wine/dlls/ddraw
2015-02-17 21:16:12 +09:00
..
tests ddraw/tests: Create a device in test_surface_discard. 2015-02-17 21:16:12 +09:00
clipper.c
ddraw_classes.idl
ddraw_private.h ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
ddraw.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
ddraw.spec
device.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
executebuffer.c
light.c
main.c ddraw: Fix inverted logic for enumerating secondary devices. 2014-12-11 16:41:05 +01:00
Makefile.in
material.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
surface.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
utils.c
version.rc
vertexbuffer.c wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source(). 2014-09-18 13:06:32 +02:00
viewport.c