wine/dlls/d3d10core
2015-02-18 23:21:46 +09:00
..
tests d3d10core/tests: Add a basic texturing test. 2015-01-19 14:31:43 +01:00
async.c d3d10core: Fix out of bounds access (Coverity). 2014-09-22 21:21:56 +02:00
buffer.c d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. 2014-09-26 13:29:49 +02:00
d3d10core_main.c
d3d10core_private.h wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
d3d10core.spec
device.c d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D(). 2015-02-18 23:21:46 +09:00
inputlayout.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Makefile.in
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
state.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
utils.c d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. 2014-09-26 13:29:49 +02:00
version.rc
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00