wine/dlls/d3d11/d3d11_main.c
2013-02-15 11:52:55 +01:00

57 lines
2.1 KiB
C

/*
* Direct3D 11
*
* Copyright 2013 Austin English
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "d3d11.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
{
switch(driver_type)
{
#define D3D11_TO_STR(x) case x: return #x
D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN);
D3D11_TO_STR(D3D_DRIVER_TYPE_HARDWARE);
D3D11_TO_STR(D3D_DRIVER_TYPE_REFERENCE);
D3D11_TO_STR(D3D_DRIVER_TYPE_NULL);
D3D11_TO_STR(D3D_DRIVER_TYPE_SOFTWARE);
D3D11_TO_STR(D3D_DRIVER_TYPE_WARP);
#undef D3D11_TO_STR
default:
return wine_dbg_sprintf("Unrecognized D3D_DRIVER_TYPE %#x\n", driver_type);
}
}
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL feature_levels, UINT levels, UINT sdk_version,
ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
{
FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %d, levels %#x, sdk_version %d, "
"device %p, feature_level %p, context %p\n", adapter, debug_d3d_driver_type(driver_type), swrast,
flags, feature_levels, levels, sdk_version, device, feature_level, context);
return E_OUTOFMEMORY;
}