wine/dlls/wined3d
Henri Verbeet 497386dc5c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
..
arb_program_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
ati_fragment_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
basetexture.c
buffer.c wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range. 2010-02-02 14:09:14 +01:00
clipper.c
context.c wined3d: Do not preload surfaces when attaching them to an FBO. 2010-02-04 13:39:26 +01:00
cubetexture.c
device.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
directx.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
drawprim.c wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
gl_compat.c
glsl_shader.c wined3d: Use the absolute source value in shader_glsl_rsq(). 2010-02-01 14:16:26 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
palette.c
query.c wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
resource.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Store a pointer to the GL info in the shader context. 2010-01-25 12:58:52 +01:00
state.c wined3d: Update the stream info before applying states. 2010-02-03 13:54:02 +01:00
stateblock.c
surface_base.c
surface_gdi.c
surface.c wined3d: Do not preload surfaces when attaching them to an FBO. 2010-02-04 13:39:26 +01:00
swapchain_base.c
swapchain_gdi.c
swapchain.c wined3d: Make sure all contexts are finished drawing before calling SwapBuffers(). 2010-01-28 11:08:07 +01:00
texture.c
utils.c wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d_gl.h wined3d: Add GL_ARB_map_buffer_range. 2010-02-02 14:09:04 +01:00
wined3d_main.c
wined3d_private.h wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
wined3d.spec