImpl_GetPrivateData,
|
|
IWineD3DResourceImpl_FreePrivateData,
|
|
IWineD3DResourceImpl_SetPriority,
|
|
IWineD3DResourceImpl_GetPriority,
|
|
IWineD3DResourceImpl_PreLoad,
|
|
IWineD3DResourceImpl_GetType
|
|
};
|