mirror of
https://github.com/reactos/wine.git
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ebe29ef376
- merged request and reply structures - build requests directly into the buffer to avoid a copy
435 lines
14 KiB
C
435 lines
14 KiB
C
/*
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* Server-side debugger functions
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*
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* Copyright (C) 1999 Alexandre Julliard
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*/
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#include <assert.h>
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#include "winbase.h"
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#include "winerror.h"
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#include "handle.h"
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#include "process.h"
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#include "thread.h"
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#include "request.h"
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struct debug_event
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{
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struct debug_event *next; /* event queue */
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struct debug_event *prev;
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struct thread *thread; /* thread which sent this event */
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int sent; /* already sent to the debugger? */
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int code; /* event code */
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union debug_event_data data; /* event data */
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};
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struct debug_ctx
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{
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struct thread *owner; /* thread owning this debug context */
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int waiting; /* is thread waiting for an event? */
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struct timeout_user *timeout; /* timeout user for wait timeout */
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struct debug_event *event_head; /* head of pending events queue */
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struct debug_event *event_tail; /* tail of pending events queue */
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};
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/* size of the event data */
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static const int event_sizes[] =
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{
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0,
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sizeof(struct debug_event_exception), /* EXCEPTION_DEBUG_EVENT */
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sizeof(struct debug_event_create_thread), /* CREATE_THREAD_DEBUG_EVENT */
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sizeof(struct debug_event_create_process), /* CREATE_PROCESS_DEBUG_EVENT */
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sizeof(struct debug_event_exit), /* EXIT_THREAD_DEBUG_EVENT */
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sizeof(struct debug_event_exit), /* EXIT_PROCESS_DEBUG_EVENT */
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sizeof(struct debug_event_load_dll), /* LOAD_DLL_DEBUG_EVENT */
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sizeof(struct debug_event_unload_dll), /* UNLOAD_DLL_DEBUG_EVENT */
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sizeof(struct debug_event_output_string), /* OUTPUT_DEBUG_STRING_EVENT */
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sizeof(struct debug_event_rip_info) /* RIP_EVENT */
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};
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/* initialise the fields that do not need to be filled by the client */
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static int fill_debug_event( struct thread *debugger, struct thread *thread,
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struct debug_event *event )
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{
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int handle;
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/* some events need special handling */
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switch(event->code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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if ((event->data.create_thread.handle = alloc_handle( debugger->process, thread,
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THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME, FALSE )) == -1)
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return 0;
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if ((handle = event->data.create_process.file) != -1)
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{
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if ((handle = duplicate_handle( thread->process, handle, debugger->process,
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GENERIC_READ, FALSE, 0 )) == -1)
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return 0;
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event->data.create_process.file = handle;
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}
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if ((event->data.create_process.process = alloc_handle( debugger->process, thread->process,
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PROCESS_VM_READ | PROCESS_VM_WRITE, FALSE )) == -1)
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{
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if (handle != -1) close_handle( debugger->process, handle );
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return 0;
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}
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if ((event->data.create_process.thread = alloc_handle( debugger->process, thread,
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THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME, FALSE )) == -1)
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{
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if (handle != -1) close_handle( debugger->process, handle );
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close_handle( debugger->process, event->data.create_process.process );
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return 0;
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}
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if ((handle = event->data.load_dll.handle) != -1)
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{
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if ((handle = duplicate_handle( thread->process, handle, debugger->process,
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GENERIC_READ, FALSE, 0 )) == -1)
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return 0;
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event->data.load_dll.handle = handle;
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}
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break;
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}
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return 1;
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}
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/* free a debug event structure */
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static void free_event( struct debug_event *event )
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{
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switch(event->code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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close_handle( event->thread->process, event->data.create_thread.handle );
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if (event->data.create_process.file != -1)
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close_handle( event->thread->process, event->data.create_process.file );
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close_handle( event->thread->process, event->data.create_process.thread );
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close_handle( event->thread->process, event->data.create_process.process );
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if (event->data.load_dll.handle != -1)
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close_handle( event->thread->process, event->data.load_dll.handle );
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break;
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}
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event->thread->debug_event = NULL;
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release_object( event->thread );
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free( event );
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}
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/* unlink the first event from the queue */
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static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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if (event->prev) event->prev->next = event->next;
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else debug_ctx->event_head = event->next;
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if (event->next) event->next->prev = event->prev;
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else debug_ctx->event_tail = event->prev;
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event->next = event->prev = NULL;
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}
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/* link an event at the end of the queue */
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static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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event->next = NULL;
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event->prev = debug_ctx->event_tail;
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if (event->prev) event->prev->next = event;
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else debug_ctx->event_head = event;
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debug_ctx->event_tail = event;
