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6916 lines
226 KiB
C
6916 lines
226 KiB
C
/*
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* Mesh operations specific to D3DX9.
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*
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* Copyright (C) 2005 Henri Verbeet
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* Copyright (C) 2006 Ivan Gyurdiev
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* Copyright (C) 2009 David Adam
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* Copyright (C) 2010 Tony Wasserka
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* Copyright (C) 2011 Dylan Smith
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* Copyright (C) 2011 Michael Mc Donnell
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* Copyright (C) 2013 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#define COBJMACROS
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#define NONAMELESSUNION
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#include <assert.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9.h"
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#undef MAKE_DDHRESULT
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#include "dxfile.h"
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#include "rmxfguid.h"
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#include "rmxftmpl.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "wine/list.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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typedef struct ID3DXMeshImpl
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{
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ID3DXMesh ID3DXMesh_iface;
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LONG ref;
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DWORD numfaces;
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DWORD numvertices;
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DWORD options;
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DWORD fvf;
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IDirect3DDevice9 *device;
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D3DVERTEXELEMENT9 cached_declaration[MAX_FVF_DECL_SIZE];
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IDirect3DVertexDeclaration9 *vertex_declaration;
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UINT vertex_declaration_size;
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UINT num_elem;
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IDirect3DVertexBuffer9 *vertex_buffer;
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IDirect3DIndexBuffer9 *index_buffer;
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DWORD *attrib_buffer;
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int attrib_buffer_lock_count;
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DWORD attrib_table_size;
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D3DXATTRIBUTERANGE *attrib_table;
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} ID3DXMeshImpl;
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const UINT d3dx_decltype_size[] =
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{
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/* D3DDECLTYPE_FLOAT1 */ sizeof(FLOAT),
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/* D3DDECLTYPE_FLOAT2 */ sizeof(D3DXVECTOR2),
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/* D3DDECLTYPE_FLOAT3 */ sizeof(D3DXVECTOR3),
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/* D3DDECLTYPE_FLOAT4 */ sizeof(D3DXVECTOR4),
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/* D3DDECLTYPE_D3DCOLOR */ sizeof(D3DCOLOR),
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/* D3DDECLTYPE_UBYTE4 */ 4 * sizeof(BYTE),
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/* D3DDECLTYPE_SHORT2 */ 2 * sizeof(SHORT),
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/* D3DDECLTYPE_SHORT4 */ 4 * sizeof(SHORT),
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/* D3DDECLTYPE_UBYTE4N */ 4 * sizeof(BYTE),
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/* D3DDECLTYPE_SHORT2N */ 2 * sizeof(SHORT),
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/* D3DDECLTYPE_SHORT4N */ 4 * sizeof(SHORT),
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/* D3DDECLTYPE_USHORT2N */ 2 * sizeof(USHORT),
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/* D3DDECLTYPE_USHORT4N */ 4 * sizeof(USHORT),
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/* D3DDECLTYPE_UDEC3 */ 4, /* 3 * 10 bits + 2 padding */
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/* D3DDECLTYPE_DEC3N */ 4,
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/* D3DDECLTYPE_FLOAT16_2 */ 2 * sizeof(D3DXFLOAT16),
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/* D3DDECLTYPE_FLOAT16_4 */ 4 * sizeof(D3DXFLOAT16),
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};
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static inline ID3DXMeshImpl *impl_from_ID3DXMesh(ID3DXMesh *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXMeshImpl, ID3DXMesh_iface);
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}
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static HRESULT WINAPI ID3DXMeshImpl_QueryInterface(ID3DXMesh *iface, REFIID riid, LPVOID *object)
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{
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TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXBaseMesh) ||
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IsEqualGUID(riid, &IID_ID3DXMesh))
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{
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iface->lpVtbl->AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("Interface %s not found.\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXMeshImpl_AddRef(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXMeshImpl_Release(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): Release from %d\n", This, ref + 1);
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if (!ref)
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{
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IDirect3DIndexBuffer9_Release(This->index_buffer);
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IDirect3DVertexBuffer9_Release(This->vertex_buffer);
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if (This->vertex_declaration)
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IDirect3DVertexDeclaration9_Release(This->vertex_declaration);
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IDirect3DDevice9_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This->attrib_buffer);
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HeapFree(GetProcessHeap(), 0, This->attrib_table);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/*** ID3DXBaseMesh ***/
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static HRESULT WINAPI ID3DXMeshImpl_DrawSubset(ID3DXMesh *iface, DWORD attrib_id)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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HRESULT hr;
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DWORD face_start;
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DWORD face_end = 0;
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DWORD vertex_size;
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TRACE("(%p)->(%u)\n", This, attrib_id);
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if (!This->vertex_declaration)
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{
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WARN("Can't draw a mesh with an invalid vertex declaration.\n");
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return E_FAIL;
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}
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vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
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hr = IDirect3DDevice9_SetVertexDeclaration(This->device, This->vertex_declaration);
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if (FAILED(hr)) return hr;
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hr = IDirect3DDevice9_SetStreamSource(This->device, 0, This->vertex_buffer, 0, vertex_size);
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if (FAILED(hr)) return hr;
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hr = IDirect3DDevice9_SetIndices(This->device, This->index_buffer);
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if (FAILED(hr)) return hr;
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while (face_end < This->numfaces)
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{
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for (face_start = face_end; face_start < This->numfaces; face_start++)
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{
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if (This->attrib_buffer[face_start] == attrib_id)
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break;
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}
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if (face_start >= This->numfaces)
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break;
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for (face_end = face_start + 1; face_end < This->numfaces; face_end++)
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{
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if (This->attrib_buffer[face_end] != attrib_id)
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break;
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}
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hr = IDirect3DDevice9_DrawIndexedPrimitive(This->device, D3DPT_TRIANGLELIST,
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0, 0, This->numvertices, face_start * 3, face_end - face_start);
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if (FAILED(hr)) return hr;
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}
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return D3D_OK;
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}
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static DWORD WINAPI ID3DXMeshImpl_GetNumFaces(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)\n", This);
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return This->numfaces;
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}
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static DWORD WINAPI ID3DXMeshImpl_GetNumVertices(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)\n", This);
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return This->numvertices;
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}
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static DWORD WINAPI ID3DXMeshImpl_GetFVF(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)\n", This);
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return This->fvf;
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}
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static void copy_declaration(D3DVERTEXELEMENT9 *dst, const D3DVERTEXELEMENT9 *src, UINT num_elem)
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{
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memcpy(dst, src, num_elem * sizeof(*src));
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}
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static HRESULT WINAPI ID3DXMeshImpl_GetDeclaration(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)\n", This);
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if (declaration == NULL) return D3DERR_INVALIDCALL;
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copy_declaration(declaration, This->cached_declaration, This->num_elem);
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return D3D_OK;
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}
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static DWORD WINAPI ID3DXMeshImpl_GetNumBytesPerVertex(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("iface (%p)\n", This);
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return This->vertex_declaration_size;
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}
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static DWORD WINAPI ID3DXMeshImpl_GetOptions(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)\n", This);
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return This->options;
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}
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static HRESULT WINAPI ID3DXMeshImpl_GetDevice(struct ID3DXMesh *iface, struct IDirect3DDevice9 **device)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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TRACE("(%p)->(%p)\n", This, device);
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if (device == NULL) return D3DERR_INVALIDCALL;
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*device = This->device;
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IDirect3DDevice9_AddRef(This->device);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXMeshImpl_CloneMeshFVF(struct ID3DXMesh *iface, DWORD options, DWORD fvf,
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struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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HRESULT hr;
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D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
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TRACE("(%p)->(%x,%x,%p,%p)\n", This, options, fvf, device, clone_mesh);
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hr = D3DXDeclaratorFromFVF(fvf, declaration);
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if (FAILED(hr)) return hr;
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return iface->lpVtbl->CloneMesh(iface, options, declaration, device, clone_mesh);
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}
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static FLOAT scale_clamp_ubyten(FLOAT value)
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{
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value = value * UCHAR_MAX;
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if (value < 0.0f)
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{
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return 0.0f;
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}
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else
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{
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if (value > UCHAR_MAX) /* Clamp at 255 */
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return UCHAR_MAX;
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else
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return value;
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}
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}
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static FLOAT scale_clamp_shortn(FLOAT value)
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{
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value = value * SHRT_MAX;
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/* The tests show that the range is SHRT_MIN + 1 to SHRT_MAX. */
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if (value <= SHRT_MIN)
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{
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return SHRT_MIN + 1;
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}
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else if (value > SHRT_MAX)
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{
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return SHRT_MAX;
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}
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else
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{
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return value;
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}
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}
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static FLOAT scale_clamp_ushortn(FLOAT value)
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{
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value = value * USHRT_MAX;
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if (value < 0.0f)
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{
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return 0.0f;
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}
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else
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{
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if (value > USHRT_MAX) /* Clamp at 65535 */
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return USHRT_MAX;
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else
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return value;
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}
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}
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static INT simple_round(FLOAT value)
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{
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int res = (INT)(value + 0.5f);
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return res;
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}
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static void convert_float4(BYTE *dst, CONST D3DXVECTOR4 *src, D3DDECLTYPE type_dst)
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{
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BOOL fixme_once = FALSE;
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switch (type_dst)
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{
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case D3DDECLTYPE_FLOAT1:
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{
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FLOAT *dst_ptr = (FLOAT*)dst;
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*dst_ptr = src->x;
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break;
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}
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case D3DDECLTYPE_FLOAT2:
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{
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D3DXVECTOR2 *dst_ptr = (D3DXVECTOR2*)dst;
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dst_ptr->x = src->x;
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dst_ptr->y = src->y;
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break;
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}
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case D3DDECLTYPE_FLOAT3:
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{
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D3DXVECTOR3 *dst_ptr = (D3DXVECTOR3*)dst;
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dst_ptr->x = src->x;
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dst_ptr->y = src->y;
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dst_ptr->z = src->z;
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break;
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}
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case D3DDECLTYPE_FLOAT4:
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{
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D3DXVECTOR4 *dst_ptr = (D3DXVECTOR4*)dst;
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dst_ptr->x = src->x;
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dst_ptr->y = src->y;
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dst_ptr->z = src->z;
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dst_ptr->w = src->w;
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break;
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}
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case D3DDECLTYPE_D3DCOLOR:
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{
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dst[0] = (BYTE)simple_round(scale_clamp_ubyten(src->z));
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dst[1] = (BYTE)simple_round(scale_clamp_ubyten(src->y));
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dst[2] = (BYTE)simple_round(scale_clamp_ubyten(src->x));
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dst[3] = (BYTE)simple_round(scale_clamp_ubyten(src->w));
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break;
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}
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case D3DDECLTYPE_UBYTE4:
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{
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dst[0] = src->x < 0.0f ? 0 : (BYTE)simple_round(src->x);
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dst[1] = src->y < 0.0f ? 0 : (BYTE)simple_round(src->y);
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dst[2] = src->z < 0.0f ? 0 : (BYTE)simple_round(src->z);
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dst[3] = src->w < 0.0f ? 0 : (BYTE)simple_round(src->w);
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break;
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}
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case D3DDECLTYPE_SHORT2:
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{
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SHORT *dst_ptr = (SHORT*)dst;
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dst_ptr[0] = (SHORT)simple_round(src->x);
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dst_ptr[1] = (SHORT)simple_round(src->y);
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break;
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}
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case D3DDECLTYPE_SHORT4:
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{
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SHORT *dst_ptr = (SHORT*)dst;
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dst_ptr[0] = (SHORT)simple_round(src->x);
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dst_ptr[1] = (SHORT)simple_round(src->y);
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dst_ptr[2] = (SHORT)simple_round(src->z);
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dst_ptr[3] = (SHORT)simple_round(src->w);
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break;
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}
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case D3DDECLTYPE_UBYTE4N:
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{
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dst[0] = (BYTE)simple_round(scale_clamp_ubyten(src->x));
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dst[1] = (BYTE)simple_round(scale_clamp_ubyten(src->y));
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dst[2] = (BYTE)simple_round(scale_clamp_ubyten(src->z));
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dst[3] = (BYTE)simple_round(scale_clamp_ubyten(src->w));
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break;
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}
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case D3DDECLTYPE_SHORT2N:
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{
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SHORT *dst_ptr = (SHORT*)dst;
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dst_ptr[0] = (SHORT)simple_round(scale_clamp_shortn(src->x));
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dst_ptr[1] = (SHORT)simple_round(scale_clamp_shortn(src->y));
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break;
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}
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case D3DDECLTYPE_SHORT4N:
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{
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SHORT *dst_ptr = (SHORT*)dst;
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dst_ptr[0] = (SHORT)simple_round(scale_clamp_shortn(src->x));
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dst_ptr[1] = (SHORT)simple_round(scale_clamp_shortn(src->y));
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dst_ptr[2] = (SHORT)simple_round(scale_clamp_shortn(src->z));
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dst_ptr[3] = (SHORT)simple_round(scale_clamp_shortn(src->w));
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break;
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}
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case D3DDECLTYPE_USHORT2N:
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{
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USHORT *dst_ptr = (USHORT*)dst;
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dst_ptr[0] = (USHORT)simple_round(scale_clamp_ushortn(src->x));
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dst_ptr[1] = (USHORT)simple_round(scale_clamp_ushortn(src->y));
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break;
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}
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case D3DDECLTYPE_USHORT4N:
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{
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USHORT *dst_ptr = (USHORT*)dst;
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dst_ptr[0] = (USHORT)simple_round(scale_clamp_ushortn(src->x));
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dst_ptr[1] = (USHORT)simple_round(scale_clamp_ushortn(src->y));
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dst_ptr[2] = (USHORT)simple_round(scale_clamp_ushortn(src->z));
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dst_ptr[3] = (USHORT)simple_round(scale_clamp_ushortn(src->w));
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break;
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}
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case D3DDECLTYPE_FLOAT16_2:
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{
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D3DXFloat32To16Array((D3DXFLOAT16*)dst, (FLOAT*)src, 2);
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break;
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}
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case D3DDECLTYPE_FLOAT16_4:
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{
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D3DXFloat32To16Array((D3DXFLOAT16*)dst, (FLOAT*)src, 4);
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break;
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}
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default:
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if (!fixme_once++)
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FIXME("Conversion from D3DDECLTYPE_FLOAT4 to %d not implemented.\n", type_dst);
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break;
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}
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}
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static void convert_component(BYTE *dst, BYTE *src, D3DDECLTYPE type_dst, D3DDECLTYPE type_src)
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|
{
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BOOL fixme_once = FALSE;
|
|
|
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switch (type_src)
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|
{
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case D3DDECLTYPE_FLOAT1:
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{
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FLOAT *src_ptr = (FLOAT*)src;
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D3DXVECTOR4 src_float4 = {*src_ptr, 0.0f, 0.0f, 1.0f};
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convert_float4(dst, &src_float4, type_dst);
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break;
|
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}
|
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case D3DDECLTYPE_FLOAT2:
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{
|
|
D3DXVECTOR2 *src_ptr = (D3DXVECTOR2*)src;
|
|
D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, 0.0f, 1.0f};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_FLOAT3:
|
|
{
|
|
D3DXVECTOR3 *src_ptr = (D3DXVECTOR3*)src;
|
|
D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, src_ptr->z, 1.0f};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_FLOAT4:
|
|
{
|
|
D3DXVECTOR4 *src_ptr = (D3DXVECTOR4*)src;
|
|
D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, src_ptr->z, src_ptr->w};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_D3DCOLOR:
|
|
{
|
|
D3DXVECTOR4 src_float4 =
|
|
{
|
|
(FLOAT)src[2]/UCHAR_MAX,
|
|
(FLOAT)src[1]/UCHAR_MAX,
|
|
(FLOAT)src[0]/UCHAR_MAX,
|
|
(FLOAT)src[3]/UCHAR_MAX
|
|
};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_UBYTE4:
|
|
{
|
|
D3DXVECTOR4 src_float4 = {src[0], src[1], src[2], src[3]};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_SHORT2:
|
|
{
|
|
SHORT *src_ptr = (SHORT*)src;
|
|
D3DXVECTOR4 src_float4 = {src_ptr[0], src_ptr[1], 0.0f, 1.0f};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_SHORT4:
|
|
{
|
|
SHORT *src_ptr = (SHORT*)src;
|
|
D3DXVECTOR4 src_float4 = {src_ptr[0], src_ptr[1], src_ptr[2], src_ptr[3]};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_UBYTE4N:
|
|
{
|
|
D3DXVECTOR4 src_float4 =
|
|
{
|
|
(FLOAT)src[0]/UCHAR_MAX,
|
|
(FLOAT)src[1]/UCHAR_MAX,
|
|
(FLOAT)src[2]/UCHAR_MAX,
|
|
(FLOAT)src[3]/UCHAR_MAX
|
|
};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_SHORT2N:
|
|
{
|
|
SHORT *src_ptr = (SHORT*)src;
|
|
D3DXVECTOR4 src_float4 = {(FLOAT)src_ptr[0]/SHRT_MAX, (FLOAT)src_ptr[1]/SHRT_MAX, 0.0f, 1.0f};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_SHORT4N:
|
|
{
|
|
SHORT *src_ptr = (SHORT*)src;
|
|
D3DXVECTOR4 src_float4 =
|
|
{
|
|
(FLOAT)src_ptr[0]/SHRT_MAX,
|
|
(FLOAT)src_ptr[1]/SHRT_MAX,
|
|
(FLOAT)src_ptr[2]/SHRT_MAX,
|
|
(FLOAT)src_ptr[3]/SHRT_MAX
|
|
};
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_FLOAT16_2:
|
|
{
|
|
D3DXVECTOR4 src_float4 = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
D3DXFloat16To32Array((FLOAT*)&src_float4, (D3DXFLOAT16*)src, 2);
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
case D3DDECLTYPE_FLOAT16_4:
|
|
{
|
|
D3DXVECTOR4 src_float4;
|
|
D3DXFloat16To32Array((FLOAT*)&src_float4, (D3DXFLOAT16*)src, 4);
|
|
convert_float4(dst, &src_float4, type_dst);
|
|
break;
|
|
}
|
|
default:
|
|
if (!fixme_once++)
|
|
FIXME("Conversion of D3DDECLTYPE %d to %d not implemented.\n", type_src, type_dst);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static INT get_equivalent_declaration_index(D3DVERTEXELEMENT9 orig_declaration, D3DVERTEXELEMENT9 *declaration)
|
|
{
|
|
INT i;
|
|
|
|
for (i = 0; declaration[i].Stream != 0xff; i++)
|
|
{
|
|
if (orig_declaration.Usage == declaration[i].Usage
|
|
&& orig_declaration.UsageIndex == declaration[i].UsageIndex)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static HRESULT convert_vertex_buffer(ID3DXMesh *mesh_dst, ID3DXMesh *mesh_src)
|
|
{
|
|
HRESULT hr;
|
|
D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
|
|
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
|
|
BYTE *vb_dst = NULL;
|
|
BYTE *vb_src = NULL;
|
|
UINT i;
|
|
UINT num_vertices = mesh_src->lpVtbl->GetNumVertices(mesh_src);
|
|
UINT dst_vertex_size = mesh_dst->lpVtbl->GetNumBytesPerVertex(mesh_dst);
|
|
UINT src_vertex_size = mesh_src->lpVtbl->GetNumBytesPerVertex(mesh_src);
|
|
|
|
hr = mesh_src->lpVtbl->GetDeclaration(mesh_src, orig_declaration);
|
|
if (FAILED(hr)) return hr;
|
|
hr = mesh_dst->lpVtbl->GetDeclaration(mesh_dst, declaration);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = mesh_src->lpVtbl->LockVertexBuffer(mesh_src, D3DLOCK_READONLY, (void**)&vb_src);
|
|
if (FAILED(hr)) goto cleanup;
|
|
hr = mesh_dst->lpVtbl->LockVertexBuffer(mesh_dst, 0, (void**)&vb_dst);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
/* Clear all new fields by clearing the entire vertex buffer. */
|
|
memset(vb_dst, 0, num_vertices * dst_vertex_size);
|
|
|
|
for (i = 0; orig_declaration[i].Stream != 0xff; i++)
|
|
{
|
|
INT eq_idx = get_equivalent_declaration_index(orig_declaration[i], declaration);
|
|
|
|
if (eq_idx >= 0)
|
|
{
|
|
UINT j;
|
|
for (j = 0; j < num_vertices; j++)
|
|
{
|
|
UINT idx_dst = dst_vertex_size * j + declaration[eq_idx].Offset;
|
|
UINT idx_src = src_vertex_size * j + orig_declaration[i].Offset;
|
|
UINT type_size = d3dx_decltype_size[orig_declaration[i].Type];
|
|
|
|
if (orig_declaration[i].Type == declaration[eq_idx].Type)
|
|
memcpy(&vb_dst[idx_dst], &vb_src[idx_src], type_size);
|
|
else
|
|
convert_component(&vb_dst[idx_dst], &vb_src[idx_src], declaration[eq_idx].Type, orig_declaration[i].Type);
|
|
}
|
|
}
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
if (vb_dst) mesh_dst->lpVtbl->UnlockVertexBuffer(mesh_dst);
|
|
if (vb_src) mesh_src->lpVtbl->UnlockVertexBuffer(mesh_src);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static BOOL declaration_equals(CONST D3DVERTEXELEMENT9 *declaration1, CONST D3DVERTEXELEMENT9 *declaration2)
|
|
{
|
|
UINT size1 = 0, size2 = 0;
|
|
|
|
/* Find the size of each declaration */
|
|
while (declaration1[size1].Stream != 0xff) size1++;
|
|
while (declaration2[size2].Stream != 0xff) size2++;
|
|
|
|
/* If not same size then they are definitely not equal */
|
|
if (size1 != size2)
|
|
return FALSE;
|
|
|
|
/* Check that all components are the same */
|
|
if (memcmp(declaration1, declaration2, size1*sizeof(*declaration1)) == 0)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(struct ID3DXMesh *iface, DWORD options,
|
|
const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh_out)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
ID3DXMeshImpl *cloned_this;
|
|
ID3DXMesh *clone_mesh;
|
|
D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
|
|
void *data_in, *data_out;
|
|
DWORD vertex_size;
|
|
HRESULT hr;
|
|
BOOL same_declaration;
|
|
|
|
TRACE("(%p)->(%x,%p,%p,%p)\n", This, options, declaration, device, clone_mesh_out);
|
|
|
|
if (!clone_mesh_out)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = iface->lpVtbl->GetDeclaration(iface, orig_declaration);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = D3DXCreateMesh(This->numfaces, This->numvertices, options & ~D3DXMESH_VB_SHARE,
|
|
declaration, device, &clone_mesh);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
cloned_this = impl_from_ID3DXMesh(clone_mesh);
|
|
vertex_size = clone_mesh->lpVtbl->GetNumBytesPerVertex(clone_mesh);
|
|
same_declaration = declaration_equals(declaration, orig_declaration);
|
|
|
|
if (options & D3DXMESH_VB_SHARE) {
|
|
if (!same_declaration) {
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto error;
|
|
}
|
|
IDirect3DVertexBuffer9_AddRef(This->vertex_buffer);
|
|
/* FIXME: refactor to avoid creating a new vertex buffer */
|
|
IDirect3DVertexBuffer9_Release(cloned_this->vertex_buffer);
|
|
cloned_this->vertex_buffer = This->vertex_buffer;
|
|
} else if (same_declaration) {
|
|
hr = iface->lpVtbl->LockVertexBuffer(iface, D3DLOCK_READONLY, &data_in);
|
|
if (FAILED(hr)) goto error;
|
|
hr = clone_mesh->lpVtbl->LockVertexBuffer(clone_mesh, 0, &data_out);
|
|
if (FAILED(hr)) {
|
|
iface->lpVtbl->UnlockVertexBuffer(iface);
|
|
goto error;
|
|
}
|
|
memcpy(data_out, data_in, This->numvertices * vertex_size);
|
|
clone_mesh->lpVtbl->UnlockVertexBuffer(clone_mesh);
|
|
iface->lpVtbl->UnlockVertexBuffer(iface);
|
|
} else {
|
|
hr = convert_vertex_buffer(clone_mesh, iface);
|
|
if (FAILED(hr)) goto error;
|
|
}
|
|
|
|
hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &data_in);
|
|
if (FAILED(hr)) goto error;
|
|
hr = clone_mesh->lpVtbl->LockIndexBuffer(clone_mesh, 0, &data_out);
|
|
if (FAILED(hr)) {
|
|
iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
goto error;
|
|
}
|
|
if ((options ^ This->options) & D3DXMESH_32BIT) {
|
|
DWORD i;
|
|
if (options & D3DXMESH_32BIT) {
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
((DWORD*)data_out)[i] = ((WORD*)data_in)[i];
|
|
} else {
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
((WORD*)data_out)[i] = ((DWORD*)data_in)[i];
|
|
}
|
|
} else {
|
|
memcpy(data_out, data_in, This->numfaces * 3 * (options & D3DXMESH_32BIT ? 4 : 2));
|
|
}
|
|
clone_mesh->lpVtbl->UnlockIndexBuffer(clone_mesh);
|
|
iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
|
|
memcpy(cloned_this->attrib_buffer, This->attrib_buffer, This->numfaces * sizeof(*This->attrib_buffer));
|
|
|
|
if (This->attrib_table_size)
|
|
{
|
|
cloned_this->attrib_table_size = This->attrib_table_size;
|
|
cloned_this->attrib_table = HeapAlloc(GetProcessHeap(), 0, This->attrib_table_size * sizeof(*This->attrib_table));
|
|
if (!cloned_this->attrib_table) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto error;
|
|
}
|
|
memcpy(cloned_this->attrib_table, This->attrib_table, This->attrib_table_size * sizeof(*This->attrib_table));
|
|
}
|
|
|
|
*clone_mesh_out = clone_mesh;
|
|
|
|
return D3D_OK;
|
|
error:
|
|
IUnknown_Release(clone_mesh);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_GetVertexBuffer(struct ID3DXMesh *iface,
|
|
struct IDirect3DVertexBuffer9 **vertex_buffer)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", This, vertex_buffer);
|
|
|
|
if (vertex_buffer == NULL) return D3DERR_INVALIDCALL;
|
|
*vertex_buffer = This->vertex_buffer;
|
|
IDirect3DVertexBuffer9_AddRef(This->vertex_buffer);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_GetIndexBuffer(struct ID3DXMesh *iface,
|
|
struct IDirect3DIndexBuffer9 **index_buffer)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", This, index_buffer);
|
|
|
|
if (index_buffer == NULL) return D3DERR_INVALIDCALL;
|
|
*index_buffer = This->index_buffer;
|
|
IDirect3DIndexBuffer9_AddRef(This->index_buffer);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_LockVertexBuffer(ID3DXMesh *iface, DWORD flags, LPVOID *data)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%u,%p)\n", This, flags, data);
|
|
|
|
return IDirect3DVertexBuffer9_Lock(This->vertex_buffer, 0, 0, data, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_UnlockVertexBuffer(ID3DXMesh *iface)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)\n", This);
|
|
|
|
return IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_LockIndexBuffer(ID3DXMesh *iface, DWORD flags, LPVOID *data)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%u,%p)\n", This, flags, data);
|
|
|
|
return IDirect3DIndexBuffer9_Lock(This->index_buffer, 0, 0, data, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_UnlockIndexBuffer(ID3DXMesh *iface)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)\n", This);
|
|
|
|
return IDirect3DIndexBuffer9_Unlock(This->index_buffer);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_GetAttributeTable(ID3DXMesh *iface, D3DXATTRIBUTERANGE *attrib_table, DWORD *attrib_table_size)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%p,%p)\n", This, attrib_table, attrib_table_size);
|
|
|
|
if (attrib_table_size)
|
|
*attrib_table_size = This->attrib_table_size;
|
|
|
|
if (attrib_table)
|
|
CopyMemory(attrib_table, This->attrib_table, This->attrib_table_size * sizeof(*attrib_table));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
struct edge_face
|
|
{
|
|
struct list entry;
|
|
DWORD v2;
|
|
DWORD face;
|
|
};
|
|
|
|
struct edge_face_map
|
|
{
|
|
struct list *lists;
|
|
struct edge_face *entries;
|
|
};
|
|
|
|
/* Builds up a map of which face a new edge belongs to. That way the adjacency
|
|
* of another edge can be looked up. An edge has an adjacent face if there
|
|
* is an edge going in the opposite direction in the map. For example if the
|
|
* edge (v1, v2) belongs to face 4, and there is a mapping (v2, v1)->7, then
|
|
* face 4 and 7 are adjacent.
|
|
*
|
|
* Each edge might have been replaced with another edge, or none at all. There
|
|
* is at most one edge to face mapping, i.e. an edge can only belong to one
|
|
* face.
