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README | ||
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specmaker.h | ||
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Specmaker - A Wine DLL tool --------------------------- Background ---------- Most of the functions available in Windows, and in Windows applications, are made available to applications from DLL's. Wine implements the Win32 API by providing replacement's for the essential Windows DLLs in the form of Unix shared library (.so) files, and provides a tool, winebuild, to allow Winelib applications to link to functions exported from shared libraries/DLLs. The first thing to note is that there are many DLLs that aren't yet implemented in Wine. Mostly this doesn't present a problem because the native Win32 versions of lots of DLLs can be used without problems, at least on x86 platforms. However, one of Wine's goals is the eventual replacement of every essential O/S DLL so that the whole API is implemented. This not only means that a copy of the real O/S is not needed, but also that non-x86 platforms can run most Win32 programs after recompiling. The second thing to note is that applications commonly use their own or 3rd party DLLs to provide functionality. In order to call these functions with a Winelib program, some 'glue' is needed. This 'glue' comes in the form of a .spec file. The .spec file, along with some dummy code, is used to create a Wine .so corresponding to the Windows DLL. The winebuild program can then resolve calls made to DLL functions to call your dummy DLL. You then tell Wine to only use the native Win32 version of the DLL, and at runtime your calls will be made to the Win32 DLL. If you want to reimplement the dll, you simply add the code for the DLL calls to your stub .so, and then tell Wine to use the .so version instead [1]. These two factors mean that if you are: A: Reimplementing a Win32 DLL for use within Wine, or B: Compiling a Win32 application with Winelib that uses x86 DLLs Then you will need to create a .spec file (amongst other things). If you won't be doing either of the above, then you won't need specmaker. Creating a .spec file is a labour intensive task during which it is easy to make a mistake. The idea of specmaker is to automate this task and create the majority of the support code needed for your DLL. In addition you can have specmaker create code to help you reimplement a DLL, by providing tracing of calls to the DLL, and (in some cases) automatically determining the parameters, calling conventions, and return values of the DLLs functions. You can think of specmaker as somewhat similar to the IMPLIB tool when only its basic functionality is used. Usage ----- Specmaker is a command line tool. Running it with no arguments or passing it '-h' on the command line lists the available options: Usage: specmaker [options] [-d dll | -S sym] Options: -d dll Use dll for input file (mandatory) -S sym Demangle C++ symbol 'sym' and exit -h Display this help message -I dir Look for prototypes in 'dir' (implies -c) -o name Set the output dll name (default: dll) -c Generate skeleton code (requires -I) -t TRACE arguments (implies -c) -f dll Forward calls to 'dll' (implies -t) -D Generate documentation -C Assume __cdecl calls (default: __stdcall) -s num Start prototype search after symbol 'num' -e num End prototype search after symbol 'num' -q Don't show progress (quiet). -v Show lots of detail while working (verbose). Basic options ------------- OPTION: -S sym Demangle C++ symbol 'sym' and exit The -S option is used to demangle a C++ symbol as it appears in the exports section of a dll. This is useful for testing the demangler or implementing C++ functions in partially implemented wine DLLS. As an example: specmaker -S "??3@YAXPAX@Z" Gives: void __cdecl _global_operator_delete_1(void * arg0) Which is enough information to begin implementing the function. OPTION: -d dll Use dll for input file (mandatory) The -d option tells specmaker which DLL you want to create a .spec file for. You *must* give this option, unless you are demangling a single symbol using the -S argument. 16 bit DLL's are not currently supported (Note that Winelib is intended only for Win32 programs). OPTION: -o name Set the output dll name (default: dll) By default, if specmaker is run on DLL 'foo', it creates files called 'foo.spec', 'foo_main.c' etc, and prefixes any functions generated with 'FOO_'. If '-o bar' is given, these will become 'bar.spec', 'bar_main.c' and 'BAR_' respectively. This option is mostly useful when generating a forwarding DLL. See below for more information. OPTION: -q Don't show progress (quiet). -v Show lots of detail while working (verbose). There are 3 levels of output while specmaker is running. The default level, when neither -q or -v are given, prints the number of exported functions found in the dll, followed by the name of each function as it is processed, and a status indication of whether it was processed OK. With -v given, a lot of information is dumped while specmaker works: this is intended to help debug any problems. Giving -q means nothing will be printed unless a fatal error occurs, and could be used when calling specmaker from a script. OPTION: -C Assume __cdecl calls (default: __stdcall) This option determines the default calling convention used by the functions in the DLL. If specbuild cannot determine the convention, __stdcall is used by default, unless this option has been given. Unless -q is given, a warning will be printed for every function that specmaker determines