wine/controls/uitools.c
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00

1426 lines
45 KiB
C
Raw Blame History

/*
* User Interface Functions
*
* Copyright 1997 Dimitrie O. Paun
* Copyright 1997 Bertho A. Stultiens
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "wingdi.h"
#include "wine/winuser16.h"
#include "winuser.h"
#include "user.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(graphics);
static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
0xaaaa, 0x5555, 0xaaaa, 0x5555 };
/* These tables are used in:
* UITOOLS_DrawDiagEdge()
* UITOOLS_DrawRectEdge()
*/
static const signed char LTInnerNormal[] = {
-1, -1, -1, -1,
-1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
-1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
-1, -1, -1, -1
};
static const signed char LTOuterNormal[] = {
-1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
-1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
};
static const signed char RBInnerNormal[] = {
-1, -1, -1, -1,
-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
-1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
-1, -1, -1, -1
};
static const signed char RBOuterNormal[] = {
-1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
-1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
};
static const signed char LTInnerSoft[] = {
-1, -1, -1, -1,
-1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
-1, -1, -1, -1
};
static const signed char LTOuterSoft[] = {
-1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
-1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
};
#define RBInnerSoft RBInnerNormal /* These are the same */
#define RBOuterSoft RBOuterNormal
static const signed char LTRBOuterMono[] = {
-1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
};
static const signed char LTRBInnerMono[] = {
-1, -1, -1, -1,
-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
};
static const signed char LTRBOuterFlat[] = {
-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
};
static const signed char LTRBInnerFlat[] = {
-1, -1, -1, -1,
-1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
-1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
-1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
};
/***********************************************************************
* UITOOLS_DrawDiagEdge
*
* Same as DrawEdge invoked with BF_DIAGONAL
*
* 03-Dec-1997: Changed by Bertho Stultiens
*
* See also comments with UITOOLS_DrawRectEdge()
*/
static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
UINT uType, UINT uFlags)
{
POINT Points[4];
signed char InnerI, OuterI;
HPEN InnerPen, OuterPen;
POINT SavePoint;
HPEN SavePen;
int spx, spy;
int epx, epy;
int Width = rc->right - rc->left;
int Height= rc->bottom - rc->top;
int SmallDiam = Width > Height ? Height : Width;
BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
|| (uType & BDR_OUTER) == BDR_OUTER)
&& !(uFlags & (BF_FLAT|BF_MONO)) );
int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
+ (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
/* Init some vars */
OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
SavePen = (HPEN)SelectObject(hdc, InnerPen);
spx = spy = epx = epy = 0; /* Satisfy the compiler... */
/* Determine the colors of the edges */
if(uFlags & BF_MONO)
{
InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
}
else if(uFlags & BF_FLAT)
{
InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
}
else if(uFlags & BF_SOFT)
{
if(uFlags & BF_BOTTOM)
{
InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
}
else
{
InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
}
}
else
{
if(uFlags & BF_BOTTOM)
{
InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
}
else
{
InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
}
}
if(InnerI != -1) InnerPen = GetSysColorPen(InnerI);
if(OuterI != -1) OuterPen = GetSysColorPen(OuterI);
MoveToEx(hdc, 0, 0, &SavePoint);
/* Don't ask me why, but this is what is visible... */
/* This must be possible to do much simpler, but I fail to */
