wine/server/object.h
Alexandre Julliard b9b1ea9c9f Added a close_handle method to the object operations, and use it to
implement registry notifications and the strange behavior of
CloseHandle on winstation/desktop handles.
2005-06-09 15:39:52 +00:00

181 lines
5.7 KiB
C

/*
* Wine server objects
*
* Copyright (C) 1998 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_SERVER_OBJECT_H
#define __WINE_SERVER_OBJECT_H
#ifdef HAVE_SYS_POLL_H
#include <sys/poll.h>
#endif
#include <sys/time.h>
#include "wine/server_protocol.h"
#include "wine/list.h"
#define DEBUG_OBJECTS
/* kernel objects */
struct namespace;
struct object;
struct object_name;
struct thread;
struct process;
struct token;
struct file;
struct wait_queue_entry;
struct async;
struct async_queue;
/* operations valid on all objects */
struct object_ops
{
/* size of this object type */
size_t size;
/* dump the object (for debugging) */
void (*dump)(struct object *,int);
/* add a thread to the object wait queue */
int (*add_queue)(struct object *,struct wait_queue_entry *);
/* remove a thread from the object wait queue */
void (*remove_queue)(struct object *,struct wait_queue_entry *);
/* is object signaled? */
int (*signaled)(struct object *,struct thread *);
/* wait satisfied; return 1 if abandoned */
int (*satisfied)(struct object *,struct thread *);
/* signal an object */
int (*signal)(struct object *, unsigned int);
/* return an fd object that can be used to read/write from the object */
struct fd *(*get_fd)(struct object *);
/* close a handle to this object */
int (*close_handle)(struct object *,struct process *,obj_handle_t);
/* destroy on refcount == 0 */
void (*destroy)(struct object *);
};
struct object
{
unsigned int refcount; /* reference count */
const struct object_ops *ops;
struct list wait_queue;
struct object_name *name;
#ifdef DEBUG_OBJECTS
struct list obj_list;
#endif
};
struct wait_queue_entry
{
struct list entry;
struct object *obj;
struct thread *thread;
};
extern void *mem_alloc( size_t size ); /* malloc wrapper */
extern void *memdup( const void *data, size_t len );
extern void *alloc_object( const struct object_ops *ops );
extern const WCHAR *get_object_name( struct object *obj, size_t *len );
extern void dump_object_name( struct object *obj );
extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
const WCHAR *name, size_t len );
extern struct namespace *create_namespace( unsigned int hash_size, int case_sensitive );
/* grab/release_object can take any pointer, but you better make sure */
/* that the thing pointed to starts with a struct object... */
extern struct object *grab_object( void *obj );
extern void release_object( void *obj );
extern struct object *find_object( const struct namespace *namespace, const WCHAR *name, size_t len );
extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
extern int no_satisfied( struct object *obj, struct thread *thread );
extern int no_signal( struct object *obj, unsigned int access );
extern struct fd *no_get_fd( struct object *obj );
extern int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle );
extern void no_destroy( struct object *obj );
#ifdef DEBUG_OBJECTS
extern void dump_objects(void);
#endif
/* event functions */
struct event;
extern struct event *create_event( const WCHAR *name, size_t len,
int manual_reset, int initial_state );
extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
extern void pulse_event( struct event *event );
extern void set_event( struct event *event );
extern void reset_event( struct event *event );
/* mutex functions */
extern void abandon_mutexes( struct thread *thread );
/* serial functions */
int get_serial_async_timeout(struct object *obj, int type, int count);
/* socket functions */
extern void sock_init(void);
/* debugger functions */
extern int set_process_debugger( struct process *process, struct thread *debugger );
extern void generate_debug_event( struct thread *thread, int code, void *arg );
extern void generate_startup_debug_events( struct process *process, void *entry );
extern void debug_exit_thread( struct thread *thread );
/* mapping functions */
extern int get_page_size(void);
/* registry functions */
extern void init_registry(void);
extern void flush_registry(void);
extern void close_registry(void);
/* signal functions */
extern void init_signals(void);
extern void close_signals(void);
/* atom functions */
extern void close_atom_table(void);
extern atom_t add_global_atom( const WCHAR *str, size_t len );
extern atom_t find_global_atom( const WCHAR *str, size_t len );
extern int grab_global_atom( atom_t atom );
extern void release_global_atom( atom_t atom );
/* global variables */
/* command-line options */
extern int debug_level;
extern int master_socket_timeout;
extern int foreground;
extern const char *server_argv0;
/* server start time used for GetTickCount() */
extern unsigned int server_start_ticks;
/* name space for synchronization objects */
extern struct namespace *sync_namespace;
#endif /* __WINE_SERVER_OBJECT_H */