wine/server/object.h
Alexandre Julliard ebe29ef376 Further server optimizations:
- merged request and reply structures
- build requests directly into the buffer to avoid a copy
1999-06-26 08:43:26 +00:00

155 lines
5.0 KiB
C

/*
* Wine server objects
*
* Copyright (C) 1998 Alexandre Julliard
*/
#ifndef __WINE_SERVER_OBJECT_H
#define __WINE_SERVER_OBJECT_H
#ifndef __WINE_SERVER__
#error This file can only be used in the Wine server
#endif
#include <sys/time.h>
#include "server.h"
#define DEBUG_OBJECTS
/* kernel objects */
struct object;
struct object_name;
struct thread;
struct process;
struct file;
struct wait_queue_entry;
/* operations valid on all objects */
struct object_ops
{
/* size of this object type */
size_t size;
/* dump the object (for debugging) */
void (*dump)(struct object *,int);
/* add a thread to the object wait queue */
int (*add_queue)(struct object *,struct wait_queue_entry *);
/* remove a thread from the object wait queue */
void (*remove_queue)(struct object *,struct wait_queue_entry *);
/* is object signaled? */
int (*signaled)(struct object *,struct thread *);
/* wait satisfied; return 1 if abandoned */
int (*satisfied)(struct object *,struct thread *);
/* return a Unix fd that can be used to read from the object */
int (*get_read_fd)(struct object *);
/* return a Unix fd that can be used to write to the object */
int (*get_write_fd)(struct object *);
/* flush the object buffers */
int (*flush)(struct object *);
/* get file information */
int (*get_file_info)(struct object *,struct get_file_info_request *);
/* destroy on refcount == 0 */
void (*destroy)(struct object *);
};
struct object
{
unsigned int refcount;
const struct object_ops *ops;
struct wait_queue_entry *head;
struct wait_queue_entry *tail;
struct object_name *name;
#ifdef DEBUG_OBJECTS
struct object *prev;
struct object *next;
#endif
};
extern void *mem_alloc( size_t size ); /* malloc wrapper */
extern char *mem_strdup( const char *str );
extern void *alloc_object( const struct object_ops *ops );
extern const char *get_object_name( struct object *obj );
extern void *create_named_object( const struct object_ops *ops, const char *name, size_t len );
/* grab/release_object can take any pointer, but you better make sure */
/* that the thing pointed to starts with a struct object... */
extern struct object *grab_object( void *obj );
extern void release_object( void *obj );
extern struct object *find_object( const char *name, size_t len );
extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
extern int no_satisfied( struct object *obj, struct thread *thread );
extern int no_read_fd( struct object *obj );
extern int no_write_fd( struct object *obj );
extern int no_flush( struct object *obj );
extern int no_get_file_info( struct object *obj, struct get_file_info_request *info );
extern void no_destroy( struct object *obj );
extern void default_select_event( int event, void *private );
#ifdef DEBUG_OBJECTS
extern void dump_objects(void);
#endif
/* select functions */
#define READ_EVENT 1
#define WRITE_EVENT 2
struct select_user
{
int fd; /* user fd */
void (*func)(int event, void *private); /* callback function */
void *private; /* callback private data */
};
extern void register_select_user( struct select_user *user );
extern void unregister_select_user( struct select_user *user );
extern void set_select_events( struct select_user *user, int events );
extern int check_select_events( struct select_user *user, int events );
extern void select_loop(void);
/* timeout functions */
struct timeout_user;
typedef void (*timeout_callback)( void *private );
extern struct timeout_user *add_timeout_user( struct timeval *when,
timeout_callback func, void *private );
extern void remove_timeout_user( struct timeout_user *user );
extern void make_timeout( struct timeval *when, int timeout );
/* socket functions */
struct client;
extern struct client *add_client( int client_fd, struct thread *self );
extern void remove_client( struct client *client, int exit_code );
extern void client_pass_fd( struct client *client, int pass_fd );
extern void client_reply( struct client *client, unsigned int res );
/* mutex functions */
extern void abandon_mutexes( struct thread *thread );
/* file functions */
extern struct file *get_file_obj( struct process *process, int handle,
unsigned int access );
extern int file_get_mmap_fd( struct file *file );
extern int grow_file( struct file *file, int size_high, int size_low );
extern int create_anonymous_file(void);
extern struct file *create_temp_file( int access );
extern void file_set_error(void);
/* console functions */
extern int alloc_console( struct process *process );
extern int free_console( struct process *process );
/* debugger functions */
extern int debugger_attach( struct process *process, struct thread *debugger );
extern void debug_exit_thread( struct thread *thread, int exit_code );
extern int debug_level;
#endif /* __WINE_SERVER_OBJECT_H */