|
|
*/
|
|
static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, CONST DWORD *index_buffer, CONST DWORD *point_reps, CONST DWORD num_faces)
|
|
{
|
|
DWORD face, edge;
|
|
DWORD i;
|
|
|
|
edge_face_map->lists = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->lists));
|
|
if (!edge_face_map->lists) return E_OUTOFMEMORY;
|
|
|
|
edge_face_map->entries = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->entries));
|
|
if (!edge_face_map->entries) return E_OUTOFMEMORY;
|
|
|
|
|
|
/* Initialize all lists */
|
|
for (i = 0; i < 3 * num_faces; i++)
|
|
{
|
|
list_init(&edge_face_map->lists[i]);
|
|
}
|
|
/* Build edge face mapping */
|
|
for (face = 0; face < num_faces; face++)
|
|
{
|
|
for (edge = 0; edge < 3; edge++)
|
|
{
|
|
DWORD v1 = index_buffer[3*face + edge];
|
|
DWORD v2 = index_buffer[3*face + (edge+1)%3];
|
|
DWORD new_v1 = point_reps[v1]; /* What v1 has been replaced with */
|
|
DWORD new_v2 = point_reps[v2];
|
|
|
|
if (v1 != v2) /* Only map non-collapsed edges */
|
|
{
|
|
i = 3*face + edge;
|
|
edge_face_map->entries[i].v2 = new_v2;
|
|
edge_face_map->entries[i].face = face;
|
|
list_add_head(&edge_face_map->lists[new_v1], &edge_face_map->entries[i].entry);
|
|
}
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, CONST DWORD num_faces)
|
|
{
|
|
struct edge_face *edge_face_ptr;
|
|
|
|
LIST_FOR_EACH_ENTRY(edge_face_ptr, &edge_face_map->lists[vertex2], struct edge_face, entry)
|
|
{
|
|
if (edge_face_ptr->v2 == vertex1)
|
|
return edge_face_ptr->face;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static DWORD *generate_identity_point_reps(DWORD num_vertices)
|
|
{
|
|
DWORD *id_point_reps;
|
|
DWORD i;
|
|
|
|
id_point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*id_point_reps));
|
|
if (!id_point_reps)
|
|
return NULL;
|
|
|
|
for (i = 0; i < num_vertices; i++)
|
|
{
|
|
id_point_reps[i] = i;
|
|
}
|
|
|
|
return id_point_reps;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_ConvertPointRepsToAdjacency(ID3DXMesh *iface, CONST DWORD *point_reps, DWORD *adjacency)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
HRESULT hr;
|
|
DWORD num_faces = iface->lpVtbl->GetNumFaces(iface);
|
|
DWORD num_vertices = iface->lpVtbl->GetNumVertices(iface);
|
|
DWORD options = iface->lpVtbl->GetOptions(iface);
|
|
BOOL indices_are_16_bit = !(options & D3DXMESH_32BIT);
|
|
DWORD *ib = NULL;
|
|
void *ib_ptr = NULL;
|
|
DWORD face;
|
|
DWORD edge;
|
|
struct edge_face_map edge_face_map = {0};
|
|
CONST DWORD *point_reps_ptr = NULL;
|
|
DWORD *id_point_reps = NULL;
|
|
|
|
TRACE("(%p)->(%p,%p)\n", This, point_reps, adjacency);
|
|
|
|
if (!adjacency) return D3DERR_INVALIDCALL;
|
|
|
|
if (!point_reps) /* Identity point reps */
|
|
{
|
|
id_point_reps = generate_identity_point_reps(num_vertices);
|
|
if (!id_point_reps)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
|
|
point_reps_ptr = id_point_reps;
|
|
}
|
|
else
|
|
{
|
|
point_reps_ptr = point_reps;
|
|
}
|
|
|
|
hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &ib_ptr);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
if (indices_are_16_bit)
|
|
{
|
|
/* Widen 16 bit to 32 bit */
|
|
DWORD i;
|
|
WORD *ib_16bit = ib_ptr;
|
|
ib = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(DWORD));
|
|
if (!ib)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
for (i = 0; i < 3 * num_faces; i++)
|
|
{
|
|
ib[i] = ib_16bit[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ib = ib_ptr;
|
|
}
|
|
|
|
hr = init_edge_face_map(&edge_face_map, ib, point_reps_ptr, num_faces);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
/* Create adjacency */
|
|
for (face = 0; face < num_faces; face++)
|
|
{
|
|
for (edge = 0; edge < 3; edge++)
|
|
{
|
|
DWORD v1 = ib[3*face + edge];
|
|
DWORD v2 = ib[3*face + (edge+1)%3];
|
|
DWORD new_v1 = point_reps_ptr[v1];
|
|
DWORD new_v2 = point_reps_ptr[v2];
|
|
DWORD adj_face;
|
|
|
|
adj_face = find_adjacent_face(&edge_face_map, new_v1, new_v2, num_faces);
|
|
adjacency[3*face + edge] = adj_face;
|
|
}
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
HeapFree(GetProcessHeap(), 0, id_point_reps);
|
|
if (indices_are_16_bit) HeapFree(GetProcessHeap(), 0, ib);
|
|
HeapFree(GetProcessHeap(), 0, edge_face_map.lists);
|
|
HeapFree(GetProcessHeap(), 0, edge_face_map.entries);
|
|
if(ib_ptr) iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
return hr;
|
|
}
|
|
|
|
/* ConvertAdjacencyToPointReps helper function.
|
|
*
|
|
* Goes around the edges of each face and replaces the vertices in any adjacent
|
|
* face's edge with its own vertices(if its vertices have a lower index). This
|
|
* way as few as possible low index vertices are shared among the faces. The
|
|
* re-ordered index buffer is stored in new_indices.
|
|
*
|
|
* The vertices in a point representation must be ordered sequentially, e.g.
|
|
* index 5 holds the index of the vertex that replaces vertex 5, i.e. if
|
|
* vertex 5 is replaced by vertex 3 then index 5 would contain 3. If no vertex
|
|
* replaces it, then it contains the same number as the index itself, e.g.
|
|
* index 5 would contain 5. */
|
|
static HRESULT propagate_face_vertices(CONST DWORD *adjacency, DWORD *point_reps,
|
|
CONST DWORD *indices, DWORD *new_indices,
|
|
CONST DWORD face, CONST DWORD numfaces)
|
|
{
|
|
const unsigned int VERTS_PER_FACE = 3;
|
|
DWORD edge, opp_edge;
|
|
DWORD face_base = VERTS_PER_FACE * face;
|
|
|
|
for (edge = 0; edge < VERTS_PER_FACE; edge++)
|
|
{
|
|
DWORD adj_face = adjacency[face_base + edge];
|
|
DWORD adj_face_base;
|
|
DWORD i;
|
|
if (adj_face == -1) /* No adjacent face. */
|
|
continue;
|
|
else if (adj_face >= numfaces)
|
|
{
|
|
/* This throws exception on Windows */
|
|
WARN("Index out of bounds. Got %d expected less than %d.\n",
|
|
adj_face, numfaces);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
adj_face_base = 3 * adj_face;
|
|
|
|
/* Find opposite edge in adjacent face. */
|
|
for (opp_edge = 0; opp_edge < VERTS_PER_FACE; opp_edge++)
|
|
{
|
|
DWORD opp_edge_index = adj_face_base + opp_edge;
|
|
if (adjacency[opp_edge_index] == face)
|
|
break; /* Found opposite edge. */
|
|
}
|
|
|
|
/* Replaces vertices in opposite edge with vertices from current edge. */
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
DWORD from = face_base + (edge + (1 - i)) % VERTS_PER_FACE;
|
|
DWORD to = adj_face_base + (opp_edge + i) % VERTS_PER_FACE;
|
|
|
|
/* Propagate lowest index. */
|
|
if (new_indices[to] > new_indices[from])
|
|
{
|
|
new_indices[to] = new_indices[from];
|
|
point_reps[indices[to]] = new_indices[from];
|
|
}
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_ConvertAdjacencyToPointReps(ID3DXMesh *iface, CONST DWORD *adjacency, DWORD *point_reps)
|
|
{
|
|
HRESULT hr;
|
|
DWORD face;
|
|
DWORD i;
|
|
DWORD *indices = NULL;
|
|
WORD *indices_16bit = NULL;
|
|
DWORD *new_indices = NULL;
|
|
const unsigned int VERTS_PER_FACE = 3;
|
|
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%p,%p)\n", This, adjacency, point_reps);
|
|
|
|
if (!adjacency)
|
|
{
|
|
WARN("NULL adjacency.\n");
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto cleanup;
|
|
}
|
|
|
|
if (!point_reps)
|
|
{
|
|
WARN("NULL point_reps.\n");
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Should never happen as CreateMesh does not allow meshes with 0 faces */
|
|
if (This->numfaces == 0)
|
|
{
|
|
ERR("Number of faces was zero.\n");
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto cleanup;
|
|
}
|
|
|
|
new_indices = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
|
|
if (!new_indices)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
|
|
if (This->options & D3DXMESH_32BIT)
|
|
{
|
|
hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
memcpy(new_indices, indices, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
|
|
}
|
|
else
|
|
{
|
|
/* Make a widening copy of indices_16bit into indices and new_indices
|
|
* in order to re-use the helper function */
|
|
hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices_16bit);
|
|
if (FAILED(hr)) goto cleanup;
|
|
indices = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
|
|
if (!indices)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
for (i = 0; i < VERTS_PER_FACE * This->numfaces; i++)
|
|
{
|
|
new_indices[i] = indices_16bit[i];
|
|
indices[i] = indices_16bit[i];
|
|
}
|
|
}
|
|
|
|
/* Vertices are ordered sequentially in the point representation. */
|
|
for (i = 0; i < This->numvertices; i++)
|
|
{
|
|
point_reps[i] = i;
|
|
}
|
|
|
|
/* Propagate vertices with low indices so as few vertices as possible
|
|
* are used in the mesh.
|
|
*/
|
|
for (face = 0; face < This->numfaces; face++)
|
|
{
|
|
hr = propagate_face_vertices(adjacency, point_reps, indices, new_indices, face, This->numfaces);
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
/* Go in opposite direction to catch all face orderings */
|
|
for (face = 0; face < This->numfaces; face++)
|
|
{
|
|
hr = propagate_face_vertices(adjacency, point_reps,
|
|
indices, new_indices,
|
|
(This->numfaces - 1) - face, This->numfaces);
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
if (This->options & D3DXMESH_32BIT)
|
|
{
|
|
if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
}
|
|
else
|
|
{
|
|
if (indices_16bit) iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
HeapFree(GetProcessHeap(), 0, indices);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, new_indices);
|
|
return hr;
|
|
}
|
|
|
|
struct vertex_metadata {
|
|
float key;
|
|
DWORD vertex_index;
|
|
DWORD first_shared_index;
|
|
};
|
|
|
|
static int compare_vertex_keys(const void *a, const void *b)
|
|
{
|
|
const struct vertex_metadata *left = a;
|
|
const struct vertex_metadata *right = b;
|
|
if (left->key == right->key)
|
|
return 0;
|
|
return left->key < right->key ? -1 : 1;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_GenerateAdjacency(ID3DXMesh *iface, FLOAT epsilon, DWORD *adjacency)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
HRESULT hr;
|
|
BYTE *vertices = NULL;
|
|
const DWORD *indices = NULL;
|
|
DWORD vertex_size;
|
|
DWORD buffer_size;
|
|
/* sort the vertices by (x + y + z) to quickly find coincident vertices */
|
|
struct vertex_metadata *sorted_vertices;
|
|
/* shared_indices links together identical indices in the index buffer so
|
|
* that adjacency checks can be limited to faces sharing a vertex */
|
|
DWORD *shared_indices = NULL;
|
|
const FLOAT epsilon_sq = epsilon * epsilon;
|
|
DWORD i;
|
|
|
|
TRACE("(%p)->(%f,%p)\n", This, epsilon, adjacency);
|
|
|
|
if (!adjacency)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
buffer_size = This->numfaces * 3 * sizeof(*shared_indices) + This->numvertices * sizeof(*sorted_vertices);
|
|
if (!(This->options & D3DXMESH_32BIT))
|
|
buffer_size += This->numfaces * 3 * sizeof(*indices);
|
|
shared_indices = HeapAlloc(GetProcessHeap(), 0, buffer_size);
|
|
if (!shared_indices)
|
|
return E_OUTOFMEMORY;
|
|
sorted_vertices = (struct vertex_metadata*)(shared_indices + This->numfaces * 3);
|
|
|
|
hr = iface->lpVtbl->LockVertexBuffer(iface, D3DLOCK_READONLY, (void**)&vertices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
if (!(This->options & D3DXMESH_32BIT)) {
|
|
const WORD *word_indices = (const WORD*)indices;
|
|
DWORD *dword_indices = (DWORD*)(sorted_vertices + This->numvertices);
|
|
indices = dword_indices;
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
*dword_indices++ = *word_indices++;
|
|
}
|
|
|
|
vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
|
|
for (i = 0; i < This->numvertices; i++) {
|
|
D3DXVECTOR3 *vertex = (D3DXVECTOR3*)(vertices + vertex_size * i);
|
|
sorted_vertices[i].first_shared_index = -1;
|
|
sorted_vertices[i].key = vertex->x + vertex->y + vertex->z;
|
|
sorted_vertices[i].vertex_index = i;
|
|
}
|
|
for (i = 0; i < This->numfaces * 3; i++) {
|
|
DWORD *first_shared_index = &sorted_vertices[indices[i]].first_shared_index;
|
|
shared_indices[i] = *first_shared_index;
|
|
*first_shared_index = i;
|
|
adjacency[i] = -1;
|
|
}
|
|
qsort(sorted_vertices, This->numvertices, sizeof(*sorted_vertices), compare_vertex_keys);
|
|
|
|
for (i = 0; i < This->numvertices; i++) {
|
|
struct vertex_metadata *sorted_vertex_a = &sorted_vertices[i];
|
|
D3DXVECTOR3 *vertex_a = (D3DXVECTOR3*)(vertices + sorted_vertex_a->vertex_index * vertex_size);
|
|
DWORD shared_index_a = sorted_vertex_a->first_shared_index;
|
|
|
|
while (shared_index_a != -1) {
|
|
DWORD j = i;
|
|
DWORD shared_index_b = shared_indices[shared_index_a];
|
|
struct vertex_metadata *sorted_vertex_b = sorted_vertex_a;
|
|
|
|
while (TRUE) {
|
|
while (shared_index_b != -1) {
|
|
/* faces are adjacent if they have another coincident vertex */
|
|
DWORD base_a = (shared_index_a / 3) * 3;
|
|
DWORD base_b = (shared_index_b / 3) * 3;
|
|
BOOL adjacent = FALSE;
|
|
int k;
|
|
|
|
for (k = 0; k < 3; k++) {
|
|
if (adjacency[base_b + k] == shared_index_a / 3) {
|
|
adjacent = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!adjacent) {
|
|
for (k = 1; k <= 2; k++) {
|
|
DWORD vertex_index_a = base_a + (shared_index_a + k) % 3;
|
|
DWORD vertex_index_b = base_b + (shared_index_b + (3 - k)) % 3;
|
|
adjacent = indices[vertex_index_a] == indices[vertex_index_b];
|
|
if (!adjacent && epsilon >= 0.0f) {
|
|
D3DXVECTOR3 delta = {0.0f, 0.0f, 0.0f};
|
|
FLOAT length_sq;
|
|
|
|
D3DXVec3Subtract(&delta,
|
|
(D3DXVECTOR3*)(vertices + indices[vertex_index_a] * vertex_size),
|
|
(D3DXVECTOR3*)(vertices + indices[vertex_index_b] * vertex_size));
|
|
length_sq = D3DXVec3LengthSq(&delta);
|
|
adjacent = epsilon == 0.0f ? length_sq == 0.0f : length_sq < epsilon_sq;
|
|
}
|
|
if (adjacent) {
|
|
DWORD adj_a = base_a + 2 - (vertex_index_a + shared_index_a + 1) % 3;
|
|
DWORD adj_b = base_b + 2 - (vertex_index_b + shared_index_b + 1) % 3;
|
|
if (adjacency[adj_a] == -1 && adjacency[adj_b] == -1) {
|
|
adjacency[adj_a] = base_b / 3;
|
|
adjacency[adj_b] = base_a / 3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
shared_index_b = shared_indices[shared_index_b];
|
|
}
|
|
while (++j < This->numvertices) {
|
|
D3DXVECTOR3 *vertex_b;
|
|
|
|
sorted_vertex_b++;
|
|
if (sorted_vertex_b->key - sorted_vertex_a->key > epsilon * 3.0f) {
|
|
/* no more coincident vertices to try */
|
|
j = This->numvertices;
|
|
break;
|
|
}
|
|
/* check for coincidence */
|
|
vertex_b = (D3DXVECTOR3*)(vertices + sorted_vertex_b->vertex_index * vertex_size);
|
|
if (fabsf(vertex_a->x - vertex_b->x) <= epsilon &&
|
|
fabsf(vertex_a->y - vertex_b->y) <= epsilon &&
|
|
fabsf(vertex_a->z - vertex_b->z) <= epsilon)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (j >= This->numvertices)
|
|
break;
|
|
shared_index_b = sorted_vertex_b->first_shared_index;
|
|
}
|
|
|
|
sorted_vertex_a->first_shared_index = shared_indices[sorted_vertex_a->first_shared_index];
|
|
shared_index_a = sorted_vertex_a->first_shared_index;
|
|
}
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
if (vertices) iface->lpVtbl->UnlockVertexBuffer(iface);
|
|
HeapFree(GetProcessHeap(), 0, shared_indices);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_UpdateSemantics(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
|
|
{
|
|
HRESULT hr;
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
UINT vertex_declaration_size;
|
|
int i;
|
|
|
|
TRACE("(%p)->(%p)\n", This, declaration);
|
|
|
|
if (!declaration)
|
|
{
|
|
WARN("Invalid declaration. Can't use NULL declaration.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* New declaration must be same size as original */
|
|
vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
|
|
if (vertex_declaration_size != This->vertex_declaration_size)
|
|
{
|
|
WARN("Invalid declaration. New vertex size does not match the original vertex size.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* New declaration must not contain non-zero Stream value */
|
|
for (i = 0; declaration[i].Stream != 0xff; i++)
|
|
{
|
|
if (declaration[i].Stream != 0)
|
|
{
|
|
WARN("Invalid declaration. New declaration contains non-zero Stream value.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
This->num_elem = i + 1;
|
|
copy_declaration(This->cached_declaration, declaration, This->num_elem);
|
|
|
|
if (This->vertex_declaration)
|
|
IDirect3DVertexDeclaration9_Release(This->vertex_declaration);
|
|
|
|
/* An application can pass an invalid declaration to UpdateSemantics and
|
|
* still expect D3D_OK (see tests). If the declaration is invalid, then
|
|
* subsequent calls to DrawSubset will fail. This is handled by setting the
|
|
* vertex declaration to NULL.
|
|
* GetDeclaration, GetNumBytesPerVertex must, however, use the new
|
|
* invalid declaration. This is handled by them using the cached vertex
|
|
* declaration instead of the actual vertex declaration.
|
|
*/
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration(This->device,
|
|
declaration,
|
|
&This->vertex_declaration);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Using invalid declaration. Calls to DrawSubset will fail.\n");
|
|
This->vertex_declaration = NULL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*** ID3DXMesh ***/
|
|
static HRESULT WINAPI ID3DXMeshImpl_LockAttributeBuffer(ID3DXMesh *iface, DWORD flags, DWORD **data)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
|
|
TRACE("(%p)->(%u,%p)\n", This, flags, data);
|
|
|
|
InterlockedIncrement(&This->attrib_buffer_lock_count);
|
|
|
|
if (!(flags & D3DLOCK_READONLY)) {
|
|
D3DXATTRIBUTERANGE *attrib_table = This->attrib_table;
|
|
This->attrib_table_size = 0;
|
|
This->attrib_table = NULL;
|
|
HeapFree(GetProcessHeap(), 0, attrib_table);
|
|
}
|
|
|
|
*data = This->attrib_buffer;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_UnlockAttributeBuffer(ID3DXMesh *iface)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
int lock_count;
|
|
|
|
TRACE("(%p)\n", This);
|
|
|
|
lock_count = InterlockedDecrement(&This->attrib_buffer_lock_count);
|
|
|
|
if (lock_count < 0) {
|
|
InterlockedIncrement(&This->attrib_buffer_lock_count);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
|
|
DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
HRESULT hr;
|
|
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
|
|
ID3DXMesh *optimized_mesh;
|
|
|
|
TRACE("(%p)->(%x,%p,%p,%p,%p,%p)\n", This, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
|
|
|
|
if (!opt_mesh)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = iface->lpVtbl->GetDeclaration(iface, declaration);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = iface->lpVtbl->CloneMesh(iface, This->options, declaration, This->device, &optimized_mesh);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = optimized_mesh->lpVtbl->OptimizeInplace(optimized_mesh, flags, adjacency_in, adjacency_out, face_remap, vertex_remap);
|
|
if (SUCCEEDED(hr))
|
|
*opt_mesh = optimized_mesh;
|
|
else
|
|
IUnknown_Release(optimized_mesh);
|
|
return hr;
|
|
}
|
|
|
|
/* Creates a vertex_remap that removes unused vertices.
|
|
* Indices are updated according to the vertex_remap. */
|
|
static HRESULT compact_mesh(ID3DXMeshImpl *This, DWORD *indices, DWORD *new_num_vertices, ID3DXBuffer **vertex_remap)
|
|
{
|
|
HRESULT hr;
|
|
DWORD *vertex_remap_ptr;
|
|
DWORD num_used_vertices;
|
|
DWORD i;
|
|
|
|
hr = D3DXCreateBuffer(This->numvertices * sizeof(DWORD), vertex_remap);
|
|
if (FAILED(hr)) return hr;
|
|
vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(*vertex_remap);
|
|
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
vertex_remap_ptr[indices[i]] = 1;
|
|
|
|
/* create old->new vertex mapping */
|
|
num_used_vertices = 0;
|
|
for (i = 0; i < This->numvertices; i++) {
|
|
if (vertex_remap_ptr[i])
|
|
vertex_remap_ptr[i] = num_used_vertices++;
|
|
else
|
|
vertex_remap_ptr[i] = -1;
|
|
}
|
|
/* convert indices */
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
indices[i] = vertex_remap_ptr[indices[i]];
|
|
|
|
/* create new->old vertex mapping */
|
|
num_used_vertices = 0;
|
|
for (i = 0; i < This->numvertices; i++) {
|
|
if (vertex_remap_ptr[i] != -1)
|
|
vertex_remap_ptr[num_used_vertices++] = i;
|
|
}
|
|
for (i = num_used_vertices; i < This->numvertices; i++)
|
|
vertex_remap_ptr[i] = -1;
|
|
|
|
*new_num_vertices = num_used_vertices;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* count the number of unique attribute values in a sorted attribute buffer */
|
|
static DWORD count_attributes(const DWORD *attrib_buffer, DWORD numfaces)
|
|
{
|
|
DWORD last_attribute = attrib_buffer[0];
|
|
DWORD attrib_table_size = 1;
|
|
DWORD i;
|
|
for (i = 1; i < numfaces; i++) {
|
|
if (attrib_buffer[i] != last_attribute) {
|
|
last_attribute = attrib_buffer[i];
|
|
attrib_table_size++;
|
|
}
|
|
}
|
|
return attrib_table_size;
|
|
}
|
|
|
|
static void fill_attribute_table(DWORD *attrib_buffer, DWORD numfaces, void *indices,
|
|
BOOL is_32bit_indices, D3DXATTRIBUTERANGE *attrib_table)
|
|
{
|
|
DWORD attrib_table_size = 0;
|
|
DWORD last_attribute = attrib_buffer[0];
|
|
DWORD min_vertex, max_vertex;
|
|
DWORD i;
|
|
|
|
attrib_table[0].AttribId = last_attribute;
|
|
attrib_table[0].FaceStart = 0;
|
|
min_vertex = (DWORD)-1;
|
|
max_vertex = 0;
|
|
for (i = 0; i < numfaces; i++) {
|
|
DWORD j;
|
|
|
|
if (attrib_buffer[i] != last_attribute) {
|
|
last_attribute = attrib_buffer[i];
|
|
attrib_table[attrib_table_size].FaceCount = i - attrib_table[attrib_table_size].FaceStart;
|
|
attrib_table[attrib_table_size].VertexStart = min_vertex;
|
|
attrib_table[attrib_table_size].VertexCount = max_vertex - min_vertex + 1;
|
|
attrib_table_size++;
|
|
attrib_table[attrib_table_size].AttribId = attrib_buffer[i];
|
|
attrib_table[attrib_table_size].FaceStart = i;
|
|
min_vertex = (DWORD)-1;
|
|
max_vertex = 0;
|
|
}
|
|
for (j = 0; j < 3; j++) {
|
|
DWORD vertex_index = is_32bit_indices ? ((DWORD*)indices)[i * 3 + j] : ((WORD*)indices)[i * 3 + j];
|
|
if (vertex_index < min_vertex)
|
|
min_vertex = vertex_index;
|
|
if (vertex_index > max_vertex)
|
|
max_vertex = vertex_index;
|
|
}
|
|
}
|
|
attrib_table[attrib_table_size].FaceCount = i - attrib_table[attrib_table_size].FaceStart;
|
|
attrib_table[attrib_table_size].VertexStart = min_vertex;
|
|
attrib_table[attrib_table_size].VertexCount = max_vertex - min_vertex + 1;
|
|
attrib_table_size++;
|
|
}
|
|
|
|
static int attrib_entry_compare(const DWORD **a, const DWORD **b)
|
|
{
|
|
const DWORD *ptr_a = *a;
|
|
const DWORD *ptr_b = *b;
|
|
int delta = *ptr_a - *ptr_b;
|
|
|
|
if (delta)
|
|
return delta;
|
|
|
|
delta = ptr_a - ptr_b; /* for stable sort */
|
|
return delta;
|
|
}
|
|
|
|
/* Create face_remap, a new attribute buffer for attribute sort optimization. */
|
|
static HRESULT remap_faces_for_attrsort(ID3DXMeshImpl *This, const DWORD *indices,
|
|
const DWORD *attrib_buffer, DWORD **sorted_attrib_buffer, DWORD **face_remap)
|
|
{
|
|
const DWORD **sorted_attrib_ptr_buffer = NULL;
|
|
DWORD i;
|
|
|
|
*face_remap = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(**face_remap));
|
|
sorted_attrib_ptr_buffer = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(*sorted_attrib_ptr_buffer));
|
|
if (!*face_remap || !sorted_attrib_ptr_buffer) {
|
|
HeapFree(GetProcessHeap(), 0, sorted_attrib_ptr_buffer);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
for (i = 0; i < This->numfaces; i++)
|
|
sorted_attrib_ptr_buffer[i] = &attrib_buffer[i];
|
|
qsort(sorted_attrib_ptr_buffer, This->numfaces, sizeof(*sorted_attrib_ptr_buffer),
|
|
(int(*)(const void *, const void *))attrib_entry_compare);
|
|
|
|
for (i = 0; i < This->numfaces; i++)
|
|
{
|
|
DWORD old_face = sorted_attrib_ptr_buffer[i] - attrib_buffer;
|
|
(*face_remap)[old_face] = i;
|
|
}
|
|
|
|
/* overwrite sorted_attrib_ptr_buffer with the values themselves */
|
|
*sorted_attrib_buffer = (DWORD*)sorted_attrib_ptr_buffer;
|
|
for (i = 0; i < This->numfaces; i++)
|
|
(*sorted_attrib_buffer)[(*face_remap)[i]] = attrib_buffer[i];
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_OptimizeInplace(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
|
|
DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
void *indices = NULL;
|
|
DWORD *attrib_buffer = NULL;
|
|
HRESULT hr;
|
|
ID3DXBuffer *vertex_remap = NULL;
|
|
DWORD *face_remap = NULL; /* old -> new mapping */
|
|
DWORD *dword_indices = NULL;
|
|
DWORD new_num_vertices = 0;
|
|
DWORD new_num_alloc_vertices = 0;
|
|
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
|
|
DWORD *sorted_attrib_buffer = NULL;
|
|
DWORD i;
|
|
|
|
TRACE("(%p)->(%x,%p,%p,%p,%p)\n", This, flags, adjacency_in, adjacency_out, face_remap_out, vertex_remap_out);
|
|
|
|
if (!flags)
|
|
return D3DERR_INVALIDCALL;
|
|
if (!adjacency_in && (flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER)))
|
|
return D3DERR_INVALIDCALL;
|
|
if ((flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER)) == (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER))
|
|
{
|
|
if (flags & D3DXMESHOPT_VERTEXCACHE)
|
|
FIXME("D3DXMESHOPT_VERTEXCACHE not implemented.\n");
|
|
if (flags & D3DXMESHOPT_STRIPREORDER)
|
|
FIXME("D3DXMESHOPT_STRIPREORDER not implemented.\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
hr = iface->lpVtbl->LockIndexBuffer(iface, 0, &indices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
dword_indices = HeapAlloc(GetProcessHeap(), 0, This->numfaces * 3 * sizeof(DWORD));
|
|
if (!dword_indices) return E_OUTOFMEMORY;
|
|
if (This->options & D3DXMESH_32BIT) {
|
|
memcpy(dword_indices, indices, This->numfaces * 3 * sizeof(DWORD));
|
|
} else {
|
|
WORD *word_indices = indices;
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
dword_indices[i] = *word_indices++;
|
|
}
|
|
|
|
if ((flags & (D3DXMESHOPT_COMPACT | D3DXMESHOPT_IGNOREVERTS | D3DXMESHOPT_ATTRSORT)) == D3DXMESHOPT_COMPACT)
|
|
{
|
|
new_num_alloc_vertices = This->numvertices;
|
|
hr = compact_mesh(This, dword_indices, &new_num_vertices, &vertex_remap);
|
|
if (FAILED(hr)) goto cleanup;
|
|
} else if (flags & D3DXMESHOPT_ATTRSORT) {
|
|
if (!(flags & D3DXMESHOPT_IGNOREVERTS))
|
|
{
|
|
FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n");
|
|
hr = E_NOTIMPL;
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = remap_faces_for_attrsort(This, dword_indices, attrib_buffer, &sorted_attrib_buffer, &face_remap);
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
|
|
if (vertex_remap)
|
|
{
|
|
/* reorder the vertices using vertex_remap */
|
|
D3DVERTEXBUFFER_DESC vertex_desc;
|
|
DWORD *vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(vertex_remap);
|
|
DWORD vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
|
|
BYTE *orig_vertices;
|
|
BYTE *new_vertices;
|
|
|
|
hr = IDirect3DVertexBuffer9_GetDesc(This->vertex_buffer, &vertex_desc);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DDevice9_CreateVertexBuffer(This->device, new_num_alloc_vertices * vertex_size,
|
|
vertex_desc.Usage, This->fvf, vertex_desc.Pool, &vertex_buffer, NULL);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DVertexBuffer9_Lock(This->vertex_buffer, 0, 0, (void**)&orig_vertices, D3DLOCK_READONLY);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, (void**)&new_vertices, 0);
|
|
if (FAILED(hr)) {
|
|
IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
|
|
goto cleanup;
|
|
}
|
|
|
|
for (i = 0; i < new_num_vertices; i++)
|
|
memcpy(new_vertices + i * vertex_size, orig_vertices + vertex_remap_ptr[i] * vertex_size, vertex_size);
|
|
|
|
IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
|
|
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
|
|
} else if (vertex_remap_out) {
|
|
DWORD *vertex_remap_ptr;
|
|
|
|
hr = D3DXCreateBuffer(This->numvertices * sizeof(DWORD), &vertex_remap);
|
|
if (FAILED(hr)) goto cleanup;
|
|
vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(vertex_remap);
|
|
for (i = 0; i < This->numvertices; i++)
|
|
*vertex_remap_ptr++ = i;
|
|
}
|
|
|
|
if (flags & D3DXMESHOPT_ATTRSORT)
|
|
{
|
|
D3DXATTRIBUTERANGE *attrib_table;
|
|
DWORD attrib_table_size;
|
|
|
|
attrib_table_size = count_attributes(sorted_attrib_buffer, This->numfaces);
|
|
attrib_table = HeapAlloc(GetProcessHeap(), 0, attrib_table_size * sizeof(*attrib_table));
|
|
if (!attrib_table) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
|
|
memcpy(attrib_buffer, sorted_attrib_buffer, This->numfaces * sizeof(*attrib_buffer));
|
|
|
|
/* reorder the indices using face_remap */
|
|
if (This->options & D3DXMESH_32BIT) {
|
|
for (i = 0; i < This->numfaces; i++)
|
|
memcpy((DWORD*)indices + face_remap[i] * 3, dword_indices + i * 3, 3 * sizeof(DWORD));
|
|
} else {
|
|
WORD *word_indices = indices;
|
|
for (i = 0; i < This->numfaces; i++) {
|
|
DWORD new_pos = face_remap[i] * 3;
|
|
DWORD old_pos = i * 3;
|
|
word_indices[new_pos++] = dword_indices[old_pos++];
|
|
word_indices[new_pos++] = dword_indices[old_pos++];
|
|
word_indices[new_pos] = dword_indices[old_pos];
|
|
}
|
|
}
|
|
|
|
fill_attribute_table(attrib_buffer, This->numfaces, indices,
|
|
This->options & D3DXMESH_32BIT, attrib_table);
|
|
|
|
HeapFree(GetProcessHeap(), 0, This->attrib_table);
|
|
This->attrib_table = attrib_table;
|
|
This->attrib_table_size = attrib_table_size;
|
|
} else {
|
|
if (This->options & D3DXMESH_32BIT) {
|
|
memcpy(indices, dword_indices, This->numfaces * 3 * sizeof(DWORD));
|
|
} else {
|
|
WORD *word_indices = indices;
|
|
for (i = 0; i < This->numfaces * 3; i++)
|
|
*word_indices++ = dword_indices[i];
|
|
}
|
|
}
|
|
|
|
if (adjacency_out) {
|
|
if (face_remap) {
|
|
for (i = 0; i < This->numfaces; i++) {
|
|
DWORD old_pos = i * 3;
|
|
DWORD new_pos = face_remap[i] * 3;
|
|
adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
|
|
adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
|
|
adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
|
|
}
|
|
} else {
|
|
memcpy(adjacency_out, adjacency_in, This->numfaces * 3 * sizeof(*adjacency_out));
|
|
}
|
|
}
|
|
if (face_remap_out) {
|
|
if (face_remap) {
|
|
for (i = 0; i < This->numfaces; i++)
|
|
face_remap_out[face_remap[i]] = i;
|
|
} else {
|
|
for (i = 0; i < This->numfaces; i++)
|
|
face_remap_out[i] = i;
|
|
}
|
|
}
|
|
if (vertex_remap_out)
|
|
*vertex_remap_out = vertex_remap;
|
|
vertex_remap = NULL;
|
|
|
|
if (vertex_buffer) {
|
|
IDirect3DVertexBuffer9_Release(This->vertex_buffer);
|
|
This->vertex_buffer = vertex_buffer;
|
|
vertex_buffer = NULL;
|
|
This->numvertices = new_num_vertices;
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
HeapFree(GetProcessHeap(), 0, sorted_attrib_buffer);
|
|
HeapFree(GetProcessHeap(), 0, face_remap);
|
|
HeapFree(GetProcessHeap(), 0, dword_indices);
|
|
if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
|
|
if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
|
|
if (attrib_buffer) iface->lpVtbl->UnlockAttributeBuffer(iface);
|
|
if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXMeshImpl_SetAttributeTable(ID3DXMesh *iface, CONST D3DXATTRIBUTERANGE *attrib_table, DWORD attrib_table_size)
|
|
{
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
|
|
D3DXATTRIBUTERANGE *new_table = NULL;
|
|
|
|
TRACE("(%p)->(%p,%u)\n", This, attrib_table, attrib_table_size);
|
|
|
|
if (attrib_table_size) {
|
|
size_t size = attrib_table_size * sizeof(*attrib_table);
|
|
|
|
new_table = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!new_table)
|
|
return E_OUTOFMEMORY;
|
|
|
|
CopyMemory(new_table, attrib_table, size);
|
|
} else if (attrib_table) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->attrib_table);
|
|
This->attrib_table = new_table;
|
|
This->attrib_table_size = attrib_table_size;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const struct ID3DXMeshVtbl D3DXMesh_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXMeshImpl_QueryInterface,
|
|
ID3DXMeshImpl_AddRef,
|
|
ID3DXMeshImpl_Release,
|
|
/*** ID3DXBaseMesh ***/
|
|
ID3DXMeshImpl_DrawSubset,
|
|
ID3DXMeshImpl_GetNumFaces,
|
|
ID3DXMeshImpl_GetNumVertices,
|
|
ID3DXMeshImpl_GetFVF,
|
|
ID3DXMeshImpl_GetDeclaration,
|
|
ID3DXMeshImpl_GetNumBytesPerVertex,
|
|
ID3DXMeshImpl_GetOptions,
|
|
ID3DXMeshImpl_GetDevice,
|
|
ID3DXMeshImpl_CloneMeshFVF,
|
|
ID3DXMeshImpl_CloneMesh,
|
|
ID3DXMeshImpl_GetVertexBuffer,
|
|
ID3DXMeshImpl_GetIndexBuffer,
|
|
ID3DXMeshImpl_LockVertexBuffer,
|
|
ID3DXMeshImpl_UnlockVertexBuffer,
|
|
ID3DXMeshImpl_LockIndexBuffer,
|
|
ID3DXMeshImpl_UnlockIndexBuffer,
|
|
ID3DXMeshImpl_GetAttributeTable,
|
|
ID3DXMeshImpl_ConvertPointRepsToAdjacency,
|
|
ID3DXMeshImpl_ConvertAdjacencyToPointReps,
|
|
ID3DXMeshImpl_GenerateAdjacency,
|
|
ID3DXMeshImpl_UpdateSemantics,
|
|
/*** ID3DXMesh ***/
|
|
ID3DXMeshImpl_LockAttributeBuffer,
|
|
ID3DXMeshImpl_UnlockAttributeBuffer,
|
|
ID3DXMeshImpl_Optimize,
|
|
ID3DXMeshImpl_OptimizeInplace,
|
|
ID3DXMeshImpl_SetAttributeTable
|
|
};
|
|
|
|
/*************************************************************************
|
|
* D3DXBoxBoundProbe
|
|
*/
|
|
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
|
|
|
|
/* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algorithm
|
|
Amy Williams University of Utah
|
|
Steve Barrus University of Utah
|
|
R. Keith Morley University of Utah
|
|
Peter Shirley University of Utah
|
|
|
|
International Conference on Computer Graphics and Interactive Techniques archive
|
|
ACM SIGGRAPH 2005 Courses
|
|
Los Angeles, California
|
|
|
|
This algorithm is free of patents or of copyrights, as confirmed by Peter Shirley himself.