the calling convention for and which does not match the assumed calling convention. Generating stub DLLS -------------------- If all you want to do is generate a stub DLL to allow you to link your Winelib application to an x86 DLL, the above options are all you need. As an example, lets assume the application you are porting uses functions from a 3rd party dll called 'zipextra.dll', and the functions in the DLL use the __stdcall calling convention. Copy zipextra.dll to an empty directory, change to it, and run specmaker as follows: specmaker -d zipextra (Note: this assumes specmaker is in your path) The output will look something like the following: 22 exported symbols in DLL ... Export 1 - '_OpenZipFile' ... [Ignoring] Export 2 - '_UnZipFile' ... [Ignoring] ... "[Ignoring]" Just tells you that specmaker isn't trying to determine the parameters or return types of the functions, its just creating stubs. The following files are created: zipextra.spec This is the .spec file. Each exported function is listed as a stub: @ stub _OpenZipFile @ stub _UnZipFile ... This means that winebuild will generate dummy code for this function. That doesn't concern us, because all we want is for winebuild to allow the symbols to be resolved. At run-time, the functions in the native DLL will be called; this just allows us to link. zipextra_dll.h zipextra_main.c These are source code files containing the minimum set of code to build a stub DLL. The C file contains one function, ZIPEXTRA_Init, which does nothing. Makefile.in This is a template for 'configure' to produce a makefile. It is designed for a DLL that will be inserted into the Wine source tree. If your DLL will not be part of Wine, or you don't wish to build it this way, you should look at the Wine tool 'winemaker' to generate a DLL project. FIXME: winemaker could run this tool automatically when generating projects that use extra DLL's (*.lib in the "ADD LINK32" line in .dsp) .... zipextra_install A shell script for adding zipextra to the Wine source tree (see below). Inserting a stub DLL into the Wine tree --------------------------------------- To build your stub DLL as part of Wine, do the following: chmod a+x ./zipextra_install ./zipextra_install <wine-path> cd <wine-path> autoconf ./configure make depend && make make install Your application can now link with the DLL. NOTE: **DO NOT** submit patches to Wine for 3rd party DLLs! Building DLLs into your copy of the tree is just a simple way for you to link. When you release your application you won't be distributing the Unix .so anyway, just the Win32 DLL. As you update your version of Wine you can simply re-run the procedure above (Since no patches are involved, it should be pretty resiliant to changes). Advanced Options ---------------- This section discusses features of specmaker that are useful to Wine Hackers or developers looking to reimplement a Win32 DLL for Unix. Using these features means you will need to be able to resolve compilation problems and have a general understanding of Wine programming. OPTION: -I dir Look for prototypes in 'dir' (implies -c) For all advanced functionality, you must give specmaker a directoryor file that contains prototypes for the DLL. In the case of Windows DLLs, this could be either the standard include directory from your compiler, or an SDK include directory. If you have a text document with prototypes (such as documentation) that can be used also, however you may need to delete some non-code lines to ensure that prototypes are parsed correctly. The 'dir' argument can also be a file specification (e.g. "include/*"). If it contains wildcards you must quote it to prevent the shell from expanding it. If you have no prototypes, specify /dev/null for 'dir'. Specmaker may still be able to generate some working stub code for you. Once you have created your DLL, if you generated code (see below), you can backup the DLL header file created and use it for rebuilding the DLL (you should remove the DLLNAME_ prefix from the prototypes to make this work). This allows you to add names to the function arguments, for example, so that the comments and prototype in the regenerated DLL will be clearer. Specmaker searches for prototypes using 'grep', and then retrieves each prototype by calling 'function_grep.pl', a Perl script. When you pass the -v option on the command line, the calls to both of these programs are logged. This allows you to see where each function definition has come from. Should specmaker take an excessively long time to locate a prototype, you can check that it is searching the right files; you may want to limit the number of files searched if locating the prototype takes too long. You can compile function_grep.pl for a slight increase in performance; see 'man perlcc' for details. OPTION: -s num Start prototype search after symbol 'num' -e num End prototype search after symbol 'num' By passing the -s or -e options you can have specmaker try to generate code for only some functions in your DLL. This may be used to generate a single function, for example, if you wanted to add functionality to an existing DLL. They is also useful for debugging problems, in conjunction with -v. OPTION: -D Generate documentation By default, specmaker generates a standard comment at the header of each function it generates. Passing this option makes specmaker output a full header template for standard Wine documentation, listing the parameters and return value of the function. OPTION: -c Generate skeleton code (requires -I) This option tells specmaker that you