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}
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/* send the first queue event as a reply */
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static void build_event_reply( struct debug_ctx *debug_ctx )
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{
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struct debug_event *event = debug_ctx->event_head;
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struct thread *thread = event->thread;
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struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
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assert( event );
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assert( debug_ctx->waiting );
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unlink_event( debug_ctx, event );
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event->sent = 1;
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req->code = event->code;
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req->pid = thread->process;
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req->tid = thread;
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debug_ctx->waiting = 0;
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if (debug_ctx->timeout)
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{
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remove_timeout_user( debug_ctx->timeout );
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debug_ctx->timeout = NULL;
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}
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debug_ctx->owner->error = 0;
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memcpy( req + 1, &event->data, event_sizes[event->code] );
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}
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/* timeout callback while waiting for a debug event */
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static void wait_event_timeout( void *ctx )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx;
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struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
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assert( debug_ctx->waiting );
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req->code = 0;
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req->pid = 0;
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req->tid = 0;
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debug_ctx->waiting = 0;
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debug_ctx->timeout = NULL;
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debug_ctx->owner->error = WAIT_TIMEOUT;
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send_reply( debug_ctx->owner );
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}
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/* wait for a debug event (or send a reply at once if one is pending) */
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static int wait_for_debug_event( int timeout )
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{
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struct debug_ctx *debug_ctx = current->debug_ctx;
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struct timeval when;
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if (!debug_ctx) /* current thread is not a debugger */
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{
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set_error( ERROR_ACCESS_DENIED ); /* FIXME */
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return 0;
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}
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assert( !debug_ctx->waiting );
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if (debug_ctx->event_head) /* already have a pending event */
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{
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debug_ctx->waiting = 1;
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build_event_reply( debug_ctx );
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return 1;
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}
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if (!timeout) /* no event and we don't want to wait */
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{
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set_error( WAIT_TIMEOUT );
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return 0;
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}
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if (timeout != -1) /* start the timeout */
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{
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make_timeout( &when, timeout );
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if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx )))
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return 0;
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}
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debug_ctx->waiting = 1;
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current->state = SLEEPING;
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return 1;
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}
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/* continue a debug event */
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static int continue_debug_event( struct process *process, struct thread *thread, int status )
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{
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struct debug_event *event = thread->debug_event;
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if (process->debugger != current || !event || !event->sent)
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{
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/* not debugging this process, or no event pending */
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set_error( ERROR_ACCESS_DENIED ); /* FIXME */
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return 0;
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}
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if (thread->state != TERMINATED)
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{
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/* only send a reply if the thread is still there */
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/* (we can get a continue on an exit thread/process event) */
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struct send_debug_event_request *req = get_req_ptr( thread );
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req->status = status;
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send_reply( thread );
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}
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free_event( event );
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resume_process( process );
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return 1;
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}
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/* queue a debug event for a debugger */
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static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread,
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int code, void *data )
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{
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struct debug_ctx *debug_ctx = debugger->debug_ctx;
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struct debug_event *event;
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assert( debug_ctx );
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/* cannot queue a debug event for myself */
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assert( debugger->process != thread->process );
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/* build the event */
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if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] )))
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return NULL;
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event->sent = 0;
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event->code = code;
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event->thread = (struct thread *)grab_object( thread );
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memcpy( &event->data, data, event_sizes[code] );
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if (!fill_debug_event( debugger, thread, event ))
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{
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release_object( event->thread );
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free( event );
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return NULL;
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}
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if (thread->debug_event)
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{
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/* only exit events can replace others */
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assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT );
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if (!thread->debug_event->sent) unlink_event( debug_ctx, thread->debug_event );
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free_event( thread->debug_event );
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}
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link_event( debug_ctx, event );
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thread->debug_event = event;
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suspend_process( thread->process );
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if (debug_ctx->waiting)
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{
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build_event_reply( debug_ctx );
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send_reply( debug_ctx->owner );
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}
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return event;
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}
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/* attach a process to a debugger thread */
