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wine
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wine
/
dlls
/
wined3d
History
H. Verbeet
4a4ab5f2ae
wined3d: Add support for ARB_color_buffer_float.
2008-06-19 11:47:34 +02:00
..
arb_program_shader.c
wined3d: Avoid float->string conversion in arb shaders.
2008-06-06 10:28:24 +02:00
ati_fragment_shader.c
…
baseshader.c
…
basetexture.c
…
clipper.c
…
context.c
wined3d: Only read back offscreen targets on a target change.
2008-06-13 10:15:48 +02:00
cubetexture.c
…
device.c
wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset.
2008-06-03 11:11:44 +02:00
directx.c
wined3d: Add support for ARB_color_buffer_float.
2008-06-19 11:47:34 +02:00
drawprim.c
…
glsl_shader.c
wined3d: Hardcode local constants with glUniform4fvARB.
2008-06-03 11:13:59 +02:00
indexbuffer.c
…
Makefile.in
…
palette.c
…
pixelshader.c
…
query.c
…
resource.c
…
state.c
…
stateblock.c
…
surface_base.c
…
surface_gdi.c
…
surface.c
wined3d: Remove a broken AddDirtyRect call.
2008-06-13 10:15:02 +02:00
swapchain.c
…
texture.c
…
utils.c
…
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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volume.c
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volumetexture.c
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wined3d_main.c
wined3d: Add a registry key to allow/disallow multisampling.
2008-06-03 11:17:09 +02:00
wined3d_private_types.h
…
wined3d_private.h
wined3d: Add a registry key to allow/disallow multisampling.
2008-06-03 11:17:09 +02:00
wined3d.spec
…