wine/dlls/dmime/patterntrack.c
2005-02-02 09:31:06 +00:00

107 lines
4.0 KiB
C

/* IDirectMusicPatternTrack Implementation
*
* Copyright (C) 2003-2004 Rok Mandeljc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "dmime_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dmime);
/* IDirectMusicPatternTrack IUnknown parts follow: */
HRESULT WINAPI IDirectMusicPatternTrackImpl_QueryInterface (LPDIRECTMUSICPATTERNTRACK iface, REFIID riid, LPVOID *ppobj) {
IDirectMusicPatternTrackImpl *This = (IDirectMusicPatternTrackImpl *)iface;
TRACE("(%p, %s, %p)\n", This, debugstr_dmguid(riid), ppobj);
if (IsEqualIID (riid, &IID_IUnknown) ||
IsEqualIID (riid, &IID_IDirectMusicPatternTrack)) {
IDirectMusicPatternTrackImpl_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p, %s, %p): not found\n", This, debugstr_dmguid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirectMusicPatternTrackImpl_AddRef (LPDIRECTMUSICPATTERNTRACK iface) {
IDirectMusicPatternTrackImpl *This = (IDirectMusicPatternTrackImpl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p): AddRef from %ld\n", This, ref - 1);
DMIME_LockModule();
return ref;
}
ULONG WINAPI IDirectMusicPatternTrackImpl_Release (LPDIRECTMUSICPATTERNTRACK iface) {
IDirectMusicPatternTrackImpl *This = (IDirectMusicPatternTrackImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p): ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This);
}
DMIME_UnlockModule();
return ref;
}
/* IDirectMusicPatternTrack Interface follow: */
HRESULT WINAPI IDirectMusicPatternTrackImpl_CreateSegment (LPDIRECTMUSICPATTERNTRACK iface, IDirectMusicStyle* pStyle, IDirectMusicSegment** ppSegment) {
IDirectMusicPatternTrackImpl *This = (IDirectMusicPatternTrackImpl *)iface;
FIXME("(%p, %p, %p): stub\n", This, pStyle, ppSegment);
return S_OK;
}
HRESULT WINAPI IDirectMusicPatternTrackImpl_SetVariation (LPDIRECTMUSICPATTERNTRACK iface, IDirectMusicSegmentState* pSegState, DWORD dwVariationFlags, DWORD dwPart) {
IDirectMusicPatternTrackImpl *This = (IDirectMusicPatternTrackImpl *)iface;
FIXME("(%p, %p, %ld, %ld): stub\n", This, pSegState, dwVariationFlags, dwPart);
return S_OK;
}
HRESULT WINAPI IDirectMusicPatternTrackImpl_SetPatternByName (LPDIRECTMUSICPATTERNTRACK iface, IDirectMusicSegmentState* pSegState, WCHAR* wszName, IDirectMusicStyle* pStyle, DWORD dwPatternType, DWORD* pdwLength) {
IDirectMusicPatternTrackImpl *This = (IDirectMusicPatternTrackImpl *)iface;
FIXME("(%p, %p, %p, %p, %ld, %p): stub\n", This, pSegState, wszName, pStyle, dwPatternType, pdwLength);
return S_OK;
}
IDirectMusicPatternTrackVtbl DirectMusicPatternTrack_Vtbl = {
IDirectMusicPatternTrackImpl_QueryInterface,
IDirectMusicPatternTrackImpl_AddRef,
IDirectMusicPatternTrackImpl_Release,
IDirectMusicPatternTrackImpl_CreateSegment,
IDirectMusicPatternTrackImpl_SetVariation,
IDirectMusicPatternTrackImpl_SetPatternByName
};
/* for ClassFactory */
HRESULT WINAPI DMUSIC_CreateDirectMusicPatternTrackImpl (LPCGUID lpcGUID, LPVOID *ppobj, LPUNKNOWN pUnkOuter) {
IDirectMusicPatternTrackImpl* track;
track = HeapAlloc (GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicPatternTrackImpl));
if (NULL == track) {
*ppobj = NULL;
return E_OUTOFMEMORY;
}
track->lpVtbl = &DirectMusicPatternTrack_Vtbl;
track->ref = 0; /* will be inited by QueryInterface */
return IDirectMusicPatternTrackImpl_QueryInterface ((LPDIRECTMUSICPATTERNTRACK)track, lpcGUID, ppobj);
}