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int debugger_attach( struct process *process, struct thread *debugger )
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{
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struct debug_ctx *debug_ctx;
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struct thread *thread;
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if (process->debugger) /* already being debugged */
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{
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set_error( ERROR_ACCESS_DENIED );
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return 0;
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}
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/* make sure we don't create a debugging loop */
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for (thread = debugger; thread; thread = thread->process->debugger)
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if (thread->process == process)
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{
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set_error( ERROR_ACCESS_DENIED );
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return 0;
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}
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if (!debugger->debug_ctx) /* need to allocate a context */
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{
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assert( !debugger->debug_first );
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if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0;
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debug_ctx->owner = current;
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debug_ctx->waiting = 0;
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debug_ctx->timeout = NULL;
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debug_ctx->event_head = NULL;
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debug_ctx->event_tail = NULL;
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debugger->debug_ctx = debug_ctx;
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}
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process->debugger = debugger;
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process->debug_prev = NULL;
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process->debug_next = debugger->debug_first;
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debugger->debug_first = process;
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return 1;
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}
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/* detach a process from its debugger thread */
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static void debugger_detach( struct process *process )
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{
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struct thread *debugger = process->debugger;
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assert( debugger );
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if (process->debug_next) process->debug_next->debug_prev = process->debug_prev;
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if (process->debug_prev) process->debug_prev->debug_next = process->debug_next;
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else debugger->debug_first = process;
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process->debugger = NULL;
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}
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/* a thread is exiting */
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void debug_exit_thread( struct thread *thread, int exit_code )
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{
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struct thread *debugger = current->process->debugger;
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struct debug_ctx *debug_ctx = thread->debug_ctx;
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if (debugger) /* being debugged -> send an event to the debugger */
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{
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struct debug_event_exit event;
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event.exit_code = exit_code;
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if (!thread->proc_next && !thread->proc_prev)
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{
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assert( thread->process->thread_list == thread );
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/* this is the last thread, send an exit process event and cleanup */
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queue_debug_event( debugger, current, EXIT_PROCESS_DEBUG_EVENT, &event );
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debugger_detach( thread->process );
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}
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else queue_debug_event( debugger, current, EXIT_THREAD_DEBUG_EVENT, &event );
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}
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if (debug_ctx) /* this thread is a debugger */
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{
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struct debug_event *event;
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/* kill all debugged processes */
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while (thread->debug_first) kill_process( thread->debug_first, exit_code );
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/* free all pending events */
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while ((event = debug_ctx->event_head) != NULL)
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{
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unlink_event( debug_ctx, event );
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free_event( event );
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}
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/* remove the timeout */
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if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout );
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thread->debug_ctx = NULL;
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free( debug_ctx );
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}
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}
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/* Wait for a debug event */
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DECL_HANDLER(wait_debug_event)
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{
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if (!wait_for_debug_event( req->timeout ))
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{
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req->code = 0;
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req->pid = NULL;
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req->tid = NULL;
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}
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}
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/* Continue a debug event */
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DECL_HANDLER(continue_debug_event)
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{
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struct process *process = get_process_from_id( req->pid );
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if (process)
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{
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struct thread *thread = get_thread_from_id( req->tid );
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if (thread)
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{
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continue_debug_event( process, thread, req->status );
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release_object( thread );
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}
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release_object( process );
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}
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}
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/* Start debugging an existing process */
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DECL_HANDLER(debug_process)
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{
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struct process *process = get_process_from_id( req->pid );
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if (process)
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{
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debugger_attach( process, current );
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/* FIXME: should notice the debugged process somehow */
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release_object( process );
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}
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}
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/* Send a debug event */
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DECL_HANDLER(send_debug_event)
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{
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struct thread *debugger = current->process->debugger;
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assert( !current->debug_event );
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if ((req->code <= 0) || (req->code > RIP_EVENT))
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{
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fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code );
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return;
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}
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req->status = 0;
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if (debugger && queue_debug_event( debugger, current, req->code, req + 1 ))
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{
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/* wait for continue_debug_event */
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current->state = SLEEPING;
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}
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}
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