/* see the logic in the MS implementation (sigh...). */
/* So, this might look a bit brute force here (and it is), but */
/* it gets the job done;) */
switch(uFlags & BF_RECT)
{
case 0:
case BF_LEFT:
case BF_BOTTOM:
case BF_BOTTOMLEFT:
/* Left bottom endpoint */
epx = rc->left-1;
spx = epx + SmallDiam;
epy = rc->bottom;
spy = epy - SmallDiam;
break;
case BF_TOPLEFT:
case BF_BOTTOMRIGHT:
/* Left top endpoint */
epx = rc->left-1;
spx = epx + SmallDiam;
epy = rc->top-1;
spy = epy + SmallDiam;
break;
case BF_TOP:
case BF_RIGHT:
case BF_TOPRIGHT:
case BF_RIGHT|BF_LEFT:
case BF_RIGHT|BF_LEFT|BF_TOP:
case BF_BOTTOM|BF_TOP:
case BF_BOTTOM|BF_TOP|BF_LEFT:
case BF_BOTTOMRIGHT|BF_LEFT:
case BF_BOTTOMRIGHT|BF_TOP:
case BF_RECT:
/* Right top endpoint */
spx = rc->left;
epx = spx + SmallDiam;
spy = rc->bottom-1;
epy = spy - SmallDiam;
break;
}
MoveToEx(hdc, spx, spy, NULL);
SelectObject(hdc, OuterPen);
LineTo(hdc, epx, epy);
SelectObject(hdc, InnerPen);
switch(uFlags & (BF_RECT|BF_DIAGONAL))
{
case BF_DIAGONAL_ENDBOTTOMLEFT:
case (BF_DIAGONAL|BF_BOTTOM):
case BF_DIAGONAL:
case (BF_DIAGONAL|BF_LEFT):
MoveToEx(hdc, spx-1, spy, NULL);
LineTo(hdc, epx, epy-1);
Points[0].x = spx-add;
Points[0].y = spy;
Points[1].x = rc->left;
Points[1].y = rc->top;
Points[2].x = epx+1;
Points[2].y = epy-1-add;
Points[3] = Points[2];
break;
case BF_DIAGONAL_ENDBOTTOMRIGHT:
MoveToEx(hdc, spx-1, spy, NULL);
LineTo(hdc, epx, epy+1);
Points[0].x = spx-add;
Points[0].y = spy;
Points[1].x = rc->left;
Points[1].y = rc->bottom-1;
Points[2].x = epx+1;
Points[2].y = epy+1+add;
Points[3] = Points[2];
break;
case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
case BF_DIAGONAL_ENDTOPRIGHT:
case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
MoveToEx(hdc, spx+1, spy, NULL);
LineTo(hdc, epx, epy+1);
Points[0].x = epx-1;
Points[0].y = epy+1+add;
Points[1].x = rc->right-1;
Points[1].y = rc->top+add;
Points[2].x = rc->right-1;
Points[2].y = rc->bottom-1;
Points[3].x = spx+add;
Points[3].y = spy;
break;
case BF_DIAGONAL_ENDTOPLEFT:
MoveToEx(hdc, spx, spy-1, NULL);
LineTo(hdc, epx+1, epy);
Points[0].x = epx+1+add;
Points[0].y = epy+1;
Points[1].x = rc->right-1;
Points[1].y = rc->top;
Points[2].x = rc->right-1;
Points[2].y = rc->bottom-1-add;
Points[3].x = spx;
Points[3].y = spy-add;
break;
case (BF_DIAGONAL|BF_TOP):
case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
MoveToEx(hdc, spx+1, spy-1, NULL);
LineTo(hdc, epx, epy);
Points[0].x = epx-1;
Points[0].y = epy+1;
Points[1].x = rc->right-1;
Points[1].y = rc->top;
Points[2].x = rc->right-1;
Points[2].y = rc->bottom-1-add;
Points[3].x = spx+add;
Points[3].y = spy-add;
break;
case (BF_DIAGONAL|BF_RIGHT):
case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
MoveToEx(hdc, spx, spy, NULL);
LineTo(hdc, epx-1, epy+1);
Points[0].x = spx;
Points[0].y = spy;
Points[1].x = rc->left;
Points[1].y = rc->top+add;
Points[2].x = epx-1-add;
Points[2].y = epy+1+add;
Points[3] = Points[2];
break;
}
/* Fill the interior if asked */
if((uFlags & BF_MIDDLE) && retval)
{
HBRUSH hbsave;
HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
:COLOR_BTNFACE);
HPEN hpsave;
HPEN hp = GetSysColorPen(uFlags & BF_MONO ? COLOR_WINDOW
: COLOR_BTNFACE);
hbsave = (HBRUSH)SelectObject(hdc, hb);
hpsave = (HPEN)SelectObject(hdc, hp);
Polygon(hdc, Points, 4);
SelectObject(hdc, hbsave);
SelectObject(hdc, hpsave);
}
/* Adjust rectangle if asked */
if(uFlags & BF_ADJUST)
{
if(uFlags & BF_LEFT) rc->left += add;
if(uFlags & BF_RIGHT) rc->right -= add;
if(uFlags & BF_TOP) rc->top += add;
if(uFlags & BF_BOTTOM) rc->bottom -= add;
}
/* Cleanup */
SelectObject(hdc, SavePen);
MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
return retval;
}
/***********************************************************************
* UITOOLS_DrawRectEdge
*
* Same as DrawEdge invoked without BF_DIAGONAL
*
* 23-Nov-1997: Changed by Bertho Stultiens
*
* Well, I started testing this and found out that there are a few things
* that weren't quite as win95. The following rewrite should reproduce
* win95 results completely.
