mirror of
https://github.com/reactos/wine.git
synced 2024-12-04 09:53:54 +00:00
4aba282bb8
- fix one case of reference counting on textures - fix stupid bug in texture upload code - yet another texture enumeration reordering
203 lines
6.9 KiB
C
203 lines
6.9 KiB
C
/*
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* Copyright 2002 Lionel Ulmer
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* This is defined here so as to be able to put them in 'drivers' */
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HRESULT WINAPI
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Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
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LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE7 lpDDS,
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LPDIRECT3DDEVICE7* lplpD3DDevice);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
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DWORD dwFlags);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
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REFCLSID riidDevice,
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LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
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LPVOID lpContext);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
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LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
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LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lpD3DFDR);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE4 lpDDS,
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LPDIRECT3DDEVICE3* lplpD3DDevice3,
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LPUNKNOWN lpUnk);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
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DWORD dwFlags,
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LPUNKNOWN lpUnk);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
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LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
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LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE lpDDS,
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LPDIRECT3DDEVICE2* lplpD3DDevice2);
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HRESULT WINAPI
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Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
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REFIID riid);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
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LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
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LPDIRECT3DVIEWPORT* lplpD3DViewport,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lplpD3DDevice);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface,
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REFIID riid,
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LPVOID* obp);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
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REFIID riid,
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LPVOID* obp);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
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REFIID riid,
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LPVOID* obp);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
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REFIID riid,
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LPVOID* obp);
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ULONG WINAPI
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Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
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REFCLSID riidDevice,
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LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
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LPVOID lpContext);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lplpD3DDevice);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lpD3DFDR);
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