|
|
|
|
Algorithm: Consider the box as the intersection of three slabs. Clip the ray
|
|
against each slab, if there's anything left of the ray after we're
|
|
done we've got an intersection of the ray with the box.
|
|
*/
|
|
|
|
{
|
|
FLOAT div, tmin, tmax, tymin, tymax, tzmin, tzmax;
|
|
|
|
div = 1.0f / praydirection->x;
|
|
if ( div >= 0.0f )
|
|
{
|
|
tmin = ( pmin->x - prayposition->x ) * div;
|
|
tmax = ( pmax->x - prayposition->x ) * div;
|
|
}
|
|
else
|
|
{
|
|
tmin = ( pmax->x - prayposition->x ) * div;
|
|
tmax = ( pmin->x - prayposition->x ) * div;
|
|
}
|
|
|
|
if ( tmax < 0.0f ) return FALSE;
|
|
|
|
div = 1.0f / praydirection->y;
|
|
if ( div >= 0.0f )
|
|
{
|
|
tymin = ( pmin->y - prayposition->y ) * div;
|
|
tymax = ( pmax->y - prayposition->y ) * div;
|
|
}
|
|
else
|
|
{
|
|
tymin = ( pmax->y - prayposition->y ) * div;
|
|
tymax = ( pmin->y - prayposition->y ) * div;
|
|
}
|
|
|
|
if ( ( tymax < 0.0f ) || ( tmin > tymax ) || ( tymin > tmax ) ) return FALSE;
|
|
|
|
if ( tymin > tmin ) tmin = tymin;
|
|
if ( tymax < tmax ) tmax = tymax;
|
|
|
|
div = 1.0f / praydirection->z;
|
|
if ( div >= 0.0f )
|
|
{
|
|
tzmin = ( pmin->z - prayposition->z ) * div;
|
|
tzmax = ( pmax->z - prayposition->z ) * div;
|
|
}
|
|
else
|
|
{
|
|
tzmin = ( pmax->z - prayposition->z ) * div;
|
|
tzmax = ( pmin->z - prayposition->z ) * div;
|
|
}
|
|
|
|
if ( (tzmax < 0.0f ) || ( tmin > tzmax ) || ( tzmin > tmax ) ) return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXComputeBoundingBox
|
|
*/
|
|
HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *pfirstposition, DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pmin, D3DXVECTOR3 *pmax)
|
|
{
|
|
D3DXVECTOR3 vec;
|
|
unsigned int i;
|
|
|
|
if( !pfirstposition || !pmin || !pmax ) return D3DERR_INVALIDCALL;
|
|
|
|
*pmin = *pfirstposition;
|
|
*pmax = *pmin;
|
|
|
|
for(i=0; i<numvertices; i++)
|
|
{
|
|
vec = *( (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i) );
|
|
|
|
if ( vec.x < pmin->x ) pmin->x = vec.x;
|
|
if ( vec.x > pmax->x ) pmax->x = vec.x;
|
|
|
|
if ( vec.y < pmin->y ) pmin->y = vec.y;
|
|
if ( vec.y > pmax->y ) pmax->y = vec.y;
|
|
|
|
if ( vec.z < pmin->z ) pmin->z = vec.z;
|
|
if ( vec.z > pmax->z ) pmax->z = vec.z;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXComputeBoundingSphere
|
|
*/
|
|
HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3* pfirstposition, DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pcenter, FLOAT *pradius)
|
|
{
|
|
D3DXVECTOR3 temp;
|
|
FLOAT d;
|
|
unsigned int i;
|
|
|
|
if( !pfirstposition || !pcenter || !pradius ) return D3DERR_INVALIDCALL;
|
|
|
|
temp.x = 0.0f;
|
|
temp.y = 0.0f;
|
|
temp.z = 0.0f;
|
|
*pradius = 0.0f;
|
|
|
|
for(i=0; i<numvertices; i++)
|
|
D3DXVec3Add(&temp, &temp, (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i));
|
|
|
|
D3DXVec3Scale(pcenter, &temp, 1.0f / numvertices);
|
|
|
|
for(i=0; i<numvertices; i++)
|
|
{
|
|
d = D3DXVec3Length(D3DXVec3Subtract(&temp, (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i), pcenter));
|
|
if ( d > *pradius ) *pradius = d;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
static void append_decl_element(D3DVERTEXELEMENT9 *declaration, UINT *idx, UINT *offset,
|
|
D3DDECLTYPE type, D3DDECLUSAGE usage, UINT usage_idx)
|
|
{
|
|
declaration[*idx].Stream = 0;
|
|
declaration[*idx].Offset = *offset;
|
|
declaration[*idx].Type = type;
|
|
declaration[*idx].Method = D3DDECLMETHOD_DEFAULT;
|
|
declaration[*idx].Usage = usage;
|
|
declaration[*idx].UsageIndex = usage_idx;
|
|
|
|
*offset += d3dx_decltype_size[type];
|
|
++(*idx);
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXDeclaratorFromFVF
|
|
*/
|
|
HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
|
|
{
|
|
static const D3DVERTEXELEMENT9 end_element = D3DDECL_END();
|
|
DWORD tex_count = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
|
|
unsigned int offset = 0;
|
|
unsigned int idx = 0;
|
|
unsigned int i;
|
|
|
|
TRACE("fvf %#x, declaration %p.\n", fvf, declaration);
|
|
|
|
if (fvf & (D3DFVF_RESERVED0 | D3DFVF_RESERVED2)) return D3DERR_INVALIDCALL;
|
|
|
|
if (fvf & D3DFVF_POSITION_MASK)
|
|
{
|
|
BOOL has_blend = (fvf & D3DFVF_XYZB5) >= D3DFVF_XYZB1;
|
|
DWORD blend_count = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
|
|
BOOL has_blend_idx = (fvf & D3DFVF_LASTBETA_D3DCOLOR) || (fvf & D3DFVF_LASTBETA_UBYTE4);
|
|
|
|
if (has_blend_idx) --blend_count;
|
|
|
|
if ((fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZW
|
|
|| (has_blend && blend_count > 4))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if ((fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_POSITIONT, 0);
|
|
else
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_POSITION, 0);
|
|
|
|
if (has_blend)
|
|
{
|
|
switch (blend_count)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_BLENDWEIGHT, 0);
|
|
break;
|
|
case 2:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT2, D3DDECLUSAGE_BLENDWEIGHT, 0);
|
|
break;
|
|
case 3:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_BLENDWEIGHT, 0);
|
|
break;
|
|
case 4:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_BLENDWEIGHT, 0);
|
|
break;
|
|
default:
|
|
ERR("Invalid blend count %u.\n", blend_count);
|
|
break;
|
|
}
|
|
|
|
if (has_blend_idx)
|
|
{
|
|
if (fvf & D3DFVF_LASTBETA_UBYTE4)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_UBYTE4, D3DDECLUSAGE_BLENDINDICES, 0);
|
|
else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_BLENDINDICES, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fvf & D3DFVF_NORMAL)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_NORMAL, 0);
|
|
if (fvf & D3DFVF_PSIZE)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_PSIZE, 0);
|
|
if (fvf & D3DFVF_DIFFUSE)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_COLOR, 0);
|
|
if (fvf & D3DFVF_SPECULAR)
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_COLOR, 1);
|
|
|
|
for (i = 0; i < tex_count; ++i)
|
|
{
|
|
switch ((fvf >> (16 + 2 * i)) & 0x03)
|
|
{
|
|
case D3DFVF_TEXTUREFORMAT1:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_TEXCOORD, i);
|
|
break;
|
|
case D3DFVF_TEXTUREFORMAT2:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT2, D3DDECLUSAGE_TEXCOORD, i);
|
|
break;
|
|
case D3DFVF_TEXTUREFORMAT3:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_TEXCOORD, i);
|
|
break;
|
|
case D3DFVF_TEXTUREFORMAT4:
|
|
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_TEXCOORD, i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
declaration[idx] = end_element;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXFVFFromDeclarator
|
|
*/
|
|
HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *declaration, DWORD *fvf)
|
|
{
|
|
unsigned int i = 0, texture, offset;
|
|
|
|
TRACE("(%p, %p)\n", declaration, fvf);
|
|
|
|
*fvf = 0;
|
|
if (declaration[0].Type == D3DDECLTYPE_FLOAT3 && declaration[0].Usage == D3DDECLUSAGE_POSITION)
|
|
{
|
|
if ((declaration[1].Type == D3DDECLTYPE_FLOAT4 && declaration[1].Usage == D3DDECLUSAGE_BLENDWEIGHT &&
|
|
declaration[1].UsageIndex == 0) &&
|
|
(declaration[2].Type == D3DDECLTYPE_FLOAT1 && declaration[2].Usage == D3DDECLUSAGE_BLENDINDICES &&
|
|
declaration[2].UsageIndex == 0))
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
else if ((declaration[1].Type == D3DDECLTYPE_UBYTE4 || declaration[1].Type == D3DDECLTYPE_D3DCOLOR) &&
|
|
declaration[1].Usage == D3DDECLUSAGE_BLENDINDICES && declaration[1].UsageIndex == 0)
|
|
{
|
|
if (declaration[1].Type == D3DDECLTYPE_UBYTE4)
|
|
{
|
|
*fvf |= D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4;
|
|
}
|
|
else
|
|
{
|
|
*fvf |= D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR;
|
|
}
|
|
i = 2;
|
|
}
|
|
else if (declaration[1].Type <= D3DDECLTYPE_FLOAT4 && declaration[1].Usage == D3DDECLUSAGE_BLENDWEIGHT &&
|
|
declaration[1].UsageIndex == 0)
|
|
{
|
|
if ((declaration[2].Type == D3DDECLTYPE_UBYTE4 || declaration[2].Type == D3DDECLTYPE_D3DCOLOR) &&
|
|
declaration[2].Usage == D3DDECLUSAGE_BLENDINDICES && declaration[2].UsageIndex == 0)
|
|
{
|
|
if (declaration[2].Type == D3DDECLTYPE_UBYTE4)
|
|
{
|
|
*fvf |= D3DFVF_LASTBETA_UBYTE4;
|
|
}
|
|
else
|
|
{
|
|
*fvf |= D3DFVF_LASTBETA_D3DCOLOR;
|
|
}
|
|
switch (declaration[1].Type)
|
|
{
|
|
case D3DDECLTYPE_FLOAT1: *fvf |= D3DFVF_XYZB2; break;
|
|
case D3DDECLTYPE_FLOAT2: *fvf |= D3DFVF_XYZB3; break;
|
|
case D3DDECLTYPE_FLOAT3: *fvf |= D3DFVF_XYZB4; break;
|
|
case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB5; break;
|
|
}
|
|
i = 3;
|
|
}
|
|
else
|
|
{
|
|
switch (declaration[1].Type)
|
|
{
|
|
case D3DDECLTYPE_FLOAT1: *fvf |= D3DFVF_XYZB1; break;
|
|
case D3DDECLTYPE_FLOAT2: *fvf |= D3DFVF_XYZB2; break;
|
|
case D3DDECLTYPE_FLOAT3: *fvf |= D3DFVF_XYZB3; break;
|
|
case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB4; break;
|
|
}
|
|
i = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*fvf |= D3DFVF_XYZ;
|
|
i = 1;
|
|
}
|
|
}
|
|
else if (declaration[0].Type == D3DDECLTYPE_FLOAT4 && declaration[0].Usage == D3DDECLUSAGE_POSITIONT &&
|
|
declaration[0].UsageIndex == 0)
|
|
{
|
|
*fvf |= D3DFVF_XYZRHW;
|
|
i = 1;
|
|
}
|
|
|
|
if (declaration[i].Type == D3DDECLTYPE_FLOAT3 && declaration[i].Usage == D3DDECLUSAGE_NORMAL)
|
|
{
|
|
*fvf |= D3DFVF_NORMAL;
|
|
i++;
|
|
}
|
|
if (declaration[i].Type == D3DDECLTYPE_FLOAT1 && declaration[i].Usage == D3DDECLUSAGE_PSIZE &&
|
|
declaration[i].UsageIndex == 0)
|
|
{
|
|
*fvf |= D3DFVF_PSIZE;
|
|
i++;
|
|
}
|
|
if (declaration[i].Type == D3DDECLTYPE_D3DCOLOR && declaration[i].Usage == D3DDECLUSAGE_COLOR &&
|
|
declaration[i].UsageIndex == 0)
|
|
{
|
|
*fvf |= D3DFVF_DIFFUSE;
|
|
i++;
|
|
}
|
|
if (declaration[i].Type == D3DDECLTYPE_D3DCOLOR && declaration[i].Usage == D3DDECLUSAGE_COLOR &&
|
|
declaration[i].UsageIndex == 1)
|
|
{
|
|
*fvf |= D3DFVF_SPECULAR;
|
|
i++;
|
|
}
|
|
|
|
for (texture = 0; texture < D3DDP_MAXTEXCOORD; i++, texture++)
|
|
{
|
|
if (declaration[i].Stream == 0xFF)
|
|
{
|
|
break;
|
|
}
|
|
else if (declaration[i].Type == D3DDECLTYPE_FLOAT1 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
|
|
declaration[i].UsageIndex == texture)
|
|
{
|
|
*fvf |= D3DFVF_TEXCOORDSIZE1(declaration[i].UsageIndex);
|
|
}
|
|
else if (declaration[i].Type == D3DDECLTYPE_FLOAT2 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
|
|
declaration[i].UsageIndex == texture)
|
|
{
|
|
*fvf |= D3DFVF_TEXCOORDSIZE2(declaration[i].UsageIndex);
|
|
}
|
|
else if (declaration[i].Type == D3DDECLTYPE_FLOAT3 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
|
|
declaration[i].UsageIndex == texture)
|
|
{
|
|
*fvf |= D3DFVF_TEXCOORDSIZE3(declaration[i].UsageIndex);
|
|
}
|
|
else if (declaration[i].Type == D3DDECLTYPE_FLOAT4 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
|
|
declaration[i].UsageIndex == texture)
|
|
{
|
|
*fvf |= D3DFVF_TEXCOORDSIZE4(declaration[i].UsageIndex);
|
|
}
|
|
else
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
*fvf |= (texture << D3DFVF_TEXCOUNT_SHIFT);
|
|
|
|
for (offset = 0, i = 0; declaration[i].Stream != 0xFF;
|
|
offset += d3dx_decltype_size[declaration[i].Type], i++)
|
|
{
|
|
if (declaration[i].Offset != offset)
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXGetFVFVertexSize
|
|
*/
|
|
static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
|
|
{
|
|
return (((((FVF) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1);
|
|
}
|
|
|
|
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF)
|
|
{
|
|
DWORD size = 0;
|
|
UINT i;
|
|
UINT numTextures = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
|
|
|
|
if (FVF & D3DFVF_NORMAL) size += sizeof(D3DXVECTOR3);
|
|
if (FVF & D3DFVF_DIFFUSE) size += sizeof(DWORD);
|
|
if (FVF & D3DFVF_SPECULAR) size += sizeof(DWORD);
|
|
if (FVF & D3DFVF_PSIZE) size += sizeof(DWORD);
|
|
|
|
switch (FVF & D3DFVF_POSITION_MASK)
|
|
{
|
|
case D3DFVF_XYZ: size += sizeof(D3DXVECTOR3); break;
|
|
case D3DFVF_XYZRHW: size += 4 * sizeof(FLOAT); break;
|
|
case D3DFVF_XYZB1: size += 4 * sizeof(FLOAT); break;
|
|
case D3DFVF_XYZB2: size += 5 * sizeof(FLOAT); break;
|
|
case D3DFVF_XYZB3: size += 6 * sizeof(FLOAT); break;
|
|
case D3DFVF_XYZB4: size += 7 * sizeof(FLOAT); break;
|
|
case D3DFVF_XYZB5: size += 8 * sizeof(FLOAT); break;
|
|
case D3DFVF_XYZW: size += 4 * sizeof(FLOAT); break;
|
|
}
|
|
|
|
for (i = 0; i < numTextures; i++)
|
|
{
|
|
size += Get_TexCoord_Size_From_FVF(FVF, i) * sizeof(FLOAT);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXGetDeclVertexSize
|
|
*/
|
|
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx)
|
|
{
|
|
const D3DVERTEXELEMENT9 *element;
|
|
UINT size = 0;
|
|
|
|
TRACE("decl %p, stream_idx %u\n", decl, stream_idx);
|
|
|
|
if (!decl) return 0;
|
|
|
|
for (element = decl; element->Stream != 0xff; ++element)
|
|
{
|
|
UINT type_size;
|
|
|
|
if (element->Stream != stream_idx) continue;
|
|
|
|
if (element->Type >= sizeof(d3dx_decltype_size) / sizeof(*d3dx_decltype_size))
|
|
{
|
|
FIXME("Unhandled element type %#x, size will be incorrect.\n", element->Type);
|
|
continue;
|
|
}
|
|
|
|
type_size = d3dx_decltype_size[element->Type];
|
|
if (element->Offset + type_size > size) size = element->Offset + type_size;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXGetDeclLength
|
|
*/
|
|
UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl)
|
|
{
|
|
const D3DVERTEXELEMENT9 *element;
|
|
|
|
TRACE("decl %p\n", decl);
|
|
|
|
/* null decl results in exception on Windows XP */
|
|
|
|
for (element = decl; element->Stream != 0xff; ++element);
|
|
|
|
return element - decl;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXIntersectTri
|
|
*/
|
|
BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *p0, CONST D3DXVECTOR3 *p1, CONST D3DXVECTOR3 *p2, CONST D3DXVECTOR3 *praypos, CONST D3DXVECTOR3 *praydir, FLOAT *pu, FLOAT *pv, FLOAT *pdist)
|
|
{
|
|
D3DXMATRIX m;
|
|
D3DXVECTOR4 vec;
|
|
|
|
m.u.m[0][0] = p1->x - p0->x;
|
|
m.u.m[1][0] = p2->x - p0->x;
|
|
m.u.m[2][0] = -praydir->x;
|
|
m.u.m[3][0] = 0.0f;
|
|
m.u.m[0][1] = p1->y - p0->z;
|
|
m.u.m[1][1] = p2->y - p0->z;
|
|
m.u.m[2][1] = -praydir->y;
|
|
m.u.m[3][1] = 0.0f;
|
|
m.u.m[0][2] = p1->z - p0->z;
|
|
m.u.m[1][2] = p2->z - p0->z;
|
|
m.u.m[2][2] = -praydir->z;
|
|
m.u.m[3][2] = 0.0f;
|
|
m.u.m[0][3] = 0.0f;
|
|
m.u.m[1][3] = 0.0f;
|
|
m.u.m[2][3] = 0.0f;
|
|
m.u.m[3][3] = 1.0f;
|
|
|
|
vec.x = praypos->x - p0->x;
|
|
vec.y = praypos->y - p0->y;
|
|
vec.z = praypos->z - p0->z;
|
|
vec.w = 0.0f;
|
|
|
|
if ( D3DXMatrixInverse(&m, NULL, &m) )
|
|
{
|
|
D3DXVec4Transform(&vec, &vec, &m);
|
|
if ( (vec.x >= 0.0f) && (vec.y >= 0.0f) && (vec.x + vec.y <= 1.0f) && (vec.z >= 0.0f) )
|
|
{
|
|
*pu = vec.x;
|
|
*pv = vec.y;
|
|
*pdist = fabs( vec.z );
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXSphereBoundProbe
|
|
*/
|
|
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
|
|
{
|
|
D3DXVECTOR3 difference;
|
|
FLOAT a, b, c, d;
|
|
|
|
a = D3DXVec3LengthSq(praydirection);
|
|
if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
|
|
b = D3DXVec3Dot(&difference, praydirection);
|
|
c = D3DXVec3LengthSq(&difference) - radius * radius;
|
|
d = b * b - a * c;
|
|
|
|
if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXCreateMesh
|
|
*/
|
|
HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
|
|
const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
|
|
{
|
|
HRESULT hr;
|
|
DWORD fvf;
|
|
IDirect3DVertexDeclaration9 *vertex_declaration;
|
|
UINT vertex_declaration_size;
|
|
UINT num_elem;
|
|
IDirect3DVertexBuffer9 *vertex_buffer;
|
|
IDirect3DIndexBuffer9 *index_buffer;
|
|
DWORD *attrib_buffer;
|
|
ID3DXMeshImpl *object;
|
|
DWORD index_usage = 0;
|
|
D3DPOOL index_pool = D3DPOOL_DEFAULT;
|
|
D3DFORMAT index_format = D3DFMT_INDEX16;
|
|
DWORD vertex_usage = 0;
|
|
D3DPOOL vertex_pool = D3DPOOL_DEFAULT;
|
|
int i;
|
|
|
|
TRACE("(%d, %d, %x, %p, %p, %p)\n", numfaces, numvertices, options, declaration, device, mesh);
|
|
|
|
if (numfaces == 0 || numvertices == 0 || declaration == NULL || device == NULL || mesh == NULL ||
|
|
/* D3DXMESH_VB_SHARE is for cloning, and D3DXMESH_USEHWONLY is for ConvertToBlendedMesh */
|
|
(options & (D3DXMESH_VB_SHARE | D3DXMESH_USEHWONLY | 0xfffe0000)))
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
for (i = 0; declaration[i].Stream != 0xff; i++)
|
|
if (declaration[i].Stream != 0)
|
|
return D3DERR_INVALIDCALL;
|
|
num_elem = i + 1;
|
|
|
|
if (options & D3DXMESH_32BIT)
|
|
index_format = D3DFMT_INDEX32;
|
|
|
|
if (options & D3DXMESH_DONOTCLIP) {
|
|
index_usage |= D3DUSAGE_DONOTCLIP;
|
|
vertex_usage |= D3DUSAGE_DONOTCLIP;
|
|
}
|
|
if (options & D3DXMESH_POINTS) {
|
|
index_usage |= D3DUSAGE_POINTS;
|
|
vertex_usage |= D3DUSAGE_POINTS;
|
|
}
|
|
if (options & D3DXMESH_RTPATCHES) {
|
|
index_usage |= D3DUSAGE_RTPATCHES;
|
|
vertex_usage |= D3DUSAGE_RTPATCHES;
|
|
}
|
|
if (options & D3DXMESH_NPATCHES) {
|
|
index_usage |= D3DUSAGE_NPATCHES;
|
|
vertex_usage |= D3DUSAGE_NPATCHES;
|
|
}
|
|
|
|
if (options & D3DXMESH_VB_SYSTEMMEM)
|
|
vertex_pool = D3DPOOL_SYSTEMMEM;
|
|
else if (options & D3DXMESH_VB_MANAGED)
|
|
vertex_pool = D3DPOOL_MANAGED;
|
|
|
|
if (options & D3DXMESH_VB_WRITEONLY)
|
|
vertex_usage |= D3DUSAGE_WRITEONLY;
|
|
if (options & D3DXMESH_VB_DYNAMIC)
|
|
vertex_usage |= D3DUSAGE_DYNAMIC;
|
|
if (options & D3DXMESH_VB_SOFTWAREPROCESSING)
|
|
vertex_usage |= D3DUSAGE_SOFTWAREPROCESSING;
|
|
|
|
if (options & D3DXMESH_IB_SYSTEMMEM)
|
|
index_pool = D3DPOOL_SYSTEMMEM;
|
|
else if (options & D3DXMESH_IB_MANAGED)
|
|
index_pool = D3DPOOL_MANAGED;
|
|
|
|
if (options & D3DXMESH_IB_WRITEONLY)
|
|
index_usage |= D3DUSAGE_WRITEONLY;
|
|
if (options & D3DXMESH_IB_DYNAMIC)
|
|
index_usage |= D3DUSAGE_DYNAMIC;
|
|
if (options & D3DXMESH_IB_SOFTWAREPROCESSING)
|
|
index_usage |= D3DUSAGE_SOFTWAREPROCESSING;
|
|
|
|
hr = D3DXFVFFromDeclarator(declaration, &fvf);
|
|
if (hr != D3D_OK)
|
|
{
|
|
fvf = 0;
|
|
}
|
|
|
|
/* Create vertex declaration */
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration(device,
|
|
declaration,
|
|
&vertex_declaration);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexDeclaration.\n",hr);
|
|
return hr;
|
|
}
|
|
vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
|
|
|
|
/* Create vertex buffer */
|
|
hr = IDirect3DDevice9_CreateVertexBuffer(device,
|
|
numvertices * vertex_declaration_size,
|
|
vertex_usage,
|
|
fvf,
|
|
vertex_pool,
|
|
&vertex_buffer,
|
|
NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
|
|
IDirect3DVertexDeclaration9_Release(vertex_declaration);
|
|
return hr;
|
|
}
|
|
|
|
/* Create index buffer */
|
|
hr = IDirect3DDevice9_CreateIndexBuffer(device,
|
|
numfaces * 3 * ((index_format == D3DFMT_INDEX16) ? 2 : 4),
|
|
index_usage,
|
|
index_format,
|
|
index_pool,
|
|
&index_buffer,
|
|
NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
|
|
IDirect3DVertexBuffer9_Release(vertex_buffer);
|
|
IDirect3DVertexDeclaration9_Release(vertex_declaration);
|
|
return hr;
|
|
}
|
|
|
|
attrib_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, numfaces * sizeof(*attrib_buffer));
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXMeshImpl));
|
|
if (object == NULL || attrib_buffer == NULL)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
HeapFree(GetProcessHeap(), 0, attrib_buffer);
|
|
IDirect3DIndexBuffer9_Release(index_buffer);
|
|
IDirect3DVertexBuffer9_Release(vertex_buffer);
|
|
IDirect3DVertexDeclaration9_Release(vertex_declaration);
|
|
*mesh = NULL;
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
object->ID3DXMesh_iface.lpVtbl = &D3DXMesh_Vtbl;
|
|
object->ref = 1;
|
|
|
|
object->numfaces = numfaces;
|
|
object->numvertices = numvertices;
|
|
object->options = options;
|
|
object->fvf = fvf;
|
|
object->device = device;
|
|
IDirect3DDevice9_AddRef(device);
|
|
|
|
copy_declaration(object->cached_declaration, declaration, num_elem);
|
|
object->vertex_declaration = vertex_declaration;
|
|
object->vertex_declaration_size = vertex_declaration_size;
|
|
object->num_elem = num_elem;
|
|
object->vertex_buffer = vertex_buffer;
|
|
object->index_buffer = index_buffer;
|
|
object->attrib_buffer = attrib_buffer;
|
|
|
|
*mesh = &object->ID3DXMesh_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXCreateMeshFVF
|
|
*/
|
|
HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options,
|
|
DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
|
|
{
|
|
HRESULT hr;
|
|
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
|
|
|
|
TRACE("(%u, %u, %u, %u, %p, %p)\n", numfaces, numvertices, options, fvf, device, mesh);
|
|
|
|
hr = D3DXDeclaratorFromFVF(fvf, declaration);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
return D3DXCreateMesh(numfaces, numvertices, options, declaration, device, mesh);
|
|
}
|
|
|
|
|
|
struct mesh_data {
|
|
DWORD num_vertices;
|
|
DWORD num_poly_faces;
|
|
DWORD num_tri_faces;
|
|
D3DXVECTOR3 *vertices;
|
|
DWORD *num_tri_per_face;
|
|
DWORD *indices;
|
|
|
|
DWORD fvf;
|
|
|
|
/* optional mesh data */
|
|
|
|
DWORD num_normals;
|
|
D3DXVECTOR3 *normals;
|
|
DWORD *normal_indices;
|
|
|
|
D3DXVECTOR2 *tex_coords;
|
|
|
|
DWORD *vertex_colors;
|
|
|
|
DWORD num_materials;
|
|
D3DXMATERIAL *materials;
|
|
DWORD *material_indices;
|
|
|
|
struct ID3DXSkinInfo *skin_info;
|
|
DWORD nb_bones;
|
|
};
|
|
|
|
static HRESULT parse_texture_filename(ID3DXFileData *filedata, LPSTR *filename_out)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
BYTE *data;
|
|
char *filename_in;
|
|
char *filename = NULL;
|
|
|
|
/* template TextureFilename {
|
|
* STRING filename;
|
|
* }
|
|
*/
|
|
|
|
HeapFree(GetProcessHeap(), 0, *filename_out);
|
|
*filename_out = NULL;
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
|
|
if (data_size < sizeof(LPSTR)) {
|
|
WARN("truncated data (%lu bytes)\n", data_size);
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return E_FAIL;
|
|
}
|
|
filename_in = *(LPSTR*)data;
|
|
|
|
filename = HeapAlloc(GetProcessHeap(), 0, strlen(filename_in) + 1);
|
|
if (!filename) {
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
strcpy(filename, filename_in);
|
|
*filename_out = filename;
|
|
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT parse_material(ID3DXFileData *filedata, D3DXMATERIAL *material)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data;
|
|
GUID type;
|
|
ID3DXFileData *child;
|
|
SIZE_T nb_children;
|
|
int i;
|
|
|
|
material->pTextureFilename = NULL;
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/*
|
|
* template ColorRGBA {
|
|
* FLOAT red;
|
|
* FLOAT green;
|
|
* FLOAT blue;
|
|
* FLOAT alpha;
|
|
* }
|
|
* template ColorRGB {
|
|
* FLOAT red;
|
|
* FLOAT green;
|
|
* FLOAT blue;
|
|
* }
|
|
* template Material {
|
|
* ColorRGBA faceColor;
|
|
* FLOAT power;
|
|
* ColorRGB specularColor;
|
|
* ColorRGB emissiveColor;
|
|
* [ ... ]
|
|
* }
|
|
*/
|
|
if (data_size != sizeof(FLOAT) * 11) {
|
|
WARN("incorrect data size (%ld bytes)\n", data_size);
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return E_FAIL;
|
|
}
|
|
|
|
memcpy(&material->MatD3D.Diffuse, data, sizeof(D3DCOLORVALUE));
|
|
data += sizeof(D3DCOLORVALUE);
|
|
material->MatD3D.Power = *(FLOAT*)data;
|
|
data += sizeof(FLOAT);
|
|
memcpy(&material->MatD3D.Specular, data, sizeof(FLOAT) * 3);
|
|
material->MatD3D.Specular.a = 1.0f;
|
|
data += 3 * sizeof(FLOAT);
|
|
memcpy(&material->MatD3D.Emissive, data, sizeof(FLOAT) * 3);
|
|
material->MatD3D.Emissive.a = 1.0f;
|
|
material->MatD3D.Ambient.r = 0.0f;
|
|
material->MatD3D.Ambient.g = 0.0f;
|
|
material->MatD3D.Ambient.b = 0.0f;
|
|
material->MatD3D.Ambient.a = 1.0f;
|
|
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
|
|
hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = filedata->lpVtbl->GetChild(filedata, i, &child);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
hr = child->lpVtbl->GetType(child, &type);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (IsEqualGUID(&type, &TID_D3DRMTextureFilename)) {
|
|
hr = parse_texture_filename(child, &material->pTextureFilename);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static void destroy_materials(struct mesh_data *mesh)
|
|
{
|
|
DWORD i;
|
|
for (i = 0; i < mesh->num_materials; i++)
|
|