* The colorselection is table-driven to avoid awfull if-statements.
* The table below show the color settings.
*
* Pen selection table for uFlags = 0
*
* uType | LTI | LTO | RBI | RBO
* ------+-------+-------+-------+-------
* 0000 | x | x | x | x
* 0001 | x | 22 | x | 21
* 0010 | x | 16 | x | 20
* 0011 | x | x | x | x
* ------+-------+-------+-------+-------
* 0100 | x | 20 | x | 16
* 0101 | 20 | 22 | 16 | 21
* 0110 | 20 | 16 | 16 | 20
* 0111 | x | x | x | x
* ------+-------+-------+-------+-------
* 1000 | x | 21 | x | 22
* 1001 | 21 | 22 | 22 | 21
* 1010 | 21 | 16 | 22 | 20
* 1011 | x | x | x | x
* ------+-------+-------+-------+-------
* 1100 | x | x | x | x
* 1101 | x | x (22)| x | x (21)
* 1110 | x | x (16)| x | x (20)
* 1111 | x | x | x | x
*
* Pen selection table for uFlags = BF_SOFT
*
* uType | LTI | LTO | RBI | RBO
* ------+-------+-------+-------+-------
* 0000 | x | x | x | x
* 0001 | x | 20 | x | 21
* 0010 | x | 21 | x | 20
* 0011 | x | x | x | x
* ------+-------+-------+-------+-------
* 0100 | x | 22 | x | 16
* 0101 | 22 | 20 | 16 | 21
* 0110 | 22 | 21 | 16 | 20
* 0111 | x | x | x | x
* ------+-------+-------+-------+-------
* 1000 | x | 16 | x | 22
* 1001 | 16 | 20 | 22 | 21
* 1010 | 16 | 21 | 22 | 20
* 1011 | x | x | x | x
* ------+-------+-------+-------+-------
* 1100 | x | x | x | x
* 1101 | x | x (20)| x | x (21)
* 1110 | x | x (21)| x | x (20)
* 1111 | x | x | x | x
*
* x = don't care; (n) = is what win95 actually uses
* LTI = left Top Inner line
* LTO = left Top Outer line
* RBI = Right Bottom Inner line
* RBO = Right Bottom Outer line
* 15 = COLOR_BTNFACE
* 16 = COLOR_BTNSHADOW
* 20 = COLOR_BTNHIGHLIGHT
* 21 = COLOR_3DDKSHADOW
* 22 = COLOR_3DLIGHT
*/
static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
UINT uType, UINT uFlags)
{
signed char LTInnerI, LTOuterI;
signed char RBInnerI, RBOuterI;
HPEN LTInnerPen, LTOuterPen;
HPEN RBInnerPen, RBOuterPen;
RECT InnerRect = *rc;
POINT SavePoint;
HPEN SavePen;
int LBpenplus = 0;
int LTpenplus = 0;
int RTpenplus = 0;
int RBpenplus = 0;
BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
|| (uType & BDR_OUTER) == BDR_OUTER)
&& !(uFlags & (BF_FLAT|BF_MONO)) );
/* Init some vars */
LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
/* Determine the colors of the edges */
if(uFlags & BF_MONO)
{
LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
}
else if(uFlags & BF_FLAT)
{
LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
/* Bertho Stultiens states above that this function exactly matches win95
* In win98 BF_FLAT rectangles have an inner border same color as the
* middle (COLOR_BTNFACE). I believe it's the same for win95 but since
* I don't know I go with Bertho and just sets it for win98 until proven
* otherwise.