want to create function stubs for each function in the DLL. This is the most basic level of code generation. As specmaker reads each exported symbol from the source DLL, it first tries to demangle the name. If the name is a C++ symbol, the arguments, class and return value are all encoded into the symbol name. Specmaker converts this information into a C function prototype. If this fails, the file(s) specified in the -I argument are scanned for a function prototype. If one is found it is used for the next step of the process, code generation. Note: C++ name demangling is currently under development. Since the algorithm used is not documented, it must be decoded. Many simple prototypes are already working however. If specmaker does not find a prototype, it emits code like the following: In the .spec file: @stub _OpenZipFile in the header file: /* __cdecl ZIPEXTRA__OpenZipFile() */ in the C source file: /********************************************************************* * _OpenZipFile (ZIPEXTRA.@) * */ #if 0 __stdcall ZIPEXTRA__OpenZipFile() { /* '@Stubbed'ed in .spec */ } #endif If a prototype is found, or correctly demangled, the following is emitted: .spec: @ stdcall _OpenZipFile ZIPEXTRA__OpenZipFile .h: BOOL __stdcall ZIPEXTRA__OpenZipFile(LPCSTR pszFileName); .c: BOOL __stdcall ZIPEXTRA__OpenZipFile(LPCSTR pszFileName) { TRACE("stub"); return 0; } Note that if the prototype does not contain argument names, specmaker will add them following the convention arg0, arg1 ... argN. If the function is demangled C++, the first argument will be called '_this' if an implicit this pointer is passed (i.e. the function is a non-static class member function). OPTION: -t TRACE arguments (implies -c) This option produces the same code as -c, except that arguments are printed out when the function is called, so the FIXME in the above example becomes: FIXME("(%s) stub", pszFileName); Structs that are passed by value are printed as "struct", and functions that take variable argument lists print "...". OPTION: -f dll Forward calls to 'dll' (implies -t) This is the most complicated level of code generation. The same code is generated as -t, however support is added for forwarding calls to another DLL. The DLL to forward to is given as 'dll'. Lets suppose we built the examples above using "-f real_zipextra". The code generated will look like the following: .spec As for -c, except if a function prototype was not found: @ forward _OpenZipFile real_zipextra._OpenZipFile In this case the function is forwarded to the destination DLL rather than stubbed. .h As for -c. .c A variable "hDLL" is added to hold a pointer to the DLL to forward to, and the initialisation code in ZIPEXTRA_Init is changed to load and free the forward DLL automatically: HMODULE hDLL = 0; /* DLL to call through to */ BOOL WINAPI ZIPEXTRA_Init(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { TRACE("(0x%08x, %ld, %p)\n", hinstDLL, fdwReason, lpvReserved); if (fdwReason == DLL_PROCESS_ATTACH) { hDLL = LoadLibraryA( "real_zipextra" ); TRACE ("Forwarding DLL (real_zipextra) loaded\n" ); } else if (fdwReason == DLL_PROCESS_DETACH) { FreeLibrary( hDLL ); TRACE ("Forwarding DLL (real_zipextra) freed\n" ); } return TRUE; } The stub function is changed to call the forwarding DLL and return that value. BOOL __stdcall ZIPEXTRA__OpenZipFile(LPCSTR pszFileName) { BOOL (__stdcall *pFunc)(LPCSTR) = (void*)GetProcAddress(hDLL,"_OpenZipFile"); BOOL retVal; TRACE("((LPCSTR)%s) stub", pszFileName); retVal = pFunc(pszFileName); TRACE("returned (%ld)\n",(LONG)retVal)); return retVal; } This allows you to investigate the workings of a DLL without interfering in its operation in any way (unless you want to). In the example I have been using, we probably should have used the -o option to change the ouput name of our DLL to something else, and used the -f option to forward to the real zipextra DLL: specmaker -d zipextra -f zipextra -o myzipextra -I "~/zipextra/include/*h" Then in the .spec file for our Winelib application, we add the line: import myzipextra When we build our application, winebuild resolves the calls to our Unix .so. As our application runs we can see the values of all parameters passed to the DLL, and any values returned, without having to write code to dump them ourselves (see below for a better way to wrap a DLL for forwarding). This isn't a very realistic example of the usefulness of this feature, however, since we could print out the results anyway, because it is our application making the calls to the DLL. Where DLL forwarding is most useful is where an application or DLL we didn't write calls functions in the DLL. In this case we can capture the sequence of calls made, and the values passed around. This is an aid in reimplementing the DLL, since we can add code for a function, print the results, and then call the real DLL and compare. Only when our code is the same do we need to remove the function pointer and the call to the real DLL. A similar feature in wine is +relay debugging. Using a fowarding DLL allows more granular reporting of arguments, because you can write code to dump out the contents of types/structures rather than just their address in memory. A future version of specmaker may generate this code automatically for common Win32 types. See below for more information on setting up a forwarding DLL. Problems compiling a DLL containing generated code -------------------------------------------------- Unless you are very lucky, you will need to do a small amount of work to get a DLL generated with -c, -t or -f to