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https://github.com/reactos/wine.git
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290 lines
13 KiB
C
290 lines
13 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __WINE_D3D10EFFECT_H
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#define __WINE_D3D10EFFECT_H
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#include "d3d10.h"
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#define D3D10_EFFECT_VARIABLE_POOLED 0x1
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#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
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#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
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#ifndef D3D10_BYTES_FROM_BITS
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#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
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#endif
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typedef struct _D3D10_EFFECT_TYPE_DESC
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{
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LPCSTR TypeName;
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D3D10_SHADER_VARIABLE_CLASS Class;
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D3D10_SHADER_VARIABLE_TYPE Type;
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UINT Elements;
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UINT Members;
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UINT Rows;
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UINT Columns;
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UINT PackedSize;
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UINT UnpackedSize;
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UINT Stride;
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} D3D10_EFFECT_TYPE_DESC;
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typedef struct _D3D10_EFFECT_VARIABLE_DESC
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{
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LPCSTR Name;
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LPCSTR Semantic;
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UINT Flags;
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UINT Annotations;
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UINT BufferOffset;
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UINT ExplicitBindPoint;
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} D3D10_EFFECT_VARIABLE_DESC;
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typedef struct _D3D10_TECHNIQUE_DESC
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{
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LPCSTR Name;
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UINT Passes;
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UINT Annotations;
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} D3D10_TECHNIQUE_DESC;
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typedef struct _D3D10_STATE_BLOCK_MASK
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{
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BYTE VS;
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BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
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BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
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BYTE GS;
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BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
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BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
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BYTE PS;
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BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
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BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
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BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE IAIndexBuffer;
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BYTE IAInputLayout;
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BYTE IAPrimitiveTopology;
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BYTE OMRenderTargets;
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BYTE OMDepthStencilState;
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BYTE OMBlendState;
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BYTE RSViewports;
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BYTE RSScissorRects;
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BYTE RSRasterizerState;
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BYTE SOBuffers;
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BYTE Predication;
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} D3D10_STATE_BLOCK_MASK;
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typedef struct _D3D10_EFFECT_DESC
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{
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BOOL IsChildEffect;
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UINT ConstantBuffers;
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UINT SharedConstantBuffers;
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UINT GlobalVariables;
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UINT SharedGlobalVariables;
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UINT Techniques;
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} D3D10_EFFECT_DESC;
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typedef struct _D3D10_PASS_DESC
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{
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LPCSTR Name;
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UINT Annotations;
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BYTE *pIAInputSignature;
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SIZE_T IAInputSignatureSize;
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UINT StencilRef;
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UINT SampleMask;
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FLOAT BlendFactor[4];
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} D3D10_PASS_DESC;
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typedef struct _D3D10_PASS_SHADER_DESC
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{
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struct ID3D10EffectShaderVariable *pShaderVariable;
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UINT ShaderIndex;
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} D3D10_PASS_SHADER_DESC;
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DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
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#define INTERFACE ID3D10EffectType
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DECLARE_INTERFACE(ID3D10EffectType)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE;
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STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE;
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STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
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#define INTERFACE ID3D10EffectVariable
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DECLARE_INTERFACE(ID3D10EffectVariable)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
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STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
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STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
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#define INTERFACE ID3D10EffectConstantBuffer
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DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
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{
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/* ID3D10EffectVariable methods */
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
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STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
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STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
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STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
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/* ID3D10EffectConstantBuffer methods */
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STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
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STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
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STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
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STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
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#define INTERFACE ID3D10EffectTechnique
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DECLARE_INTERFACE(ID3D10EffectTechnique)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
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#define INTERFACE ID3D10Effect
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DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10Effect methods */
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD_(BOOL, IsPool)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE;
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STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(Optimize)(THIS) PURE;
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STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
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#define INTERFACE ID3D10EffectPool
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DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10EffectPool methods */
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STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
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#define INTERFACE ID3D10EffectPass
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DECLARE_INTERFACE(ID3D10EffectPass)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
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STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
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STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
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STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(Apply)(THIS_ UINT flags) PURE;
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STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
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};
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#undef INTERFACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
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ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_D3D10EFFECT_H */
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