* Dennis Bj<42>rklund, 10 June, 99
*/
if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 )
LTInnerI = RBInnerI = COLOR_BTNFACE;
}
else if(uFlags & BF_SOFT)
{
LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
}
else
{
LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
}
if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
if(LTInnerI != -1) LTInnerPen = GetSysColorPen(LTInnerI);
if(LTOuterI != -1) LTOuterPen = GetSysColorPen(LTOuterI);
if(RBInnerI != -1) RBInnerPen = GetSysColorPen(RBInnerI);
if(RBOuterI != -1) RBOuterPen = GetSysColorPen(RBOuterI);
MoveToEx(hdc, 0, 0, &SavePoint);
/* Draw the outer edge */
SelectObject(hdc, LTOuterPen);
if(uFlags & BF_TOP)
{
MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
LineTo(hdc, InnerRect.right, InnerRect.top);
}
if(uFlags & BF_LEFT)
{
MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
LineTo(hdc, InnerRect.left, InnerRect.bottom);
}
SelectObject(hdc, RBOuterPen);
if(uFlags & BF_BOTTOM)
{
MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
}
if(uFlags & BF_RIGHT)
{
MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
}
/* Draw the inner edge */
SelectObject(hdc, LTInnerPen);
if(uFlags & BF_TOP)
{
MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
}
if(uFlags & BF_LEFT)
{
MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
}
SelectObject(hdc, RBInnerPen);
if(uFlags & BF_BOTTOM)
{
MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
}
if(uFlags & BF_RIGHT)
{
MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
}
if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
{
int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
+ (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
if(uFlags & BF_LEFT) InnerRect.left += add;
if(uFlags & BF_RIGHT) InnerRect.right -= add;
if(uFlags & BF_TOP) InnerRect.top += add;
if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
if((uFlags & BF_MIDDLE) && retval)
{
FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
COLOR_WINDOW : COLOR_BTNFACE));
}
if(uFlags & BF_ADJUST)
*rc = InnerRect;
}
/* Cleanup */
SelectObject(hdc, SavePen);
MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
return retval;
}
/**********************************************************************
* DrawEdge (USER.659)
*/
BOOL16 WINAPI DrawEdge16( HDC16 hdc, LPRECT16 rc, UINT16 edge, UINT16 flags )
{
RECT rect32;
BOOL ret;
CONV_RECT16TO32( rc, &rect32 );
ret = DrawEdge( hdc, &rect32, edge, flags );
CONV_RECT32TO16( &rect32, rc );
return ret;
}
/**********************************************************************
* DrawEdge (USER32.@)
*/
BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
{
TRACE("%04x %d,%d-%d,%d %04x %04x\n",
hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
if(flags & BF_DIAGONAL)
return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
else
return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
}
/************************************************************************
* UITOOLS_MakeSquareRect
*
* Utility to create a square rectangle and returning the width
*/
static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
{
int Width = src->right - src->left;
int Height = src->bottom - src->top;
int SmallDiam = Width > Height ? Height : Width;
*dst = *src;
/* Make it a square box */
if(Width < Height) /* SmallDiam == Width */
{
dst->top += (Height-Width)/2;
dst->bottom = dst->top + SmallDiam;
}
else if(Width > Height) /* SmallDiam == Height */
{
dst->left += (Width-Height)/2;
dst->right = dst->left + SmallDiam;
}
return SmallDiam;
}
static void UITOOLS_DrawCheckedRect( HDC dc, LPRECT rect )
{
if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
{
HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
HBRUSH hbsave;
HBRUSH hb = CreatePatternBrush(hbm);
COLORREF bg;
FillRect(dc, rect, GetSysColorBrush(COLOR_BTNFACE));
bg = SetBkColor(dc, RGB(255, 255, 255));
hbsave = (HBRUSH)SelectObject(dc, hb);
PatBlt(dc, rect->left, rect->top, rect->right-rect->left, rect->bottom-rect->top, 0x00FA0089);
SelectObject(dc, hbsave);
SetBkColor(dc, bg);
DeleteObject(hb);
DeleteObject(hbm);
}
else
{
FillRect(dc, rect, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
}
}
/************************************************************************
* UITOOLS_DFC_ButtonPush
*
* Draw a push button coming from DrawFrameControl()
*
* Does a pretty good job in emulating MS behavior. Some quirks are
* however there because MS uses a TrueType font (Marlett) to draw
* the buttons.
