mirror of
https://github.com/reactos/wine.git
synced 2024-12-11 13:26:00 +00:00
59fc5a75e0
Also removes now redundant setting of vidmem flag on rendertargets, prevents adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
3510 lines
124 KiB
C
3510 lines
124 KiB
C
/*
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 1998-2000 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2008 Denver Gingerich
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "wingdi.h"
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#include "wine/exception.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "ddraw_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
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static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
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static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
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/* Device identifier. Don't relay it to WineD3D */
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static const DDDEVICEIDENTIFIER2 deviceidentifier =
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{
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"display",
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"DirectDraw HAL",
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{ { 0x00010001, 0x00010001 } },
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0, 0, 0, 0,
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/* a8373c10-7ac4-4deb-849a-009844d08b2d */
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{0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
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0
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};
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/*****************************************************************************
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* IUnknown Methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirectDraw7::QueryInterface
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*
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* Queries different interfaces of the DirectDraw object. It can return
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* IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
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* in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
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* method.
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* The returned interface is AddRef()-ed before it's returned
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*
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* Used for version 1, 2, 4 and 7
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*
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* Params:
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* refiid: Interface ID asked for
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* obj: Used to return the interface pointer
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*
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* Returns:
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* S_OK if an interface was found
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* E_NOINTERFACE if the requested interface wasn't found
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
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REFIID refiid,
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void **obj)
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{
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ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
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TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
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/* Can change surface impl type */
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EnterCriticalSection(&ddraw_cs);
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/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
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*obj = NULL;
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if(!refiid)
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{
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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/* Check DirectDraw Interfaces */
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if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
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IsEqualGUID( &IID_IDirectDraw7, refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirectDraw7);
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TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirectDraw4);
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TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirectDraw3);
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TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirectDraw2);
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TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirectDraw);
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TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
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}
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/* Direct3D
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* The refcount unit test revealed that an IDirect3D7 interface can only be queried
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* from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
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* who had this idea and why. The older interfaces can query and IDirect3D version
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* because they are all created as IDirectDraw(1). This isn't really crucial behavior,
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* and messy to implement with the common creation function, so it has been left out here.
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*/
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else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
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IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
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IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
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IsEqualGUID( &IID_IDirect3D7 , refiid ) )
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{
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/* Check the surface implementation */
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if(This->ImplType == SURFACE_UNKNOWN)
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{
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/* Apps may create the IDirect3D Interface before the primary surface.
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* set the surface implementation */
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This->ImplType = SURFACE_OPENGL;
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TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
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}
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else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
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{
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ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
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ERR(" (%p) You may want to contact wine-devel for help\n", This);
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/* Should I assert(0) here??? */
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}
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else if(This->ImplType != SURFACE_OPENGL)
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{
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WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
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/* Do not abort here, only reject 3D Device creation */
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}
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if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
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{
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This->d3dversion = 1;
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*obj = ICOM_INTERFACE(This, IDirect3D);
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TRACE(" returning Direct3D interface at %p.\n", *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
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{
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This->d3dversion = 2;
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*obj = ICOM_INTERFACE(This, IDirect3D2);
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TRACE(" returning Direct3D2 interface at %p.\n", *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
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{
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This->d3dversion = 3;
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*obj = ICOM_INTERFACE(This, IDirect3D3);
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TRACE(" returning Direct3D3 interface at %p.\n", *obj);
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}
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else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
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{
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This->d3dversion = 7;
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*obj = ICOM_INTERFACE(This, IDirect3D7);
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TRACE(" returning Direct3D7 interface at %p.\n", *obj);
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}
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}
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/* Unknown interface */
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else
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{
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ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
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LeaveCriticalSection(&ddraw_cs);
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return E_NOINTERFACE;
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}
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IUnknown_AddRef( (IUnknown *) *obj );
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LeaveCriticalSection(&ddraw_cs);
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return S_OK;
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}
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/*****************************************************************************
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* IDirectDraw7::AddRef
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*
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* Increases the interfaces refcount, basically
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*
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* DDraw refcounting is a bit tricky. The different DirectDraw interface
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* versions have individual refcounts, but the IDirect3D interfaces do not.
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* All interfaces are from one object, that means calling QueryInterface on an
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* IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
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* IDirectDrawImpl object.
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*
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* That means all AddRef and Release implementations of IDirectDrawX work
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* with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
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* except of IDirect3D7 which thunks to IDirectDraw7
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*
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* Returns: The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI
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IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
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{
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ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
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ULONG ref = InterlockedIncrement(&This->ref7);
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TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
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if(ref == 1) InterlockedIncrement(&This->numIfaces);
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return ref;
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}
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/*****************************************************************************
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* IDirectDrawImpl_Destroy
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*
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* Destroys a ddraw object if all refcounts are 0. This is to share code
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* between the IDirectDrawX::Release functions
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*
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* Params:
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* This: DirectDraw object to destroy
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*
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*****************************************************************************/
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void
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IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
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{
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/* Clear the cooplevel to restore window and display mode */
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IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
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NULL,
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DDSCL_NORMAL);
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/* Destroy the device window if we created one */
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if(This->devicewindow != 0)
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{
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TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
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DestroyWindow(This->devicewindow);
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This->devicewindow = 0;
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}
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/* Unregister the window class */
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UnregisterClassA(This->classname, 0);
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EnterCriticalSection(&ddraw_cs);
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list_remove(&This->ddraw_list_entry);
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LeaveCriticalSection(&ddraw_cs);
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/* Release the attached WineD3D stuff */
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IWineD3DDevice_Release(This->wineD3DDevice);
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IWineD3D_Release(This->wineD3D);
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/* Now free the object */
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HeapFree(GetProcessHeap(), 0, This);
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}
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/*****************************************************************************
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* IDirectDraw7::Release
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*
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* Decreases the refcount. If the refcount falls to 0, the object is destroyed
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*
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* Returns: The new refcount
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*****************************************************************************/
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static ULONG WINAPI
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IDirectDrawImpl_Release(IDirectDraw7 *iface)
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{
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ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
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ULONG ref = InterlockedDecrement(&This->ref7);
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TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
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if(ref == 0)
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{
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ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
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if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
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}
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return ref;
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}
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/*****************************************************************************
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* IDirectDraw methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirectDraw7::SetCooperativeLevel
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*
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* Sets the cooperative level for the DirectDraw object, and the window
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* assigned to it. The cooperative level determines the general behavior
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* of the DirectDraw application
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*
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* Warning: This is quite tricky, as it's not really documented which
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* cooperative levels can be combined with each other. If a game fails
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* after this function, try to check the cooperative levels passed on
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* Windows, and if it returns something different.
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*
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* If you think that this function caused the failure because it writes a
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* fixme, be sure to run again with a +ddraw trace.
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*
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* What is known about cooperative levels (See the ddraw modes test):
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* DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
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* DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
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* DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
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* DDSCL_FULLSCREEN can be activated
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* DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
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*
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* Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
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* DDSCL_SETFOCUSWINDOW (partially),
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* DDSCL_MULTITHREADED (work in progress)
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*
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* Unhandled flags, which should be implemented
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* DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
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* expect any difference to a normal window for wine)
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* DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
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* rendering (Possible test case: Half-life)
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*
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* Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
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*
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* These don't seem very important for wine:
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* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
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*
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* Returns:
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* DD_OK if the cooperative level was set successfully
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* DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
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* DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
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* (Probably others too, have to investigate)
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
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HWND hwnd,
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DWORD cooplevel)
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{
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ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
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HWND window;
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HRESULT hr;
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TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
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DDRAW_dump_cooperativelevel(cooplevel);
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EnterCriticalSection(&ddraw_cs);
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/* Get the old window */
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hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
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if(hr != D3D_OK)
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{
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ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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/* Tests suggest that we need one of them: */
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if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
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DDSCL_NORMAL |
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DDSCL_EXCLUSIVE )))
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{
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TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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/* Handle those levels first which set various hwnds */
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if(cooplevel & DDSCL_SETFOCUSWINDOW)
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{
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/* This isn't compatible with a lot of flags */
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if(cooplevel & ( DDSCL_MULTITHREADED |
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DDSCL_FPUSETUP |
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DDSCL_FPUPRESERVE |
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DDSCL_ALLOWREBOOT |
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DDSCL_ALLOWMODEX |
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DDSCL_SETDEVICEWINDOW |
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DDSCL_NORMAL |
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DDSCL_EXCLUSIVE |
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DDSCL_FULLSCREEN ) )
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{
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TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
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{
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TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_HWNDALREADYSET;
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}
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This->focuswindow = hwnd;
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/* Won't use the hwnd param for anything else */
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hwnd = NULL;
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/* Use the focus window for drawing too */
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IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
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/* Destroy the device window, if we have one */
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if(This->devicewindow)
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{
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DestroyWindow(This->devicewindow);
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This->devicewindow = NULL;
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}
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}
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/* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
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if(cooplevel & DDSCL_NORMAL)
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{
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/* Can't coexist with fullscreen or exclusive */
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if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
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{
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TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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|
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/* Switching from fullscreen? */
|
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if(This->cooperative_level & DDSCL_FULLSCREEN)
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{
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/* Restore the display mode */
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IDirectDraw7_RestoreDisplayMode(iface);
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This->cooperative_level &= ~DDSCL_FULLSCREEN;
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This->cooperative_level &= ~DDSCL_EXCLUSIVE;
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This->cooperative_level &= ~DDSCL_ALLOWMODEX;
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}
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/* Don't override focus windows or private device windows */
|
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if( hwnd &&
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!(This->focuswindow) &&
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!(This->devicewindow) &&
|
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(hwnd != window) )
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{
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IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
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}
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IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
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FALSE);
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}
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else if(cooplevel & DDSCL_FULLSCREEN)
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{
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/* Needs DDSCL_EXCLUSIVE */
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if(!(cooplevel & DDSCL_EXCLUSIVE) )
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{
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TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
|
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/* Need a HWND
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if(hwnd == 0)
|
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{
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TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
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return DDERR_INVALIDPARAMS;
|
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}
|
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*/
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This->cooperative_level &= ~DDSCL_NORMAL;
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IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
|
|
TRUE);
|
|
|
|
/* Don't override focus windows or private device windows */
|
|
if( hwnd &&
|
|
!(This->focuswindow) &&
|
|
!(This->devicewindow) &&
|
|
(hwnd != window) )
|
|
{
|
|
IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
|
|
}
|
|
}
|
|
else if(cooplevel & DDSCL_EXCLUSIVE)
|
|
{
|
|
TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
|
|
{
|
|
/* Don't create a device window if a focus window is set */
|
|
if( !(This->focuswindow) )
|
|
{
|
|
HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
|
|
WS_POPUP, 0, 0,
|
|
GetSystemMetrics(SM_CXSCREEN),
|
|
GetSystemMetrics(SM_CYSCREEN),
|
|
NULL, NULL, GetModuleHandleA(0), NULL);
|
|
|
|
ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
|
|
TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
|
|
|
|
IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
|
|
This->devicewindow = devicewindow;
|
|
}
|
|
}
|
|
|
|
if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
|
|
{
|
|
/* Enable thread safety in wined3d */
|
|
IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
|
|
}
|
|
|
|
/* Unhandled flags */
|
|
if(cooplevel & DDSCL_ALLOWREBOOT)
|
|
WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
|
|
if(cooplevel & DDSCL_ALLOWMODEX)
|
|
WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
|
|
if(cooplevel & DDSCL_FPUSETUP)
|
|
WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
|
|
|
|
/* Store the cooperative_level */
|
|
This->cooperative_level |= cooplevel;
|
|
TRACE("SetCooperativeLevel retuning DD_OK\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
*
|
|
* Helper function for SetDisplayMode and RestoreDisplayMode
|
|
*
|
|
* Implements DirectDraw's SetDisplayMode, but ignores the value of
|
|
* ForceRefreshRate, since it is already handled by
|
|
* IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
|
|
* without worrying that ForceRefreshRate will override the refresh rate. For
|
|
* argument and return value documentation, see
|
|
* IDirectDrawImpl_SetDisplayMode.
