mirror of
https://github.com/reactos/wine.git
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ebe29ef376
- merged request and reply structures - build requests directly into the buffer to avoid a copy
117 lines
2.7 KiB
C
117 lines
2.7 KiB
C
/*
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* Server-side request handling
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*
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* Copyright (C) 1998 Alexandre Julliard
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*/
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <sys/types.h>
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#include <sys/uio.h>
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#include <unistd.h>
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#include "winerror.h"
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#include "winnt.h"
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#include "winbase.h"
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#include "wincon.h"
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#include "thread.h"
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#include "server.h"
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#define WANT_REQUEST_HANDLERS
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#include "request.h"
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struct thread *current = NULL; /* thread handling the current request */
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/* complain about a protocol error and terminate the client connection */
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void fatal_protocol_error( struct thread *thread, const char *err, ... )
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{
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va_list args;
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va_start( args, err );
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fprintf( stderr, "Protocol error:%p: ", thread );
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vfprintf( stderr, err, args );
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va_end( args );
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remove_client( thread->client, PROTOCOL_ERROR );
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}
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/* call a request handler */
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void call_req_handler( struct thread *thread, enum request req, int fd )
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{
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current = thread;
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clear_error();
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if (debug_level) trace_request( req, fd );
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if (req < REQ_NB_REQUESTS)
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{
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req_handlers[req].handler( current->buffer, fd );
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if (current && current->state != SLEEPING) send_reply( current );
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current = NULL;
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return;
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}
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fatal_protocol_error( current, "bad request %d\n", req );
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}
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/* handle a client timeout */
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void call_timeout_handler( void *thread )
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{
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current = (struct thread *)thread;
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if (debug_level) trace_timeout();
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clear_error();
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thread_timeout();
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current = NULL;
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}
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/* a thread has been killed */
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void call_kill_handler( struct thread *thread, int exit_code )
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{
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/* must be reentrant WRT call_req_handler */
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struct thread *old_current = current;
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current = thread;
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if (current)
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{
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if (debug_level) trace_kill( exit_code );
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thread_killed( current, exit_code );
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}
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current = (old_current != thread) ? old_current : NULL;
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}
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/* set the fd to pass to the thread */
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void set_reply_fd( struct thread *thread, int pass_fd )
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{
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client_pass_fd( thread->client, pass_fd );
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}
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/* send a reply to a thread */
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void send_reply( struct thread *thread )
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{
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if (thread->state == SLEEPING) thread->state = RUNNING;
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client_reply( thread->client, thread->error );
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}
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/* set the debug level */
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DECL_HANDLER(set_debug)
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{
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debug_level = req->level;
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/* Make sure last_req is initialized */
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current->last_req = REQ_SET_DEBUG;
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}
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/* debugger support operations */
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DECL_HANDLER(debugger)
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{
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switch ( req->op )
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{
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case DEBUGGER_FREEZE_ALL:
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suspend_all_threads();
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break;
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case DEBUGGER_UNFREEZE_ALL:
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resume_all_threads();
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break;
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}
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}
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