*/
static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
{
UINT edge;
RECT myr = *r;
if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
edge = EDGE_SUNKEN;
else
edge = EDGE_RAISED;
if(uFlags & DFCS_CHECKED)
{
if(uFlags & DFCS_MONO)
UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
else
UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
UITOOLS_DrawCheckedRect( dc, &myr );
}
else
{
if(uFlags & DFCS_MONO)
{
UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
}
else
{
UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags&DFCS_FLAT) | BF_MIDDLE | BF_RECT);
}
}
/* Adjust rectangle if asked */
if(uFlags & DFCS_ADJUSTRECT)
{
r->left += 2;
r->right -= 2;
r->top += 2;
r->bottom -= 2;
}
return TRUE;
}
/************************************************************************
* UITOOLS_DFC_ButtonChcek
*
* Draw a check/3state button coming from DrawFrameControl()
*
* Does a pretty good job in emulating MS behavior. Some quirks are
* however there because MS uses a TrueType font (Marlett) to draw
* the buttons.
*/
static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
{
RECT myr, bar;
UINT flags = BF_RECT | BF_ADJUST;
UITOOLS_MakeSquareRect(r, &myr);
if(uFlags & DFCS_FLAT) flags |= BF_FLAT;
else if(uFlags & DFCS_MONO) flags |= BF_MONO;
UITOOLS95_DrawRectEdge( dc, &myr, EDGE_SUNKEN, flags );
if(uFlags & (DFCS_INACTIVE|DFCS_PUSHED))
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
else if( (uFlags & DFCS_BUTTON3STATE) && (uFlags & DFCS_CHECKED) )
UITOOLS_DrawCheckedRect( dc, &myr );
else
{
FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
}
if(uFlags & DFCS_CHECKED)
{
int i, k;
i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ?
COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
/* draw 7 bars, with h=3w to form the check */
bar.left = myr.left;
bar.top = myr.top + 2;
for (k = 0; k < 7; k++) {
bar.left = bar.left + 1;
bar.top = (k < 3) ? bar.top + 1 : bar.top - 1;
bar.bottom = bar.top + 3;
bar.right = bar.left + 1;
FillRect(dc, &bar, GetSysColorBrush(i));
}
}
return TRUE;
}
/************************************************************************
* UITOOLS_DFC_ButtonRadio
*
* Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
*
* Does a pretty good job in emulating MS behavior. Some quirks are
* however there because MS uses a TrueType font (Marlett) to draw
* the buttons.
*/
static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
{
RECT myr;
int i;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
int BorderShrink = SmallDiam / 16;
HPEN hpsave;
HBRUSH hbsave;
int xc, yc;
if(BorderShrink < 1) BorderShrink = 1;
if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
{
FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
}
xc = myr.left + SmallDiam - SmallDiam/2;
yc = myr.top + SmallDiam - SmallDiam/2;
/* Define bounding box */
i = 14*SmallDiam/16;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
{
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hbsave);
}
else
{
if(uFlags & (DFCS_FLAT|DFCS_MONO))
{
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_WINDOWFRAME));
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hbsave);
SelectObject(dc, hpsave);
}
else
{
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
SelectObject(dc, GetSysColorPen(COLOR_BTNSHADOW));
SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
myr.left += BorderShrink;
myr.right -= BorderShrink;
myr.top += BorderShrink;
myr.bottom -= BorderShrink;
SelectObject(dc, GetSysColorPen(COLOR_3DLIGHT));
SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
SelectObject(dc, GetSysColorPen(COLOR_3DDKSHADOW));
SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
SelectObject(dc, hbsave);
SelectObject(dc, hpsave);
}
i = 10*SmallDiam/16;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hbsave);
SelectObject(dc, hpsave);
}
if(uFlags & DFCS_CHECKED)
{
i = 6*SmallDiam/16;
i = i < 1 ? 1 : i;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
}
/* FIXME: M$ has a polygon in the center at relative points: */
/* 0.476, 0.476 (times SmallDiam, SmallDiam) */
/* 0.476, 0.525 */
/* 0.500, 0.500 */
/* 0.500, 0.499 */
/* when the button is unchecked. The reason for it is unknown. The */
/* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
/* least 3 times (it looks like a clip-region when you see it happen). */
/* I do not really see a reason why this should be implemented. If you */
/* have a good reason, let me know. Maybe this is a quirk in the Marlett */
/* font. */
return TRUE;
}
/***********************************************************************
* UITOOLS_DrawFrameButton
*/
static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
{
switch(uState & 0xff)
{
case DFCS_BUTTONPUSH:
return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
case DFCS_BUTTONCHECK:
case DFCS_BUTTON3STATE:
return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
case DFCS_BUTTONRADIOIMAGE:
case DFCS_BUTTONRADIOMASK:
case DFCS_BUTTONRADIO:
return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
default:
WARN("Invalid button state=0x%04x\n", uState);
}
return FALSE;
}
/***********************************************************************
* UITOOLS_DrawFrameCaption
*
* Draw caption buttons (win95), coming from DrawFrameControl()
*/
static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
{
POINT Line1[10];
POINT Line2[10];
int Line1N;
int Line2N;
RECT myr;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
int i;
HBRUSH hbsave;
HPEN hpsave;
HFONT hfsave, hf;
int colorIdx = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
int xc = (myr.left+myr.right)/2;
int yc = (myr.top+myr.bottom)/2;
int edge, move;
char str[2] = "?";
UINT alignsave;
int bksave;
COLORREF clrsave;
SIZE size;
UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
switch(uFlags & 0xff)
{
case DFCS_CAPTIONCLOSE:
{
/* The "X" is made by drawing a series of lines.
