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wine
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wine
/
dlls
/
wined3d
History
Henri Verbeet
c3da4ce088
wined3d: Don't map the destination surface read-only in surface_convert_format().
2013-11-13 11:27:42 +01:00
..
arb_program_shader.c
…
ati_fragment_shader.c
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buffer.c
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context.c
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cs.c
…
device.c
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directx.c
wined3d: Use GL_EXT_texture_mirror_clamp when available.
2013-11-07 19:00:50 +01:00
drawprim.c
wined3d: GL_ARB_instanced_arrays provides glDrawElementsInstanced.
2013-11-04 17:41:12 +01:00
gl_compat.c
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glsl_shader.c
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Makefile.in
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nvidia_texture_shader.c
wined3d: Fix resultarg state handling in nvrc/nvts code.
2013-11-04 17:41:11 +01:00
palette.c
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query.c
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resource.c
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sampler.c
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shader_sm1.c
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shader_sm4.c
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shader.c
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state.c
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stateblock.c
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surface.c
wined3d: Don't map the destination surface read-only in surface_convert_format().
2013-11-13 11:27:42 +01:00
swapchain.c
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texture.c
…
utils.c
…
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d_gl.h
wined3d: Use GL_EXT_texture_mirror_clamp when available.
2013-11-07 19:00:50 +01:00
wined3d_main.c
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wined3d_private.h
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wined3d.spec
…