HeapFree(GetProcessHeap(), 0, mesh->materials[i].pTextureFilename);
|
|
HeapFree(GetProcessHeap(), 0, mesh->materials);
|
|
HeapFree(GetProcessHeap(), 0, mesh->material_indices);
|
|
mesh->num_materials = 0;
|
|
mesh->materials = NULL;
|
|
mesh->material_indices = NULL;
|
|
}
|
|
|
|
static HRESULT parse_material_list(ID3DXFileData *filedata, struct mesh_data *mesh)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const DWORD *data, *in_ptr;
|
|
GUID type;
|
|
ID3DXFileData *child;
|
|
DWORD num_materials;
|
|
DWORD i;
|
|
SIZE_T nb_children;
|
|
|
|
destroy_materials(mesh);
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/* template MeshMaterialList {
|
|
* DWORD nMaterials;
|
|
* DWORD nFaceIndexes;
|
|
* array DWORD faceIndexes[nFaceIndexes];
|
|
* [ Material ]
|
|
* }
|
|
*/
|
|
|
|
in_ptr = data;
|
|
hr = E_FAIL;
|
|
|
|
if (data_size < sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
num_materials = *in_ptr++;
|
|
if (!num_materials) {
|
|
hr = D3D_OK;
|
|
goto end;
|
|
}
|
|
|
|
if (data_size < 2 * sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
if (*in_ptr++ != mesh->num_poly_faces) {
|
|
WARN("number of material face indices (%u) doesn't match number of faces (%u)\n",
|
|
*(in_ptr - 1), mesh->num_poly_faces);
|
|
goto end;
|
|
}
|
|
if (data_size < 2 * sizeof(DWORD) + mesh->num_poly_faces * sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
for (i = 0; i < mesh->num_poly_faces; i++) {
|
|
if (*in_ptr++ >= num_materials) {
|
|
WARN("face %u: reference to undefined material %u (only %u materials)\n",
|
|
i, *(in_ptr - 1), num_materials);
|
|
goto end;
|
|
}
|
|
}
|
|
|
|
mesh->materials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*mesh->materials));
|
|
mesh->material_indices = HeapAlloc(GetProcessHeap(), 0, mesh->num_poly_faces * sizeof(*mesh->material_indices));
|
|
if (!mesh->materials || !mesh->material_indices) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
memcpy(mesh->material_indices, data + 2, mesh->num_poly_faces * sizeof(DWORD));
|
|
|
|
hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = filedata->lpVtbl->GetChild(filedata, i, &child);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
hr = child->lpVtbl->GetType(child, &type);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
|
|
if (IsEqualGUID(&type, &TID_D3DRMMaterial)) {
|
|
if (mesh->num_materials >= num_materials) {
|
|
WARN("more materials defined than declared\n");
|
|
hr = E_FAIL;
|
|
goto end;
|
|
}
|
|
hr = parse_material(child, &mesh->materials[mesh->num_materials++]);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
}
|
|
}
|
|
if (num_materials != mesh->num_materials) {
|
|
WARN("only %u of %u materials defined\n", num_materials, mesh->num_materials);
|
|
hr = E_FAIL;
|
|
}
|
|
|
|
end:
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT parse_texture_coords(ID3DXFileData *filedata, struct mesh_data *mesh)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data;
|
|
|
|
HeapFree(GetProcessHeap(), 0, mesh->tex_coords);
|
|
mesh->tex_coords = NULL;
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/* template Coords2d {
|
|
* FLOAT u;
|
|
* FLOAT v;
|
|
* }
|
|
* template MeshTextureCoords {
|
|
* DWORD nTextureCoords;
|
|
* array Coords2d textureCoords[nTextureCoords];
|
|
* }
|
|
*/
|
|
|
|
hr = E_FAIL;
|
|
|
|
if (data_size < sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
if (*(DWORD*)data != mesh->num_vertices) {
|
|
WARN("number of texture coordinates (%u) doesn't match number of vertices (%u)\n",
|
|
*(DWORD*)data, mesh->num_vertices);
|
|
goto end;
|
|
}
|
|
data += sizeof(DWORD);
|
|
if (data_size < sizeof(DWORD) + mesh->num_vertices * sizeof(*mesh->tex_coords)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
|
|
mesh->tex_coords = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(*mesh->tex_coords));
|
|
if (!mesh->tex_coords) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
memcpy(mesh->tex_coords, data, mesh->num_vertices * sizeof(*mesh->tex_coords));
|
|
|
|
mesh->fvf |= D3DFVF_TEX1;
|
|
|
|
hr = D3D_OK;
|
|
|
|
end:
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT parse_vertex_colors(ID3DXFileData *filedata, struct mesh_data *mesh)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data;
|
|
DWORD num_colors;
|
|
DWORD i;
|
|
|
|
HeapFree(GetProcessHeap(), 0, mesh->vertex_colors);
|
|
mesh->vertex_colors = NULL;
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/* template IndexedColor {
|
|
* DWORD index;
|
|
* ColorRGBA indexColor;
|
|
* }
|
|
* template MeshVertexColors {
|
|
* DWORD nVertexColors;
|
|
* array IndexedColor vertexColors[nVertexColors];
|
|
* }
|
|
*/
|
|
|
|
hr = E_FAIL;
|
|
|
|
if (data_size < sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
num_colors = *(DWORD*)data;
|
|
data += sizeof(DWORD);
|
|
if (data_size < sizeof(DWORD) + num_colors * (sizeof(DWORD) + sizeof(D3DCOLORVALUE))) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
|
|
mesh->vertex_colors = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(DWORD));
|
|
if (!mesh->vertex_colors) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
|
|
for (i = 0; i < mesh->num_vertices; i++)
|
|
mesh->vertex_colors[i] = D3DCOLOR_ARGB(0, 0xff, 0xff, 0xff);
|
|
for (i = 0; i < num_colors; i++)
|
|
{
|
|
D3DCOLORVALUE color;
|
|
DWORD index = *(DWORD*)data;
|
|
data += sizeof(DWORD);
|
|
if (index >= mesh->num_vertices) {
|
|
WARN("vertex color %u references undefined vertex %u (only %u vertices)\n",
|
|
i, index, mesh->num_vertices);
|
|
goto end;
|
|
}
|
|
memcpy(&color, data, sizeof(color));
|
|
data += sizeof(color);
|
|
color.r = min(1.0f, max(0.0f, color.r));
|
|
color.g = min(1.0f, max(0.0f, color.g));
|
|
color.b = min(1.0f, max(0.0f, color.b));
|
|
color.a = min(1.0f, max(0.0f, color.a));
|
|
mesh->vertex_colors[index] = D3DCOLOR_ARGB((BYTE)(color.a * 255.0f + 0.5f),
|
|
(BYTE)(color.r * 255.0f + 0.5f),
|
|
(BYTE)(color.g * 255.0f + 0.5f),
|
|
(BYTE)(color.b * 255.0f + 0.5f));
|
|
}
|
|
|
|
mesh->fvf |= D3DFVF_DIFFUSE;
|
|
|
|
hr = D3D_OK;
|
|
|
|
end:
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT parse_normals(ID3DXFileData *filedata, struct mesh_data *mesh)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data;
|
|
DWORD *index_out_ptr;
|
|
DWORD i;
|
|
DWORD num_face_indices = mesh->num_poly_faces * 2 + mesh->num_tri_faces;
|
|
|
|
HeapFree(GetProcessHeap(), 0, mesh->normals);
|
|
mesh->num_normals = 0;
|
|
mesh->normals = NULL;
|
|
mesh->normal_indices = NULL;
|
|
mesh->fvf |= D3DFVF_NORMAL;
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/* template Vector {
|
|
* FLOAT x;
|
|
* FLOAT y;
|
|
* FLOAT z;
|
|
* }
|
|
* template MeshFace {
|
|
* DWORD nFaceVertexIndices;
|
|
* array DWORD faceVertexIndices[nFaceVertexIndices];
|
|
* }
|
|
* template MeshNormals {
|
|
* DWORD nNormals;
|
|
* array Vector normals[nNormals];
|
|
* DWORD nFaceNormals;
|
|
* array MeshFace faceNormals[nFaceNormals];
|
|
* }
|
|
*/
|
|
|
|
hr = E_FAIL;
|
|
|
|
if (data_size < sizeof(DWORD) * 2) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
mesh->num_normals = *(DWORD*)data;
|
|
data += sizeof(DWORD);
|
|
if (data_size < sizeof(DWORD) * 2 + mesh->num_normals * sizeof(D3DXVECTOR3) +
|
|
num_face_indices * sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
|
|
mesh->normals = HeapAlloc(GetProcessHeap(), 0, mesh->num_normals * sizeof(D3DXVECTOR3));
|
|
mesh->normal_indices = HeapAlloc(GetProcessHeap(), 0, num_face_indices * sizeof(DWORD));
|
|
if (!mesh->normals || !mesh->normal_indices) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
|
|
memcpy(mesh->normals, data, mesh->num_normals * sizeof(D3DXVECTOR3));
|
|
data += mesh->num_normals * sizeof(D3DXVECTOR3);
|
|
for (i = 0; i < mesh->num_normals; i++)
|
|
D3DXVec3Normalize(&mesh->normals[i], &mesh->normals[i]);
|
|
|
|
if (*(DWORD*)data != mesh->num_poly_faces) {
|
|
WARN("number of face normals (%u) doesn't match number of faces (%u)\n",
|
|
*(DWORD*)data, mesh->num_poly_faces);
|
|
goto end;
|
|
}
|
|
data += sizeof(DWORD);
|
|
index_out_ptr = mesh->normal_indices;
|
|
for (i = 0; i < mesh->num_poly_faces; i++)
|
|
{
|
|
DWORD j;
|
|
DWORD count = *(DWORD*)data;
|
|
if (count != mesh->num_tri_per_face[i] + 2) {
|
|
WARN("face %u: number of normals (%u) doesn't match number of vertices (%u)\n",
|
|
i, count, mesh->num_tri_per_face[i] + 2);
|
|
goto end;
|
|
}
|
|
data += sizeof(DWORD);
|
|
|
|
for (j = 0; j < count; j++) {
|
|
DWORD normal_index = *(DWORD*)data;
|
|
if (normal_index >= mesh->num_normals) {
|
|
WARN("face %u, normal index %u: reference to undefined normal %u (only %u normals)\n",
|
|
i, j, normal_index, mesh->num_normals);
|
|
goto end;
|
|
}
|
|
*index_out_ptr++ = normal_index;
|
|
data += sizeof(DWORD);
|
|
}
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
|
|
end:
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT parse_skin_mesh_info(ID3DXFileData *filedata, struct mesh_data *mesh_data, DWORD index)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data;
|
|
|
|
TRACE("(%p, %p, %u)\n", filedata, mesh_data, index);
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = E_FAIL;
|
|
|
|
if (!mesh_data->skin_info) {
|
|
if (data_size < sizeof(WORD) * 3) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
/* Skip nMaxSkinWeightsPerVertex and nMaxSkinWeightsPerFace */
|
|
data += 2 * sizeof(WORD);
|
|
mesh_data->nb_bones = *(WORD*)data;
|
|
hr = D3DXCreateSkinInfoFVF(mesh_data->num_vertices, mesh_data->fvf, mesh_data->nb_bones, &mesh_data->skin_info);
|
|
} else {
|
|
const char *name;
|
|
DWORD nb_influences;
|
|
|
|
/* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
|
|
name = *(const char**)data;
|
|
data += sizeof(char*);
|
|
|
|
nb_influences = *(DWORD*)data;
|
|
data += sizeof(DWORD);
|
|
|
|
if (data_size < (sizeof(char*) + sizeof(DWORD) + nb_influences * (sizeof(DWORD) + sizeof(FLOAT)) + 16 * sizeof(FLOAT))) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
|
|
hr = mesh_data->skin_info->lpVtbl->SetBoneName(mesh_data->skin_info, index, name);
|
|
if (SUCCEEDED(hr))
|
|
hr = mesh_data->skin_info->lpVtbl->SetBoneInfluence(mesh_data->skin_info, index, nb_influences,
|
|
(const DWORD*)data, (const FLOAT*)(data + nb_influences * sizeof(DWORD)));
|
|
if (SUCCEEDED(hr))
|
|
hr = mesh_data->skin_info->lpVtbl->SetBoneOffsetMatrix(mesh_data->skin_info, index,
|
|
(const D3DMATRIX*)(data + nb_influences * (sizeof(DWORD) + sizeof(FLOAT))));
|
|
}
|
|
|
|
end:
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return hr;
|
|
}
|
|
|
|
/* for provide_flags parameters */
|
|
#define PROVIDE_MATERIALS 0x1
|
|
#define PROVIDE_SKININFO 0x2
|
|
#define PROVIDE_ADJACENCY 0x4
|
|
|
|
static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data *mesh_data, DWORD provide_flags)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data, *in_ptr;
|
|
DWORD *index_out_ptr;
|
|
GUID type;
|
|
ID3DXFileData *child;
|
|
DWORD i;
|
|
SIZE_T nb_children;
|
|
DWORD nb_skin_weigths_info = 0;
|
|
|
|
/*
|
|
* template Mesh {
|
|
* DWORD nVertices;
|
|
* array Vector vertices[nVertices];
|
|
* DWORD nFaces;
|
|
* array MeshFace faces[nFaces];
|
|
* [ ... ]
|
|
* }
|
|
*/
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
in_ptr = data;
|
|
hr = E_FAIL;
|
|
|
|
if (data_size < sizeof(DWORD) * 2) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
mesh_data->num_vertices = *(DWORD*)in_ptr;
|
|
if (data_size < sizeof(DWORD) * 2 + mesh_data->num_vertices * sizeof(D3DXVECTOR3)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
in_ptr += sizeof(DWORD) + mesh_data->num_vertices * sizeof(D3DXVECTOR3);
|
|
|
|
mesh_data->num_poly_faces = *(DWORD*)in_ptr;
|
|
in_ptr += sizeof(DWORD);
|
|
|
|
mesh_data->num_tri_faces = 0;
|
|
for (i = 0; i < mesh_data->num_poly_faces; i++)
|
|
{
|
|
DWORD num_poly_vertices;
|
|
DWORD j;
|
|
|
|
if (data_size - (in_ptr - data) < sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
num_poly_vertices = *(DWORD*)in_ptr;
|
|
in_ptr += sizeof(DWORD);
|
|
if (data_size - (in_ptr - data) < num_poly_vertices * sizeof(DWORD)) {
|
|
WARN("truncated data (%ld bytes)\n", data_size);
|
|
goto end;
|
|
}
|
|
if (num_poly_vertices < 3) {
|
|
WARN("face %u has only %u vertices\n", i, num_poly_vertices);
|
|
goto end;
|
|
}
|
|
for (j = 0; j < num_poly_vertices; j++) {
|
|
if (*(DWORD*)in_ptr >= mesh_data->num_vertices) {
|
|
WARN("face %u, index %u: undefined vertex %u (only %u vertices)\n",
|
|
i, j, *(DWORD*)in_ptr, mesh_data->num_vertices);
|
|
goto end;
|
|
}
|
|
in_ptr += sizeof(DWORD);
|
|
}
|
|
mesh_data->num_tri_faces += num_poly_vertices - 2;
|
|
}
|
|
|
|
mesh_data->fvf = D3DFVF_XYZ;
|
|
|
|
mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0,
|
|
mesh_data->num_vertices * sizeof(*mesh_data->vertices));
|
|
mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0,
|
|
mesh_data->num_poly_faces * sizeof(*mesh_data->num_tri_per_face));
|
|
mesh_data->indices = HeapAlloc(GetProcessHeap(), 0,
|
|
(mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * sizeof(*mesh_data->indices));
|
|
if (!mesh_data->vertices || !mesh_data->num_tri_per_face || !mesh_data->indices) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
|
|
in_ptr = data + sizeof(DWORD);
|
|
memcpy(mesh_data->vertices, in_ptr, mesh_data->num_vertices * sizeof(D3DXVECTOR3));
|
|
in_ptr += mesh_data->num_vertices * sizeof(D3DXVECTOR3) + sizeof(DWORD);
|
|
|
|
index_out_ptr = mesh_data->indices;
|
|
for (i = 0; i < mesh_data->num_poly_faces; i++)
|
|
{
|
|
DWORD count;
|
|
|
|
count = *(DWORD*)in_ptr;
|
|
in_ptr += sizeof(DWORD);
|
|
mesh_data->num_tri_per_face[i] = count - 2;
|
|
|
|
while (count--) {
|
|
*index_out_ptr++ = *(DWORD*)in_ptr;
|
|
in_ptr += sizeof(DWORD);
|
|
}
|
|
}
|
|
|
|
hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = filedata->lpVtbl->GetChild(filedata, i, &child);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
hr = child->lpVtbl->GetType(child, &type);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
|
|
if (IsEqualGUID(&type, &TID_D3DRMMeshNormals)) {
|
|
hr = parse_normals(child, mesh_data);
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMMeshVertexColors)) {
|
|
hr = parse_vertex_colors(child, mesh_data);
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMMeshTextureCoords)) {
|
|
hr = parse_texture_coords(child, mesh_data);
|
|
hr = filedata->lpVtbl->GetChild(filedata, i, &child);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMMeshMaterialList) &&
|
|
(provide_flags & PROVIDE_MATERIALS))
|
|
{
|
|
hr = parse_material_list(child, mesh_data);
|
|
} else if (provide_flags & PROVIDE_SKININFO) {
|
|
if (IsEqualGUID(&type, &DXFILEOBJ_XSkinMeshHeader)) {
|
|
if (mesh_data->skin_info) {
|
|
WARN("Skin mesh header already encountered\n");
|
|
hr = E_FAIL;
|
|
goto end;
|
|
}
|
|
hr = parse_skin_mesh_info(child, mesh_data, 0);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
} else if (IsEqualGUID(&type, &DXFILEOBJ_SkinWeights)) {
|
|
if (!mesh_data->skin_info) {
|
|
WARN("Skin weigths found but skin mesh header not encountered yet\n");
|
|
hr = E_FAIL;
|
|
goto end;
|
|
}
|
|
hr = parse_skin_mesh_info(child, mesh_data, nb_skin_weigths_info);
|
|
if (FAILED(hr))
|
|
goto end;
|
|
nb_skin_weigths_info++;
|
|
}
|
|
}
|
|
if (FAILED(hr))
|
|
goto end;
|
|
}
|
|
|
|
if (mesh_data->skin_info && (nb_skin_weigths_info != mesh_data->nb_bones)) {
|
|
WARN("Mismatch between nb skin weights info %u encountered and nb bones %u from skin mesh header\n",
|
|
nb_skin_weigths_info, mesh_data->nb_bones);
|
|
hr = E_FAIL;
|
|
goto end;
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
|
|
end:
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT generate_effects(ID3DXBuffer *materials, DWORD num_materials,
|
|
ID3DXBuffer **effects)
|
|
{
|
|
HRESULT hr;
|
|
D3DXEFFECTINSTANCE *effect_ptr;
|
|
BYTE *out_ptr;
|
|
const D3DXMATERIAL *material_ptr = ID3DXBuffer_GetBufferPointer(materials);
|
|
static const struct {
|
|
const char *param_name;
|
|
DWORD name_size;
|
|
DWORD num_bytes;
|
|
DWORD value_offset;
|
|
} material_effects[] = {
|
|
#define EFFECT_TABLE_ENTRY(str, field) \
|
|
{str, sizeof(str), sizeof(material_ptr->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
|
|
EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
|
|
EFFECT_TABLE_ENTRY("Power", Power),
|
|
EFFECT_TABLE_ENTRY("Specular", Specular),
|
|
EFFECT_TABLE_ENTRY("Emissive", Emissive),
|
|
EFFECT_TABLE_ENTRY("Ambient", Ambient),
|
|
#undef EFFECT_TABLE_ENTRY
|
|
};
|
|
static const char texture_paramname[] = "Texture0@Name";
|
|
DWORD buffer_size;
|
|
DWORD i;
|
|
|
|
/* effects buffer layout:
|
|
*
|
|
* D3DXEFFECTINSTANCE effects[num_materials];
|
|
* for (effect in effects)
|
|
* {
|
|
* D3DXEFFECTDEFAULT defaults[effect.NumDefaults];
|
|
* for (default in defaults)
|
|
* {
|
|
* *default.pParamName;
|
|
* *default.pValue;
|
|
* }
|
|
* }
|
|
*/
|
|
buffer_size = sizeof(D3DXEFFECTINSTANCE);
|
|
buffer_size += sizeof(D3DXEFFECTDEFAULT) * ARRAY_SIZE(material_effects);
|
|
for (i = 0; i < ARRAY_SIZE(material_effects); i++) {
|
|
buffer_size += material_effects[i].name_size;
|
|
buffer_size += material_effects[i].num_bytes;
|
|
}
|
|
buffer_size *= num_materials;
|
|
for (i = 0; i < num_materials; i++) {
|
|
if (material_ptr[i].pTextureFilename) {
|
|
buffer_size += sizeof(D3DXEFFECTDEFAULT);
|
|
buffer_size += sizeof(texture_paramname);
|
|
buffer_size += strlen(material_ptr[i].pTextureFilename) + 1;
|
|
}
|
|
}
|
|
|
|
hr = D3DXCreateBuffer(buffer_size, effects);
|
|
if (FAILED(hr)) return hr;
|
|
effect_ptr = ID3DXBuffer_GetBufferPointer(*effects);
|
|
out_ptr = (BYTE*)(effect_ptr + num_materials);
|
|
|
|
for (i = 0; i < num_materials; i++)
|
|
{
|
|
DWORD j;
|
|
D3DXEFFECTDEFAULT *defaults = (D3DXEFFECTDEFAULT*)out_ptr;
|
|
|
|
effect_ptr->pDefaults = defaults;
|
|
effect_ptr->NumDefaults = material_ptr->pTextureFilename ? 6 : 5;
|
|
out_ptr = (BYTE*)(effect_ptr->pDefaults + effect_ptr->NumDefaults);
|
|
|
|
for (j = 0; j < ARRAY_SIZE(material_effects); j++)
|
|
{
|
|
defaults->pParamName = (LPSTR)out_ptr;
|
|
strcpy(defaults->pParamName, material_effects[j].param_name);
|
|
defaults->pValue = defaults->pParamName + material_effects[j].name_size;
|
|
defaults->Type = D3DXEDT_FLOATS;
|
|
defaults->NumBytes = material_effects[j].num_bytes;
|
|
memcpy(defaults->pValue, (BYTE*)material_ptr + material_effects[j].value_offset, defaults->NumBytes);
|
|
out_ptr = (BYTE*)defaults->pValue + defaults->NumBytes;
|
|
defaults++;
|
|
}
|
|
|
|
if (material_ptr->pTextureFilename) {
|
|
defaults->pParamName = (LPSTR)out_ptr;
|
|
strcpy(defaults->pParamName, texture_paramname);
|
|
defaults->pValue = defaults->pParamName + sizeof(texture_paramname);
|
|
defaults->Type = D3DXEDT_STRING;
|
|
defaults->NumBytes = strlen(material_ptr->pTextureFilename) + 1;
|
|
strcpy(defaults->pValue, material_ptr->pTextureFilename);
|
|
out_ptr = (BYTE*)defaults->pValue + defaults->NumBytes;
|
|
}
|
|
material_ptr++;
|
|
effect_ptr++;
|
|
}
|
|
assert(out_ptr - (BYTE*)ID3DXBuffer_GetBufferPointer(*effects) == buffer_size);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *filedata, DWORD options,
|
|
struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out,
|
|
struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXSkinInfo **skin_info_out,
|
|
struct ID3DXMesh **mesh_out)
|
|
{
|
|
HRESULT hr;
|
|
DWORD *index_in_ptr;
|
|
struct mesh_data mesh_data;
|
|
DWORD total_vertices;
|
|
ID3DXMesh *d3dxmesh = NULL;
|
|
ID3DXBuffer *adjacency = NULL;
|
|
ID3DXBuffer *materials = NULL;
|
|
ID3DXBuffer *effects = NULL;
|
|
struct vertex_duplication {
|
|
DWORD normal_index;
|
|
struct list entry;
|
|
} *duplications = NULL;
|
|
DWORD i;
|
|
void *vertices = NULL;
|
|
void *indices = NULL;
|
|
BYTE *out_ptr;
|
|
DWORD provide_flags = 0;
|
|
|
|
TRACE("(%p, %x, %p, %p, %p, %p, %p, %p, %p)\n", filedata, options, device, adjacency_out, materials_out,
|
|
effects_out, num_materials_out, skin_info_out, mesh_out);
|
|
|
|
ZeroMemory(&mesh_data, sizeof(mesh_data));
|
|
|
|
if (num_materials_out || materials_out || effects_out)
|
|
provide_flags |= PROVIDE_MATERIALS;
|
|
if (skin_info_out)
|
|
provide_flags |= PROVIDE_SKININFO;
|
|
|
|
hr = parse_mesh(filedata, &mesh_data, provide_flags);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
total_vertices = mesh_data.num_vertices;
|
|
if (mesh_data.fvf & D3DFVF_NORMAL) {
|
|
/* duplicate vertices with multiple normals */
|
|
DWORD num_face_indices = mesh_data.num_poly_faces * 2 + mesh_data.num_tri_faces;
|
|
duplications = HeapAlloc(GetProcessHeap(), 0, (mesh_data.num_vertices + num_face_indices) * sizeof(*duplications));
|
|
if (!duplications) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
for (i = 0; i < total_vertices; i++)
|
|
{
|
|
duplications[i].normal_index = -1;
|
|
list_init(&duplications[i].entry);
|
|
}
|
|
for (i = 0; i < num_face_indices; i++) {
|
|
DWORD vertex_index = mesh_data.indices[i];
|
|
DWORD normal_index = mesh_data.normal_indices[i];
|
|
struct vertex_duplication *dup_ptr = &duplications[vertex_index];
|
|
|
|
if (dup_ptr->normal_index == -1) {
|
|
dup_ptr->normal_index = normal_index;
|
|
} else {
|
|
D3DXVECTOR3 *new_normal = &mesh_data.normals[normal_index];
|
|
struct list *dup_list = &dup_ptr->entry;
|
|
while (TRUE) {
|
|
D3DXVECTOR3 *cur_normal = &mesh_data.normals[dup_ptr->normal_index];
|
|
if (new_normal->x == cur_normal->x &&
|
|
new_normal->y == cur_normal->y &&
|
|
new_normal->z == cur_normal->z)
|
|
{
|
|
mesh_data.indices[i] = dup_ptr - duplications;
|
|
break;
|
|
} else if (!list_next(dup_list, &dup_ptr->entry)) {
|
|
dup_ptr = &duplications[total_vertices++];
|
|
dup_ptr->normal_index = normal_index;
|
|
list_add_tail(dup_list, &dup_ptr->entry);
|
|
mesh_data.indices[i] = dup_ptr - duplications;
|
|
break;
|
|
} else {
|
|
dup_ptr = LIST_ENTRY(list_next(dup_list, &dup_ptr->entry),
|
|
struct vertex_duplication, entry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hr = D3DXCreateMeshFVF(mesh_data.num_tri_faces, total_vertices, options, mesh_data.fvf, device, &d3dxmesh);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, 0, &vertices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
out_ptr = vertices;
|
|
for (i = 0; i < mesh_data.num_vertices; i++) {
|
|
*(D3DXVECTOR3*)out_ptr = mesh_data.vertices[i];
|
|
out_ptr += sizeof(D3DXVECTOR3);
|
|
if (mesh_data.fvf & D3DFVF_NORMAL) {
|
|
if (duplications[i].normal_index == -1)
|
|
ZeroMemory(out_ptr, sizeof(D3DXVECTOR3));
|
|
else
|
|
*(D3DXVECTOR3*)out_ptr = mesh_data.normals[duplications[i].normal_index];
|
|
out_ptr += sizeof(D3DXVECTOR3);
|
|
}
|
|
if (mesh_data.fvf & D3DFVF_DIFFUSE) {
|
|
*(DWORD*)out_ptr = mesh_data.vertex_colors[i];
|
|
out_ptr += sizeof(DWORD);
|
|
}
|
|
if (mesh_data.fvf & D3DFVF_TEX1) {
|
|
*(D3DXVECTOR2*)out_ptr = mesh_data.tex_coords[i];
|
|
out_ptr += sizeof(D3DXVECTOR2);
|
|
}
|
|
}
|
|
if (mesh_data.fvf & D3DFVF_NORMAL) {
|
|
DWORD vertex_size = D3DXGetFVFVertexSize(mesh_data.fvf);
|
|
out_ptr = vertices;
|
|
for (i = 0; i < mesh_data.num_vertices; i++) {
|
|
struct vertex_duplication *dup_ptr;
|
|
LIST_FOR_EACH_ENTRY(dup_ptr, &duplications[i].entry, struct vertex_duplication, entry)
|
|
{
|
|
int j = dup_ptr - duplications;
|
|
BYTE *dest_vertex = (BYTE*)vertices + j * vertex_size;
|
|
|
|
memcpy(dest_vertex, out_ptr, vertex_size);
|
|
dest_vertex += sizeof(D3DXVECTOR3);
|
|
*(D3DXVECTOR3*)dest_vertex = mesh_data.normals[dup_ptr->normal_index];
|
|
}
|
|
out_ptr += vertex_size;
|
|
}
|
|
}
|
|
d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
|
|
|
|
hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, 0, &indices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
index_in_ptr = mesh_data.indices;
|
|
#define FILL_INDEX_BUFFER(indices_var) \
|
|
for (i = 0; i < mesh_data.num_poly_faces; i++) \
|
|
{ \
|
|
DWORD count = mesh_data.num_tri_per_face[i]; \
|
|
WORD first_index = *index_in_ptr++; \
|
|
while (count--) { \
|
|
*indices_var++ = first_index; \
|
|
*indices_var++ = *index_in_ptr; \
|
|
index_in_ptr++; \
|
|
*indices_var++ = *index_in_ptr; \
|
|
} \
|
|
index_in_ptr++; \
|
|
}
|
|
if (options & D3DXMESH_32BIT) {
|
|
DWORD *dword_indices = indices;
|
|
FILL_INDEX_BUFFER(dword_indices)
|
|
} else {
|
|
