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arb_program_shader.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Check the d3d buffer to find converted attributes.
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2015-02-06 22:20:26 +09:00 |
context.c
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wined3d: Call glReadBuffer() through the appropriate function pointer.
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2015-02-10 16:21:41 +09:00 |
cs.c
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wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
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2015-01-19 14:31:32 +01:00 |
device.c
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wined3d: Directly use the core version of glTex[Sub]Image3D.
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2015-02-09 22:05:32 +09:00 |
directx.c
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wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
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2015-02-12 22:20:05 +09:00 |
drawprim.c
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wined3d: Use the core version of GL vertex attribute functions where possible.
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2015-01-23 12:02:33 +01:00 |
gl_compat.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
glsl_shader.c
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wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param().
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2015-02-18 23:21:49 +09:00 |
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use the core version of the asynchronous queries functions.
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2015-02-02 22:39:05 +09:00 |
resource.c
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wined3d: Do not validate format restrictions for buffers.
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2015-02-11 23:05:04 +09:00 |
sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader_sm1.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
shader.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
state.c
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wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
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2015-02-12 22:20:05 +09:00 |
stateblock.c
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wined3d: Unbind shader resource views in state_unbind_resources().
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2014-12-01 11:00:22 +01:00 |
surface.c
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wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
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2015-02-18 22:02:39 +09:00 |
swapchain.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
texture.c
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wined3d: Manage color key changes in the texture.
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2015-02-18 22:02:33 +09:00 |
utils.c
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wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
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2015-02-18 22:02:39 +09:00 |
version.rc
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vertexdeclaration.c
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wined3d: Add support for appending vertex declaration elements.
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2015-02-13 18:53:17 +09:00 |
view.c
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
volume.c
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wined3d: Directly use the core version of glTex[Sub]Image3D.
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2015-02-09 22:05:32 +09:00 |
wined3d_gl.h
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wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
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2015-02-12 22:20:05 +09:00 |
wined3d_main.c
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wined3d: Fix trace output of emulated_textureram.
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2014-09-02 15:07:09 +02:00 |
wined3d_private.h
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wined3d: Manage color key changes in the texture.
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2015-02-18 22:02:33 +09:00 |
wined3d.spec
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wined3d: Fix the .spec.
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2015-02-12 22:12:11 +09:00 |