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT
|
|
IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
|
|
DWORD Width,
|
|
DWORD Height,
|
|
DWORD BPP,
|
|
DWORD RefreshRate,
|
|
DWORD Flags)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
WINED3DDISPLAYMODE Mode;
|
|
HRESULT hr;
|
|
TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if( !Width || !Height )
|
|
{
|
|
ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
|
|
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/* Check the exclusive mode
|
|
if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
|
|
return DDERR_NOEXCLUSIVEMODE;
|
|
* This is WRONG. Don't know if the SDK is completely
|
|
* wrong and if there are any conditions when DDERR_NOEXCLUSIVE
|
|
* is returned, but Half-Life 1.1.1.1 (Steam version)
|
|
* depends on this
|
|
*/
|
|
|
|
Mode.Width = Width;
|
|
Mode.Height = Height;
|
|
Mode.RefreshRate = RefreshRate;
|
|
switch(BPP)
|
|
{
|
|
case 8: Mode.Format = WINED3DFMT_P8; break;
|
|
case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
|
|
case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
|
|
case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
|
|
case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
|
|
}
|
|
|
|
/* TODO: The possible return values from msdn suggest that
|
|
* the screen mode can't be changed if a surface is locked
|
|
* or some drawing is in progress
|
|
*/
|
|
|
|
/* TODO: Lose the primary surface */
|
|
hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
|
|
0, /* First swapchain */
|
|
&Mode);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
switch(hr)
|
|
{
|
|
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
|
|
default: return hr;
|
|
};
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::SetDisplayMode
|
|
*
|
|
* Sets the display screen resolution, color depth and refresh frequency
|
|
* when in fullscreen mode (in theory).
|
|
* Possible return values listed in the SDK suggest that this method fails
|
|
* when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
|
|
* the display mode in DDSCL_NORMAL mode without an hwnd specified.
|
|
* It seems to be valid to pass 0 for With and Height, this has to be tested
|
|
* It could mean that the current video mode should be left as-is. (But why
|
|
* call it then?)
|
|
*
|
|
* Params:
|
|
* Height, Width: Screen dimension
|
|
* BPP: Color depth in Bits per pixel
|
|
* Refreshrate: Screen refresh rate
|
|
* Flags: Other stuff
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
|
|
DWORD Width,
|
|
DWORD Height,
|
|
DWORD BPP,
|
|
DWORD RefreshRate,
|
|
DWORD Flags)
|
|
{
|
|
if (force_refresh_rate != 0)
|
|
{
|
|
TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
|
|
RefreshRate = force_refresh_rate;
|
|
}
|
|
|
|
return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
|
|
RefreshRate, Flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::RestoreDisplayMode
|
|
*
|
|
* Restores the display mode to what it was at creation time. Basically.
|
|
*
|
|
* A problem arises when there are 2 DirectDraw objects using the same hwnd:
|
|
* -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
|
|
* -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
|
|
* -> DD_1 is released. The screen should be left at 1024x768x32.
|
|
* -> DD_2 is released. The screen should be set to 1400x1050x32
|
|
* This case is unhandled right now, but Empire Earth does it this way.
|
|
* (But perhaps there is something in SetCooperativeLevel to prevent this)
|
|
*
|
|
* The msdn says that this method resets the display mode to what it was before
|
|
* SetDisplayMode was called. What if SetDisplayModes is called 2 times??
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
* DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)\n", This);
|
|
|
|
return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
|
|
This->orig_width,
|
|
This->orig_height,
|
|
This->orig_bpp,
|
|
0,
|
|
0);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetCaps
|
|
*
|
|
* Returns the drives capabilities
|
|
*
|
|
* Used for version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* DriverCaps: Structure to write the Hardware accelerated caps to
|
|
* HelCaps: Structure to write the emulation caps to
|
|
*
|
|
* Returns
|
|
* This implementation returns DD_OK only
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
|
|
DDCAPS *DriverCaps,
|
|
DDCAPS *HELCaps)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
|
|
|
|
/* One structure must be != NULL */
|
|
if( (!DriverCaps) && (!HELCaps) )
|
|
{
|
|
ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(DriverCaps)
|
|
{
|
|
DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE("Driver Caps :\n");
|
|
DDRAW_dump_DDCAPS(DriverCaps);
|
|
}
|
|
|
|
}
|
|
if(HELCaps)
|
|
{
|
|
DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE("HEL Caps :\n");
|
|
DDRAW_dump_DDCAPS(HELCaps);
|
|
}
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::Compact
|
|
*
|
|
* No idea what it does, MSDN says it's not implemented.
|
|
*
|
|
* Returns
|
|
* DD_OK, but this is unchecked
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_Compact(IDirectDraw7 *iface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)\n", This);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetDisplayMode
|
|
*
|
|
* Returns information about the current display mode
|
|
*
|
|
* Exists in Version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* DDSD: Address of a surface description structure to write the info to
|
|
*
|
|
* Returns
|
|
* DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
|
|
DDSURFACEDESC2 *DDSD)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
HRESULT hr;
|
|
WINED3DDISPLAYMODE Mode;
|
|
DWORD Size;
|
|
TRACE("(%p)->(%p): Relay\n", This, DDSD);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* This seems sane */
|
|
if(!DDSD)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
|
|
* so one method can be used for all versions (Hopefully)
|
|
*/
|
|
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0 /* swapchain 0 */,
|
|
&Mode);
|
|
if( hr != D3D_OK )
|
|
{
|
|
ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
Size = DDSD->dwSize;
|
|
memset(DDSD, 0, Size);
|
|
|
|
DDSD->dwSize = Size;
|
|
DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
|
|
DDSD->dwWidth = Mode.Width;
|
|
DDSD->dwHeight = Mode.Height;
|
|
DDSD->u2.dwRefreshRate = 60;
|
|
DDSD->ddsCaps.dwCaps = 0;
|
|
DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
|
|
PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
|
|
DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
|
|
|
|
if(TRACE_ON(ddraw))
|
|
{
|
|
TRACE("Returning surface desc :\n");
|
|
DDRAW_dump_surface_desc(DDSD);
|
|
}
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetFourCCCodes
|
|
*
|
|
* Returns an array of supported FourCC codes.
|
|
*
|
|
* Exists in Version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* NumCodes: Contains the number of Codes that Codes can carry. Returns the number
|
|
* of enumerated codes
|
|
* Codes: Pointer to an array of DWORDs where the supported codes are written
|
|
* to
|
|
*
|
|
* Returns
|
|
* Always returns DD_OK, as it's a stub for now
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
|
|
DWORD *NumCodes, DWORD *Codes)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
|
|
|
|
if(NumCodes) *NumCodes = 0;
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetMonitorFrequency
|
|
*
|
|
* Returns the monitor's frequency
|
|
*
|
|
* Exists in Version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* Freq: Pointer to a DWORD to write the frequency to
|
|
*
|
|
* Returns
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
|
|
DWORD *Freq)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%p)\n", This, Freq);
|
|
|
|
/* Ideally this should be in WineD3D, as it concerns the screen setup,
|
|
* but for now this should make the games happy
|
|
*/
|
|
*Freq = 60;
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetVerticalBlankStatus
|
|
*
|
|
* Returns the Vertical blank status of the monitor. This should be in WineD3D
|
|
* too basically, but as it's a semi stub, I didn't create a function there
|
|
*
|
|
* Params:
|
|
* status: Pointer to a BOOL to be filled with the vertical blank status
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
* DDERR_INVALIDPARAMS if status is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
|
|
BOOL *status)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%p)\n", This, status);
|
|
|
|
/* This looks sane, the MSDN suggests it too */
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if(!status)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
*status = This->fake_vblank;
|
|
This->fake_vblank = !This->fake_vblank;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetAvailableVidMem
|
|
*
|
|
* Returns the total and free video memory
|
|
*
|
|
* Params:
|
|
* Caps: Specifies the memory type asked for
|
|
* total: Pointer to a DWORD to be filled with the total memory
|
|
* free: Pointer to a DWORD to be filled with the free memory
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
* DDERR_INVALIDPARAMS of free and total are NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
|
|
|
|
if(TRACE_ON(ddraw))
|
|
{
|
|
TRACE("(%p) Asked for memory with description: ", This);
|
|
DDRAW_dump_DDSCAPS2(Caps);
|
|
}
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
/* Todo: System memory vs local video memory vs non-local video memory
|
|
* The MSDN also mentions differences between texture memory and other
|
|
* resources, but that's not important
|
|
*/
|
|
|
|
if( (!total) && (!free) )
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(total) *total = This->total_vidmem;
|
|
if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::Initialize
|
|
*
|
|
* Initializes a DirectDraw interface.
|
|
*
|
|
* Params:
|
|
* GUID: Interface identifier. Well, don't know what this is really good
|
|
* for
|
|
*
|
|
* Returns
|
|
* Returns DD_OK on the first call,
|
|
* DDERR_ALREADYINITIALIZED on repeated calls
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
|
|
GUID *Guid)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
|
|
|
|
if(This->initialized)
|
|
{
|
|
return DDERR_ALREADYINITIALIZED;
|
|
}
|
|
else
|
|
{
|
|
return DD_OK;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::FlipToGDISurface
|
|
*
|
|
* "Makes the surface that the GDI writes to the primary surface"
|
|
* Looks like some windows specific thing we don't have to care about.
|
|
* According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
|
|
* show error boxes ;)
|
|
* Well, just return DD_OK.