WORD *word_indices = indices;
|
|
FILL_INDEX_BUFFER(word_indices)
|
|
}
|
|
#undef FILL_INDEX_BUFFER
|
|
d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh);
|
|
|
|
if (mesh_data.material_indices) {
|
|
DWORD *attrib_buffer = NULL;
|
|
hr = d3dxmesh->lpVtbl->LockAttributeBuffer(d3dxmesh, 0, &attrib_buffer);
|
|
if (FAILED(hr)) goto cleanup;
|
|
for (i = 0; i < mesh_data.num_poly_faces; i++)
|
|
{
|
|
DWORD count = mesh_data.num_tri_per_face[i];
|
|
while (count--)
|
|
*attrib_buffer++ = mesh_data.material_indices[i];
|
|
}
|
|
d3dxmesh->lpVtbl->UnlockAttributeBuffer(d3dxmesh);
|
|
|
|
hr = d3dxmesh->lpVtbl->OptimizeInplace(d3dxmesh,
|
|
D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_IGNOREVERTS | D3DXMESHOPT_DONOTSPLIT,
|
|
NULL, NULL, NULL, NULL);
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
|
|
if (mesh_data.num_materials && (materials_out || effects_out)) {
|
|
DWORD buffer_size = mesh_data.num_materials * sizeof(D3DXMATERIAL);
|
|
char *strings_out_ptr;
|
|
D3DXMATERIAL *materials_ptr;
|
|
|
|
for (i = 0; i < mesh_data.num_materials; i++) {
|
|
if (mesh_data.materials[i].pTextureFilename)
|
|
buffer_size += strlen(mesh_data.materials[i].pTextureFilename) + 1;
|
|
}
|
|
|
|
hr = D3DXCreateBuffer(buffer_size, &materials);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
materials_ptr = ID3DXBuffer_GetBufferPointer(materials);
|
|
memcpy(materials_ptr, mesh_data.materials, mesh_data.num_materials * sizeof(D3DXMATERIAL));
|
|
strings_out_ptr = (char*)(materials_ptr + mesh_data.num_materials);
|
|
for (i = 0; i < mesh_data.num_materials; i++) {
|
|
if (materials_ptr[i].pTextureFilename) {
|
|
strcpy(strings_out_ptr, mesh_data.materials[i].pTextureFilename);
|
|
materials_ptr[i].pTextureFilename = strings_out_ptr;
|
|
strings_out_ptr += strlen(mesh_data.materials[i].pTextureFilename) + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mesh_data.num_materials && effects_out) {
|
|
hr = generate_effects(materials, mesh_data.num_materials, &effects);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
if (!materials_out) {
|
|
ID3DXBuffer_Release(materials);
|
|
materials = NULL;
|
|
}
|
|
}
|
|
|
|
if (adjacency_out) {
|
|
hr = D3DXCreateBuffer(mesh_data.num_tri_faces * 3 * sizeof(DWORD), &adjacency);
|
|
if (FAILED(hr)) goto cleanup;
|
|
hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, ID3DXBuffer_GetBufferPointer(adjacency));
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
|
|
*mesh_out = d3dxmesh;
|
|
if (adjacency_out) *adjacency_out = adjacency;
|
|
if (num_materials_out) *num_materials_out = mesh_data.num_materials;
|
|
if (materials_out) *materials_out = materials;
|
|
if (effects_out) *effects_out = effects;
|
|
if (skin_info_out) *skin_info_out = mesh_data.skin_info;
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
if (FAILED(hr)) {
|
|
if (d3dxmesh) IUnknown_Release(d3dxmesh);
|
|
if (adjacency) ID3DXBuffer_Release(adjacency);
|
|
if (materials) ID3DXBuffer_Release(materials);
|
|
if (effects) ID3DXBuffer_Release(effects);
|
|
if (mesh_data.skin_info) mesh_data.skin_info->lpVtbl->Release(mesh_data.skin_info);
|
|
if (skin_info_out) *skin_info_out = NULL;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.vertices);
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.num_tri_per_face);
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.indices);
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.normals);
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.normal_indices);
|
|
destroy_materials(&mesh_data);
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.tex_coords);
|
|
HeapFree(GetProcessHeap(), 0, mesh_data.vertex_colors);
|
|
HeapFree(GetProcessHeap(), 0, duplications);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device,
|
|
struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
|
|
D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
|
|
{
|
|
HRESULT hr;
|
|
int len;
|
|
LPWSTR filenameW;
|
|
|
|
TRACE("(%s, %x, %p, %p, %p, %p, %p)\n", debugstr_a(filename), options,
|
|
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
|
|
|
|
if (!filename)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filenameW) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
|
|
|
|
hr = D3DXLoadMeshHierarchyFromXW(filenameW, options, device,
|
|
alloc_hier, load_user_data, frame_hierarchy, anim_controller);
|
|
HeapFree(GetProcessHeap(), 0, filenameW);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device,
|
|
struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
|
|
D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
|
|
{
|
|
HRESULT hr;
|
|
DWORD size;
|
|
LPVOID buffer;
|
|
|
|
TRACE("(%s, %x, %p, %p, %p, %p, %p)\n", debugstr_w(filename), options,
|
|
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
|
|
|
|
if (!filename)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(filename, &buffer, &size);
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXLoadMeshHierarchyFromXInMemory(buffer, size, options, device,
|
|
alloc_hier, load_user_data, frame_hierarchy, anim_controller);
|
|
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT filedata_get_name(ID3DXFileData *filedata, char **name)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T name_len;
|
|
|
|
hr = filedata->lpVtbl->GetName(filedata, NULL, &name_len);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
if (!name_len)
|
|
name_len++;
|
|
*name = HeapAlloc(GetProcessHeap(), 0, name_len);
|
|
if (!*name) return E_OUTOFMEMORY;
|
|
|
|
hr = filedata->lpVtbl->GetName(filedata, *name, &name_len);
|
|
if (FAILED(hr))
|
|
HeapFree(GetProcessHeap(), 0, *name);
|
|
else if (!name_len)
|
|
(*name)[0] = 0;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT load_mesh_container(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
|
|
struct ID3DXAllocateHierarchy *alloc_hier, D3DXMESHCONTAINER **mesh_container)
|
|
{
|
|
HRESULT hr;
|
|
ID3DXBuffer *adjacency = NULL;
|
|
ID3DXBuffer *materials = NULL;
|
|
ID3DXBuffer *effects = NULL;
|
|
ID3DXSkinInfo *skin_info = NULL;
|
|
D3DXMESHDATA mesh_data;
|
|
DWORD num_materials = 0;
|
|
char *name = NULL;
|
|
|
|
mesh_data.Type = D3DXMESHTYPE_MESH;
|
|
mesh_data.u.pMesh = NULL;
|
|
|
|
hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
|
|
&adjacency, &materials, &effects, &num_materials,
|
|
&skin_info, &mesh_data.u.pMesh);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = filedata_get_name(filedata, &name);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = alloc_hier->lpVtbl->CreateMeshContainer(alloc_hier, name, &mesh_data,
|
|
materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL,
|
|
effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL,
|
|
num_materials,
|
|
adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL,
|
|
skin_info, mesh_container);
|
|
|
|
cleanup:
|
|
if (materials) ID3DXBuffer_Release(materials);
|
|
if (effects) ID3DXBuffer_Release(effects);
|
|
if (adjacency) ID3DXBuffer_Release(adjacency);
|
|
if (skin_info) IUnknown_Release(skin_info);
|
|
if (mesh_data.u.pMesh) IUnknown_Release(mesh_data.u.pMesh);
|
|
HeapFree(GetProcessHeap(), 0, name);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT parse_transform_matrix(ID3DXFileData *filedata, D3DXMATRIX *transform)
|
|
{
|
|
HRESULT hr;
|
|
SIZE_T data_size;
|
|
const BYTE *data;
|
|
|
|
/* template Matrix4x4 {
|
|
* array FLOAT matrix[16];
|
|
* }
|
|
* template FrameTransformMatrix {
|
|
* Matrix4x4 frameMatrix;
|
|
* }
|
|
*/
|
|
|
|
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
if (data_size != sizeof(D3DXMATRIX)) {
|
|
WARN("incorrect data size (%ld bytes)\n", data_size);
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return E_FAIL;
|
|
}
|
|
|
|
memcpy(transform, data, sizeof(D3DXMATRIX));
|
|
|
|
filedata->lpVtbl->Unlock(filedata);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT load_frame(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
|
|
struct ID3DXAllocateHierarchy *alloc_hier, D3DXFRAME **frame_out)
|
|
{
|
|
HRESULT hr;
|
|
GUID type;
|
|
ID3DXFileData *child;
|
|
char *name = NULL;
|
|
D3DXFRAME *frame = NULL;
|
|
D3DXMESHCONTAINER **next_container;
|
|
D3DXFRAME **next_child;
|
|
SIZE_T nb_children;
|
|
int i;
|
|
|
|
hr = filedata_get_name(filedata, &name);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, name, frame_out);
|
|
HeapFree(GetProcessHeap(), 0, name);
|
|
if (FAILED(hr)) return E_FAIL;
|
|
|
|
frame = *frame_out;
|
|
D3DXMatrixIdentity(&frame->TransformationMatrix);
|
|
next_child = &frame->pFrameFirstChild;
|
|
next_container = &frame->pMeshContainer;
|
|
|
|
hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = filedata->lpVtbl->GetChild(filedata, i, &child);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
hr = child->lpVtbl->GetType(child, &type);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (IsEqualGUID(&type, &TID_D3DRMMesh)) {
|
|
hr = load_mesh_container(child, options, device, alloc_hier, next_container);
|
|
if (SUCCEEDED(hr))
|
|
next_container = &(*next_container)->pNextMeshContainer;
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
|
|
hr = parse_transform_matrix(child, &frame->TransformationMatrix);
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMFrame)) {
|
|
hr = load_frame(child, options, device, alloc_hier, next_child);
|
|
if (SUCCEEDED(hr))
|
|
next_child = &(*next_child)->pFrameSibling;
|
|
}
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memory_size, DWORD options,
|
|
struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc_hier,
|
|
struct ID3DXLoadUserData *load_user_data, D3DXFRAME **frame_hierarchy,
|
|
struct ID3DXAnimationController **anim_controller)
|
|
{
|
|
HRESULT hr;
|
|
ID3DXFile *d3dxfile = NULL;
|
|
ID3DXFileEnumObject *enumobj = NULL;
|
|
ID3DXFileData *filedata = NULL;
|
|
D3DXF_FILELOADMEMORY source;
|
|
D3DXFRAME *first_frame = NULL;
|
|
D3DXFRAME **next_frame = &first_frame;
|
|
SIZE_T nb_children;
|
|
GUID guid;
|
|
int i;
|
|
|
|
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
|
|
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
|
|
|
|
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
|
|
return D3DERR_INVALIDCALL;
|
|
if (load_user_data || anim_controller) {
|
|
if (load_user_data)
|
|
FIXME("Loading user data not implemented\n");
|
|
if (anim_controller)
|
|
FIXME("Animation controller creation not implemented\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
hr = D3DXFileCreate(&d3dxfile);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
source.lpMemory = (void*)memory;
|
|
source.dSize = memory_size;
|
|
hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = filedata->lpVtbl->GetType(filedata, &guid);
|
|
if (SUCCEEDED(hr)) {
|
|
if (IsEqualGUID(&guid, &TID_D3DRMMesh)) {
|
|
hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, next_frame);
|
|
if (FAILED(hr)) {
|
|
hr = E_FAIL;
|
|
goto cleanup;
|
|
}
|
|
|
|
D3DXMatrixIdentity(&(*next_frame)->TransformationMatrix);
|
|
|
|
hr = load_mesh_container(filedata, options, device, alloc_hier, &(*next_frame)->pMeshContainer);
|
|
if (FAILED(hr)) goto cleanup;
|
|
} else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
|
|
hr = load_frame(filedata, options, device, alloc_hier, next_frame);
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
while (*next_frame)
|
|
next_frame = &(*next_frame)->pFrameSibling;
|
|
}
|
|
|
|
filedata->lpVtbl->Release(filedata);
|
|
filedata = NULL;
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
}
|
|
|
|
if (!first_frame) {
|
|
hr = E_FAIL;
|
|
} else if (first_frame->pFrameSibling) {
|
|
D3DXFRAME *root_frame = NULL;
|
|
hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, &root_frame);
|
|
if (FAILED(hr)) {
|
|
hr = E_FAIL;
|
|
goto cleanup;
|
|
}
|
|
D3DXMatrixIdentity(&root_frame->TransformationMatrix);
|
|
root_frame->pFrameFirstChild = first_frame;
|
|
*frame_hierarchy = root_frame;
|
|
hr = D3D_OK;
|
|
} else {
|
|
*frame_hierarchy = first_frame;
|
|
hr = D3D_OK;
|
|
}
|
|
|
|
cleanup:
|
|
if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
|
|
if (filedata) filedata->lpVtbl->Release(filedata);
|
|
if (enumobj) enumobj->lpVtbl->Release(enumobj);
|
|
if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
|
|
ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors_and_warnings)
|
|
{
|
|
FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame, ID3DXAllocateHierarchy *alloc_hier)
|
|
{
|
|
HRESULT hr;
|
|
BOOL last = FALSE;
|
|
|
|
TRACE("(%p, %p)\n", frame, alloc_hier);
|
|
|
|
if (!frame || !alloc_hier)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
while (!last) {
|
|
D3DXMESHCONTAINER *container;
|
|
D3DXFRAME *current_frame;
|
|
|
|
if (frame->pFrameSibling) {
|
|
current_frame = frame->pFrameSibling;
|
|
frame->pFrameSibling = current_frame->pFrameSibling;
|
|
current_frame->pFrameSibling = NULL;
|
|
} else {
|
|
current_frame = frame;
|
|
last = TRUE;
|
|
}
|
|
|
|
if (current_frame->pFrameFirstChild) {
|
|
hr = D3DXFrameDestroy(current_frame->pFrameFirstChild, alloc_hier);
|
|
if (FAILED(hr)) return hr;
|
|
current_frame->pFrameFirstChild = NULL;
|
|
}
|
|
|
|
container = current_frame->pMeshContainer;
|
|
while (container) {
|
|
D3DXMESHCONTAINER *next_container = container->pNextMeshContainer;
|
|
hr = alloc_hier->lpVtbl->DestroyMeshContainer(alloc_hier, container);
|
|
if (FAILED(hr)) return hr;
|
|
container = next_container;
|
|
}
|
|
hr = alloc_hier->lpVtbl->DestroyFrame(alloc_hier, current_frame);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device,
|
|
struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
|
|
DWORD *num_materials, struct ID3DXMesh **mesh)
|
|
{
|
|
HRESULT hr;
|
|
int len;
|
|
LPWSTR filenameW;
|
|
|
|
TRACE("(%s, %x, %p, %p, %p, %p, %p, %p)\n", debugstr_a(filename), options,
|
|
device, adjacency, materials, effect_instances, num_materials, mesh);
|
|
|
|
if (!filename)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filenameW) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
|
|
|
|
hr = D3DXLoadMeshFromXW(filenameW, options, device, adjacency, materials,
|
|
effect_instances, num_materials, mesh);
|
|
HeapFree(GetProcessHeap(), 0, filenameW);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device,
|
|
struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
|
|
DWORD *num_materials, struct ID3DXMesh **mesh)
|
|
{
|
|
HRESULT hr;
|
|
DWORD size;
|
|
LPVOID buffer;
|
|
|
|
TRACE("(%s, %x, %p, %p, %p, %p, %p, %p)\n", debugstr_w(filename), options,
|
|
device, adjacency, materials, effect_instances, num_materials, mesh);
|
|
|
|
if (!filename)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(filename, &buffer, &size);
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency,
|
|
materials, effect_instances, num_materials, mesh);
|
|
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *name, const char *type, DWORD options,
|
|
struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
|
|
struct ID3DXBuffer **effect_instances, DWORD *num_materials, struct ID3DXMesh **mesh)
|
|
{
|
|
HRESULT hr;
|
|
HRSRC resinfo;
|
|
DWORD size;
|
|
LPVOID buffer;
|
|
|
|
TRACE("(%p, %s, %s, %x, %p, %p, %p, %p, %p, %p)\n",
|
|
module, debugstr_a(name), debugstr_a(type), options, device,
|
|
adjacency, materials, effect_instances, num_materials, mesh);
|
|
|
|
resinfo = FindResourceA(module, name, type);
|
|
if (!resinfo) return D3DXERR_INVALIDDATA;
|
|
|
|
hr = load_resource_into_memory(module, resinfo, &buffer, &size);
|
|
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency,
|
|
materials, effect_instances, num_materials, mesh);
|
|
}
|
|
|
|
struct mesh_container
|
|
{
|
|
struct list entry;
|
|
ID3DXMesh *mesh;
|
|
ID3DXBuffer *adjacency;
|
|
ID3DXBuffer *materials;
|
|
ID3DXBuffer *effects;
|
|
DWORD num_materials;
|
|
D3DXMATRIX transform;
|
|
};
|
|
|
|
static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
|
|
const D3DXMATRIX *parent_transform, struct list *container_list, DWORD provide_flags)
|
|
{
|
|
HRESULT hr;
|
|
D3DXMATRIX transform = *parent_transform;
|
|
ID3DXFileData *child;
|
|
GUID type;
|
|
SIZE_T nb_children;
|
|
int i;
|
|
|
|
hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = filedata->lpVtbl->GetChild(filedata, i, &child);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
hr = child->lpVtbl->GetType(child, &type);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (IsEqualGUID(&type, &TID_D3DRMMesh)) {
|
|
struct mesh_container *container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container));
|
|
if (!container)
|
|
return E_OUTOFMEMORY;
|
|
list_add_tail(container_list, &container->entry);
|
|
container->transform = transform;
|
|
|
|
hr = D3DXLoadSkinMeshFromXof(child, options, device,
|
|
(provide_flags & PROVIDE_ADJACENCY) ? &container->adjacency : NULL,
|
|
(provide_flags & PROVIDE_MATERIALS) ? &container->materials : NULL,
|
|
NULL, &container->num_materials, NULL, &container->mesh);
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
|
|
D3DXMATRIX new_transform;
|
|
hr = parse_transform_matrix(child, &new_transform);
|
|
D3DXMatrixMultiply(&transform, &transform, &new_transform);
|
|
} else if (IsEqualGUID(&type, &TID_D3DRMFrame)) {
|
|
hr = parse_frame(child, options, device, &transform, container_list, provide_flags);
|
|
}
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, DWORD options,
|
|
struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out,
|
|
struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXMesh **mesh_out)
|
|
{
|
|
HRESULT hr;
|
|
ID3DXFile *d3dxfile = NULL;
|
|
ID3DXFileEnumObject *enumobj = NULL;
|
|
ID3DXFileData *filedata = NULL;
|
|
D3DXF_FILELOADMEMORY source;
|
|
ID3DXBuffer *materials = NULL;
|
|
ID3DXBuffer *effects = NULL;
|
|
ID3DXBuffer *adjacency = NULL;
|
|
struct list container_list = LIST_INIT(container_list);
|
|
struct mesh_container *container_ptr, *next_container_ptr;
|
|
DWORD num_materials;
|
|
DWORD num_faces, num_vertices;
|
|
D3DXMATRIX identity;
|
|
DWORD provide_flags = 0;
|
|
DWORD fvf;
|
|
ID3DXMesh *concat_mesh = NULL;
|
|
D3DVERTEXELEMENT9 concat_decl[MAX_FVF_DECL_SIZE];
|
|
BYTE *concat_vertices = NULL;
|
|
void *concat_indices = NULL;
|
|
DWORD index_offset;
|
|
DWORD concat_vertex_size;
|
|
SIZE_T nb_children;
|
|
GUID guid;
|
|
int i;
|
|
|
|
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
|
|
device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
|
|
|
|
if (!memory || !memory_size || !device || !mesh_out)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXFileCreate(&d3dxfile);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
source.lpMemory = (void*)memory;
|
|
source.dSize = memory_size;
|
|
hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
D3DXMatrixIdentity(&identity);
|
|
if (adjacency_out) provide_flags |= PROVIDE_ADJACENCY;
|
|
if (materials_out || effects_out) provide_flags |= PROVIDE_MATERIALS;
|
|
|
|
hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
for (i = 0; i < nb_children; i++)
|
|
{
|
|
hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = filedata->lpVtbl->GetType(filedata, &guid);
|
|
if (SUCCEEDED(hr)) {
|
|
if (IsEqualGUID(&guid, &TID_D3DRMMesh)) {
|
|
container_ptr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container_ptr));
|
|
if (!container_ptr) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
list_add_tail(&container_list, &container_ptr->entry);
|
|
D3DXMatrixIdentity(&container_ptr->transform);
|
|
|
|
hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
|
|
(provide_flags & PROVIDE_ADJACENCY) ? &container_ptr->adjacency : NULL,
|
|
(provide_flags & PROVIDE_MATERIALS) ? &container_ptr->materials : NULL,
|
|
NULL, &container_ptr->num_materials, NULL, &container_ptr->mesh);
|
|
} else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
|
|
hr = parse_frame(filedata, options, device, &identity, &container_list, provide_flags);
|
|
}
|
|
if (FAILED(hr)) goto cleanup;
|
|
}
|
|
filedata->lpVtbl->Release(filedata);
|
|
filedata = NULL;
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
}
|
|
|
|
enumobj->lpVtbl->Release(enumobj);
|
|
enumobj = NULL;
|
|
d3dxfile->lpVtbl->Release(d3dxfile);
|
|
d3dxfile = NULL;
|
|
|
|
if (list_empty(&container_list)) {
|
|
hr = E_FAIL;
|
|
goto cleanup;
|
|
}
|
|
|
|
fvf = D3DFVF_XYZ;
|
|
num_faces = 0;
|
|
num_vertices = 0;
|
|
num_materials = 0;
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
ID3DXMesh *mesh = container_ptr->mesh;
|
|
fvf |= mesh->lpVtbl->GetFVF(mesh);
|
|
num_faces += mesh->lpVtbl->GetNumFaces(mesh);
|
|
num_vertices += mesh->lpVtbl->GetNumVertices(mesh);
|
|
num_materials += container_ptr->num_materials;
|
|
}
|
|
|
|
hr = D3DXCreateMeshFVF(num_faces, num_vertices, options, fvf, device, &concat_mesh);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = concat_mesh->lpVtbl->GetDeclaration(concat_mesh, concat_decl);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
concat_vertex_size = D3DXGetDeclVertexSize(concat_decl, 0);
|
|
|
|
hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, 0, (void**)&concat_vertices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
D3DVERTEXELEMENT9 mesh_decl[MAX_FVF_DECL_SIZE];
|
|
ID3DXMesh *mesh = container_ptr->mesh;
|
|
DWORD num_mesh_vertices = mesh->lpVtbl->GetNumVertices(mesh);
|
|
DWORD mesh_vertex_size;
|
|
const BYTE *mesh_vertices;
|
|
DWORD i;
|
|
|
|
hr = mesh->lpVtbl->GetDeclaration(mesh, mesh_decl);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
mesh_vertex_size = D3DXGetDeclVertexSize(mesh_decl, 0);
|
|
|
|
hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
for (i = 0; i < num_mesh_vertices; i++) {
|
|
int j;
|
|
int k = 1;
|
|
|
|
D3DXVec3TransformCoord((D3DXVECTOR3*)concat_vertices,
|
|
(D3DXVECTOR3*)mesh_vertices,
|
|
&container_ptr->transform);
|
|
for (j = 1; concat_decl[j].Stream != 0xff; j++)
|
|
{
|
|
if (concat_decl[j].Usage == mesh_decl[k].Usage &&
|
|
concat_decl[j].UsageIndex == mesh_decl[k].UsageIndex)
|
|
{
|
|
if (concat_decl[j].Usage == D3DDECLUSAGE_NORMAL) {
|
|
D3DXVec3TransformCoord((D3DXVECTOR3*)(concat_vertices + concat_decl[j].Offset),
|
|
(D3DXVECTOR3*)(mesh_vertices + mesh_decl[k].Offset),
|
|
&container_ptr->transform);
|
|
} else {
|
|
memcpy(concat_vertices + concat_decl[j].Offset,
|
|
mesh_vertices + mesh_decl[k].Offset,
|
|
d3dx_decltype_size[mesh_decl[k].Type]);
|
|
}
|
|
k++;
|
|
}
|
|
}
|
|
mesh_vertices += mesh_vertex_size;
|
|
concat_vertices += concat_vertex_size;
|
|
}
|
|
|
|
mesh->lpVtbl->UnlockVertexBuffer(mesh);
|
|
}
|
|
|
|
concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
|
|
concat_vertices = NULL;
|
|
|
|
hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, 0, &concat_indices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
index_offset = 0;
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
ID3DXMesh *mesh = container_ptr->mesh;
|
|
const void *mesh_indices;
|
|
DWORD num_mesh_faces = mesh->lpVtbl->GetNumFaces(mesh);
|
|
DWORD i;
|
|
|
|
hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
if (options & D3DXMESH_32BIT) {
|
|
DWORD *dest = concat_indices;
|
|
const DWORD *src = mesh_indices;
|
|
for (i = 0; i < num_mesh_faces * 3; i++)
|
|
*dest++ = index_offset + *src++;
|
|
concat_indices = dest;
|
|
} else {
|
|
WORD *dest = concat_indices;
|
|
const WORD *src = mesh_indices;
|
|
for (i = 0; i < num_mesh_faces * 3; i++)
|
|
*dest++ = index_offset + *src++;
|
|
concat_indices = dest;
|
|
}
|
|
mesh->lpVtbl->UnlockIndexBuffer(mesh);
|
|
|
|
index_offset += num_mesh_faces * 3;
|
|
}
|
|
|
|
concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
|
|
concat_indices = NULL;
|
|
|
|
if (num_materials) {
|
|
DWORD *concat_attrib_buffer = NULL;
|
|
DWORD offset = 0;
|
|
|
|
hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, 0, &concat_attrib_buffer);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
ID3DXMesh *mesh = container_ptr->mesh;
|
|
const DWORD *mesh_attrib_buffer = NULL;
|
|
DWORD count = mesh->lpVtbl->GetNumFaces(mesh);
|
|
|
|
hr = mesh->lpVtbl->LockAttributeBuffer(mesh, D3DLOCK_READONLY, (DWORD**)&mesh_attrib_buffer);
|
|
if (FAILED(hr)) {
|
|
concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
|
|
goto cleanup;
|
|
}
|
|
|
|
while (count--)
|
|
