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97536c1678
This updates IXAudio2, IXAudio2SourceVoice, and IXAudio2MasteringVoice to version 2.8. New interfaces are created for breaking changes from version 2.7. The implementation in dlls/xaudio2_7 is updated to match.
61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
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/*
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* Core Audio audio session types definitions
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*
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* Copyright 2009 Maarten Lankhorst
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __AUDIOSESSIONTYPES__
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#define __AUDIOSESSIONTYPES__
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typedef enum _AUDCLNT_SHAREMODE
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{
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AUDCLNT_SHAREMODE_SHARED,
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AUDCLNT_SHAREMODE_EXCLUSIVE,
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} AUDCLNT_SHAREMODE;
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#define AUDCLNT_STREAMFLAGS_CROSSPROCESS 0x00010000
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#define AUDCLNT_STREAMFLAGS_LOOPBACK 0x00020000
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#define AUDCLNT_STREAMFLAGS_EVENTCALLBACK 0x00040000
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#define AUDCLNT_STREAMFLAGS_NOPERSIST 0x00080000
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#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
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#define AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED 0x10000000
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#define AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE 0x20000000
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#define AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED 0x40000000
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typedef enum _AudioSessionState
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{
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AudioSessionStateInactive = 0,
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AudioSessionStateActive,
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AudioSessionStateExpired,
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} AudioSessionState;
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typedef enum _AUDIO_STREAM_CATEGORY
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{
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AudioCategory_Other = 0,
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AudioCategory_ForegroundOnlyMedia,
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AudioCategory_BackgroundCapableMedia,
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AudioCategory_Communications,
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AudioCategory_Alerts,
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AudioCategory_SoundEffects,
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AudioCategory_GameEffects,
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AudioCategory_GameMedia
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} AUDIO_STREAM_CATEGORY;
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#endif
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