wine/dlls/wined3d
2013-11-20 11:28:23 +01:00
..
arb_program_shader.c wined3d: Surfaces always have a container in arbfp_blit_set(). 2013-11-20 11:28:20 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
cs.c
device.c wined3d: Make wined3d_device_create_cursor_texture() static. 2013-11-20 11:28:13 +01:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader_sm1.c
shader_sm4.c
shader.c
state.c
stateblock.c
surface.c wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
swapchain.c wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
texture.c wined3d: wined3d_texture_bind() should never fail. 2013-11-20 11:28:23 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: wined3d_texture_bind() should never fail. 2013-11-20 11:28:23 +01:00
wined3d.spec wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00