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)\n", This);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::WaitForVerticalBlank
|
|
*
|
|
* This method allows applications to get in sync with the vertical blank
|
|
* interval.
|
|
* The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
|
|
* redraw the screen, most likely because of this stub
|
|
*
|
|
* Parameters:
|
|
* Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
|
|
* or DDWAITVB_BLOCKEND
|
|
* h: Not used, according to MSDN
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
|
|
DWORD Flags,
|
|
HANDLE h)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
|
|
|
|
/* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
|
|
if(Flags & DDWAITVB_BLOCKBEGINEVENT)
|
|
return DDERR_UNSUPPORTED; /* unchecked */
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetScanLine
|
|
*
|
|
* Returns the scan line that is being drawn on the monitor
|
|
*
|
|
* Parameters:
|
|
* Scanline: Address to write the scan line value to
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
static BOOL hide = FALSE;
|
|
WINED3DDISPLAYMODE Mode;
|
|
|
|
/* This function is called often, so print the fixme only once */
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if(!hide)
|
|
{
|
|
FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
|
|
hide = TRUE;
|
|
}
|
|
|
|
IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0,
|
|
&Mode);
|
|
|
|
/* Fake the line sweeping of the monitor */
|
|
/* FIXME: We should synchronize with a source to keep the refresh rate */
|
|
*Scanline = This->cur_scanline++;
|
|
/* Assume 20 scan lines in the vertical blank */
|
|
if (This->cur_scanline >= Mode.Height + 20)
|
|
This->cur_scanline = 0;
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::TestCooperativeLevel
|
|
*
|
|
* Informs the application about the state of the video adapter, depending
|
|
* on the cooperative level
|
|
*
|
|
* Returns:
|
|
* DD_OK if the device is in a sane state
|
|
* DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
|
|
* if the state is not correct(See below)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
HRESULT hr;
|
|
TRACE("(%p)\n", This);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* Description from MSDN:
|
|
* For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
|
|
* away from the app with e.g. alt-tab. Windowed apps receive
|
|
* DDERR_EXCLUSIVEMODEALREADYSET if another application created a
|
|
* DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
|
|
* when the video mode has changed
|
|
*/
|
|
|
|
hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
|
|
|
|
/* Fix the result value. These values are mapped from their
|
|
* d3d9 counterpart.
|
|
*/
|
|
switch(hr)
|
|
{
|
|
case WINED3DERR_DEVICELOST:
|
|
if(This->cooperative_level & DDSCL_EXCLUSIVE)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOEXCLUSIVEMODE;
|
|
}
|
|
else
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_EXCLUSIVEMODEALREADYSET;
|
|
}
|
|
|
|
case WINED3DERR_DEVICENOTRESET:
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
|
|
case WINED3D_OK:
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
|
|
case WINED3DERR_DRIVERINTERNALERROR:
|
|
default:
|
|
ERR("(%p) Unexpected return value %08x from wineD3D, "
|
|
" returning DD_OK\n", This, hr);
|
|
}
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetGDISurface
|
|
*
|
|
* Returns the surface that GDI is treating as the primary surface.
|
|
* For Wine this is the front buffer
|
|
*
|
|
* Params:
|
|
* GDISurface: Address to write the surface pointer to
|
|
*
|
|
* Returns:
|
|
* DD_OK if the surface was found
|
|
* DDERR_NOTFOUND if the GDI surface wasn't found
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
|
|
IDirectDrawSurface7 **GDISurface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
IWineD3DSurface *Surf;
|
|
IDirectDrawSurface7 *ddsurf;
|
|
HRESULT hr;
|
|
DDSCAPS2 ddsCaps;
|
|
TRACE("(%p)->(%p)\n", This, GDISurface);
|
|
|
|
/* Get the back buffer from the wineD3DDevice and search its
|
|
* attached surfaces for the front buffer
|
|
*/
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
|
|
0, /* SwapChain */
|
|
0, /* first back buffer*/
|
|
WINED3DBACKBUFFER_TYPE_MONO,
|
|
&Surf);
|
|
|
|
if( (hr != D3D_OK) ||
|
|
(!Surf) )
|
|
{
|
|
ERR("IWineD3DDevice::GetBackBuffer failed\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOTFOUND;
|
|
}
|
|
|
|
/* GetBackBuffer AddRef()ed the surface, release it */
|
|
IWineD3DSurface_Release(Surf);
|
|
|
|
IWineD3DSurface_GetParent(Surf,
|
|
(IUnknown **) &ddsurf);
|
|
IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
|
|
|
|
/* Find the front buffer */
|
|
ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
|
|
hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
|
|
&ddsCaps,
|
|
GDISurface);
|
|
if(hr != DD_OK)
|
|
{
|
|
ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
|
|
}
|
|
|
|
/* The AddRef is OK this time */
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::EnumDisplayModes
|
|
*
|
|
* Enumerates the supported Display modes. The modes can be filtered with
|
|
* the DDSD parameter.
|
|
*
|
|
* Params:
|
|
* Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
|
|
* DDSD: Surface description to filter the modes
|
|
* Context: Pointer passed back to the callback function
|
|
* cb: Application-provided callback function
|
|
*
|
|
* Returns:
|
|
* DD_OK on success
|
|
* DDERR_INVALIDPARAMS if the callback wasn't set
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
|
|
DWORD Flags,
|
|
DDSURFACEDESC2 *DDSD,
|
|
void *Context,
|
|
LPDDENUMMODESCALLBACK2 cb)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
unsigned int modenum, fmt;
|
|
WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
|
|
WINED3DDISPLAYMODE mode;
|
|
DDSURFACEDESC2 callback_sd;
|
|
WINED3DDISPLAYMODE *enum_modes = NULL;
|
|
unsigned enum_mode_count = 0, enum_mode_array_size = 0;
|
|
|
|
WINED3DFORMAT checkFormatList[] =
|
|
{
|
|
WINED3DFMT_R8G8B8,
|
|
WINED3DFMT_A8R8G8B8,
|
|
WINED3DFMT_X8R8G8B8,
|
|
WINED3DFMT_R5G6B5,
|
|
WINED3DFMT_X1R5G5B5,
|
|
WINED3DFMT_A1R5G5B5,
|
|
WINED3DFMT_A4R4G4B4,
|
|
WINED3DFMT_R3G3B2,
|
|
WINED3DFMT_A8R3G3B2,
|
|
WINED3DFMT_X4R4G4B4,
|
|
WINED3DFMT_A2B10G10R10,
|
|
WINED3DFMT_A8B8G8R8,
|
|
WINED3DFMT_X8B8G8R8,
|
|
WINED3DFMT_A2R10G10B10,
|
|
WINED3DFMT_A8P8,
|
|
WINED3DFMT_P8
|
|
};
|
|
|
|
TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* This looks sane */
|
|
if(!cb)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(DDSD)
|
|
{
|
|
if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
|
|
pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
|
|
}
|
|
|
|
if(!(Flags & DDEDM_REFRESHRATES))
|
|
{
|
|
enum_mode_array_size = 16;
|
|
enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
|
|
if (!enum_modes)
|
|
{
|
|
ERR("Out of memory\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
}
|
|
|
|
for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
|
|
{
|
|
if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
modenum = 0;
|
|
while(IWineD3D_EnumAdapterModes(This->wineD3D,
|
|
WINED3DADAPTER_DEFAULT,
|
|
checkFormatList[fmt],
|
|
modenum++,
|
|
&mode) == WINED3D_OK)
|
|
{
|
|
if(DDSD)
|
|
{
|
|
if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
|
|
if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
|
|
}
|
|
|
|
if(!(Flags & DDEDM_REFRESHRATES))
|
|
{
|
|
/* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
|
|
* rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
|
|
* to be reduced to a single unique result in such case.
|
|
*/
|
|
BOOL found = FALSE;
|
|
unsigned i;
|
|
|
|
for (i = 0; i < enum_mode_count; i++)
|
|
{
|
|
if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
|
|
enum_modes[i].Format == mode.Format)
|
|
{
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(found) continue;
|
|
}
|
|
|
|
memset(&callback_sd, 0, sizeof(callback_sd));
|
|
callback_sd.dwSize = sizeof(callback_sd);
|
|
callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
|
|
callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
|
|
if(Flags & DDEDM_REFRESHRATES)
|
|
{
|
|
callback_sd.dwFlags |= DDSD_REFRESHRATE;
|
|
callback_sd.u2.dwRefreshRate = mode.RefreshRate;
|
|
}
|
|
|
|
callback_sd.dwWidth = mode.Width;
|
|
callback_sd.dwHeight = mode.Height;
|
|
|
|
PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
|
|
|
|
/* Calc pitch and DWORD align like MSDN says */
|
|
callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
|
|
callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
|
|
|
|
TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
|
|
callback_sd.u2.dwRefreshRate);
|
|
|
|
if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
|
|
{
|
|
TRACE("Application asked to terminate the enumeration\n");
|
|
HeapFree(GetProcessHeap(), 0, enum_modes);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
if(!(Flags & DDEDM_REFRESHRATES))
|
|
{
|
|
if (enum_mode_count == enum_mode_array_size)
|
|
{
|
|
WINED3DDISPLAYMODE *new_enum_modes;
|
|
|
|
enum_mode_array_size *= 2;
|
|
new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
|
|
|
|
if (!new_enum_modes)
|
|
{
|
|
ERR("Out of memory\n");
|
|
HeapFree(GetProcessHeap(), 0, enum_modes);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
enum_modes = new_enum_modes;
|
|
}
|
|
|
|
enum_modes[enum_mode_count++] = mode;
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE("End of enumeration\n");
|
|
HeapFree(GetProcessHeap(), 0, enum_modes);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::EvaluateMode
|
|
*
|
|
* Used with IDirectDraw7::StartModeTest to test video modes.
|
|
* EvaluateMode is used to pass or fail a mode, and continue with the next
|
|
* mode
|
|
*
|
|
* Params:
|
|
* Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
|
|
* Timeout: Returns the amount of seconds left before the mode would have
|
|
* been failed automatically
|
|
*
|
|
* Returns:
|
|
* This implementation always DD_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
|
|
DWORD Flags,
|
|
DWORD *Timeout)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
|
|
|
|
/* When implementing this, implement it in WineD3D */
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetDeviceIdentifier
|
|
*
|
|
* Returns the device identifier, which gives information about the driver
|
|
* Our device identifier is defined at the beginning of this file.
|
|
*
|
|
* Params:
|
|
* DDDI: Address for the returned structure
|
|
* Flags: Can be DDGDI_GETHOSTIDENTIFIER
|
|
*
|
|
* Returns:
|
|
* On success it returns DD_OK
|
|
* DDERR_INVALIDPARAMS if DDDI is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
|
|
DDDEVICEIDENTIFIER2 *DDDI,
|
|
DWORD Flags)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
|
|
|
|
if(!DDDI)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
|
|
* host adapter, if there's a secondary 3D adapter. This doesn't apply
|
|
* to any modern hardware, nor is it interesting for Wine, so ignore it
|
|
*/
|
|
|
|
*DDDI = deviceidentifier;
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetSurfaceFromDC
|
|
*
|
|
* Returns the Surface for a GDI device context handle.
|
|
* Is this related to IDirectDrawSurface::GetDC ???
