wine/dlls/rpcrt4/rpc_server.h
Rob Shearman 317edfd7da rpcrt4: Free the memory allocated for the protseq and endpoint strings allocated in RpcServerUseProtseq* functions.
Make a copy of the protseq string in alloc_serverprotoseq to simplify
memory management in higher-level functions.
2009-03-30 13:58:01 +02:00

85 lines
2.9 KiB
C

/*
* RPC server API
*
* Copyright 2001 Ove Kåven, TransGaming Technologies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_RPC_SERVER_H
#define __WINE_RPC_SERVER_H
#include "rpc_binding.h"
#include "wine/list.h"
struct protseq_ops;
typedef struct _RpcServerProtseq
{
const struct protseq_ops *ops; /* RO */
struct list entry; /* CS ::server_cs */
LPSTR Protseq; /* RO */
UINT MaxCalls; /* RO */
/* list of listening connections */
RpcConnection* conn; /* CS cs */
CRITICAL_SECTION cs;
/* is the server currently listening? */
BOOL is_listening; /* CS ::listen_cs */
/* mutex for ensuring only one thread can change state at a time */
HANDLE mgr_mutex;
/* set when server thread has finished opening connections */
HANDLE server_ready_event;
} RpcServerProtseq;
struct protseq_ops
{
const char *name;
RpcServerProtseq *(*alloc)(void);
void (*signal_state_changed)(RpcServerProtseq *protseq);
/* previous array is passed in to allow reuse of memory */
void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count);
void (*free_wait_array)(RpcServerProtseq *protseq, void *array);
/* returns -1 for failure, 0 for server state changed and 1 to indicate a
* new connection was established */
int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array);
/* opens the endpoint and optionally begins listening */
RPC_STATUS (*open_endpoint)(RpcServerProtseq *protseq, const char *endpoint);
};
typedef struct _RpcServerInterface
{
struct list entry;
RPC_SERVER_INTERFACE* If;
UUID MgrTypeUuid;
RPC_MGR_EPV* MgrEpv;
UINT Flags;
UINT MaxCalls;
UINT MaxRpcSize;
RPC_IF_CALLBACK_FN* IfCallbackFn;
LONG CurrentCalls; /* number of calls currently executing */
/* set when unregistering interface to let the caller of
* RpcServerUnregisterIf* know that all calls have finished */
HANDLE CallsCompletedEvent;
BOOL Delete; /* delete when the last call finishes */
} RpcServerInterface;
void RPCRT4_new_client(RpcConnection* conn);
const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq);
void RPCRT4_destroy_all_protseqs(void);
#endif /* __WINE_RPC_SERVER_H */