*concat_attrib_buffer++ = offset + *mesh_attrib_buffer++;
|
|
|
|
mesh->lpVtbl->UnlockAttributeBuffer(mesh);
|
|
offset += container_ptr->num_materials;
|
|
}
|
|
concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
|
|
}
|
|
|
|
if (materials_out || effects_out) {
|
|
D3DXMATERIAL *out_ptr;
|
|
if (!num_materials) {
|
|
/* create default material */
|
|
hr = D3DXCreateBuffer(sizeof(D3DXMATERIAL), &materials);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
out_ptr = ID3DXBuffer_GetBufferPointer(materials);
|
|
out_ptr->MatD3D.Diffuse.r = 0.5f;
|
|
out_ptr->MatD3D.Diffuse.g = 0.5f;
|
|
out_ptr->MatD3D.Diffuse.b = 0.5f;
|
|
out_ptr->MatD3D.Specular.r = 0.5f;
|
|
out_ptr->MatD3D.Specular.g = 0.5f;
|
|
out_ptr->MatD3D.Specular.b = 0.5f;
|
|
/* D3DXCreateBuffer initializes the rest to zero */
|
|
} else {
|
|
DWORD buffer_size = num_materials * sizeof(D3DXMATERIAL);
|
|
char *strings_out_ptr;
|
|
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
if (container_ptr->materials) {
|
|
DWORD i;
|
|
const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials);
|
|
for (i = 0; i < container_ptr->num_materials; i++)
|
|
{
|
|
if (in_ptr->pTextureFilename)
|
|
buffer_size += strlen(in_ptr->pTextureFilename) + 1;
|
|
in_ptr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
hr = D3DXCreateBuffer(buffer_size, &materials);
|
|
if (FAILED(hr)) goto cleanup;
|
|
out_ptr = ID3DXBuffer_GetBufferPointer(materials);
|
|
strings_out_ptr = (char*)(out_ptr + num_materials);
|
|
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
if (container_ptr->materials) {
|
|
DWORD i;
|
|
const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials);
|
|
for (i = 0; i < container_ptr->num_materials; i++)
|
|
{
|
|
out_ptr->MatD3D = in_ptr->MatD3D;
|
|
if (in_ptr->pTextureFilename) {
|
|
out_ptr->pTextureFilename = strings_out_ptr;
|
|
strcpy(out_ptr->pTextureFilename, in_ptr->pTextureFilename);
|
|
strings_out_ptr += strlen(in_ptr->pTextureFilename) + 1;
|
|
}
|
|
in_ptr++;
|
|
out_ptr++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!num_materials)
|
|
num_materials = 1;
|
|
|
|
if (effects_out) {
|
|
generate_effects(materials, num_materials, &effects);
|
|
if (!materials_out) {
|
|
ID3DXBuffer_Release(materials);
|
|
materials = NULL;
|
|
}
|
|
}
|
|
|
|
if (adjacency_out) {
|
|
if (!list_next(&container_list, list_head(&container_list))) {
|
|
container_ptr = LIST_ENTRY(list_head(&container_list), struct mesh_container, entry);
|
|
adjacency = container_ptr->adjacency;
|
|
container_ptr->adjacency = NULL;
|
|
} else {
|
|
DWORD offset = 0;
|
|
DWORD *out_ptr;
|
|
|
|
hr = D3DXCreateBuffer(num_faces * 3 * sizeof(DWORD), &adjacency);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
out_ptr = ID3DXBuffer_GetBufferPointer(adjacency);
|
|
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
DWORD i;
|
|
DWORD count = 3 * container_ptr->mesh->lpVtbl->GetNumFaces(container_ptr->mesh);
|
|
DWORD *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->adjacency);
|
|
|
|
for (i = 0; i < count; i++)
|
|
*out_ptr++ = offset + *in_ptr++;
|
|
|
|
offset += count;
|
|
}
|
|
}
|
|
}
|
|
|
|
*mesh_out = concat_mesh;
|
|
if (adjacency_out) *adjacency_out = adjacency;
|
|
if (materials_out) *materials_out = materials;
|
|
if (effects_out) *effects_out = effects;
|
|
if (num_materials_out) *num_materials_out = num_materials;
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
if (concat_indices) concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
|
|
if (concat_vertices) concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
|
|
if (filedata) filedata->lpVtbl->Release(filedata);
|
|
if (enumobj) enumobj->lpVtbl->Release(enumobj);
|
|
if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
|
|
if (FAILED(hr)) {
|
|
if (concat_mesh) IUnknown_Release(concat_mesh);
|
|
if (materials) ID3DXBuffer_Release(materials);
|
|
if (effects) ID3DXBuffer_Release(effects);
|
|
if (adjacency) ID3DXBuffer_Release(adjacency);
|
|
}
|
|
LIST_FOR_EACH_ENTRY_SAFE(container_ptr, next_container_ptr, &container_list, struct mesh_container, entry)
|
|
{
|
|
if (container_ptr->mesh) IUnknown_Release(container_ptr->mesh);
|
|
if (container_ptr->adjacency) ID3DXBuffer_Release(container_ptr->adjacency);
|
|
if (container_ptr->materials) ID3DXBuffer_Release(container_ptr->materials);
|
|
if (container_ptr->effects) ID3DXBuffer_Release(container_ptr->effects);
|
|
HeapFree(GetProcessHeap(), 0, container_ptr);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
|
|
float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
|
|
{
|
|
FIXME("(%p, %f, %f, %f, %p, %p): stub\n", device, width, height, depth, mesh, adjacency);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
struct vertex
|
|
{
|
|
D3DXVECTOR3 position;
|
|
D3DXVECTOR3 normal;
|
|
};
|
|
|
|
typedef WORD face[3];
|
|
|
|
struct sincos_table
|
|
{
|
|
float *sin;
|
|
float *cos;
|
|
};
|
|
|
|
static void free_sincos_table(struct sincos_table *sincos_table)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, sincos_table->cos);
|
|
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
|
|
}
|
|
|
|
/* pre compute sine and cosine tables; caller must free */
|
|
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
|
|
{
|
|
float angle;
|
|
int i;
|
|
|
|
sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
|
|
if (!sincos_table->sin)
|
|
{
|
|
return FALSE;
|
|
}
|
|
sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
|
|
if (!sincos_table->cos)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
|
|
return FALSE;
|
|
}
|
|
|
|
angle = angle_start;
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
sincos_table->sin[i] = sin(angle);
|
|
sincos_table->cos[i] = cos(angle);
|
|
angle += angle_step;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static WORD vertex_index(UINT slices, int slice, int stack)
|
|
{
|
|
return stack*slices+slice+1;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
|
|
UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
|
|
{
|
|
DWORD number_of_vertices, number_of_faces;
|
|
HRESULT hr;
|
|
ID3DXMesh *sphere;
|
|
struct vertex *vertices;
|
|
face *faces;
|
|
float phi_step, phi_start;
|
|
struct sincos_table phi;
|
|
float theta_step, theta, sin_theta, cos_theta;
|
|
DWORD vertex, face, stack, slice;
|
|
|
|
TRACE("(%p, %f, %u, %u, %p, %p)\n", device, radius, slices, stacks, mesh, adjacency);
|
|
|
|
if (!device || radius < 0.0f || slices < 2 || stacks < 2 || !mesh)
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (adjacency)
|
|
{
|
|
FIXME("Case of adjacency != NULL not implemented.\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
number_of_vertices = 2 + slices * (stacks-1);
|
|
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
|
|
|
|
hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
|
|
D3DFVF_XYZ | D3DFVF_NORMAL, device, &sphere);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = sphere->lpVtbl->LockVertexBuffer(sphere, 0, (LPVOID *)&vertices);
|
|
if (FAILED(hr))
|
|
{
|
|
sphere->lpVtbl->Release(sphere);
|
|
return hr;
|
|
}
|
|
|
|
hr = sphere->lpVtbl->LockIndexBuffer(sphere, 0, (LPVOID *)&faces);
|
|
if (FAILED(hr))
|
|
{
|
|
sphere->lpVtbl->UnlockVertexBuffer(sphere);
|
|
sphere->lpVtbl->Release(sphere);
|
|
return hr;
|
|
}
|
|
|
|
/* phi = angle on xz plane wrt z axis */
|
|
phi_step = -2 * M_PI / slices;
|
|
phi_start = M_PI / 2;
|
|
|
|
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
|
|
{
|
|
sphere->lpVtbl->UnlockIndexBuffer(sphere);
|
|
sphere->lpVtbl->UnlockVertexBuffer(sphere);
|
|
sphere->lpVtbl->Release(sphere);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
/* theta = angle on xy plane wrt x axis */
|
|
theta_step = M_PI / stacks;
|
|
theta = theta_step;
|
|
|
|
vertex = 0;
|
|
face = 0;
|
|
|
|
vertices[vertex].normal.x = 0.0f;
|
|
vertices[vertex].normal.y = 0.0f;
|
|
vertices[vertex].normal.z = 1.0f;
|
|
vertices[vertex].position.x = 0.0f;
|
|
vertices[vertex].position.y = 0.0f;
|
|
vertices[vertex].position.z = radius;
|
|
vertex++;
|
|
|
|
for (stack = 0; stack < stacks - 1; stack++)
|
|
{
|
|
sin_theta = sin(theta);
|
|
cos_theta = cos(theta);
|
|
|
|
for (slice = 0; slice < slices; slice++)
|
|
{
|
|
vertices[vertex].normal.x = sin_theta * phi.cos[slice];
|
|
vertices[vertex].normal.y = sin_theta * phi.sin[slice];
|
|
vertices[vertex].normal.z = cos_theta;
|
|
vertices[vertex].position.x = radius * sin_theta * phi.cos[slice];
|
|
vertices[vertex].position.y = radius * sin_theta * phi.sin[slice];
|
|
vertices[vertex].position.z = radius * cos_theta;
|
|
vertex++;
|
|
|
|
if (slice > 0)
|
|
{
|
|
if (stack == 0)
|
|
{
|
|
/* top stack is triangle fan */
|
|
faces[face][0] = 0;
|
|
faces[face][1] = slice + 1;
|
|
faces[face][2] = slice;
|
|
face++;
|
|
}
|
|
else
|
|
{
|
|
/* stacks in between top and bottom are quad strips */
|
|
faces[face][0] = vertex_index(slices, slice-1, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice, stack-1);
|
|
faces[face][2] = vertex_index(slices, slice-1, stack);
|
|
face++;
|
|
|
|
faces[face][0] = vertex_index(slices, slice, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice, stack);
|
|
faces[face][2] = vertex_index(slices, slice-1, stack);
|
|
face++;
|
|
}
|
|
}
|
|
}
|
|
|
|
theta += theta_step;
|
|
|
|
if (stack == 0)
|
|
{
|
|
faces[face][0] = 0;
|
|
faces[face][1] = 1;
|
|
faces[face][2] = slice;
|
|
face++;
|
|
}
|
|
else
|
|
{
|
|
faces[face][0] = vertex_index(slices, slice-1, stack-1);
|
|
faces[face][1] = vertex_index(slices, 0, stack-1);
|
|
faces[face][2] = vertex_index(slices, slice-1, stack);
|
|
face++;
|
|
|
|
faces[face][0] = vertex_index(slices, 0, stack-1);
|
|
faces[face][1] = vertex_index(slices, 0, stack);
|
|
faces[face][2] = vertex_index(slices, slice-1, stack);
|
|
face++;
|
|
}
|
|
}
|
|
|
|
vertices[vertex].position.x = 0.0f;
|
|
vertices[vertex].position.y = 0.0f;
|
|
vertices[vertex].position.z = -radius;
|
|
vertices[vertex].normal.x = 0.0f;
|
|
vertices[vertex].normal.y = 0.0f;
|
|
vertices[vertex].normal.z = -1.0f;
|
|
|
|
/* bottom stack is triangle fan */
|
|
for (slice = 1; slice < slices; slice++)
|
|
{
|
|
faces[face][0] = vertex_index(slices, slice-1, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice, stack-1);
|
|
faces[face][2] = vertex;
|
|
face++;
|
|
}
|
|
|
|
faces[face][0] = vertex_index(slices, slice-1, stack-1);
|
|
faces[face][1] = vertex_index(slices, 0, stack-1);
|
|
faces[face][2] = vertex;
|
|
|
|
free_sincos_table(&phi);
|
|
sphere->lpVtbl->UnlockIndexBuffer(sphere);
|
|
sphere->lpVtbl->UnlockVertexBuffer(sphere);
|
|
*mesh = sphere;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
|
|
float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
|
|
{
|
|
DWORD number_of_vertices, number_of_faces;
|
|
HRESULT hr;
|
|
ID3DXMesh *cylinder;
|
|
struct vertex *vertices;
|
|
face *faces;
|
|
float theta_step, theta_start;
|
|
struct sincos_table theta;
|
|
float delta_radius, radius, radius_step;
|
|
float z, z_step, z_normal;
|
|
DWORD vertex, face, slice, stack;
|
|
|
|
TRACE("(%p, %f, %f, %f, %u, %u, %p, %p)\n", device, radius1, radius2, length, slices, stacks, mesh, adjacency);
|
|
|
|
if (device == NULL || radius1 < 0.0f || radius2 < 0.0f || length < 0.0f || slices < 2 || stacks < 1 || mesh == NULL)
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (adjacency)
|
|
{
|
|
FIXME("Case of adjacency != NULL not implemented.\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
number_of_vertices = 2 + (slices * (3 + stacks));
|
|
number_of_faces = 2 * slices + stacks * (2 * slices);
|
|
|
|
hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
|
|
D3DFVF_XYZ | D3DFVF_NORMAL, device, &cylinder);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
hr = cylinder->lpVtbl->LockVertexBuffer(cylinder, 0, (LPVOID *)&vertices);
|
|
if (FAILED(hr))
|
|
{
|
|
cylinder->lpVtbl->Release(cylinder);
|
|
return hr;
|
|
}
|
|
|
|
hr = cylinder->lpVtbl->LockIndexBuffer(cylinder, 0, (LPVOID *)&faces);
|
|
if (FAILED(hr))
|
|
{
|
|
cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
|
|
cylinder->lpVtbl->Release(cylinder);
|
|
return hr;
|
|
}
|
|
|
|
/* theta = angle on xy plane wrt x axis */
|
|
theta_step = -2 * M_PI / slices;
|
|
theta_start = M_PI / 2;
|
|
|
|
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
|
|
{
|
|
cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
|
|
cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
|
|
cylinder->lpVtbl->Release(cylinder);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
vertex = 0;
|
|
face = 0;
|
|
|
|
delta_radius = radius1 - radius2;
|
|
radius = radius1;
|
|
radius_step = delta_radius / stacks;
|
|
|
|
z = -length / 2;
|
|
z_step = length / stacks;
|
|
z_normal = delta_radius / length;
|
|
if (isnan(z_normal))
|
|
{
|
|
z_normal = 0.0f;
|
|
}
|
|
|
|
vertices[vertex].normal.x = 0.0f;
|
|
vertices[vertex].normal.y = 0.0f;
|
|
vertices[vertex].normal.z = -1.0f;
|
|
vertices[vertex].position.x = 0.0f;
|
|
vertices[vertex].position.y = 0.0f;
|
|
vertices[vertex++].position.z = z;
|
|
|
|
for (slice = 0; slice < slices; slice++, vertex++)
|
|
{
|
|
vertices[vertex].normal.x = 0.0f;
|
|
vertices[vertex].normal.y = 0.0f;
|
|
vertices[vertex].normal.z = -1.0f;
|
|
vertices[vertex].position.x = radius * theta.cos[slice];
|
|
vertices[vertex].position.y = radius * theta.sin[slice];
|
|
vertices[vertex].position.z = z;
|
|
|
|
if (slice > 0)
|
|
{
|
|
faces[face][0] = 0;
|
|
faces[face][1] = slice;
|
|
faces[face++][2] = slice + 1;
|
|
}
|
|
}
|
|
|
|
faces[face][0] = 0;
|
|
faces[face][1] = slice;
|
|
faces[face++][2] = 1;
|
|
|
|
for (stack = 1; stack <= stacks+1; stack++)
|
|
{
|
|
for (slice = 0; slice < slices; slice++, vertex++)
|
|
{
|
|
vertices[vertex].normal.x = theta.cos[slice];
|
|
vertices[vertex].normal.y = theta.sin[slice];
|
|
vertices[vertex].normal.z = z_normal;
|
|
D3DXVec3Normalize(&vertices[vertex].normal, &vertices[vertex].normal);
|
|
vertices[vertex].position.x = radius * theta.cos[slice];
|
|
vertices[vertex].position.y = radius * theta.sin[slice];
|
|
vertices[vertex].position.z = z;
|
|
|
|
if (stack > 1 && slice > 0)
|
|
{
|
|
faces[face][0] = vertex_index(slices, slice-1, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice-1, stack);
|
|
faces[face++][2] = vertex_index(slices, slice, stack-1);
|
|
|
|
faces[face][0] = vertex_index(slices, slice, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice-1, stack);
|
|
faces[face++][2] = vertex_index(slices, slice, stack);
|
|
}
|
|
}
|
|
|
|
if (stack > 1)
|
|
{
|
|
faces[face][0] = vertex_index(slices, slice-1, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice-1, stack);
|
|
faces[face++][2] = vertex_index(slices, 0, stack-1);
|
|
|
|
faces[face][0] = vertex_index(slices, 0, stack-1);
|
|
faces[face][1] = vertex_index(slices, slice-1, stack);
|
|
faces[face++][2] = vertex_index(slices, 0, stack);
|
|
}
|
|
|
|
if (stack < stacks + 1)
|
|
{
|
|
z += z_step;
|
|
radius -= radius_step;
|
|
}
|
|
}
|
|
|
|
for (slice = 0; slice < slices; slice++, vertex++)
|
|
{
|
|
vertices[vertex].normal.x = 0.0f;
|
|
vertices[vertex].normal.y = 0.0f;
|
|
vertices[vertex].normal.z = 1.0f;
|
|
vertices[vertex].position.x = radius * theta.cos[slice];
|
|
vertices[vertex].position.y = radius * theta.sin[slice];
|
|
vertices[vertex].position.z = z;
|
|
|
|
if (slice > 0)
|
|
{
|
|
faces[face][0] = vertex_index(slices, slice-1, stack);
|
|
faces[face][1] = number_of_vertices - 1;
|
|
faces[face++][2] = vertex_index(slices, slice, stack);
|
|
}
|
|
}
|
|
|
|
vertices[vertex].position.x = 0.0f;
|
|
vertices[vertex].position.y = 0.0f;
|
|
vertices[vertex].position.z = z;
|
|
vertices[vertex].normal.x = 0.0f;
|
|
vertices[vertex].normal.y = 0.0f;
|
|
vertices[vertex].normal.z = 1.0f;
|
|
|
|
faces[face][0] = vertex_index(slices, slice-1, stack);
|
|
faces[face][1] = number_of_vertices - 1;
|
|
faces[face][2] = vertex_index(slices, 0, stack);
|
|
|
|
free_sincos_table(&theta);
|
|
cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
|
|
cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
|
|
*mesh = cylinder;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
|
|
struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
|
|
{
|
|
FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
|
|
float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
|
|
{
|
|
HRESULT hr;
|
|
int len;
|
|
LPWSTR textW;
|
|
|
|
TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
|
|
debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
|
|
|
|
if (!text)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, text, -1, NULL, 0);
|
|
textW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
MultiByteToWideChar(CP_ACP, 0, text, -1, textW, len);
|
|
|
|
hr = D3DXCreateTextW(device, hdc, textW, deviation, extrusion,
|
|
mesh, adjacency, glyphmetrics);
|
|
HeapFree(GetProcessHeap(), 0, textW);
|
|
|
|
return hr;
|
|
}
|
|
|
|
enum pointtype {
|
|
POINTTYPE_CURVE = 0,
|
|
POINTTYPE_CORNER,
|
|
POINTTYPE_CURVE_START,
|
|
POINTTYPE_CURVE_END,
|
|
POINTTYPE_CURVE_MIDDLE,
|
|
};
|
|
|
|
struct point2d
|
|
{
|
|
D3DXVECTOR2 pos;
|
|
enum pointtype corner;
|
|
};
|
|
|
|
struct dynamic_array
|
|
{
|
|
int count, capacity;
|
|
void *items;
|
|
};
|
|
|
|
/* is a dynamic_array */
|
|
struct outline
|
|
{
|
|
int count, capacity;
|
|
struct point2d *items;
|
|
};
|
|
|
|
/* is a dynamic_array */
|
|
struct outline_array
|
|
{
|
|
int count, capacity;
|
|
struct outline *items;
|
|
};
|
|
|
|
struct face_array
|
|
{
|
|
int count;
|
|
face *items;
|
|
};
|
|
|
|
struct point2d_index
|
|
{
|
|
struct outline *outline;
|
|
int vertex;
|
|
};
|
|
|
|
struct point2d_index_array
|
|
{
|
|
int count;
|
|
struct point2d_index *items;
|
|
};
|
|
|
|
struct glyphinfo
|
|
{
|
|
struct outline_array outlines;
|
|
struct face_array faces;
|
|
struct point2d_index_array ordered_vertices;
|
|
float offset_x;
|
|
};
|
|
|
|
/* is an dynamic_array */
|
|
struct word_array
|
|
{
|
|
int count, capacity;
|
|
WORD *items;
|
|
};
|
|
|
|
/* complex polygons are split into monotone polygons, which have
|
|
* at most 2 intersections with the vertical sweep line */
|
|
struct triangulation
|
|
{
|
|
struct word_array vertex_stack;
|
|
BOOL last_on_top, merging;
|
|
};
|
|
|
|
/* is an dynamic_array */
|
|
struct triangulation_array
|
|
{
|
|
int count, capacity;
|
|
struct triangulation *items;
|
|
|
|
struct glyphinfo *glyph;
|
|
};
|
|
|
|
static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
|
|
{
|
|
if (count > array->capacity) {
|
|
void *new_buffer;
|
|
int new_capacity;
|
|
if (array->items && array->capacity) {
|
|
new_capacity = max(array->capacity * 2, count);
|
|
new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
|
|
} else {
|
|
new_capacity = max(16, count);
|
|
new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
|
|
}
|
|
if (!new_buffer)
|
|
return FALSE;
|
|
array->items = new_buffer;
|
|
array->capacity = new_capacity;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static struct point2d *add_points(struct outline *array, int num)
|
|
{
|
|
struct point2d *item;
|
|
|
|
if (!reserve((struct dynamic_array *)array, array->count + num, sizeof(array->items[0])))
|
|
return NULL;
|
|
|
|
item = &array->items[array->count];
|
|
array->count += num;
|
|
return item;
|
|
}
|
|
|
|
static struct outline *add_outline(struct outline_array *array)
|
|
{
|
|
struct outline *item;
|
|
|
|
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
|
|
return NULL;
|
|
|
|
item = &array->items[array->count++];
|
|
ZeroMemory(item, sizeof(*item));
|
|
return item;
|
|
}
|
|
|
|
static inline face *add_face(struct face_array *array)
|
|
{
|
|
return &array->items[array->count++];
|
|
}
|
|
|
|
static struct triangulation *add_triangulation(struct triangulation_array *array)
|
|
{
|
|
struct triangulation *item;
|
|
|
|
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
|
|
return NULL;
|
|
|
|
item = &array->items[array->count++];
|
|
ZeroMemory(item, sizeof(*item));
|
|
return item;
|
|
}
|
|
|
|
static HRESULT add_vertex_index(struct word_array *array, WORD vertex_index)
|
|
{
|
|
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
|
|
return E_OUTOFMEMORY;
|
|
|
|
array->items[array->count++] = vertex_index;
|
|
return S_OK;
|
|
}
|
|
|
|
/* assume fixed point numbers can be converted to float point in place */
|
|
C_ASSERT(sizeof(FIXED) == sizeof(float));
|
|
C_ASSERT(sizeof(POINTFX) == sizeof(D3DXVECTOR2));
|
|
|
|
static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
|
|
{
|
|
D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
|
|
while (count--) {
|
|
D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
|
|
pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
|
|
pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
|
|
pt++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
|
|
const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
|
|
float max_deviation_sq)
|
|
{
|
|
D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
|
|
float deviation_sq;
|
|
|
|
D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
|
|
D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
|
|
D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
|
|
|
|
deviation_sq = D3DXVec2LengthSq(D3DXVec2Subtract(&vec, &middle, p2));
|
|
if (deviation_sq < max_deviation_sq) {
|
|
struct point2d *pt = add_points(outline, 1);
|
|
if (!pt) return E_OUTOFMEMORY;
|
|
pt->pos = *p2;
|
|
pt->corner = POINTTYPE_CURVE;
|
|
/* the end point is omitted because the end line merges into the next segment of
|
|
* the split bezier curve, and the end of the split bezier curve is added outside
|
|
* this recursive function. */
|
|
} else {
|
|
HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation_sq);
|
|
if (hr != S_OK) return hr;
|
|
hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation_sq);
|
|
if (hr != S_OK) return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
|
|
{
|
|
/* dot product = cos(theta) */
|
|
return D3DXVec2Dot(dir1, dir2) > cos_theta;
|
|
}
|
|
|
|
static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
|
|
{
|
|
return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
|
|
}
|
|
|
|
struct cos_table
|
|
{
|
|
float cos_half;
|
|
float cos_45;
|
|
float cos_90;
|
|
};
|
|
|
|
static BOOL attempt_line_merge(struct outline *outline,
|
|
int pt_index,
|
|
const D3DXVECTOR2 *nextpt,
|
|
BOOL to_curve,
|
|
const struct cos_table *table)
|
|
{
|
|
D3DXVECTOR2 curdir, lastdir;
|
|
struct point2d *prevpt, *pt;
|
|
BOOL ret = FALSE;
|
|
|
|
pt = &outline->items[pt_index];
|
|
pt_index = (pt_index - 1 + outline->count) % outline->count;
|
|
prevpt = &outline->items[pt_index];
|
|
|
|
if (to_curve)
|
|
pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
|
|
|
|
if (outline->count < 2)
|
|
return FALSE;
|
|
|
|
/* remove last point if the next line continues the last line */
|
|
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
|
|
unit_vec2(&curdir, &pt->pos, nextpt);
|
|
if (is_direction_similar(&lastdir, &curdir, table->cos_half))
|
|
{
|
|
outline->count--;
|
|
if (pt->corner == POINTTYPE_CURVE_END)
|
|
prevpt->corner = pt->corner;
|
|
if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
|
|
prevpt->corner = POINTTYPE_CURVE_MIDDLE;
|
|
pt = prevpt;
|
|
|
|
ret = TRUE;
|
|
if (outline->count < 2)
|
|
return ret;
|
|
|
|
pt_index = (pt_index - 1 + outline->count) % outline->count;
|
|
prevpt = &outline->items[pt_index];
|
|
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
|
|
unit_vec2(&curdir, &pt->pos, nextpt);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
|
|
float max_deviation_sq, float emsquare, const struct cos_table *cos_table)
|
|
{
|
|
TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
|
|
|
|
while ((char *)header < (char *)raw_outline + datasize)
|
|
{
|
|
TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
|
|
struct point2d *lastpt, *pt;
|
|
D3DXVECTOR2 lastdir;
|
|
D3DXVECTOR2 *pt_flt;
|
|
int j;
|
|
struct outline *outline = add_outline(&glyph->outlines);
|
|
|
|
if (!outline)
|
|
return E_OUTOFMEMORY;
|
|
|
|
pt = add_points(outline, 1);
|
|
if (!pt)
|
|
return E_OUTOFMEMORY;
|
|
pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
|
|
pt->pos = *pt_flt;
|
|
pt->corner = POINTTYPE_CORNER;
|
|
|
|
if (header->dwType != TT_POLYGON_TYPE)
|
|
FIXME("Unknown header type %d\n", header->dwType);
|
|
|
|
while ((char *)curve < (char *)header + header->cb)
|
|
{
|
|
D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
|
|
BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
|
|
unsigned int j2 = 0;
|
|
|
|
if (!curve->cpfx) {
|
|
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
|
|
continue;
|
|
}
|
|
|
|
pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
|
|
|
|
attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve, cos_table);
|
|
|
|
if (to_curve)
|
|
{
|
|
HRESULT hr;
|
|
int count = curve->cpfx;
|
|
|
|
while (count > 2)
|
|
{
|
|
D3DXVECTOR2 bezier_end;
|
|
|
|
D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j2], &pt_flt[j2+1]), 0.5f);
|
|
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &bezier_end, max_deviation_sq);
|
|
if (hr != S_OK)
|
|
return hr;
|
|
bezier_start = bezier_end;
|
|
count--;
|
|
j2++;
|
|
}
|
|
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &pt_flt[j2+1], max_deviation_sq);
|
|
if (hr != S_OK)
|
|
return hr;
|
|
|
|
pt = add_points(outline, 1);
|
|
if (!pt)
|
|
return E_OUTOFMEMORY;
|
|
j2++;
|
|
pt->pos = pt_flt[j2];
|
|
pt->corner = POINTTYPE_CURVE_END;
|
|
} else {
|
|
pt = add_points(outline, curve->cpfx);
|
|
if (!pt)
|
|
return E_OUTOFMEMORY;
|
|
for (j2 = 0; j2 < curve->cpfx; j2++)
|
|
{
|
|
pt->pos = pt_flt[j2];
|
|
pt->corner = POINTTYPE_CORNER;
|
|
pt++;
|
|
}
|
|
}
|
|
|
|
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
|
|
}
|
|
|
|
/* remove last point if the next line continues the last line */
|
|
if (outline->count >= 3) {
|
|
BOOL to_curve;
|
|
|
|
lastpt = &outline->items[outline->count - 1];
|
|
pt = &outline->items[0];
|
|
if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
|
|
if (lastpt->corner == POINTTYPE_CURVE_END)
|
|
{
|
|
if (pt->corner == POINTTYPE_CURVE_START)
|
|
pt->corner = POINTTYPE_CURVE_MIDDLE;
|
|
else
|
|
pt->corner = POINTTYPE_CURVE_END;
|
|
}
|
|
outline->count--;
|
|
lastpt = &outline->items[outline->count - 1];
|
|
} else {
|
|
/* outline closed with a line from end to start point */
|
|
attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE, cos_table);
|
|
}
|
|
lastpt = &outline->items[0];
|
|
to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
|
|
if (lastpt->corner == POINTTYPE_CURVE_START)
|
|
lastpt->corner = POINTTYPE_CORNER;
|
|
pt = &outline->items[1];
|
|
if (attempt_line_merge(outline, 0, &pt->pos, to_curve, cos_table))
|
|
*lastpt = outline->items[outline->count];
|
|
}
|
|
|
|
lastpt = &outline->items[outline->count - 1];
|
|
pt = &outline->items[0];
|
|
unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
|
|
for (j = 0; j < outline->count; j++)
|
|
{
|
|
D3DXVECTOR2 curdir;
|
|
|
|
lastpt = pt;
|
|
pt = &outline->items[(j + 1) % outline->count];
|
|
unit_vec2(&curdir, &lastpt->pos, &pt->pos);
|
|
|
|
switch (lastpt->corner)
|
|
{
|
|
case POINTTYPE_CURVE_START:
|
|
case POINTTYPE_CURVE_END:
|
|
if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_45))
|
|
lastpt->corner = POINTTYPE_CORNER;
|
|
break;
|
|
case POINTTYPE_CURVE_MIDDLE:
|
|
if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_90))
|
|
lastpt->corner = POINTTYPE_CORNER;
|
|
else
|
|
lastpt->corner = POINTTYPE_CURVE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
lastdir = curdir;
|
|
}
|
|
|
|
header = (TTPOLYGONHEADER *)((char *)header + header->cb);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
/* Get the y-distance from a line to a point */
|
|
static float get_line_to_point_y_distance(D3DXVECTOR2 *line_pt1,
|
|
D3DXVECTOR2 *line_pt2,
|
|
D3DXVECTOR2 *point)
|
|
{
|
|
D3DXVECTOR2 line_vec = {0, 0};
|
|
float line_pt_dx;
|
|
float line_y;
|
|
|
|
D3DXVec2Subtract(&line_vec, line_pt2, line_pt1);
|
|
line_pt_dx = point->x - line_pt1->x;
|
|
line_y = line_pt1->y + (line_vec.y * line_pt_dx) / line_vec.x;
|
|
return point->y - line_y;
|
|
}
|
|
|
|
static D3DXVECTOR2 *get_indexed_point(struct point2d_index *pt_idx)
|
|
{
|
|
return &pt_idx->outline->items[pt_idx->vertex].pos;
|
|
}
|
|
|
|
static D3DXVECTOR2 *get_ordered_vertex(struct glyphinfo *glyph, WORD index)
|
|
{
|
|
return get_indexed_point(&glyph->ordered_vertices.items[index]);
|
|
}
|
|
|
|
static void remove_triangulation(struct triangulation_array *array, struct triangulation *item)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, item->vertex_stack.items);
|
|
MoveMemory(item, item + 1, (char*)&array->items[array->count] - (char*)(item + 1));
|
|
array->count--;
|
|
}
|
|
|
|
static HRESULT triangulation_add_point(struct triangulation **t_ptr,
|
|
struct triangulation_array *triangulations,
|
|
WORD vtx_idx,
|
|
BOOL to_top)
|
|
{
|
|
struct glyphinfo *glyph = triangulations->glyph;
|
|
struct triangulation *t = *t_ptr;
|
|
HRESULT hr;
|
|
face *face;
|
|
int f1, f2;
|
|
|
|
if (t->last_on_top) {
|
|
f1 = 1;
|
|
f2 = 2;
|
|
} else {
|
|
f1 = 2;
|
|
f2 = 1;
|
|
}
|
|
|
|
if (t->last_on_top != to_top && t->vertex_stack.count > 1) {
|
|
/* consume all vertices on the stack */
|
|
WORD last_pt = t->vertex_stack.items[0];
|
|
int i;
|
|
for (i = 1; i < t->vertex_stack.count; i++)
|
|
{
|
|
face = add_face(&glyph->faces);
|
|
if (!face) return E_OUTOFMEMORY;
|
|
(*face)[0] = vtx_idx;
|
|
(*face)[f1] = last_pt;
|
|
(*face)[f2] = last_pt = t->vertex_stack.items[i];
|
|
}
|
|
t->vertex_stack.items[0] = last_pt;
|
|
t->vertex_stack.count = 1;
|
|
} else if (t->vertex_stack.count > 1) {
|
|
int i = t->vertex_stack.count - 1;
|
|
D3DXVECTOR2 *point = get_ordered_vertex(glyph, vtx_idx);
|
|
WORD top_idx = t->vertex_stack.items[i--];
|
|
D3DXVECTOR2 *top_pt = get_ordered_vertex(glyph, top_idx);
|
|
|
|
while (i >= 0)
|
|
{
|
|
WORD prev_idx = t->vertex_stack.items[i--];
|
|
D3DXVECTOR2 *prev_pt = get_ordered_vertex(glyph, prev_idx);
|
|
|
|
if (prev_pt->x != top_pt->x &&
|
|
((to_top && get_line_to_point_y_distance(prev_pt, top_pt, point) > 0) ||
|
|
(!to_top && get_line_to_point_y_distance(prev_pt, top_pt, point) < 0)))
|
|
break;
|
|
|
|
face = add_face(&glyph->faces);
|
|
if (!face) return E_OUTOFMEMORY;
|
|
(*face)[0] = vtx_idx;
|
|
(*face)[f1] = prev_idx;
|
|
(*face)[f2] = top_idx;
|
|
|
|
top_pt = prev_pt;
|
|
top_idx = prev_idx;
|
|
t->vertex_stack.count--;
|
|
}
|
|
}
|
|
t->last_on_top = to_top;
|
|
|
|
hr = add_vertex_index(&t->vertex_stack, vtx_idx);
|
|
|
|
if (hr == S_OK && t->merging) {
|
|
struct triangulation *t2;
|
|
|
|
t2 = to_top ? t - 1 : t + 1;
|
|
t2->merging = FALSE;
|
|
hr = triangulation_add_point(&t2, triangulations, vtx_idx, to_top);
|
|
if (hr != S_OK) return hr;
|
|
remove_triangulation(triangulations, t);
|
|
if (t2 > t)
|
|
t2--;
|
|
*t_ptr = t2;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/* check if the point is next on the outline for either the top or bottom */
|
|
static D3DXVECTOR2 *triangulation_get_next_point(struct triangulation *t, struct glyphinfo *glyph, BOOL on_top)
|
|
{
|
|
int i = t->last_on_top == on_top ? t->vertex_stack.count - 1 : 0;
|
|
WORD idx = t->vertex_stack.items[i];
|
|
struct point2d_index *pt_idx = &glyph->ordered_vertices.items[idx];
|
|
struct outline *outline = pt_idx->outline;
|
|
|
|
if (on_top)
|
|
i = (pt_idx->vertex + outline->count - 1) % outline->count;
|
|
else
|
|
i = (pt_idx->vertex + 1) % outline->count;
|
|
|
|
return &outline->items[i].pos;
|
|
}
|
|
|
|
static int compare_vertex_indices(const void *a, const void *b)
|
|
{
|
|
const struct point2d_index *idx1 = a, *idx2 = b;
|
|
const D3DXVECTOR2 *p1 = &idx1->outline->items[idx1->vertex].pos;
|
|
const D3DXVECTOR2 *p2 = &idx2->outline->items[idx2->vertex].pos;
|
|
float diff = p1->x - p2->x;
|
|
|
|
if (diff == 0.0f)
|
|
diff = p1->y - p2->y;
|
|
|
|
return diff == 0.0f ? 0 : (diff > 0.0f ? -1 : 1);
|
|
}
|
|
|
|
static HRESULT triangulate(struct triangulation_array *triangulations)
|
|
{
|
|
int sweep_idx;
|
|
HRESULT hr;
|
|
struct glyphinfo *glyph = triangulations->glyph;
|
|
int nb_vertices = 0;
|
|
int i;
|
|
struct point2d_index *idx_ptr;
|
|
|
|
for (i = 0; i < glyph->outlines.count; i++)
|
|
nb_vertices += glyph->outlines.items[i].count;
|
|
|
|
glyph->ordered_vertices.items = HeapAlloc(GetProcessHeap(), 0,
|
|
nb_vertices * sizeof(*glyph->ordered_vertices.items));
|
|
if (!glyph->ordered_vertices.items)
|
|
return E_OUTOFMEMORY;
|
|
|
|
idx_ptr = glyph->ordered_vertices.items;
|
|
for (i = 0; i < glyph->outlines.count; i++)
|
|
{
|
|
struct outline *outline = &glyph->outlines.items[i];
|
|
int j;
|
|
|
|
idx_ptr->outline = outline;
|
|
idx_ptr->vertex = 0;
|
|
idx_ptr++;
|
|
for (j = outline->count - 1; j > 0; j--)
|
|
{
|
|
idx_ptr->outline = outline;
|
|
idx_ptr->vertex = j;
|
|
idx_ptr++;
|
|
}
|
|
}
|
|
glyph->ordered_vertices.count = nb_vertices;
|
|
|
|
/* Native implementation seems to try to create a triangle fan from
|
|
* the first outline point if the glyph only has one outline. */
|
|
if (glyph->outlines.count == 1)
|
|
{
|
|
struct outline *outline = glyph->outlines.items;
|
|
D3DXVECTOR2 *base = &outline->items[0].pos;
|
|
D3DXVECTOR2 *last = &outline->items[1].pos;
|
|
float ccw = 0;
|
|
|
|
for (i = 2; i < outline->count; i++)
|
|
{
|
|
D3DXVECTOR2 *next = &outline->items[i].pos;
|
|
D3DXVECTOR2 v1 = {0.0f, 0.0f};
|
|
D3DXVECTOR2 v2 = {0.0f, 0.0f};
|
|
|
|
D3DXVec2Subtract(&v1, base, last);
|
|
D3DXVec2Subtract(&v2, last, next);
|
|
ccw = D3DXVec2CCW(&v1, &v2);
|
|
if (ccw > 0.0f)
|
|
break;
|
|
|
|
last = next;
|
|
}
|
|
if (ccw <= 0)
|
|
{
|
|
glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
|
|
(outline->count - 2) * sizeof(glyph->faces.items[0]));
|
|
if (!glyph->faces.items)
|
|
return E_OUTOFMEMORY;
|
|
|
|
glyph->faces.count = outline->count - 2;
|
|
for (i = 0; i < glyph->faces.count; i++)
|
|
{
|
|
glyph->faces.items[i][0] = 0;
|
|
glyph->faces.items[i][1] = i + 1;
|
|
glyph->faces.items[i][2] = i + 2;
|
|
}
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
/* Perform 2D polygon triangulation for complex glyphs.
|
|
* Triangulation is performed using a sweep line concept, from right to left,
|
|
* by processing vertices in sorted order. Complex polygons are split into
|
|
* monotone polygons which are triangulated separately. */
|
|
/* FIXME: The order of the faces is not consistent with the native implementation. */
|
|
|
|
/* Reserve space for maximum possible faces from triangulation.
|
|
* # faces for outer outlines = outline->count - 2
|
|
* # faces for inner outlines = outline->count + 2
|
|
* There must be at least 1 outer outline. */
|
|
glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
|
|
(nb_vertices + glyph->outlines.count * 2 - 4) * sizeof(glyph->faces.items[0]));
|
|
if (!glyph->faces.items)
|
|
return E_OUTOFMEMORY;
|
|
|
|
qsort(glyph->ordered_vertices.items, nb_vertices,
|
|
sizeof(glyph->ordered_vertices.items[0]), compare_vertex_indices);
|
|
for (sweep_idx = 0; sweep_idx < glyph->ordered_vertices.count; sweep_idx++)
|
|
{
|
|
int start = 0;
|
|
int end = triangulations->count;
|
|
|
|
while (start < end)
|
|
{
|
|
D3DXVECTOR2 *sweep_vtx = get_ordered_vertex(glyph, sweep_idx);
|
|
int current = (start + end) / 2;
|
|
struct triangulation *t = &triangulations->items[current];
|
|
BOOL on_top_outline = FALSE;
|
|
D3DXVECTOR2 *top_next, *bottom_next;
|
|
WORD top_idx, bottom_idx;
|
|
|
|
if (t->merging && t->last_on_top)
|
|
top_next = triangulation_get_next_point(t + 1, glyph, TRUE);
|
|
else
|
|
top_next = triangulation_get_next_point(t, glyph, TRUE);
|
|
if (sweep_vtx == top_next)
|
|
{
|
|
if (t->merging && t->last_on_top)
|
|
t++;
|
|
hr = triangulation_add_point(&t, triangulations, sweep_idx, TRUE);
|
|
if (hr != S_OK) return hr;
|
|
|
|
if (t + 1 < &triangulations->items[triangulations->count] &&
|
|
triangulation_get_next_point(t + 1, glyph, FALSE) == sweep_vtx)
|
|
{
|
|
/* point also on bottom outline of higher triangulation */
|
|
struct triangulation *t2 = t + 1;
|
|
hr = triangulation_add_point(&t2, triangulations, sweep_idx, FALSE);
|
|
if (hr != S_OK) return hr;
|
|
|
|
t->merging = TRUE;
|
|
t2->merging = TRUE;
|
|
}
|
|
on_top_outline = TRUE;
|
|
}
|
|
|
|
if (t->merging && !t->last_on_top)
|
|
bottom_next = triangulation_get_next_point(t - 1, glyph, FALSE);
|
|
else
|
|
bottom_next = triangulation_get_next_point(t, glyph, FALSE);
|
|
if (sweep_vtx == bottom_next)
|
|
{
|
|
if (t->merging && !t->last_on_top)
|
|
t--;
|
|
if (on_top_outline) {
|
|
/* outline finished */
|
|
remove_triangulation(triangulations, t);
|
|
break;
|
|
}
|
|
|
|
hr = triangulation_add_point(&t, triangulations, sweep_idx, FALSE);
|
|
if (hr != S_OK) return hr;
|
|
|
|
if (t > triangulations->items &&
|
|
triangulation_get_next_point(t - 1, glyph, TRUE) == sweep_vtx)
|
|
{
|
|
struct triangulation *t2 = t - 1;
|
|
/* point also on top outline of lower triangulation */
|
|
hr = triangulation_add_point(&t2, triangulations, sweep_idx, TRUE);
|
|
if (hr != S_OK) return hr;
|
|
t = t2 + 1; /* t may be invalidated by triangulation merging */
|
|
|
|
t->merging = TRUE;
|
|
t2->merging = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
if (on_top_outline)
|
|
break;
|
|
|
|
if (t->last_on_top) {
|
|
top_idx = t->vertex_stack.items[t->vertex_stack.count - 1];
|
|
bottom_idx = t->vertex_stack.items[0];
|
|
} else {
|
|
top_idx = t->vertex_stack.items[0];
|
|
bottom_idx = t->vertex_stack.items[t->vertex_stack.count - 1];
|
|
}
|
|
|
|
/* check if the point is inside or outside this polygon */
|
|
if (get_line_to_point_y_distance(get_ordered_vertex(glyph, top_idx),
|
|
top_next, sweep_vtx) > 0)
|
|
{ /* above */
|
|
start = current + 1;
|
|
} else if (get_line_to_point_y_distance(get_ordered_vertex(glyph, bottom_idx),
|
|
bottom_next, sweep_vtx) < 0)
|
|
{ /* below */
|
|
end = current;
|
|
} else if (t->merging) {
|
|
/* inside, so cancel merging */
|
|
struct triangulation *t2 = t->last_on_top ? t + 1 : t - 1;
|
|
t->merging = FALSE;
|
|
t2->merging = FALSE;
|
|
hr = triangulation_add_point(&t, triangulations, sweep_idx, t->last_on_top);
|
|
if (hr != S_OK) return hr;
|
|
hr = triangulation_add_point(&t2, triangulations, sweep_idx, t2->last_on_top);
|
|
if (hr != S_OK) return hr;
|
|
break;
|
|
} else {
|
|
/* inside, so split polygon into two monotone parts */
|
|
struct triangulation *t2 = add_triangulation(triangulations);
|
|
if (!t2) return E_OUTOFMEMORY;
|
|
MoveMemory(t + 1, t, (char*)(t2 + 1) - (char*)t);
|
|
if (t->last_on_top) {
|
|
t2 = t + 1;
|
|
} else {
|
|
t2 = t;
|
|
t++;
|
|
}
|
|
|
|
ZeroMemory(&t2->vertex_stack, sizeof(t2->vertex_stack));
|
|
hr = add_vertex_index(&t2->vertex_stack, t->vertex_stack.items[t->vertex_stack.count - 1]);
|
|
if (hr != S_OK) return hr;
|
|
hr = add_vertex_index(&t2->vertex_stack, sweep_idx);
|
|
if (hr != S_OK) return hr;
|
|
t2->last_on_top = !t->last_on_top;
|
|
|
|
hr = triangulation_add_point(&t, triangulations, sweep_idx, t->last_on_top);
|
|
if (hr != S_OK) return hr;
|
|
break;
|
|
}
|
|
}
|
|
if (start >= end)
|
|
{
|
|
struct triangulation *t;
|
|
struct triangulation *t2 = add_triangulation(triangulations);
|
|
if (!t2) return E_OUTOFMEMORY;
|
|
t = &triangulations->items[start];
|
|
MoveMemory(t + 1, t, (char*)(t2 + 1) - (char*)t);
|
|
ZeroMemory(t, sizeof(*t));
|
|
hr = add_vertex_index(&t->vertex_stack, sweep_idx);
|
|
if (hr != S_OK) return hr;
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
|
|
float extrusion, struct ID3DXMesh **mesh_ptr, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
|
|
{
|
|
HRESULT hr;
|
|
ID3DXMesh *mesh = NULL;
|
|
DWORD nb_vertices, nb_faces;
|
|
DWORD nb_front_faces, nb_corners, nb_outline_points;
|
|
struct vertex *vertices = NULL;
|
|
face *faces = NULL;
|
|
int textlen = 0;
|
|
float offset_x;
|
|
LOGFONTW lf;
|
|
OUTLINETEXTMETRICW otm;
|
|
HFONT font = NULL, oldfont = NULL;
|
|
const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
|
|
void *raw_outline = NULL;
|
|
int bufsize = 0;
|
|
struct glyphinfo *glyphs = NULL;
|
|
GLYPHMETRICS gm;
|
|
struct triangulation_array triangulations = {0, 0, NULL};
|
|
int i;
|
|
struct vertex *vertex_ptr;
|
|
face *face_ptr;
|
|
float max_deviation_sq;
|
|
const struct cos_table cos_table = {
|
|
cos(D3DXToRadian(0.5f)),
|
|
cos(D3DXToRadian(45.0f)),
|
|
cos(D3DXToRadian(90.0f)),
|
|
};
|
|
int f1, f2;
|
|
|
|
TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
|
|
debugstr_w(text), deviation, extrusion, mesh_ptr, adjacency, glyphmetrics);
|
|
|
|
if (!device || !hdc || !text || !*text || deviation < 0.0f || extrusion < 0.0f || !mesh_ptr)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (adjacency)
|
|
{
|
|
FIXME("Case of adjacency != NULL not implemented.\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
if (!GetObjectW(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
|
|
!GetOutlineTextMetricsW(hdc, sizeof(otm), &otm))
|
|
{
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (deviation == 0.0f)
|
|
deviation = 1.0f / otm.otmEMSquare;
|
|
max_deviation_sq = deviation * deviation;
|
|
|
|
lf.lfHeight = otm.otmEMSquare;
|
|
lf.lfWidth = 0;
|
|
font = CreateFontIndirectW(&lf);
|
|
if (!font) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto error;
|
|
}
|
|
oldfont = SelectObject(hdc, font);
|
|
|
|
textlen = strlenW(text);
|
|
for (i = 0; i < textlen; i++)
|
|
{
|
|
int datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
|
|
if (datasize < 0)
|
|
return D3DERR_INVALIDCALL;
|
|
if (bufsize < datasize)
|
|
bufsize = datasize;
|
|
}
|
|
if (!bufsize) { /* e.g. text == " " */
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto error;
|
|
}
|
|
|
|
glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
|
|
raw_outline = HeapAlloc(GetProcessHeap(), 0, bufsize);
|
|
if (!glyphs || !raw_outline) {
|
|
hr = E_OUTOFMEMORY;
|
|
goto error;
|
|
}
|
|
|
|
offset_x = 0.0f;
|
|
for (i = 0; i < textlen; i++)
|
|
{
|
|
/* get outline points from data returned from GetGlyphOutline */
|
|
int datasize;
|
|
|
|
glyphs[i].offset_x = offset_x;
|
|
|
|
datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, bufsize, raw_outline, &identity);
|
|
hr = create_outline(&glyphs[i], raw_outline, datasize,
|
|
max_deviation_sq, otm.otmEMSquare, &cos_table);
|
|
if (hr != S_OK) goto error;
|
|
|
|
triangulations.glyph = &glyphs[i];
|
|
hr = triangulate(&triangulations);
|
|
if (hr != S_OK) goto error;
|
|
if (triangulations.count) {
|
|
ERR("%d incomplete triangulations of glyph (%u).\n", triangulations.count, text[i]);
|
|
triangulations.count = 0;
|
|
}
|
|
|
|
if (glyphmetrics)
|
|
{
|
|
glyphmetrics[i].gmfBlackBoxX = gm.gmBlackBoxX / (float)otm.otmEMSquare;
|
|
glyphmetrics[i].gmfBlackBoxY = gm.gmBlackBoxY / (float)otm.otmEMSquare;
|
|
glyphmetrics[i].gmfptGlyphOrigin.x = gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare;
|
|
glyphmetrics[i].gmfptGlyphOrigin.y = gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare;
|
|
glyphmetrics[i].gmfCellIncX = gm.gmCellIncX / (float)otm.otmEMSquare;
|
|
glyphmetrics[i].gmfCellIncY = gm.gmCellIncY / (float)otm.otmEMSquare;
|
|
}
|
|
offset_x += gm.gmCellIncX / (float)otm.otmEMSquare;
|
|
}
|
|
|
|
/* corner points need an extra vertex for the different side faces normals */
|
|
nb_corners = 0;
|
|
nb_outline_points = 0;
|
|
nb_front_faces = 0;
|
|
for (i = 0; i < textlen; i++)
|
|
{
|
|
int j;
|
|
nb_outline_points += glyphs[i].ordered_vertices.count;
|
|
nb_front_faces += glyphs[i].faces.count;
|
|
for (j = 0; j < glyphs[i].outlines.count; j++)
|
|
{
|
|
int k;
|
|
struct outline *outline = &glyphs[i].outlines.items[j];
|
|
nb_corners++; /* first outline point always repeated as a corner */
|
|
for (k = 1; k < outline->count; k++)
|
|
if (outline->items[k].corner)
|
|
nb_corners++;
|
|
}
|
|
}
|
|
|
|
nb_vertices = (nb_outline_points + nb_corners) * 2 + nb_outline_points * 2;
|
|
nb_faces = nb_outline_points * 2 + nb_front_faces * 2;
|
|
|
|
|
|
hr = D3DXCreateMeshFVF(nb_faces, nb_vertices, D3DXMESH_MANAGED,
|
|
D3DFVF_XYZ | D3DFVF_NORMAL, device, &mesh);
|
|
if (FAILED(hr))
|
|
goto error;
|
|
|
|
hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (LPVOID *)&vertices);
|
|
if (FAILED(hr))
|
|
goto error;
|
|
|
|
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (LPVOID *)&faces);
|
|
if (FAILED(hr))
|
|
goto error;
|
|
|
|
/* convert 2D vertices and faces into 3D mesh */
|
|
vertex_ptr = vertices;
|
|
face_ptr = faces;
|
|
if (extrusion == 0.0f) {
|
|
f1 = 1;
|
|
f2 = 2;
|
|
} else {
|
|
f1 = 2;
|
|
f2 = 1;
|
|
}
|
|
for (i = 0; i < textlen; i++)
|
|
{
|
|
int j;
|
|
int count;
|
|
struct vertex *back_vertices;
|
|
face *back_faces;
|
|
|
|
/* side vertices and faces */
|
|
for (j = 0; j < glyphs[i].outlines.count; j++)
|
|
{
|
|
struct vertex *outline_vertices = vertex_ptr;
|
|
struct outline *outline = &glyphs[i].outlines.items[j];
|
|
int k;
|
|
struct point2d *prevpt = &outline->items[outline->count - 1];
|
|
struct point2d *pt = &outline->items[0];
|
|
|
|
for (k = 1; k <= outline->count; k++)
|
|
{
|
|
struct vertex vtx;
|
|
struct point2d *nextpt = &outline->items[k % outline->count];
|
|
WORD vtx_idx = vertex_ptr - vertices;
|
|
D3DXVECTOR2 vec;
|
|
|
|
if (pt->corner == POINTTYPE_CURVE_START)
|
|
D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
|
|
else if (pt->corner)
|
|
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
|
|
else
|
|
D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
|
|
D3DXVec2Normalize(&vec, &vec);
|
|
vtx.normal.x = -vec.y;
|
|
vtx.normal.y = vec.x;
|
|
vtx.normal.z = 0;
|
|
|
|
vtx.position.x = pt->pos.x + glyphs[i].offset_x;
|
|
vtx.position.y = pt->pos.y;
|
|
vtx.position.z = 0;
|
|
*vertex_ptr++ = vtx;
|
|
|
|
vtx.position.z = -extrusion;
|
|
*vertex_ptr++ = vtx;
|
|
|
|
vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
|
|
vtx.position.y = nextpt->pos.y;
|
|
if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
|
|
vtx.position.z = -extrusion;
|
|
*vertex_ptr++ = vtx;
|
|
vtx.position.z = 0;
|
|
*vertex_ptr++ = vtx;
|
|
|
|
(*face_ptr)[0] = vtx_idx;
|
|
(*face_ptr)[1] = vtx_idx + 2;
|
|
(*face_ptr)[2] = vtx_idx + 1;
|
|
face_ptr++;
|
|
|
|
(*face_ptr)[0] = vtx_idx;
|
|
(*face_ptr)[1] = vtx_idx + 3;
|
|
(*face_ptr)[2] = vtx_idx + 2;
|
|
face_ptr++;
|
|
} else {
|
|
if (nextpt->corner) {
|
|
if (nextpt->corner == POINTTYPE_CURVE_END) {
|
|
D3DXVECTOR2 *nextpt2 = &outline->items[(k + 1) % outline->count].pos;
|
|
D3DXVec2Subtract(&vec, nextpt2, &nextpt->pos);
|
|
} else {
|
|
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
|
|
}
|
|
D3DXVec2Normalize(&vec, &vec);
|
|
vtx.normal.x = -vec.y;
|
|
vtx.normal.y = vec.x;
|
|
|
|
vtx.position.z = 0;
|
|
*vertex_ptr++ = vtx;
|
|
vtx.position.z = -extrusion;
|
|
*vertex_ptr++ = vtx;
|
|
}
|
|
|
|
(*face_ptr)[0] = vtx_idx;
|
|
(*face_ptr)[1] = vtx_idx + 3;
|
|
(*face_ptr)[2] = vtx_idx + 1;
|
|
face_ptr++;
|
|
|
|
(*face_ptr)[0] = vtx_idx;
|
|
(*face_ptr)[1] = vtx_idx + 2;
|
|
(*face_ptr)[2] = vtx_idx + 3;
|
|
face_ptr++;
|
|
}
|
|
|
|
prevpt = pt;
|
|
pt = nextpt;
|
|
}
|
|
if (!pt->corner) {
|
|
*vertex_ptr++ = *outline_vertices++;
|
|
*vertex_ptr++ = *outline_vertices++;
|
|
}
|
|
}
|
|
|
|
/* back vertices and faces */
|
|
back_faces = face_ptr;
|
|
back_vertices = vertex_ptr;
|
|
for (j = 0; j < glyphs[i].ordered_vertices.count; j++)
|
|
{
|
|
D3DXVECTOR2 *pt = get_ordered_vertex(&glyphs[i], j);
|
|
vertex_ptr->position.x = pt->x + glyphs[i].offset_x;
|
|
vertex_ptr->position.y = pt->y;
|
|
vertex_ptr->position.z = 0;
|
|
vertex_ptr->normal.x = 0;
|
|
vertex_ptr->normal.y = 0;
|
|
vertex_ptr->normal.z = 1;
|
|
vertex_ptr++;
|
|
}
|
|
count = back_vertices - vertices;
|
|
for (j = 0; j < glyphs[i].faces.count; j++)
|
|
{
|
|
face *f = &glyphs[i].faces.items[j];
|
|
(*face_ptr)[0] = (*f)[0] + count;
|
|
(*face_ptr)[1] = (*f)[1] + count;
|
|
(*face_ptr)[2] = (*f)[2] + count;
|
|
face_ptr++;
|
|
}
|
|
|
|
/* front vertices and faces */
|
|
j = count = vertex_ptr - back_vertices;
|
|
while (j--)
|
|
{
|
|
vertex_ptr->position.x = back_vertices->position.x;
|
|
vertex_ptr->position.y = back_vertices->position.y;
|
|
vertex_ptr->position.z = -extrusion;
|
|
vertex_ptr->normal.x = 0;
|
|
vertex_ptr->normal.y = 0;
|
|