compile. The reason for this is that most DLLs will use custom types such as structs whose definition is not known to the code in the DLL. Heres an example prototype from crtdll: double __cdecl _cabs(struct _complex arg0) The definition for the _complex struct needs to be given. Since it is passed by value, its size also needs to be correct in order to forward the call correctly to a native DLL. In this case the structure is 8 bytes in size, which means that the gcc compile flag -freg-struct-return must be given when compiling the function in order to be compatable with the native DLL. (In general this is not an issue, but you need to be aware of such issues if you encounter problems with your forwarding DLL). For third party (non C++) DLL's, the header(s) supplied with the DLL can normally be added as an include to the generated DLL header. For other DLLs I suggest creating a seperate header in the DLL directory and adding any needed types to that. This allows you to rebuild the DLL at whim, for example if a new version of specmaker brings increased functionality, then you only have to overwrite the generated files and re-include the header to take advantage of it. Usually there isn't much work to do to get the DLL to compile if you have headers. As an example, building a forwarded crtdll, which contains 520 functions, required 20 types to be defined before it compiled. Of these, about half were structures, so about 35 lines of code were needed. The only change to the generated code was one line in the header to include the type definitions. To save some typing in case you don't have headers for your DLL type, specmaker will dump dummy declarations for unknown classes and types it encounters, if you use the -v option. These can be piped directly into a fix-up header file for use in compiling your DLL. For example, if specmaker encounters the (C++ ) symbol: ??0foobar@@QAE@ABV0@@Z (Which is a constructor for a foobar object) It will emit the following with -v set: struct foobar { int _FIXME; }; (Classes are mapped to C structs when generating code). The output should be piped through 'sort' and 'uniq' to remove multiple declarations, e.g: specmaker -d foo -c -I "inc/*.h" -v | grep FIXME | sort | uniq > fixup.h By adding '#include "fixup.h"' to foobar_dll.h your compile errors will be greatly reduced. If specmaker encounters a type it doesnt know that is passed by value (as in the _cabs example above), it also prints a FIXME message like: /* FIXME: By value type: Assumed 'int' */ typedef int ldiv_t; If the type is not an int, you will need to change the code and possibly the .spec entry in order to forward correctly. Otherwise, include the typedef in your fixup header to avoid compile errors. Using a forwarding DLL ---------------------- To create and use a forwarding DLL to trace DLL calls, you need to first create a DLL using the -f option as outlined above, and get it to compile. In order to forward calls the following procedure can be used (for this example we are going to build a forwarding msvcrt.dll for the purpose of reimplementing it). First we create the forwarding DLL. We will rename the real msvcrt.dll on our system to ms_msvcrt.dll, and our msvcrt implementation will call it: specmaker -d msvcrt -C -f ms_msvcrt -I "inc/*.h" We then install this DLL into the Wine tree and add the types we need to make it compile. Once the DLL compiles, we create a dummy ms_msvcrt DLL so winebuild will resolve our forward calls to it (for the cases where specmaker couldn't generate code and has placed an '@forward' line in the .spec file): specmaker -d msvcrt -C -o ms_msvcrt Install this DLL into the wine tree (since its a stub DLL, no changes are needed to the code). Now uncomment the line that specmaker inserted into msvcrt.spec: #inport ms_msvcrt.dll And recompile Wine. Finally, we must tell Wine to only use the builtin msvcrt.dll and to only use the native (Win32) ms_msvcrt.dll. Add the following two lines to ~/.wine/config under the [DllOverrides] section: ;Use our implmentation of msvcrt "msvcrt" = "builtin, so" ;Use only the Win32 ms_msvcrt "ms_msvcrt" = "native" At this point, when any call is made to msvcrt.dll, Our libmsvcrt.so recieves the call. It then forwards or calls ms_msvcrt.dll, which is the native dll. We recieve a return value and pass it back to our caller, having TRACEd the arguments on the way. At this point you are ready to start reimplementing the calls. Final comments -------------- If you have any suggestions for improving this tool, please let me know. If anyone can help answer the FIXME questions in msmangle.c or can fill me in on any aspect of the C++ mangling scheme, I would appreciate it. In particular I want to know what _E and _G represent. If you encounter a C++ symbol that doesn't demangle **AND** you have the prototype for it, please send me the symbol as reported by specmaker and the prototype. The more examples I have the easier it is to decypher the scheme, and generating them myself is very slow. Finally, although it is easy to generate a DLL, I _very strongly_ suggest that you dont submit a generated DLL for inclusion into Wine unless you have actually implemented a fairly reasonable portion of it. Even then, you should only send the portions of the DLL you have implemented. Thousands of lines of stub code don't help the project at all. Please send questions and bug reports to jon_p_griffiths@yahoo.com. References ---------- [1] See the Wine and Wine.conf man pages for details on how to tell Wine whether to use native (Win32) or internal DLLs.