mirror of
https://github.com/reactos/wine.git
synced 2024-12-05 02:07:16 +00:00
ebe29ef376
- merged request and reply structures - build requests directly into the buffer to avoid a copy
155 lines
5.0 KiB
C
155 lines
5.0 KiB
C
/*
|
|
* Wine server objects
|
|
*
|
|
* Copyright (C) 1998 Alexandre Julliard
|
|
*/
|
|
|
|
#ifndef __WINE_SERVER_OBJECT_H
|
|
#define __WINE_SERVER_OBJECT_H
|
|
|
|
#ifndef __WINE_SERVER__
|
|
#error This file can only be used in the Wine server
|
|
#endif
|
|
|
|
#include <sys/time.h>
|
|
#include "server.h"
|
|
|
|
#define DEBUG_OBJECTS
|
|
|
|
/* kernel objects */
|
|
|
|
struct object;
|
|
struct object_name;
|
|
struct thread;
|
|
struct process;
|
|
struct file;
|
|
struct wait_queue_entry;
|
|
|
|
/* operations valid on all objects */
|
|
struct object_ops
|
|
{
|
|
/* size of this object type */
|
|
size_t size;
|
|
/* dump the object (for debugging) */
|
|
void (*dump)(struct object *,int);
|
|
/* add a thread to the object wait queue */
|
|
int (*add_queue)(struct object *,struct wait_queue_entry *);
|
|
/* remove a thread from the object wait queue */
|
|
void (*remove_queue)(struct object *,struct wait_queue_entry *);
|
|
/* is object signaled? */
|
|
int (*signaled)(struct object *,struct thread *);
|
|
/* wait satisfied; return 1 if abandoned */
|
|
int (*satisfied)(struct object *,struct thread *);
|
|
/* return a Unix fd that can be used to read from the object */
|
|
int (*get_read_fd)(struct object *);
|
|
/* return a Unix fd that can be used to write to the object */
|
|
int (*get_write_fd)(struct object *);
|
|
/* flush the object buffers */
|
|
int (*flush)(struct object *);
|
|
/* get file information */
|
|
int (*get_file_info)(struct object *,struct get_file_info_request *);
|
|
/* destroy on refcount == 0 */
|
|
void (*destroy)(struct object *);
|
|
};
|
|
|
|
struct object
|
|
{
|
|
unsigned int refcount;
|
|
const struct object_ops *ops;
|
|
struct wait_queue_entry *head;
|
|
struct wait_queue_entry *tail;
|
|
struct object_name *name;
|
|
#ifdef DEBUG_OBJECTS
|
|
struct object *prev;
|
|
struct object *next;
|
|
#endif
|
|
};
|
|
|
|
extern void *mem_alloc( size_t size ); /* malloc wrapper */
|
|
extern char *mem_strdup( const char *str );
|
|
extern void *alloc_object( const struct object_ops *ops );
|
|
extern const char *get_object_name( struct object *obj );
|
|
extern void *create_named_object( const struct object_ops *ops, const char *name, size_t len );
|
|
/* grab/release_object can take any pointer, but you better make sure */
|
|
/* that the thing pointed to starts with a struct object... */
|
|
extern struct object *grab_object( void *obj );
|
|
extern void release_object( void *obj );
|
|
extern struct object *find_object( const char *name, size_t len );
|
|
extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
|
|
extern int no_satisfied( struct object *obj, struct thread *thread );
|
|
extern int no_read_fd( struct object *obj );
|
|
extern int no_write_fd( struct object *obj );
|
|
extern int no_flush( struct object *obj );
|
|
extern int no_get_file_info( struct object *obj, struct get_file_info_request *info );
|
|
extern void no_destroy( struct object *obj );
|
|
extern void default_select_event( int event, void *private );
|
|
#ifdef DEBUG_OBJECTS
|
|
extern void dump_objects(void);
|
|
#endif
|
|
|
|
/* select functions */
|
|
|
|
#define READ_EVENT 1
|
|
#define WRITE_EVENT 2
|
|
|
|
struct select_user
|
|
{
|
|
int fd; /* user fd */
|
|
void (*func)(int event, void *private); /* callback function */
|
|
void *private; /* callback private data */
|
|
};
|
|
|
|
extern void register_select_user( struct select_user *user );
|
|
extern void unregister_select_user( struct select_user *user );
|
|
extern void set_select_events( struct select_user *user, int events );
|
|
extern int check_select_events( struct select_user *user, int events );
|
|
extern void select_loop(void);
|
|
|
|
/* timeout functions */
|
|
|
|
struct timeout_user;
|
|
|
|
typedef void (*timeout_callback)( void *private );
|
|
|
|
extern struct timeout_user *add_timeout_user( struct timeval *when,
|
|
timeout_callback func, void *private );
|
|
extern void remove_timeout_user( struct timeout_user *user );
|
|
extern void make_timeout( struct timeval *when, int timeout );
|
|
|
|
/* socket functions */
|
|
|
|
struct client;
|
|
|
|
extern struct client *add_client( int client_fd, struct thread *self );
|
|
extern void remove_client( struct client *client, int exit_code );
|
|
extern void client_pass_fd( struct client *client, int pass_fd );
|
|
extern void client_reply( struct client *client, unsigned int res );
|
|
|
|
/* mutex functions */
|
|
|
|
extern void abandon_mutexes( struct thread *thread );
|
|
|
|
/* file functions */
|
|
|
|
extern struct file *get_file_obj( struct process *process, int handle,
|
|
unsigned int access );
|
|
extern int file_get_mmap_fd( struct file *file );
|
|
extern int grow_file( struct file *file, int size_high, int size_low );
|
|
extern int create_anonymous_file(void);
|
|
extern struct file *create_temp_file( int access );
|
|
extern void file_set_error(void);
|
|
|
|
/* console functions */
|
|
|
|
extern int alloc_console( struct process *process );
|
|
extern int free_console( struct process *process );
|
|
|
|
/* debugger functions */
|
|
|
|
extern int debugger_attach( struct process *process, struct thread *debugger );
|
|
extern void debug_exit_thread( struct thread *thread, int exit_code );
|
|
|
|
extern int debug_level;
|
|
|
|
#endif /* __WINE_SERVER_OBJECT_H */
|