* The number of lines drawn depends on the size
* of the bounding rect. e.g. For a 6x5 inside rect,
* two lines are drawn from top-left to bottom-right,
* and two lines from top-right to bottom-left.
*
* 0 1 2 3 4 5 0 1 2 3 4 5
* 1 * * * *
* 2 * * * *
* 3 * * * *
* 4 * * * *
*
* Drawing one line for every 6 pixels in width
* seems to provide the best proportions.
*/
POINT start, oldPos;
INT width = myr.right - myr.left - 5;
INT height = myr.bottom - myr.top - 6;
INT numLines = (width / 6) + 1;
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(colorIdx));
start.x = myr.left + 2;
start.y = myr.top + 2;
if (width < 6)
height = width;
else
start.y++;
if (uFlags & DFCS_PUSHED)
{
start.x++;
start.y++;
}
/* now use the width of each line */
width -= numLines - 1;
for (i = 0; i < numLines; i++)
{
MoveToEx(dc, start.x + i, start.y, &oldPos);
LineTo(dc, start.x + i + width, start.y + height);
MoveToEx(dc, start.x + i, start.y + height - 1, &oldPos);
LineTo(dc, start.x + i + width, start.y - 1);
}
SelectObject(dc, hpsave);
return TRUE;
}
case DFCS_CAPTIONHELP:
/* This one breaks the flow */
/* FIXME: We need the Marlett font in order to get this right. */
hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
bksave = SetBkMode(dc, TRANSPARENT);
clrsave = GetTextColor(dc);
hfsave = (HFONT)SelectObject(dc, hf);
GetTextExtentPoint32A(dc, str, 1, &size);
if(uFlags & DFCS_INACTIVE)
{
SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
}
SetTextColor(dc, GetSysColor(colorIdx));
TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
SelectObject(dc, hfsave);
SetTextColor(dc, clrsave);
SetBkMode(dc, bksave);
SetTextAlign(dc, alignsave);
DeleteObject(hf);
return TRUE;
case DFCS_CAPTIONMIN:
Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
Line1N = 4;
Line2N = 0;
break;
case DFCS_CAPTIONMAX:
edge = 47*SmallDiam/750;
Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
Line1[3].x = Line1[4].x = Line1[1].x - edge;
Line2[0].x = Line2[5].x = Line1[0].x;
Line2[3].x = Line2[4].x = Line1[1].x;
Line2[1].x = Line2[2].x = Line1[0].x + edge;
Line2[0].y = Line2[1].y = Line1[0].y;
Line2[4].y = Line2[5].y = Line1[2].y;
Line2[2].y = Line2[3].y = Line1[2].y - edge;
Line1N = 6;
Line2N = 6;
break;
case DFCS_CAPTIONRESTORE:
/* FIXME: this one looks bad at small sizes < 15x15 :( */
edge = 47*SmallDiam/750;
move = 420*SmallDiam/750;
Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
Line1[7].x = Line1[8].x = Line1[0].x + edge;
Line1[1].x = Line1[2].x = Line1[0].x + move;
Line1[5].x = Line1[6].x = Line1[1].x - edge;
Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
Line1[4].y = Line1[5].y = Line1[2].y - edge;
Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
Line2[1].x = Line2[2].x = Line1[3].x;
Line2[7].x = Line2[8].x = Line2[1].x - edge;
Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
Line2[5].x = Line2[6].x = Line2[0].x + edge;
Line2[0].y = Line2[1].y = Line1[9].y;
Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
Line2[6].y = Line2[7].y = Line2[2].y - edge;
Line1N = 10;
Line2N = 10;
break;
default:
WARN("Invalid caption; flags=0x%04x\n", uFlags);
return FALSE;
}
/* Here the drawing takes place */
if(uFlags & DFCS_INACTIVE)
{
/* If we have an inactive button, then you see a shadow */
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
Polygon(dc, Line1, Line1N);
if(Line2N > 0)
Polygon(dc, Line2, Line2N);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
}
/* Correct for the shadow shift */
if (!(uFlags & DFCS_PUSHED))
{
for(i = 0; i < Line1N; i++)
{
Line1[i].x--;
Line1[i].y--;
}
for(i = 0; i < Line2N; i++)
{
Line2[i].x--;