|
|
*
|
|
* Params:
|
|
* hdc: hdc to return the surface for
|
|
* Surface: Address to write the surface pointer to
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
|
|
HDC hdc,
|
|
IDirectDrawSurface7 **Surface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
|
|
|
|
/* Implementation idea if needed: Loop through all surfaces and compare
|
|
* their hdc with hdc. Implement it in WineD3D! */
|
|
return DDERR_NOTFOUND;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::RestoreAllSurfaces
|
|
*
|
|
* Calls the restore method of all surfaces
|
|
*
|
|
* Params:
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
FIXME("(%p): Stub\n", This);
|
|
|
|
/* This isn't hard to implement: Enumerate all WineD3D surfaces,
|
|
* get their parent and call their restore method. Do not implement
|
|
* it in WineD3D, as restoring a surface means re-creating the
|
|
* WineD3DDSurface
|
|
*/
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::StartModeTest
|
|
*
|
|
* Tests the specified video modes to update the system registry with
|
|
* refresh rate information. StartModeTest starts the mode test,
|
|
* EvaluateMode is used to fail or pass a mode. If EvaluateMode
|
|
* isn't called within 15 seconds, the mode is failed automatically
|
|
*
|
|
* As refresh rates are handled by the X server, I don't think this
|
|
* Method is important
|
|
*
|
|
* Params:
|
|
* Modes: An array of mode specifications
|
|
* NumModes: The number of modes in Modes
|
|
* Flags: Some flags...
|
|
*
|
|
* Returns:
|
|
* Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
|
|
* if no modes are passed, DDERR_INVALIDPARAMS is returned,
|
|
* otherwise DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
|
|
SIZE *Modes,
|
|
DWORD NumModes,
|
|
DWORD Flags)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
|
|
|
|
/* This looks sane */
|
|
if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
|
|
|
|
/* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
|
|
* As it is not, DDERR_TESTFINISHED is returned
|
|
* (hopefully that's correct
|
|
*
|
|
if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
|
|
* well, that value doesn't (yet) exist in the wine headers, so ignore it
|
|
*/
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDrawImpl_RecreateSurfacesCallback
|
|
*
|
|
* Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
|
|
* It re-recreates the WineD3DSurface. It's pretty straightforward
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
|
|
DDSURFACEDESC2 *desc,
|
|
void *Context)
|
|
{
|
|
IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
|
|
IDirectDrawSurface7,
|
|
surf);
|
|
IDirectDrawImpl *This = surfImpl->ddraw;
|
|
IUnknown *Parent;
|
|
IParentImpl *parImpl = NULL;
|
|
IWineD3DSurface *wineD3DSurface;
|
|
HRESULT hr;
|
|
void *tmp;
|
|
IWineD3DClipper *clipper = NULL;
|
|
|
|
WINED3DSURFACE_DESC Desc;
|
|
WINED3DFORMAT Format;
|
|
WINED3DRESOURCETYPE Type;
|
|
DWORD Usage;
|
|
WINED3DPOOL Pool;
|
|
UINT Size;
|
|
|
|
WINED3DMULTISAMPLE_TYPE MultiSampleType;
|
|
DWORD MultiSampleQuality;
|
|
UINT Width;
|
|
UINT Height;
|
|
|
|
TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
|
|
|
|
/* For the enumeration */
|
|
IDirectDrawSurface7_Release(surf);
|
|
|
|
if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
|
|
|
|
/* Get the objects */
|
|
wineD3DSurface = surfImpl->WineD3DSurface;
|
|
IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
|
|
IUnknown_Release(Parent); /* For the getParent */
|
|
|
|
/* Is the parent an IParent interface? */
|
|
if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
|
|
{
|
|
/* It is a IParent interface! */
|
|
IUnknown_Release(Parent); /* For the QueryInterface */
|
|
parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
|
|
/* Release the reference the parent interface is holding */
|
|
IWineD3DSurface_Release(wineD3DSurface);
|
|
}
|
|
|
|
/* get the clipper */
|
|
IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
|
|
|
|
/* Get the surface properties */
|
|
Desc.Format = &Format;
|
|
Desc.Type = &Type;
|
|
Desc.Usage = &Usage;
|
|
Desc.Pool = &Pool;
|
|
Desc.Size = &Size;
|
|
Desc.MultiSampleType = &MultiSampleType;
|
|
Desc.MultiSampleQuality = &MultiSampleQuality;
|
|
Desc.Width = &Width;
|
|
Desc.Height = &Height;
|
|
|
|
hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
|
|
if(hr != D3D_OK) return hr;
|
|
|
|
/* Create the new surface */
|
|
hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
|
|
Width, Height, Format,
|
|
TRUE /* Lockable */,
|
|
FALSE /* Discard */,
|
|
surfImpl->mipmap_level,
|
|
&surfImpl->WineD3DSurface,
|
|
Type,
|
|
Usage,
|
|
Pool,
|
|
MultiSampleType,
|
|
MultiSampleQuality,
|
|
0 /* SharedHandle */,
|
|
This->ImplType,
|
|
Parent);
|
|
|
|
if(hr != D3D_OK)
|
|
return hr;
|
|
|
|
IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
|
|
|
|
/* Update the IParent if it exists */
|
|
if(parImpl)
|
|
{
|
|
parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
|
|
/* Add a reference for the IParent */
|
|
IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
|
|
}
|
|
/* TODO: Copy the surface content, except for render targets */
|
|
|
|
if(IWineD3DSurface_Release(wineD3DSurface) == 0)
|
|
TRACE("Surface released successful, next surface\n");
|
|
else
|
|
ERR("Something's still holding the old WineD3DSurface\n");
|
|
|
|
surfImpl->ImplType = This->ImplType;
|
|
|
|
if(clipper)
|
|
{
|
|
IWineD3DClipper_Release(clipper);
|
|
}
|
|
return DDENUMRET_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDrawImpl_RecreateAllSurfaces
|
|
*
|
|
* A function, that converts all wineD3DSurfaces to the new implementation type
|
|
* It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
|
|
* new WineD3DSurface, copies the content and releases the old surface
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT
|
|
IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
|
|
{
|
|
DDSURFACEDESC2 desc;
|
|
TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
|
|
|
|
if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
|
|
{
|
|
/* Should happen almost never */
|
|
FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
|
|
/* Shutdown d3d */
|
|
IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
|
|
}
|
|
/* Contrary: D3D starting is handled by the caller, because it knows the render target */
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.dwSize = sizeof(desc);
|
|
|
|
return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
|
|
0,
|
|
&desc,
|
|
This,
|
|
IDirectDrawImpl_RecreateSurfacesCallback);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* D3D7CB_CreateSurface
|
|
*
|
|
* Callback function for IDirect3DDevice_CreateTexture. It searches for the
|
|
* correct mipmap sublevel, and returns it to WineD3D.
|
|
* The surfaces are created already by IDirectDraw7::CreateSurface
|
|
*
|
|
* Params:
|
|
* With, Height: With and height of the surface
|
|
* Format: The requested format
|
|
* Usage, Pool: D3DUSAGE and D3DPOOL of the surface
|
|
* level: The mipmap level
|
|
* Face: The cube map face type
|
|
* Surface: Pointer to pass the created surface back at
|
|
* SharedHandle: NULL
|
|
*
|
|
* Returns:
|
|
* D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
D3D7CB_CreateSurface(IUnknown *device,
|
|
IUnknown *pSuperior,
|
|
UINT Width, UINT Height,
|
|
WINED3DFORMAT Format,
|
|
DWORD Usage, WINED3DPOOL Pool, UINT level,
|
|
WINED3DCUBEMAP_FACES Face,
|
|
IWineD3DSurface **Surface,
|
|
HANDLE *SharedHandle)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
|
|
IDirectDrawSurfaceImpl *surf = NULL;
|
|
int i = 0;
|
|
DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
|
|
TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
|
|
|
|
searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
|
|
switch(Face)
|
|
{
|
|
case WINED3DCUBEMAP_FACE_POSITIVE_X:
|
|
TRACE("Asked for positive x\n");
|
|
if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
|
|
}
|
|
surf = This->tex_root; break;
|
|
case WINED3DCUBEMAP_FACE_NEGATIVE_X:
|
|
TRACE("Asked for negative x\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
|
|
case WINED3DCUBEMAP_FACE_POSITIVE_Y:
|
|
TRACE("Asked for positive y\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
|
|
case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
|
|
TRACE("Asked for negative y\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
|
|
case WINED3DCUBEMAP_FACE_POSITIVE_Z:
|
|
TRACE("Asked for positive z\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
|
|
case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
|
|
TRACE("Asked for negative z\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
|
|
default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
|
|
}
|
|
|
|
if(!surf)
|
|
{
|
|
IDirectDrawSurface7 *attached;
|
|
IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
|
|
&searchcaps,
|
|
&attached);
|
|
surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
|
|
IDirectDrawSurface7_Release(attached);
|
|
}
|
|
if(!surf) ERR("root search surface not found\n");
|
|
|
|
/* Find the wanted mipmap. There are enough mipmaps in the chain */
|
|
while(i < level)
|
|
{
|
|
IDirectDrawSurface7 *attached;
|
|
IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
|
|
&searchcaps,
|
|
&attached);
|
|
if(!attached) ERR("Surface not found\n");
|
|
surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
|
|
IDirectDrawSurface7_Release(attached);
|
|
i++;
|
|
}
|
|
|
|
/* Return the surface */
|
|
*Surface = surf->WineD3DSurface;
|
|
|
|
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
|
|
return D3D_OK;
|
|
}
|
|
|
|
ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
|
|
IUnknown* swapChainParent;
|
|
TRACE("(%p) call back\n", pSwapChain);
|
|
|
|
IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
|
|
IUnknown_Release(swapChainParent);
|
|
return IUnknown_Release(swapChainParent);
|
|
}
|
|
|
|
ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
|
|
IUnknown* surfaceParent;
|
|
TRACE("(%p) call back\n", pSurface);
|
|
|
|
IWineD3DSurface_GetParent(pSurface, &surfaceParent);
|
|
IUnknown_Release(surfaceParent);
|
|
return IUnknown_Release(surfaceParent);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDrawImpl_CreateNewSurface
|
|
*
|
|
* A helper function for IDirectDraw7::CreateSurface. It creates a new surface
|
|
* with the passed parameters.
|
|
*
|
|
* Params:
|
|
* DDSD: Description of the surface to create
|
|
* Surf: Address to store the interface pointer at
|
|
*
|
|
* Returns:
|
|
* DD_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
|
|
DDSURFACEDESC2 *pDDSD,
|
|
IDirectDrawSurfaceImpl **ppSurf,
|
|
UINT level)
|
|
{
|
|
HRESULT hr;
|
|
UINT Width = 0, Height = 0;
|
|
WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
|
|
WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
|
|
DWORD Usage = 0;
|
|
WINED3DSURFTYPE ImplType = This->ImplType;
|
|
WINED3DSURFACE_DESC Desc;
|
|
IUnknown *Parent;
|
|
IParentImpl *parImpl = NULL;
|
|
WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
|
|
|
|
/* Dummies for GetDesc */
|
|
WINED3DPOOL dummy_d3dpool;
|
|
WINED3DMULTISAMPLE_TYPE dummy_mst;
|
|
UINT dummy_uint;
|
|
DWORD dummy_dword;
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" (%p) Requesting surface desc :\n", This);
|
|
DDRAW_dump_surface_desc(pDDSD);
|
|
}
|
|
|
|
/* Select the surface type, if it wasn't choosen yet */
|
|
if(ImplType == SURFACE_UNKNOWN)
|
|
{
|
|
/* Use GL Surfaces if a D3DDEVICE Surface is requested */
|
|
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
|
{
|
|
TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
|
|
ImplType = SURFACE_OPENGL;
|
|
}
|
|
|
|
/* Otherwise use GDI surfaces for now */
|
|
else
|
|
{
|
|
TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
|
|
ImplType = SURFACE_GDI;
|
|
}
|
|
|
|
/* Policy if all surface implementations are available:
|
|
* First, check if a default type was set with winecfg. If not,
|
|
* try Xrender surfaces, and use them if they work. Next, check if
|
|
* accelerated OpenGL is available, and use GL surfaces in this
|
|
* case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
|
|
* was created, always use OpenGL surfaces.