vertex_ptr->normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
|
|
vertex_ptr++;
|
|
back_vertices++;
|
|
}
|
|
j = face_ptr - back_faces;
|
|
while (j--)
|
|
{
|
|
(*face_ptr)[0] = (*back_faces)[0] + count;
|
|
(*face_ptr)[1] = (*back_faces)[f1] + count;
|
|
(*face_ptr)[2] = (*back_faces)[f2] + count;
|
|
face_ptr++;
|
|
back_faces++;
|
|
}
|
|
}
|
|
|
|
*mesh_ptr = mesh;
|
|
hr = D3D_OK;
|
|
error:
|
|
if (mesh) {
|
|
if (faces) mesh->lpVtbl->UnlockIndexBuffer(mesh);
|
|
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
|
|
if (hr != D3D_OK) mesh->lpVtbl->Release(mesh);
|
|
}
|
|
if (glyphs) {
|
|
for (i = 0; i < textlen; i++)
|
|
{
|
|
int j;
|
|
for (j = 0; j < glyphs[i].outlines.count; j++)
|
|
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
|
|
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
|
|
HeapFree(GetProcessHeap(), 0, glyphs[i].faces.items);
|
|
HeapFree(GetProcessHeap(), 0, glyphs[i].ordered_vertices.items);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, glyphs);
|
|
}
|
|
if (triangulations.items) {
|
|
int i;
|
|
for (i = 0; i < triangulations.count; i++)
|
|
HeapFree(GetProcessHeap(), 0, triangulations.items[i].vertex_stack.items);
|
|
HeapFree(GetProcessHeap(), 0, triangulations.items);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, raw_outline);
|
|
if (oldfont) SelectObject(hdc, oldfont);
|
|
if (font) DeleteObject(font);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors_and_warnings)
|
|
{
|
|
FIXME("(%p, %p, %p): stub\n", mesh, adjacency, *errors_and_warnings);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static BOOL weld_float1(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
FLOAT *v1 = to;
|
|
FLOAT *v2 = from;
|
|
|
|
if (fabsf(*v1 - *v2) <= epsilon)
|
|
{
|
|
*v1 = *v2;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_float2(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
D3DXVECTOR2 *v1 = to;
|
|
D3DXVECTOR2 *v2 = from;
|
|
FLOAT diff_x = fabsf(v1->x - v2->x);
|
|
FLOAT diff_y = fabsf(v1->y - v2->y);
|
|
FLOAT max_abs_diff = max(diff_x, diff_y);
|
|
|
|
if (max_abs_diff <= epsilon)
|
|
{
|
|
memcpy(to, from, sizeof(D3DXVECTOR2));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_float3(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
D3DXVECTOR3 *v1 = to;
|
|
D3DXVECTOR3 *v2 = from;
|
|
FLOAT diff_x = fabsf(v1->x - v2->x);
|
|
FLOAT diff_y = fabsf(v1->y - v2->y);
|
|
FLOAT diff_z = fabsf(v1->z - v2->z);
|
|
FLOAT max_abs_diff = max(diff_x, diff_y);
|
|
max_abs_diff = max(diff_z, max_abs_diff);
|
|
|
|
if (max_abs_diff <= epsilon)
|
|
{
|
|
memcpy(to, from, sizeof(D3DXVECTOR3));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_float4(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
D3DXVECTOR4 *v1 = to;
|
|
D3DXVECTOR4 *v2 = from;
|
|
FLOAT diff_x = fabsf(v1->x - v2->x);
|
|
FLOAT diff_y = fabsf(v1->y - v2->y);
|
|
FLOAT diff_z = fabsf(v1->z - v2->z);
|
|
FLOAT diff_w = fabsf(v1->w - v2->w);
|
|
FLOAT max_abs_diff = fmax(diff_x, diff_y);
|
|
max_abs_diff = max(diff_z, max_abs_diff);
|
|
max_abs_diff = max(diff_w, max_abs_diff);
|
|
|
|
if (max_abs_diff <= epsilon)
|
|
{
|
|
memcpy(to, from, sizeof(D3DXVECTOR4));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_ubyte4(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
BYTE *b1 = to;
|
|
BYTE *b2 = from;
|
|
BYTE truncated_epsilon = (BYTE)epsilon;
|
|
BYTE diff_x = b1[0] > b2[0] ? b1[0] - b2[0] : b2[0] - b1[0];
|
|
BYTE diff_y = b1[1] > b2[1] ? b1[1] - b2[1] : b2[1] - b1[1];
|
|
BYTE diff_z = b1[2] > b2[2] ? b1[2] - b2[2] : b2[2] - b1[2];
|
|
BYTE diff_w = b1[3] > b2[3] ? b1[3] - b2[3] : b2[3] - b1[3];
|
|
BYTE max_diff = max(diff_x, diff_y);
|
|
max_diff = max(diff_z, max_diff);
|
|
max_diff = max(diff_w, max_diff);
|
|
|
|
if (max_diff <= truncated_epsilon)
|
|
{
|
|
memcpy(to, from, 4 * sizeof(BYTE));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_ubyte4n(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
return weld_ubyte4(to, from, epsilon * UCHAR_MAX);
|
|
}
|
|
|
|
static BOOL weld_d3dcolor(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
return weld_ubyte4n(to, from, epsilon);
|
|
}
|
|
|
|
static BOOL weld_short2(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
SHORT *s1 = to;
|
|
SHORT *s2 = from;
|
|
SHORT truncated_epsilon = (SHORT)epsilon;
|
|
SHORT diff_x = abs(s1[0] - s2[0]);
|
|
SHORT diff_y = abs(s1[1] - s2[1]);
|
|
SHORT max_abs_diff = max(diff_x, diff_y);
|
|
|
|
if (max_abs_diff <= truncated_epsilon)
|
|
{
|
|
memcpy(to, from, 2 * sizeof(SHORT));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_short2n(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
return weld_short2(to, from, epsilon * SHRT_MAX);
|
|
}
|
|
|
|
static BOOL weld_short4(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
SHORT *s1 = to;
|
|
SHORT *s2 = from;
|
|
SHORT truncated_epsilon = (SHORT)epsilon;
|
|
SHORT diff_x = abs(s1[0] - s2[0]);
|
|
SHORT diff_y = abs(s1[1] - s2[1]);
|
|
SHORT diff_z = abs(s1[2] - s2[2]);
|
|
SHORT diff_w = abs(s1[3] - s2[3]);
|
|
SHORT max_abs_diff = max(diff_x, diff_y);
|
|
max_abs_diff = max(diff_z, max_abs_diff);
|
|
max_abs_diff = max(diff_w, max_abs_diff);
|
|
|
|
if (max_abs_diff <= truncated_epsilon)
|
|
{
|
|
memcpy(to, from, 4 * sizeof(SHORT));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_short4n(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
return weld_short4(to, from, epsilon * SHRT_MAX);
|
|
}
|
|
|
|
static BOOL weld_ushort2n(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
USHORT *s1 = to;
|
|
USHORT *s2 = from;
|
|
USHORT scaled_epsilon = (USHORT)(epsilon * USHRT_MAX);
|
|
USHORT diff_x = s1[0] > s2[0] ? s1[0] - s2[0] : s2[0] - s1[0];
|
|
USHORT diff_y = s1[1] > s2[1] ? s1[1] - s2[1] : s2[1] - s1[1];
|
|
USHORT max_diff = max(diff_x, diff_y);
|
|
|
|
if (max_diff <= scaled_epsilon)
|
|
{
|
|
memcpy(to, from, 2 * sizeof(USHORT));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_ushort4n(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
USHORT *s1 = to;
|
|
USHORT *s2 = from;
|
|
USHORT scaled_epsilon = (USHORT)(epsilon * USHRT_MAX);
|
|
USHORT diff_x = s1[0] > s2[0] ? s1[0] - s2[0] : s2[0] - s1[0];
|
|
USHORT diff_y = s1[1] > s2[1] ? s1[1] - s2[1] : s2[1] - s1[1];
|
|
USHORT diff_z = s1[2] > s2[2] ? s1[2] - s2[2] : s2[2] - s1[2];
|
|
USHORT diff_w = s1[3] > s2[3] ? s1[3] - s2[3] : s2[3] - s1[3];
|
|
USHORT max_diff = max(diff_x, diff_y);
|
|
max_diff = max(diff_z, max_diff);
|
|
max_diff = max(diff_w, max_diff);
|
|
|
|
if (max_diff <= scaled_epsilon)
|
|
{
|
|
memcpy(to, from, 4 * sizeof(USHORT));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
struct udec3
|
|
{
|
|
UINT x;
|
|
UINT y;
|
|
UINT z;
|
|
UINT w;
|
|
};
|
|
|
|
static struct udec3 dword_to_udec3(DWORD d)
|
|
{
|
|
struct udec3 v;
|
|
|
|
v.x = d & 0x3ff;
|
|
v.y = (d & 0xffc00) >> 10;
|
|
v.z = (d & 0x3ff00000) >> 20;
|
|
v.w = (d & 0xc0000000) >> 30;
|
|
|
|
return v;
|
|
}
|
|
|
|
static BOOL weld_udec3(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
DWORD *d1 = to;
|
|
DWORD *d2 = from;
|
|
struct udec3 v1 = dword_to_udec3(*d1);
|
|
struct udec3 v2 = dword_to_udec3(*d2);
|
|
UINT truncated_epsilon = (UINT)epsilon;
|
|
UINT diff_x = v1.x > v2.x ? v1.x - v2.x : v2.x - v1.x;
|
|
UINT diff_y = v1.y > v2.y ? v1.y - v2.y : v2.y - v1.y;
|
|
UINT diff_z = v1.z > v2.z ? v1.z - v2.z : v2.z - v1.z;
|
|
UINT diff_w = v1.w > v2.w ? v1.w - v2.w : v2.w - v1.w;
|
|
UINT max_diff = max(diff_x, diff_y);
|
|
max_diff = max(diff_z, max_diff);
|
|
max_diff = max(diff_w, max_diff);
|
|
|
|
if (max_diff <= truncated_epsilon)
|
|
{
|
|
memcpy(to, from, sizeof(DWORD));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
struct dec3n
|
|
{
|
|
INT x;
|
|
INT y;
|
|
INT z;
|
|
INT w;
|
|
};
|
|
|
|
static struct dec3n dword_to_dec3n(DWORD d)
|
|
{
|
|
struct dec3n v;
|
|
|
|
v.x = d & 0x3ff;
|
|
v.y = (d & 0xffc00) >> 10;
|
|
v.z = (d & 0x3ff00000) >> 20;
|
|
v.w = (d & 0xc0000000) >> 30;
|
|
|
|
return v;
|
|
}
|
|
|
|
static BOOL weld_dec3n(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
const UINT MAX_DEC3N = 511;
|
|
DWORD *d1 = to;
|
|
DWORD *d2 = from;
|
|
struct dec3n v1 = dword_to_dec3n(*d1);
|
|
struct dec3n v2 = dword_to_dec3n(*d2);
|
|
INT scaled_epsilon = (INT)(epsilon * MAX_DEC3N);
|
|
INT diff_x = abs(v1.x - v2.x);
|
|
INT diff_y = abs(v1.y - v2.y);
|
|
INT diff_z = abs(v1.z - v2.z);
|
|
INT diff_w = abs(v1.w - v2.w);
|
|
INT max_abs_diff = max(diff_x, diff_y);
|
|
max_abs_diff = max(diff_z, max_abs_diff);
|
|
max_abs_diff = max(diff_w, max_abs_diff);
|
|
|
|
if (max_abs_diff <= scaled_epsilon)
|
|
{
|
|
memcpy(to, from, sizeof(DWORD));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
D3DXFLOAT16 *v1_float16 = to;
|
|
D3DXFLOAT16 *v2_float16 = from;
|
|
FLOAT diff_x;
|
|
FLOAT diff_y;
|
|
FLOAT max_abs_diff;
|
|
const UINT NUM_ELEM = 2;
|
|
FLOAT v1[NUM_ELEM];
|
|
FLOAT v2[NUM_ELEM];
|
|
|
|
D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
|
|
D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
|
|
|
|
diff_x = fabsf(v1[0] - v2[0]);
|
|
diff_y = fabsf(v1[1] - v2[1]);
|
|
max_abs_diff = max(diff_x, diff_y);
|
|
|
|
if (max_abs_diff <= epsilon)
|
|
{
|
|
memcpy(to, from, NUM_ELEM * sizeof(D3DXFLOAT16));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
|
|
{
|
|
D3DXFLOAT16 *v1_float16 = to;
|
|
D3DXFLOAT16 *v2_float16 = from;
|
|
FLOAT diff_x;
|
|
FLOAT diff_y;
|
|
FLOAT diff_z;
|
|
FLOAT diff_w;
|
|
FLOAT max_abs_diff;
|
|
const UINT NUM_ELEM = 4;
|
|
FLOAT v1[NUM_ELEM];
|
|
FLOAT v2[NUM_ELEM];
|
|
|
|
D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
|
|
D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
|
|
|
|
diff_x = fabsf(v1[0] - v2[0]);
|
|
diff_y = fabsf(v1[1] - v2[1]);
|
|
diff_z = fabsf(v1[2] - v2[2]);
|
|
diff_w = fabsf(v1[3] - v2[3]);
|
|
max_abs_diff = max(diff_x, diff_y);
|
|
max_abs_diff = max(diff_z, max_abs_diff);
|
|
max_abs_diff = max(diff_w, max_abs_diff);
|
|
|
|
if (max_abs_diff <= epsilon)
|
|
{
|
|
memcpy(to, from, NUM_ELEM * sizeof(D3DXFLOAT16));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Sets the vertex components to the same value if they are within epsilon. */
|
|
static BOOL weld_component(void *to, void *from, D3DDECLTYPE type, FLOAT epsilon)
|
|
{
|
|
/* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
|
|
BOOL fixme_once_unused = FALSE;
|
|
BOOL fixme_once_unknown = FALSE;
|
|
|
|
switch (type)
|
|
{
|
|
case D3DDECLTYPE_FLOAT1:
|
|
return weld_float1(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_FLOAT2:
|
|
return weld_float2(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_FLOAT3:
|
|
return weld_float3(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_FLOAT4:
|
|
return weld_float4(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_D3DCOLOR:
|
|
return weld_d3dcolor(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_UBYTE4:
|
|
return weld_ubyte4(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_SHORT2:
|
|
return weld_short2(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_SHORT4:
|
|
return weld_short4(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_UBYTE4N:
|
|
return weld_ubyte4n(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_SHORT2N:
|
|
return weld_short2n(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_SHORT4N:
|
|
return weld_short4n(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_USHORT2N:
|
|
return weld_ushort2n(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_USHORT4N:
|
|
return weld_ushort4n(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_UDEC3:
|
|
return weld_udec3(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_DEC3N:
|
|
return weld_dec3n(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_FLOAT16_2:
|
|
return weld_float16_2(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_FLOAT16_4:
|
|
return weld_float16_4(to, from, epsilon);
|
|
|
|
case D3DDECLTYPE_UNUSED:
|
|
if (!fixme_once_unused++)
|
|
FIXME("D3DDECLTYPE_UNUSED welding not implemented.\n");
|
|
break;
|
|
|
|
default:
|
|
if (!fixme_once_unknown++)
|
|
FIXME("Welding of unknown declaration type %d is not implemented.\n", type);
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static FLOAT get_component_epsilon(const D3DVERTEXELEMENT9 *decl_ptr, const D3DXWELDEPSILONS *epsilons)
|
|
{
|
|
FLOAT epsilon = 0.0f;
|
|
/* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
|
|
static BOOL fixme_once_blendindices = FALSE;
|
|
static BOOL fixme_once_positiont = FALSE;
|
|
static BOOL fixme_once_fog = FALSE;
|
|
static BOOL fixme_once_depth = FALSE;
|
|
static BOOL fixme_once_sample = FALSE;
|
|
static BOOL fixme_once_unknown = FALSE;
|
|
|
|
switch (decl_ptr->Usage)
|
|
{
|
|
case D3DDECLUSAGE_POSITION:
|
|
epsilon = epsilons->Position;
|
|
break;
|
|
case D3DDECLUSAGE_BLENDWEIGHT:
|
|
epsilon = epsilons->BlendWeights;
|
|
break;
|
|
case D3DDECLUSAGE_NORMAL:
|
|
epsilon = epsilons->Normals;
|
|
break;
|
|
case D3DDECLUSAGE_PSIZE:
|
|
epsilon = epsilons->PSize;
|
|
break;
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
{
|
|
BYTE usage_index = decl_ptr->UsageIndex;
|
|
if (usage_index > 7)
|
|
usage_index = 7;
|
|
epsilon = epsilons->Texcoords[usage_index];
|
|
break;
|
|
}
|
|
case D3DDECLUSAGE_TANGENT:
|
|
epsilon = epsilons->Tangent;
|
|
break;
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
epsilon = epsilons->Binormal;
|
|
break;
|
|
case D3DDECLUSAGE_TESSFACTOR:
|
|
epsilon = epsilons->TessFactor;
|
|
break;
|
|
case D3DDECLUSAGE_COLOR:
|
|
if (decl_ptr->UsageIndex == 0)
|
|
epsilon = epsilons->Diffuse;
|
|
else if (decl_ptr->UsageIndex == 1)
|
|
epsilon = epsilons->Specular;
|
|
else
|
|
epsilon = 1e-6f;
|
|
break;
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
if (!fixme_once_blendindices++)
|
|
FIXME("D3DDECLUSAGE_BLENDINDICES welding not implemented.\n");
|
|
break;
|
|
case D3DDECLUSAGE_POSITIONT:
|
|
if (!fixme_once_positiont++)
|
|
FIXME("D3DDECLUSAGE_POSITIONT welding not implemented.\n");
|
|
break;
|
|
case D3DDECLUSAGE_FOG:
|
|
if (!fixme_once_fog++)
|
|
FIXME("D3DDECLUSAGE_FOG welding not implemented.\n");
|
|
break;
|
|
case D3DDECLUSAGE_DEPTH:
|
|
if (!fixme_once_depth++)
|
|
FIXME("D3DDECLUSAGE_DEPTH welding not implemented.\n");
|
|
break;
|
|
case D3DDECLUSAGE_SAMPLE:
|
|
if (!fixme_once_sample++)
|
|
FIXME("D3DDECLUSAGE_SAMPLE welding not implemented.\n");
|
|
break;
|
|
default:
|
|
if (!fixme_once_unknown++)
|
|
FIXME("Unknown usage %x\n", decl_ptr->Usage);
|
|
break;
|
|
}
|
|
|
|
return epsilon;
|
|
}
|
|
|
|
/* Helper function for reading a 32-bit index buffer. */
|
|
static inline DWORD read_ib(void *index_buffer, BOOL indices_are_32bit,
|
|
DWORD index)
|
|
{
|
|
if (indices_are_32bit)
|
|
{
|
|
DWORD *indices = index_buffer;
|
|
return indices[index];
|
|
}
|
|
else
|
|
{
|
|
WORD *indices = index_buffer;
|
|
return indices[index];
|
|
}
|
|
}
|
|
|
|
/* Helper function for writing to a 32-bit index buffer. */
|
|
static inline void write_ib(void *index_buffer, BOOL indices_are_32bit,
|
|
DWORD index, DWORD value)
|
|
{
|
|
if (indices_are_32bit)
|
|
{
|
|
DWORD *indices = index_buffer;
|
|
indices[index] = value;
|
|
}
|
|
else
|
|
{
|
|
WORD *indices = index_buffer;
|
|
indices[index] = value;
|
|
}
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXWeldVertices (D3DX9_36.@)
|
|
*
|
|
* Welds together similar vertices. The similarity between vert-
|
|
* ices can be the position and other components such as
|
|
* normal and color.
|
|
*
|
|
* PARAMS
|
|
* mesh [I] Mesh which vertices will be welded together.
|
|
* flags [I] D3DXWELDEPSILONSFLAGS specifying how to weld.
|
|
* epsilons [I] How similar a component needs to be for welding.
|
|
* adjacency [I] Which faces are adjacent to other faces.
|
|
* adjacency_out [O] Updated adjacency after welding.
|
|
* face_remap_out [O] Which faces the old faces have been mapped to.
|
|
* vertex_remap_out [O] Which vertices the old vertices have been mapped to.
|
|
*
|
|
* RETURNS
|
|
* Success: D3D_OK.
|
|
* Failure: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
|
|
*
|
|
* BUGS
|
|
* Attribute sorting not implemented.
|
|
*
|
|
*/
|
|
HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
|
|
const DWORD *adjacency, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
|
|
{
|
|
DWORD *adjacency_generated = NULL;
|
|
const DWORD *adjacency_ptr;
|
|
DWORD *attributes = NULL;
|
|
const FLOAT DEFAULT_EPSILON = 1.0e-6f;
|
|
HRESULT hr;
|
|
DWORD i;
|
|
void *indices = NULL;
|
|
BOOL indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
|
|
DWORD optimize_flags;
|
|
DWORD *point_reps = NULL;
|
|
ID3DXMeshImpl *This = impl_from_ID3DXMesh(mesh);
|
|
DWORD *vertex_face_map = NULL;
|
|
ID3DXBuffer *vertex_remap = NULL;
|
|
BYTE *vertices = NULL;
|
|
|
|
TRACE("(%p, %x, %p, %p, %p, %p, %p)\n", mesh, flags, epsilons,
|
|
adjacency, adjacency_out, face_remap_out, vertex_remap_out);
|
|
|
|
if (flags == 0)
|
|
{
|
|
WARN("No flags is undefined. Using D3DXWELDEPSILONS_WELDPARTIALMATCHES instead.\n");
|
|
flags = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
|
|
}
|
|
|
|
if (adjacency) /* Use supplied adjacency. */
|
|
{
|
|
adjacency_ptr = adjacency;
|
|
}
|
|
else /* Adjacency has to be generated. */
|
|
{
|
|
adjacency_generated = HeapAlloc(GetProcessHeap(), 0, 3 * This->numfaces * sizeof(*adjacency_generated));
|
|
if (!adjacency_generated)
|
|
{
|
|
ERR("Couldn't allocate memory for adjacency_generated.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto cleanup;
|
|
}
|
|
hr = mesh->lpVtbl->GenerateAdjacency(mesh, DEFAULT_EPSILON, adjacency_generated);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Couldn't generate adjacency.\n");
|
|
goto cleanup;
|
|
}
|
|
adjacency_ptr = adjacency_generated;
|
|
}
|
|
|
|
/* Point representation says which vertices can be replaced. */
|
|
point_reps = HeapAlloc(GetProcessHeap(), 0, This->numvertices * sizeof(*point_reps));
|
|
if (!point_reps)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
ERR("Couldn't allocate memory for point_reps.\n");
|
|
goto cleanup;
|
|
}
|
|
hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency_ptr, point_reps);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("ConvertAdjacencyToPointReps failed.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Couldn't lock index buffer.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Couldn't lock attribute buffer.\n");
|
|
goto cleanup;
|
|
}
|
|
vertex_face_map = HeapAlloc(GetProcessHeap(), 0, This->numvertices * sizeof(*vertex_face_map));
|
|
if (!vertex_face_map)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
ERR("Couldn't allocate memory for vertex_face_map.\n");
|
|
goto cleanup;
|
|
}
|
|
/* Build vertex face map, so that a vertex's face can be looked up. */
|
|
for (i = 0; i < This->numfaces; i++)
|
|
{
|
|
DWORD j;
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
DWORD index = read_ib(indices, indices_are_32bit, 3*i + j);
|
|
vertex_face_map[index] = i;
|
|
}
|
|
}
|
|
|
|
if (flags & D3DXWELDEPSILONS_WELDPARTIALMATCHES)
|
|
{
|
|
hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void**)&vertices);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Couldn't lock vertex buffer.\n");
|
|
goto cleanup;
|
|
}
|
|
/* For each vertex that can be removed, compare its vertex components
|
|
* with the vertex components from the vertex that can replace it. A
|
|
* vertex is only fully replaced if all the components match and the
|
|
* flag D3DXWELDEPSILONS_DONOTREMOVEVERTICES is not set, and they
|
|
* belong to the same attribute group. Otherwise the vertex components
|
|
* that are within epsilon are set to the same value.
|
|
*/
|
|
for (i = 0; i < 3 * This->numfaces; i++)
|
|
{
|
|
D3DVERTEXELEMENT9 *decl_ptr;
|
|
DWORD vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
|
|
DWORD num_vertex_components;
|
|
INT matches = 0;
|
|
BOOL all_match;
|
|
DWORD index = read_ib(indices, indices_are_32bit, i);
|
|
|
|
for (decl_ptr = This->cached_declaration, num_vertex_components = 0; decl_ptr->Stream != 0xFF; decl_ptr++, num_vertex_components++)
|
|
{
|
|
BYTE *to = &vertices[vertex_size*index + decl_ptr->Offset];
|
|
BYTE *from = &vertices[vertex_size*point_reps[index] + decl_ptr->Offset];
|
|
FLOAT epsilon = get_component_epsilon(decl_ptr, epsilons);
|
|
|
|
/* Don't weld self */
|
|
if (index == point_reps[index])
|
|
{
|
|
matches++;
|
|
continue;
|
|
}
|
|
|
|
if (weld_component(to, from, decl_ptr->Type, epsilon))
|
|
matches++;
|
|
}
|
|
|
|
all_match = (num_vertex_components == matches);
|
|
if (all_match && !(flags & D3DXWELDEPSILONS_DONOTREMOVEVERTICES))
|
|
{
|
|
DWORD to_face = vertex_face_map[index];
|
|
DWORD from_face = vertex_face_map[point_reps[index]];
|
|
if(attributes[to_face] != attributes[from_face] && !(flags & D3DXWELDEPSILONS_DONOTSPLIT))
|
|
continue;
|
|
write_ib(indices, indices_are_32bit, i, point_reps[index]);
|
|
}
|
|
}
|
|
mesh->lpVtbl->UnlockVertexBuffer(mesh);
|
|
vertices = NULL;
|
|
}
|
|
else if (flags & D3DXWELDEPSILONS_WELDALL)
|
|
{
|
|
for (i = 0; i < 3 * This->numfaces; i++)
|
|
{
|
|
DWORD index = read_ib(indices, indices_are_32bit, i);
|
|
DWORD to_face = vertex_face_map[index];
|
|
DWORD from_face = vertex_face_map[point_reps[index]];
|
|
if(attributes[to_face] != attributes[from_face] && !(flags & D3DXWELDEPSILONS_DONOTSPLIT))
|
|
continue;
|
|
write_ib(indices, indices_are_32bit, i, point_reps[index]);
|
|
}
|
|
}
|
|
mesh->lpVtbl->UnlockAttributeBuffer(mesh);
|
|
attributes = NULL;
|
|
mesh->lpVtbl->UnlockIndexBuffer(mesh);
|
|
indices = NULL;
|
|
|
|
/* Compact mesh using OptimizeInplace */
|
|
optimize_flags = D3DXMESHOPT_COMPACT;
|
|
hr = mesh->lpVtbl->OptimizeInplace(mesh, optimize_flags, adjacency_ptr, adjacency_out, face_remap_out, vertex_remap_out);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Couldn't compact mesh.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
cleanup:
|
|
HeapFree(GetProcessHeap(), 0, adjacency_generated);
|
|
HeapFree(GetProcessHeap(), 0, point_reps);
|
|
HeapFree(GetProcessHeap(), 0, vertex_face_map);
|
|
if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
|
|
if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
|
|
if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
|
|
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* D3DXOptimizeFaces (D3DX9_36.@)
|
|
*
|
|
* Re-orders the faces so the vertex cache is used optimally.
|
|
*
|
|
* PARAMS
|
|
* indices [I] Pointer to an index buffer belonging to a mesh.
|
|
* num_faces [I] Number of faces in the mesh.
|
|
* num_vertices [I] Number of vertices in the mesh.
|
|
* indices_are_32bit [I] Specifies whether indices are 32- or 16-bit.
|
|
* face_remap [I/O] The new order the faces should be drawn in.
|
|
*
|
|
* RETURNS
|
|
* Success: D3D_OK.
|
|
* Failure: D3DERR_INVALIDCALL.
|
|
*
|
|
* BUGS
|
|
* The face re-ordering does not use the vertex cache optimally.
|
|
*
|
|
*/
|
|
HRESULT WINAPI D3DXOptimizeFaces(LPCVOID indices,
|
|
UINT num_faces,
|
|
UINT num_vertices,
|
|
BOOL indices_are_32bit,
|
|
DWORD *face_remap)
|
|
{
|
|
UINT i;
|
|
UINT j = num_faces - 1;
|
|
UINT limit_16_bit = 2 << 15; /* According to MSDN */
|
|
HRESULT hr = D3D_OK;
|
|
|
|
FIXME("(%p, %u, %u, %s, %p): semi-stub. Face order will not be optimal.\n",
|
|
indices, num_faces, num_vertices,
|
|
indices_are_32bit ? "TRUE" : "FALSE", face_remap);
|
|
|
|
if (!indices_are_32bit && num_faces >= limit_16_bit)
|
|
{
|
|
WARN("Number of faces must be less than %d when using 16-bit indices.\n",
|
|
limit_16_bit);
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto error;
|
|
}
|
|
|
|
if (!face_remap)
|
|
{
|
|
WARN("Face remap pointer is NULL.\n");
|
|
hr = D3DERR_INVALIDCALL;
|
|
goto error;
|
|
}
|
|
|
|
/* The faces are drawn in reverse order for simple meshes. This ordering
|
|
* is not optimal for complicated meshes, but will not break anything
|
|
* either. The ordering should be changed to take advantage of the vertex
|
|
* cache on the graphics card.
|
|
*
|
|
* TODO Re-order to take advantage of vertex cache.
|
|
*/
|
|
for (i = 0; i < num_faces; i++)
|
|
{
|
|
face_remap[i] = j--;
|
|
}
|
|
|
|
return D3D_OK;
|
|
|
|
error:
|
|
return hr;
|
|
}
|