Line2[i].y--;
}
}
/* Make the final picture */
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(colorIdx));
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(colorIdx));
Polygon(dc, Line1, Line1N);
if(Line2N > 0)
Polygon(dc, Line2, Line2N);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return TRUE;
}
/************************************************************************
* UITOOLS_DrawFrameScroll
*
* Draw a scroll-bar control coming from DrawFrameControl()
*/
static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
{
POINT Line[4];
RECT myr;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
int i;
HBRUSH hbsave, hb, hb2;
HPEN hpsave, hp, hp2;
int tri = 290*SmallDiam/1000 - 1;
int d46, d93;
/*
* This fixes a problem with really tiny "scroll" buttons. In particular
* with the updown control.
* Making sure that the arrow is as least 3 pixels wide (or high).
*/
if (tri == 0)
tri = 1;
switch(uFlags & 0xff)
{
case DFCS_SCROLLCOMBOBOX:
case DFCS_SCROLLDOWN:
Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
Line[0].x = Line[2].x - tri;
Line[1].x = Line[2].x + tri;
Line[0].y = Line[1].y = Line[2].y - tri;
break;
case DFCS_SCROLLUP:
Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
Line[0].x = Line[2].x - tri;
Line[1].x = Line[2].x + tri;
Line[0].y = Line[1].y = Line[2].y + tri;
break;
case DFCS_SCROLLLEFT:
Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
Line[0].y = Line[2].y - tri;
Line[1].y = Line[2].y + tri;
Line[0].x = Line[1].x = Line[2].x + tri;
break;
case DFCS_SCROLLRIGHT:
Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
Line[0].y = Line[2].y - tri;
Line[1].y = Line[2].y + tri;
Line[0].x = Line[1].x = Line[2].x - tri;
break;
case DFCS_SCROLLSIZEGRIP:
/* This one breaks the flow... */
UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
if(uFlags & (DFCS_MONO|DFCS_FLAT))
{
hp = hp2 = GetSysColorPen(COLOR_WINDOWFRAME);
hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
}
else
{
hp = GetSysColorPen(COLOR_BTNHIGHLIGHT);
hp2 = GetSysColorPen(COLOR_BTNSHADOW);
hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
}
Line[0].x = Line[1].x = r->right-1;
Line[2].y = Line[3].y = r->bottom-1;
d46 = 46*SmallDiam/750;
d93 = 93*SmallDiam/750;
i = 586*SmallDiam/750;
Line[0].y = r->bottom - i - 1;
Line[3].x = r->right - i - 1;
Line[1].y = Line[0].y + d46;
Line[2].x = Line[3].x + d46;
SelectObject(dc, hb);
SelectObject(dc, hp);
Polygon(dc, Line, 4);
Line[1].y++; Line[2].x++;
Line[0].y = Line[1].y + d93;
Line[3].x = Line[2].x + d93;
SelectObject(dc, hb2);
SelectObject(dc, hp2);
Polygon(dc, Line, 4);
i = 398*SmallDiam/750;
Line[0].y = r->bottom - i - 1;
Line[3].x = r->right - i - 1;
Line[1].y = Line[0].y + d46;
Line[2].x = Line[3].x + d46;
SelectObject(dc, hb);
SelectObject(dc, hp);
Polygon(dc, Line, 4);
Line[1].y++; Line[2].x++;
Line[0].y = Line[1].y + d93;
Line[3].x = Line[2].x + d93;
SelectObject(dc, hb2);
SelectObject(dc, hp2);
Polygon(dc, Line, 4);
i = 210*SmallDiam/750;
Line[0].y = r->bottom - i - 1;
Line[3].x = r->right - i - 1;
Line[1].y = Line[0].y + d46;
Line[2].x = Line[3].x + d46;
SelectObject(dc, hb);
SelectObject(dc, hp);
Polygon(dc, Line, 4);
Line[1].y++; Line[2].x++;
Line[0].y = Line[1].y + d93;
Line[3].x = Line[2].x + d93;
SelectObject(dc, hb2);
SelectObject(dc, hp2);
Polygon(dc, Line, 4);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return TRUE;
default:
WARN("Invalid scroll; flags=0x%04x\n", uFlags);
return FALSE;
}
/* Here do the real scroll-bar controls end up */
if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
/* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