|
|
*
|
|
* (Note: Xrender surfaces are not implemented for now, the
|
|
* unaccelerated implementation uses GDI to render in Software)
|
|
*/
|
|
|
|
/* Store the type. If it needs to be changed, all WineD3DSurfaces have to
|
|
* be re-created. This could be done with IDirectDrawSurface7::Restore
|
|
*/
|
|
This->ImplType = ImplType;
|
|
}
|
|
else
|
|
{
|
|
if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
|
|
(This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
|
|
{
|
|
/* We have to change to OpenGL,
|
|
* and re-create all WineD3DSurfaces
|
|
*/
|
|
ImplType = SURFACE_OPENGL;
|
|
This->ImplType = ImplType;
|
|
TRACE("(%p) Re-creating all surfaces\n", This);
|
|
IDirectDrawImpl_RecreateAllSurfaces(This);
|
|
TRACE("(%p) Done recreating all surfaces\n", This);
|
|
}
|
|
else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
|
{
|
|
WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
|
|
/* Do not fail surface creation, only fail 3D device creation */
|
|
}
|
|
}
|
|
|
|
if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
|
|
!((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
|
|
{
|
|
/* Tests show surfaces without memory flags get these flags added right after creation. */
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
|
|
}
|
|
/* Get the correct wined3d usage */
|
|
if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
|
|
DDSCAPS_BACKBUFFER |
|
|
DDSCAPS_3DDEVICE ) )
|
|
{
|
|
Usage |= WINED3DUSAGE_RENDERTARGET;
|
|
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
|
|
}
|
|
if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
|
|
{
|
|
Usage |= WINED3DUSAGE_OVERLAY;
|
|
}
|
|
if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
|
|
{
|
|
/* The depth stencil creation callback sets this flag.
|
|
* Set the WineD3D usage to let it know that it's a depth
|
|
* Stencil surface.
|
|
*/
|
|
Usage |= WINED3DUSAGE_DEPTHSTENCIL;
|
|
}
|
|
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
|
|
{
|
|
Pool = WINED3DPOOL_SYSTEMMEM;
|
|
}
|
|
else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
|
|
{
|
|
Pool = WINED3DPOOL_MANAGED;
|
|
/* Managed textures have the system memory flag set */
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
}
|
|
else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
|
|
{
|
|
/* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
|
|
* and texturemanage
|
|
*/
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
|
|
}
|
|
|
|
Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
|
|
if(Format == WINED3DFMT_UNKNOWN)
|
|
{
|
|
ERR("Unsupported / Unknown pixelformat\n");
|
|
return DDERR_INVALIDPIXELFORMAT;
|
|
}
|
|
|
|
/* Create the Surface object */
|
|
*ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
|
|
if(!*ppSurf)
|
|
{
|
|
ERR("(%p) Error allocating memory for a surface\n", This);
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
|
|
ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
|
|
ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
|
|
ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
|
|
ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
|
|
(*ppSurf)->ref = 1;
|
|
(*ppSurf)->version = 7;
|
|
(*ppSurf)->ddraw = This;
|
|
(*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
(*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
|
|
|
|
/* Surface attachments */
|
|
(*ppSurf)->next_attached = NULL;
|
|
(*ppSurf)->first_attached = *ppSurf;
|
|
|
|
/* Needed to re-create the surface on an implementation change */
|
|
(*ppSurf)->ImplType = ImplType;
|
|
|
|
/* For D3DDevice creation */
|
|
(*ppSurf)->isRenderTarget = FALSE;
|
|
|
|
/* A trace message for debugging */
|
|
TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
|
|
|
|
if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
|
|
{
|
|
/* Render targets and textures need a IParent interface,
|
|
* because WineD3D will destroy them when the swapchain
|
|
* is released
|
|
*/
|
|
parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
|
|
if(!parImpl)
|
|
{
|
|
ERR("Out of memory when allocating memory for a IParent implementation\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
parImpl->ref = 1;
|
|
ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
|
|
Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
|
|
TRACE("Using IParent interface %p as parent\n", parImpl);
|
|
}
|
|
else
|
|
{
|
|
/* Use the surface as parent */
|
|
Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
|
|
TRACE("Using Surface interface %p as parent\n", *ppSurf);
|
|
}
|
|
|
|
/* Now create the WineD3D Surface */
|
|
hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
|
|
pDDSD->dwWidth,
|
|
pDDSD->dwHeight,
|
|
Format,
|
|
TRUE /* Lockable */,
|
|
FALSE /* Discard */,
|
|
level,
|
|
&(*ppSurf)->WineD3DSurface,
|
|
ResType, Usage,
|
|
Pool,
|
|
WINED3DMULTISAMPLE_NONE,
|
|
0 /* MultiSampleQuality */,
|
|
0 /* SharedHandle */,
|
|
ImplType,
|
|
Parent);
|
|
|
|
if(hr != D3D_OK)
|
|
{
|
|
ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
/* Set the child of the parent implementation if it exists */
|
|
if(parImpl)
|
|
{
|
|
parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
|
|
/* The IParent releases the WineD3DSurface, and
|
|
* the ddraw surface does that too. Hold a reference
|
|
*/
|
|
IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
|
|
}
|
|
|
|
/* Increase the surface counter, and attach the surface */
|
|
InterlockedIncrement(&This->surfaces);
|
|
list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
|
|
|
|
/* Here we could store all created surfaces in the DirectDrawImpl structure,
|
|
* But this could also be delegated to WineDDraw, as it keeps track of all its
|
|
* resources. Not implemented for now, as there are more important things ;)
|
|
*/
|
|
|
|
/* Get the pixel format of the WineD3DSurface and store it.
|
|
* Don't use the Format choosen above, WineD3D might have
|
|
* changed it
|
|
*/
|
|
Desc.Format = &Format;
|
|
Desc.Type = &ResType;
|
|
Desc.Usage = &Usage;
|
|
Desc.Pool = &dummy_d3dpool;
|
|
Desc.Size = &dummy_uint;
|
|
Desc.MultiSampleType = &dummy_mst;
|
|
Desc.MultiSampleQuality = &dummy_dword;
|
|
Desc.Width = &Width;
|
|
Desc.Height = &Height;
|
|
|
|
(*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
|
|
hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
|
|
if(hr != D3D_OK)
|
|
{
|
|
ERR("IWineD3DSurface::GetDesc failed\n");
|
|
IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
|
|
return hr;
|
|
}
|
|
|
|
if(Format == WINED3DFMT_UNKNOWN)
|
|
{
|
|
FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
|
|
}
|
|
PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
|
|
|
|
/* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
|
|
* I can't LockRect() the surface here because if OpenGL surfaces are in use, the
|
|
* WineD3DDevice might not be usable for 3D yet, so an extra method was created.
|
|
* TODO: Test other fourcc formats
|
|
*/
|
|
if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
|
|
Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
|
|
{
|
|
(*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
|
|
if(Format == WINED3DFMT_DXT1)
|
|
{
|
|
(*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
|
|
}
|
|
else
|
|
{
|
|
(*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
(*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
|
|
(*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
|
|
}
|
|
|
|
/* Application passed a color key? Set it! */
|
|
if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_DESTOVERLAY,
|
|
(WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
|
|
}
|
|
if(pDDSD->dwFlags & DDSD_CKDESTBLT)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_DESTBLT,
|
|
(WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
|
|
}
|
|
if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_SRCOVERLAY,
|
|
(WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
|
|
}
|
|
if(pDDSD->dwFlags & DDSD_CKSRCBLT)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_SRCBLT,
|
|
(WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
|
|
}
|
|
if ( pDDSD->dwFlags & DDSD_LPSURFACE)
|
|
{
|
|
hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
|
|
if(hr != WINED3D_OK)
|
|
{
|
|
/* No need for a trace here, wined3d does that for us */
|
|
IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
/*****************************************************************************
|
|
* CreateAdditionalSurfaces
|
|
*
|
|
* Creates a new mipmap chain.
|
|
*
|
|
* Params:
|
|
* root: Root surface to attach the newly created chain to
|
|
* count: number of surfaces to create
|
|
* DDSD: Description of the surface. Intentionally not a pointer to avoid side
|
|
* effects on the caller
|
|
* CubeFaceRoot: Whether the new surface is a root of a cube map face. This
|
|
* creates an additional surface without the mipmapping flags
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT
|
|
CreateAdditionalSurfaces(IDirectDrawImpl *This,
|
|
IDirectDrawSurfaceImpl *root,
|
|
UINT count,
|
|
DDSURFACEDESC2 DDSD,
|
|
BOOL CubeFaceRoot)
|
|
{
|
|
UINT i, j, level = 0;
|
|
HRESULT hr;
|
|
IDirectDrawSurfaceImpl *last = root;
|
|
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
IDirectDrawSurfaceImpl *object2 = NULL;
|
|
|
|
/* increase the mipmap level, but only if a mipmap is created
|
|
* In this case, also halve the size
|
|
*/
|
|
if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
|
|
{
|
|
level++;
|
|
if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
|
|
if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
|
|
/* Set the mipmap sublevel flag according to msdn */
|
|
DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
|
|
}
|
|
else
|
|
{
|
|
DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
|
|
}
|
|
CubeFaceRoot = FALSE;
|
|
|
|
hr = IDirectDrawImpl_CreateNewSurface(This,
|
|
&DDSD,
|
|
&object2,
|
|
level);
|
|
if(hr != DD_OK)
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
/* Add the new surface to the complex attachment array */
|
|
for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
|
|
{
|
|
if(last->complex_array[j]) continue;
|
|
last->complex_array[j] = object2;
|
|
break;
|
|
}
|
|
last = object2;
|
|
|
|
/* Remove the (possible) back buffer cap from the new surface description,
|
|
* because only one surface in the flipping chain is a back buffer, one
|
|
* is a front buffer, the others are just primary surfaces.
|
|
*/
|
|
DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
|
|
}
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::CreateSurface
|
|
*
|
|
* Creates a new IDirectDrawSurface object and returns its interface.
|
|
*
|
|
* The surface connections with wined3d are a bit tricky. Basically it works
|
|
* like this:
|
|
*
|
|
* |------------------------| |-----------------|
|
|
* | DDraw surface | | WineD3DSurface |
|
|
* | | | |
|
|
* | WineD3DSurface |-------------->| |
|
|
* | Child |<------------->| Parent |
|
|
* |------------------------| |-----------------|
|
|
*
|
|
* The DDraw surface is the parent of the wined3d surface, and it releases
|
|
* the WineD3DSurface when the ddraw surface is destroyed.
|
|
*
|
|
* However, for all surfaces which can be in a container in WineD3D,
|
|
* we have to do this. These surfaces are usually complex surfaces,
|
|
* so this concerns primary surfaces with a front and a back buffer,
|
|
* and textures.
|
|
*
|
|
* |------------------------| |-----------------|
|
|
* | DDraw surface | | Container |
|
|
* | | | |
|
|
* | Child |<------------->| Parent |
|
|
* | Texture |<------------->| |
|
|
* | WineD3DSurface |<----| | Levels |<--|
|
|
* | Complex connection | | | | |
|
|
* |------------------------| | |-----------------| |
|
|
* ^ | |
|
|
* | | |
|
|
* | | |
|
|
* | |------------------| | |-----------------| |
|
|
* | | IParent | |-------->| WineD3DSurface | |
|
|
* | | | | | |
|
|
* | | Child |<------------->| Parent | |
|
|
* | | | | Container |<--|
|
|
* | |------------------| |-----------------| |
|
|
* | |
|
|
* | |----------------------| |
|
|
* | | DDraw surface 2 | |
|
|
* | | | |
|
|
* |<->| Complex root Child | |
|
|
* | | Texture | |
|
|
* | | WineD3DSurface |<----| |
|
|
* | |----------------------| | |
|
|
* | | |
|
|
* | |---------------------| | |-----------------| |
|
|
* | | IParent | |----->| WineD3DSurface | |
|
|
* | | | | | |
|
|
* | | Child |<---------->| Parent | |
|
|
* | |---------------------| | Container |<--|
|
|
* | |-----------------| |
|
|
* | |
|
|
* | ---More surfaces can follow--- |
|
|
*
|
|
* The reason is that the IWineD3DSwapchain(render target container)
|
|
* and the IWineD3DTexure(Texture container) release the parents
|
|
* of their surface's children, but by releasing the complex root
|
|
* the surfaces which are complexly attached to it are destroyed
|
|
* too. See IDirectDrawSurface::Release for a more detailed
|
|
* explanation.
|
|
*
|
|
* Params:
|
|
* DDSD: Description of the surface to create
|
|
* Surf: Address to store the interface pointer at
|
|
* UnkOuter: Basically for aggregation support, but ddraw doesn't support
|
|
* aggregation, so it has to be NULL
|
|
*
|
|
* Returns:
|
|
* DD_OK on success
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* DDERR_* if an error occurs
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
|
|
DDSURFACEDESC2 *DDSD,
|
|
IDirectDrawSurface7 **Surf,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
IDirectDrawSurfaceImpl *object = NULL;
|
|
HRESULT hr;
|
|
LONG extra_surfaces = 0;
|
|
DDSURFACEDESC2 desc2;
|
|
WINED3DDISPLAYMODE Mode;
|
|
|
|
TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
|
|
|
|
/* Some checks before we start */
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" (%p) Requesting surface desc :\n", This);
|
|
DDRAW_dump_surface_desc(DDSD);
|
|
}
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
if (UnkOuter != NULL)
|
|
{
|
|
FIXME("(%p) : outer != NULL?\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return CLASS_E_NOAGGREGATION; /* unchecked */
|
|
}
|
|
|
|
if (Surf == NULL)
|
|
{
|
|
FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_POINTER; /* unchecked */
|
|
}
|
|
|
|
if (!(DDSD->dwFlags & DDSD_CAPS))
|
|
{
|
|
/* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
|
|
DDSD->dwFlags |= DDSD_CAPS;
|
|
}
|
|
|
|
if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
|
|
{
|
|
/* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
|
|
DDSD->dwFlags &= ~DDSD_LPSURFACE;
|
|
}
|
|
|
|
if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
|
|
{
|
|
/* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
|
|
WARN("(%p) Null surface pointer specified, ignore it!\n", This);
|
|
DDSD->dwFlags &= ~DDSD_LPSURFACE;
|
|
}
|
|
|
|
if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
|
|
!(This->cooperative_level & DDSCL_EXCLUSIVE))
|
|
{
|
|
TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
|
|
*Surf = NULL;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOEXCLUSIVEMODE;
|
|
}
|
|
|
|
if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
|
|
WARN("Application tried to create an explicit front or back buffer\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
/* Check cube maps but only if the size includes them */
|
|
if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
|
|
{
|
|
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
|
|
!(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
|
|
{
|
|
WARN("Cube map faces requested without cube map flag\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
|
|
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
|
|
{
|
|
WARN("Cube map without faces requested\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Quick tests confirm those can be created, but we don't do that yet */
|
|
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
|
|
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
|
|
{
|
|
FIXME("Partial cube maps not supported yet\n");
|
|
}
|
|
}
|
|
|
|
/* According to the msdn this flag is ignored by CreateSurface */
|
|
if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
|
|
DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
|
|
|
|
/* Modify some flags */
|
|
memset(&desc2, 0, sizeof(desc2));
|
|
desc2.dwSize = sizeof(desc2); /* For the struct copy */
|
|
DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
|
|
desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
|
|
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
|
|
|
|
/* Get the video mode from WineD3D - we will need it */
|
|
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0, /* Swapchain 0 */
|
|
&Mode);
|
|
if(FAILED(hr))
|
|
{
|
|
ERR("Failed to read display mode from wined3d\n");
|
|
switch(This->orig_bpp)
|
|
{
|
|
case 8:
|
|
Mode.Format = WINED3DFMT_P8;
|
|
break;
|
|
|
|
case 15:
|
|
Mode.Format = WINED3DFMT_X1R5G5B5;
|
|
break;
|
|
|
|
case 16:
|
|
Mode.Format = WINED3DFMT_R5G6B5;
|
|
break;
|
|
|
|
case 24:
|
|
Mode.Format = WINED3DFMT_R8G8B8;
|
|
break;
|
|
|
|
case 32:
|
|
Mode.Format = WINED3DFMT_X8R8G8B8;
|
|
break;
|
|
}
|
|
Mode.Width = This->orig_width;
|
|
Mode.Height = This->orig_height;
|
|
}
|
|
|
|
/* No pixelformat given? Use the current screen format */
|
|
if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
|
|
{
|
|
desc2.dwFlags |= DDSD_PIXELFORMAT;
|
|
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
|
|
|
|
/* Wait: It could be a Z buffer */
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
|
|
{
|
|
switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
|
|
{
|
|
case 15:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
|
|
break;
|
|
case 16:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
|
|
break;
|
|
case 24:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
|
|
break;
|
|
case 32:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
|
|
break;
|
|
default:
|
|
ERR("Unknown Z buffer bit depth\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
|
|
}
|
|
}
|
|
|
|
/* No Width or no Height? Use the original screen size
|
|
*/
|
|
if(!(desc2.dwFlags & DDSD_WIDTH) ||
|
|
!(desc2.dwFlags & DDSD_HEIGHT) )
|
|
{
|
|
/* Invalid for non-render targets */
|
|
if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
|
|
{
|
|
WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
|
|
*Surf = NULL;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
|
|
desc2.dwWidth = Mode.Width;
|
|
desc2.dwHeight = Mode.Height;
|
|
}
|
|
|
|
/* Mipmap count fixes */
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
|
|
{
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
|
|
{
|
|
if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
|
|
{
|
|
/* Mipmap count is given, should not be 0 */
|
|
if( desc2.u2.dwMipMapCount == 0 )
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Undocumented feature: Create sublevels until
|
|
* either the width or the height is 1
|
|
*/
|
|
DWORD min = desc2.dwWidth < desc2.dwHeight ?
|
|
desc2.dwWidth : desc2.dwHeight;
|
|
desc2.u2.dwMipMapCount = 0;
|
|
while( min )
|
|
{
|
|
desc2.u2.dwMipMapCount += 1;
|
|
min >>= 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Not-complex mipmap -> Mipmapcount = 1 */
|
|
desc2.u2.dwMipMapCount = 1;
|
|
}
|
|
extra_surfaces = desc2.u2.dwMipMapCount - 1;
|
|
|
|
/* There's a mipmap count in the created surface in any case */
|
|
desc2.dwFlags |= DDSD_MIPMAPCOUNT;
|
|
}
|
|
/* If no mipmap is given, the texture has only one level */
|
|
|
|
/* The first surface is a front buffer, the back buffer is created afterwards */
|
|
if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
|
|
{
|
|
desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
|
|
}
|
|
|
|
/* The root surface in a cube map is positive x */
|
|
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
|
|
}
|
|
|
|
/* Create the first surface */
|
|
hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
|
|
if( hr != DD_OK)
|
|
{
|
|
ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
object->is_complex_root = TRUE;
|
|
|
|
*Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
|
|
|
|
/* Create Additional surfaces if necessary
|
|
* This applies to Primary surfaces which have a back buffer count
|
|
* set, but not to mipmap textures. In case of Mipmap textures,
|
|
* wineD3D takes care of the creation of additional surfaces
|
|
*/
|
|
if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
|
|
{
|
|
extra_surfaces = DDSD->dwBackBufferCount;
|
|
desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
|
|
desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
|
|
}
|
|
|
|
hr = DD_OK;
|
|
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
|
|
}
|
|
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
|
|
if(hr != DD_OK)
|
|
{
|
|
/* This destroys and possibly created surfaces too */
|
|
IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
/* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
|
|
* But attach the d3ddevice only if the currently created surface was
|
|
* a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
|
|
* The only case I can think of where this doesn't apply is when a
|
|
* 2D app was configured by the user to run with OpenGL and it didn't create
|
|
* the render target as first surface. In this case the render target creation
|
|
* will cause the 3D init.
|
|
*/
|
|
if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
|
|
desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
|
|
{
|
|
IDirectDrawSurfaceImpl *target = object, *surface;
|
|
struct list *entry;
|
|
|
|
/* Search for the primary to use as render target */
|
|
LIST_FOR_EACH(entry, &This->surface_list)
|
|
{
|
|
surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
|
|
if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
|
|
(DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
|
|
{
|
|
/* found */
|
|
target = surface;
|
|
TRACE("Using primary %p as render target\n", target);
|
|
break;
|
|
}
|
|
}
|
|
|
|
TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
|
|
hr = IDirectDrawImpl_AttachD3DDevice(This, target);
|
|
if(hr != D3D_OK)
|
|
{
|
|
IDirectDrawSurfaceImpl *release_surf;
|
|
ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
|
|
*Surf = NULL;
|
|
|
|
/* The before created surface structures are in an incomplete state here.
|
|
* WineD3D holds the reference on the IParents, and it released them on the failure
|
|
* already. So the regular release method implementation would fail on the attempt
|
|
* to destroy either the IParents or the swapchain. So free the surface here.