/* want for the normal scroll-arrow button. */
UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
else
UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
if(uFlags & DFCS_INACTIVE)
{
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
Polygon(dc, Line, 3);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
}
if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
for(i = 0; i < 3; i++)
{
Line[i].x--;
Line[i].y--;
}
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
Polygon(dc, Line, 3);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return TRUE;
}
/************************************************************************
* UITOOLS_DrawFrameMenu
*
* Draw a menu control coming from DrawFrameControl()
*/
static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
{
POINT Points[6];
RECT myr;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
int i;
HBRUSH hbsave;
HPEN hpsave;
int xe, ye;
int xc, yc;
BOOL retval = TRUE;
/* Using black and white seems to be utterly wrong, but win95 doesn't */
/* use anything else. I think I tried all sys-colors to change things */
/* without luck. It seems as if this behavior is inherited from the */
/* win31 DFC() implementation... (you remember, B/W menus). */
FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
switch(uFlags & 0xff)
{
case DFCS_MENUARROW:
i = 187*SmallDiam/750;
Points[2].x = myr.left + 468*SmallDiam/750;
Points[2].y = myr.top + 352*SmallDiam/750+1;
Points[0].y = Points[2].y - i;
Points[1].y = Points[2].y + i;
Points[0].x = Points[1].x = Points[2].x - i;
Polygon(dc, Points, 3);
break;
case DFCS_MENUBULLET:
xe = myr.left;
ye = myr.top + SmallDiam - SmallDiam/2;
xc = myr.left + SmallDiam - SmallDiam/2;
yc = myr.top + SmallDiam - SmallDiam/2;
i = 234*SmallDiam/750;
i = i < 1 ? 1 : i;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
break;
case DFCS_MENUCHECK:
Points[0].x = myr.left + 253*SmallDiam/1000;
Points[0].y = myr.top + 445*SmallDiam/1000;
Points[1].x = myr.left + 409*SmallDiam/1000;
Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
Points[2].x = myr.left + 690*SmallDiam/1000;
Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
Points[3].x = Points[2].x;
Points[3].y = Points[2].y + 3*SmallDiam/16;
Points[4].x = Points[1].x;
Points[4].y = Points[1].y + 3*SmallDiam/16;
Points[5].x = Points[0].x;
Points[5].y = Points[0].y + 3*SmallDiam/16;
Polygon(dc, Points, 6);
break;
default:
WARN("Invalid menu; flags=0x%04x\n", uFlags);
retval = FALSE;
break;
}
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return retval;
}
/**********************************************************************
* DrawFrameControl (USER.656)
*/
BOOL16 WINAPI DrawFrameControl16( HDC16 hdc, LPRECT16 rc, UINT16 uType,
UINT16 uState )
{
RECT rect32;
BOOL ret;
CONV_RECT16TO32( rc, &rect32 );
ret = DrawFrameControl( hdc, &rect32, uType, uState );
CONV_RECT32TO16( &rect32, rc );
return ret;
}
/**********************************************************************
* DrawFrameControl (USER32.@)
*/
BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
UINT uState )
{
/* Win95 doesn't support drawing in other mapping modes */
if(GetMapMode(hdc) != MM_TEXT)
return FALSE;
switch(uType)
{
case DFC_BUTTON:
return UITOOLS95_DrawFrameButton(hdc, rc, uState);
case DFC_CAPTION:
return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
case DFC_MENU:
return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
case DFC_SCROLL:
return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
default:
WARN("(%x,%p,%d,%x), bad type!\n",
hdc,rc,uType,uState );
}
return FALSE;
}