|
|
* The surface structure here is a list, not a tree, because onscreen targets
|
|
* cannot be cube textures
|
|
*/
|
|
while(object)
|
|
{
|
|
release_surf = object;
|
|
object = object->complex_array[0];
|
|
IDirectDrawSurfaceImpl_Destroy(release_surf);
|
|
}
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
/* Addref the ddraw interface to keep an reference for each surface */
|
|
IDirectDraw7_AddRef(iface);
|
|
object->ifaceToRelease = (IUnknown *) iface;
|
|
|
|
/* Create a WineD3DTexture if a texture was requested */
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
|
|
{
|
|
UINT levels;
|
|
WINED3DFORMAT Format;
|
|
WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
|
|
|
|
This->tex_root = object;
|
|
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
|
|
{
|
|
/* a mipmap is created, create enough levels */
|
|
levels = desc2.u2.dwMipMapCount;
|
|
}
|
|
else
|
|
{
|
|
/* No mipmap is created, create one level */
|
|
levels = 1;
|
|
}
|
|
|
|
/* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
|
|
if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
|
|
{
|
|
Pool = WINED3DPOOL_SYSTEMMEM;
|
|
}
|
|
/* Should I forward the MANAGED cap to the managed pool ? */
|
|
|
|
/* Get the format. It's set already by CreateNewSurface */
|
|
Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
|
|
|
|
/* The surfaces are already created, the callback only
|
|
* passes the IWineD3DSurface to WineD3D
|
|
*/
|
|
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
|
|
DDSD->dwWidth, /* Edgelength */
|
|
levels,
|
|
0, /* usage */
|
|
Format,
|
|
Pool,
|
|
(IWineD3DCubeTexture **) &object->wineD3DTexture,
|
|
0, /* SharedHandle */
|
|
(IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
|
|
D3D7CB_CreateSurface);
|
|
}
|
|
else
|
|
{
|
|
hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
|
|
DDSD->dwWidth, DDSD->dwHeight,
|
|
levels, /* MipMapCount = Levels */
|
|
0, /* usage */
|
|
Format,
|
|
Pool,
|
|
(IWineD3DTexture **) &object->wineD3DTexture,
|
|
0, /* SharedHandle */
|
|
(IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
|
|
D3D7CB_CreateSurface );
|
|
}
|
|
This->tex_root = NULL;
|
|
}
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
#define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
|
|
#define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
|
|
|
|
static BOOL
|
|
Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
|
|
const DDPIXELFORMAT *provided)
|
|
{
|
|
/* Some flags must be present in both or neither for a match. */
|
|
static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
|
|
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
|
|
| DDPF_ZBUFFER | DDPF_STENCILBUFFER;
|
|
|
|
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
|
|
return FALSE;
|
|
|
|
if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & DDPF_FOURCC)
|
|
if (requested->dwFourCC != provided->dwFourCC)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
|
|
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
|
|
if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|
|
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
|
|
if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
|
|
if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
|
|
return FALSE;
|
|
|
|
/* I could be wrong about the bumpmapping. MSDN docs are vague. */
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|
|
|DDPF_BUMPDUDV))
|
|
if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
|
|
if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL
|
|
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
|
|
const DDSURFACEDESC2* provided)
|
|
{
|
|
struct compare_info
|
|
{
|
|
DWORD flag;
|
|
ptrdiff_t offset;
|
|
size_t size;
|
|
};
|
|
|
|
#define CMP(FLAG, FIELD) \
|
|
{ DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
|
|
sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
|
|
|
|
static const struct compare_info compare[] =
|
|
{
|
|
CMP(ALPHABITDEPTH, dwAlphaBitDepth),
|
|
CMP(BACKBUFFERCOUNT, dwBackBufferCount),
|
|
CMP(CAPS, ddsCaps),
|
|
CMP(CKDESTBLT, ddckCKDestBlt),
|
|
CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
|
|
CMP(CKSRCBLT, ddckCKSrcBlt),
|
|
CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
|
|
CMP(HEIGHT, dwHeight),
|
|
CMP(LINEARSIZE, u1 /* dwLinearSize */),
|
|
CMP(LPSURFACE, lpSurface),
|
|
CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
|
|
CMP(PITCH, u1 /* lPitch */),
|
|
/* PIXELFORMAT: manual */
|
|
CMP(REFRESHRATE, u2 /* dwRefreshRate */),
|
|
CMP(TEXTURESTAGE, dwTextureStage),
|
|
CMP(WIDTH, dwWidth),
|
|
/* ZBUFFERBITDEPTH: "obsolete" */
|
|
};
|
|
|
|
#undef CMP
|
|
|
|
unsigned int i;
|
|
|
|
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
|
|
return FALSE;
|
|
|
|
for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
|
|
{
|
|
if (requested->dwFlags & compare[i].flag
|
|
&& memcmp((const char *)provided + compare[i].offset,
|
|
(const char *)requested + compare[i].offset,
|
|
compare[i].size) != 0)
|
|
return FALSE;
|
|
}
|
|
|
|
if (requested->dwFlags & DDSD_PIXELFORMAT)
|
|
{
|
|
if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
|
|
&provided->u4.ddpfPixelFormat))
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#undef DDENUMSURFACES_SEARCHTYPE
|
|
#undef DDENUMSURFACES_MATCHTYPE
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::EnumSurfaces
|
|
*
|
|
* Loops through all surfaces attached to this device and calls the
|
|
* application callback. This can't be relayed to WineD3DDevice,
|
|
* because some WineD3DSurfaces' parents are IParent objects
|
|
*
|
|
* Params:
|
|
* Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
|
|
* DDSD: Description to filter for
|
|
* Context: Application-provided pointer, it's passed unmodified to the
|
|
* Callback function
|
|
* Callback: Address to call for each surface
|
|
*
|
|
* Returns:
|
|
* DDERR_INVALIDPARAMS if the callback is NULL
|
|
* DD_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
|
|
DWORD Flags,
|
|
DDSURFACEDESC2 *DDSD,
|
|
void *Context,
|
|
LPDDENUMSURFACESCALLBACK7 Callback)
|
|
{
|
|
/* The surface enumeration is handled by WineDDraw,
|
|
* because it keeps track of all surfaces attached to
|
|
* it. The filtering is done by our callback function,
|
|
* because WineDDraw doesn't handle ddraw-like surface
|
|
* caps structures
|
|
*/
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
IDirectDrawSurfaceImpl *surf;
|
|
BOOL all, nomatch;
|
|
DDSURFACEDESC2 desc;
|
|
struct list *entry, *entry2;
|
|
|
|
all = Flags & DDENUMSURFACES_ALL;
|
|
nomatch = Flags & DDENUMSURFACES_NOMATCH;
|
|
|
|
TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
if(!Callback)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
|
|
LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
|
|
{
|
|
surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
|
|
if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
|
|
{
|
|
desc = surf->surface_desc;
|
|
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
|
|
if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
findRenderTarget(IDirectDrawSurface7 *surface,
|
|
DDSURFACEDESC2 *desc,
|
|
void *ctx)
|
|
{
|
|
IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
|
|
IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
|
|
|
|
if(!surf->isRenderTarget) {
|
|
*target = surf;
|
|
IDirectDrawSurface7_Release(surface);
|
|
return DDENUMRET_CANCEL;
|
|
}
|
|
|
|
/* Recurse into the surface tree */
|
|
IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
|
|
|
|
IDirectDrawSurface7_Release(surface);
|
|
if(*target) return DDENUMRET_CANCEL;
|
|
else return DDENUMRET_OK; /* Continue with the next neighbor surface */
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* D3D7CB_CreateRenderTarget
|
|
*
|
|
* Callback called by WineD3D to create Surfaces for render target usage
|
|
* This function takes the D3D target from the IDirectDrawImpl structure,
|
|
* and returns the WineD3DSurface. To avoid double usage, the surface
|
|
* is marked as render target afterwards
|
|
*
|
|
* Params
|
|
* device: The WineD3DDevice's parent
|
|
* Width, Height, Format: Dimensions and pixelformat of the render target
|
|
* Ignored, because the surface already exists
|
|
* MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
|
|
* Lockable: ignored
|
|
* ppSurface: Address to pass the surface pointer back at
|
|
* pSharedHandle: Ignored
|
|
*
|
|
* Returns:
|
|
* Always returns D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
|
|
UINT Width, UINT Height,
|
|
WINED3DFORMAT Format,
|
|
WINED3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality,
|
|
BOOL Lockable,
|
|
IWineD3DSurface** ppSurface,
|
|
HANDLE* pSharedHandle)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
|
|
IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
|
|
TRACE("(%p) call back\n", device);
|
|
|
|
if(d3dSurface->isRenderTarget)
|
|
{
|
|
IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
|
|
&target, findRenderTarget);
|
|
}
|
|
else
|
|
{
|
|
target = d3dSurface;
|
|
}
|
|
|
|
if(!target)
|
|
{
|
|
target = This->d3d_target;
|
|
ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
|
|
}
|
|
|
|
/* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
|
|
|
|
*ppSurface = target->WineD3DSurface;
|
|
target->isRenderTarget = TRUE;
|
|
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
D3D7CB_CreateDepthStencilSurface(IUnknown *device,
|
|
IUnknown *pSuperior,
|
|
UINT Width,
|
|
UINT Height,
|
|
WINED3DFORMAT Format,
|
|
WINED3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality,
|
|
BOOL Discard,
|
|
IWineD3DSurface** ppSurface,
|
|
HANDLE* pSharedHandle)
|
|
{
|
|
/* Create a Depth Stencil surface to make WineD3D happy */
|
|
HRESULT hr = D3D_OK;
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
TRACE("(%p) call back\n", device);
|
|
|
|
*ppSurface = NULL;
|
|
|
|
/* Create a DirectDraw surface */
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
ddsd.dwHeight = Height;
|
|
ddsd.dwWidth = Width;
|
|
if(Format != 0)
|
|
{
|
|
PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
|
|
}
|
|
else
|
|
{
|
|
ddsd.dwFlags ^= DDSD_PIXELFORMAT;
|
|
}
|
|
|
|
This->depthstencil = TRUE;
|
|
hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
|
|
&ddsd,
|
|
(IDirectDrawSurface7 **) &This->DepthStencilBuffer,
|
|
NULL);
|
|
This->depthstencil = FALSE;
|
|
if(FAILED(hr))
|
|
{
|
|
ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
|
|
return hr;
|
|
}
|
|
*ppSurface = This->DepthStencilBuffer->WineD3DSurface;
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* D3D7CB_CreateAdditionalSwapChain
|
|
*
|
|
* Callback function for WineD3D which creates a new WineD3DSwapchain
|
|
* interface. It also creates an IParent interface to store that pointer,
|
|
* so the WineD3DSwapchain has a parent and can be released when the D3D
|
|
* device is destroyed
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
|
|
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
IWineD3DSwapChain ** ppSwapChain)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
|
|
IParentImpl *object = NULL;
|
|
HRESULT res = D3D_OK;
|
|
IWineD3DSwapChain *swapchain;
|
|
TRACE("(%p) call back\n", device);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
|
|
if (NULL == object)
|
|
{
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppSwapChain = NULL;
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
|
|
object->ref = 1;
|
|
|
|
res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
|
|
pPresentationParameters,
|
|
&swapchain,
|
|
(IUnknown*) ICOM_INTERFACE(object, IParent),
|
|
D3D7CB_CreateRenderTarget,
|
|
D3D7CB_CreateDepthStencilSurface);
|
|
if (res != D3D_OK)
|
|
{
|
|
FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0 , object);
|
|
*ppSwapChain = NULL;
|
|
}
|
|
else
|
|
{
|
|
*ppSwapChain = swapchain;
|
|
object->child = (IUnknown *) swapchain;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDrawImpl_AttachD3DDevice
|
|
*
|
|
* Initializes the D3D capabilities of WineD3D
|
|
*
|
|
* Params:
|
|
* primary: The primary surface for D3D
|
|
*
|
|
* Returns
|
|
* DD_OK on success,
|
|
* DDERR_* otherwise
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
|
|
IDirectDrawSurfaceImpl *primary)
|
|
{
|
|
HRESULT hr;
|
|
HWND window;
|
|
|
|
WINED3DPRESENT_PARAMETERS localParameters;
|
|
|
|
TRACE("(%p)->(%p)\n", This, primary);
|
|
|
|
/* Get the window */
|
|
hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
|
|
&window);
|
|
if(hr != D3D_OK)
|
|
{
|
|
ERR("IWineD3DDevice::GetHWND failed\n");
|
|
return hr;
|
|
}
|
|
|
|
/* If there's no window, create a hidden window. WineD3D needs it */
|
|
if(window == 0)
|
|
{
|
|
window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
|
|
WS_DISABLED, 0, 0,
|
|
GetSystemMetrics(SM_CXSCREEN),
|
|
GetSystemMetrics(SM_CYSCREEN),
|
|
NULL, NULL, GetModuleHandleA(0), NULL);
|
|
|
|
ShowWindow(window, SW_HIDE); /* Just to be sure */
|
|
WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
|
|
This->d3d_window = window;
|
|
}
|
|
else
|
|
{
|
|
TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
|
|
}
|
|
|
|
/* Store the future Render Target surface */
|
|
This->d3d_target = primary;
|
|
|
|
/* Use the surface description for the device parameters, not the
|
|
* Device settings. The app might render to an offscreen surface
|
|
*/
|
|
localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
|
|
localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
|
|
localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
|
|
localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
|
|
localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
|
|
localParameters.MultiSampleQuality = 0;
|
|
localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
|
|
localParameters.hDeviceWindow = window;
|
|
localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
|
|
localParameters.EnableAutoDepthStencil = TRUE;
|
|
localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
|
|
localParameters.Flags = 0;
|
|
localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
|
|
localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
|
|
|
|
TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
|
|
|
|
/* Set this NOW, otherwise creating the depth stencil surface will cause a
|
|
* recursive loop until ram or emulated video memory is full
|
|
*/
|
|
This->d3d_initialized = TRUE;
|
|
|
|
hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
|
|
&localParameters,
|
|
D3D7CB_CreateAdditionalSwapChain);
|
|
if(FAILED(hr))
|
|
{
|
|
This->d3d_target = NULL;
|
|
This->d3d_initialized = FALSE;
|
|
return hr;
|
|
}
|
|
|
|
This->declArraySize = 2;
|
|
This->decls = HeapAlloc(GetProcessHeap(),
|
|
HEAP_ZERO_MEMORY,
|
|
sizeof(*This->decls) * This->declArraySize);
|
|
if(!This->decls)
|
|
{
|
|
ERR("Error allocating an array for the converted vertex decls\n");
|
|
This->declArraySize = 0;
|
|
hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
|
|
D3D7CB_DestroyDepthStencilSurface,
|
|
D3D7CB_DestroySwapChain);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
/* Create an Index Buffer parent */
|
|
TRACE("(%p) Successfully initialized 3D\n", This);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* DirectDrawCreateClipper (DDRAW.@)
|
|
*
|
|
* Creates a new IDirectDrawClipper object.
|
|
*
|
|
* Params:
|
|
* Clipper: Address to write the interface pointer to
|
|
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
|
|
* NULL
|
|
*
|
|
* Returns:
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* E_OUTOFMEMORY if allocating the object failed
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
DirectDrawCreateClipper(DWORD Flags,
|
|
LPDIRECTDRAWCLIPPER *Clipper,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawClipperImpl* object;
|
|
TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if (UnkOuter != NULL)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return CLASS_E_NOAGGREGATION;
|
|
}
|
|
|
|
if (!LoadWineD3D())
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NODIRECTDRAWSUPPORT;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(IDirectDrawClipperImpl));
|
|
if (object == NULL)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
|
|
object->ref = 1;
|
|
object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
|
|
if(!object->wineD3DClipper)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
*Clipper = (IDirectDrawClipper *) object;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::CreateClipper
|
|
*
|
|
* Creates a DDraw clipper. See DirectDrawCreateClipper for details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
|
|
DWORD Flags,
|
|
IDirectDrawClipper **Clipper,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
|
|
return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::CreatePalette
|
|
*
|
|
* Creates a new IDirectDrawPalette object
|
|
*
|
|
* Params:
|
|
* Flags: The flags for the new clipper
|
|
* ColorTable: Color table to assign to the new clipper
|
|
* Palette: Address to write the interface pointer to
|
|
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
|
|
* NULL
|
|
*
|
|
* Returns:
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* E_OUTOFMEMORY if allocating the object failed
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
|
|
DWORD Flags,
|
|
PALETTEENTRY *ColorTable,
|
|
IDirectDrawPalette **Palette,
|
|
IUnknown *pUnkOuter)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
IDirectDrawPaletteImpl *object;
|
|
HRESULT hr = DDERR_GENERIC;
|
|
TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if(pUnkOuter != NULL)
|
|
{
|
|
WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return CLASS_E_NOAGGREGATION;
|
|
}
|
|
|
|
/* The refcount test shows that a cooplevel is required for this */
|
|
if(!This->cooperative_level)
|
|
{
|
|
WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOCOOPERATIVELEVELSET;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
|
|
if(!object)
|
|
{
|
|
ERR("Out of memory when allocating memory for a palette implementation\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
|
|
object->ref = 1;
|
|
object->ddraw_owner = This;
|
|
|
|
hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
|
|
if(hr != DD_OK)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
IDirectDraw7_AddRef(iface);
|
|
object->ifaceToRelease = (IUnknown *) iface;
|
|
*Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::DuplicateSurface
|
|
*
|
|
* Duplicates a surface. The surface memory points to the same memory as
|
|
* the original surface, and it's released when the last surface referencing
|
|
* it is released. I guess that's beyond Wine's surface management right now
|
|
* (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
|
|
* test application to implement this)
|
|
*
|
|
* Params:
|
|
* Src: Address of the source surface
|
|
* Dest: Address to write the new surface pointer to
|
|
*
|
|
* Returns:
|
|
* See IDirectDraw7::CreateSurface
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
|
|
IDirectDrawSurface7 *Src,
|
|
IDirectDrawSurface7 **Dest)
|
|
{
|
|
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
|
|
IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
|
|
|
|
FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
|
|
|
|
/* For now, simply create a new, independent surface */
|
|
return IDirectDraw7_CreateSurface(iface,
|
|
&Surf->surface_desc,
|
|
Dest,
|
|
NULL);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7 VTable
|
|
*****************************************************************************/
|
|
const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
|
|
{
|
|
/*** IUnknown ***/
|
|
IDirectDrawImpl_QueryInterface,
|
|
IDirectDrawImpl_AddRef,
|
|
IDirectDrawImpl_Release,
|
|
/*** IDirectDraw ***/
|
|
IDirectDrawImpl_Compact,
|
|
IDirectDrawImpl_CreateClipper,
|
|
IDirectDrawImpl_CreatePalette,
|
|
IDirectDrawImpl_CreateSurface,
|
|
IDirectDrawImpl_DuplicateSurface,
|
|
IDirectDrawImpl_EnumDisplayModes,
|
|
IDirectDrawImpl_EnumSurfaces,
|
|
IDirectDrawImpl_FlipToGDISurface,
|
|
IDirectDrawImpl_GetCaps,
|
|
IDirectDrawImpl_GetDisplayMode,
|
|
IDirectDrawImpl_GetFourCCCodes,
|
|
IDirectDrawImpl_GetGDISurface,
|
|
IDirectDrawImpl_GetMonitorFrequency,
|
|
IDirectDrawImpl_GetScanLine,
|
|
IDirectDrawImpl_GetVerticalBlankStatus,
|
|
IDirectDrawImpl_Initialize,
|
|
IDirectDrawImpl_RestoreDisplayMode,
|
|
IDirectDrawImpl_SetCooperativeLevel,
|
|
IDirectDrawImpl_SetDisplayMode,
|
|
IDirectDrawImpl_WaitForVerticalBlank,
|
|
/*** IDirectDraw2 ***/
|
|
IDirectDrawImpl_GetAvailableVidMem,
|
|
/*** IDirectDraw7 ***/
|
|
IDirectDrawImpl_GetSurfaceFromDC,
|
|
IDirectDrawImpl_RestoreAllSurfaces,
|
|
IDirectDrawImpl_TestCooperativeLevel,
|
|
IDirectDrawImpl_GetDeviceIdentifier,
|
|
/*** IDirectDraw7 ***/
|
|
IDirectDrawImpl_StartModeTest,
|
|
IDirectDrawImpl_EvaluateMode
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* IDirectDrawImpl_FindDecl
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*
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* Finds the WineD3D vertex declaration for a specific fvf, and creates one
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* if none was found.
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*
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* This function is in ddraw.c and the DDraw object space because D3D7
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* vertex buffers are created using the IDirect3D interface to the ddraw
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* object, so they can be valid across D3D devices(theoretically. The ddraw
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* object also owns the wined3d device
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*
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* Parameters:
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* This: Device
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* fvf: Fvf to find the decl for
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*
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* Returns:
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* NULL in case of an error, the IWineD3DVertexDeclaration interface for the
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* fvf otherwise.
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*
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*****************************************************************************/
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IWineD3DVertexDeclaration *
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IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
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DWORD fvf)
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{
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HRESULT hr;
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IWineD3DVertexDeclaration* pDecl = NULL;
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int p, low, high; /* deliberately signed */
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struct FvfToDecl *convertedDecls = This->decls;
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TRACE("Searching for declaration for fvf %08x... ", fvf);
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low = 0;
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high = This->numConvertedDecls - 1;
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while(low <= high) {
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p = (low + high) >> 1;
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TRACE("%d ", p);
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if(convertedDecls[p].fvf == fvf) {
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TRACE("found %p\n", convertedDecls[p].decl);
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return convertedDecls[p].decl;
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} else if(convertedDecls[p].fvf < fvf) {
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low = p + 1;
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} else {
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high = p - 1;
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}
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}
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TRACE("not found. Creating and inserting at position %d.\n", low);
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hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
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&pDecl,
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(IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
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fvf);
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if (hr != S_OK) return NULL;
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if(This->declArraySize == This->numConvertedDecls) {
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int grow = max(This->declArraySize / 2, 8);
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convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
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sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
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if(!convertedDecls) {
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/* This will destroy it */
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IWineD3DVertexDeclaration_Release(pDecl);
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return NULL;
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}
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This->decls = convertedDecls;
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This->declArraySize += grow;
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}
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memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
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convertedDecls[low].decl = pDecl;
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convertedDecls[low].fvf = fvf;
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This->numConvertedDecls++;
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TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
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return pDecl;
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}
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