wine/dlls/wined3d
2009-10-02 15:06:57 +02:00
..
arb_program_shader.c wined3d: Fix vs_2_0 sgn. 2009-10-02 12:36:59 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
basetexture.c wined3d: Create a separate function for deleting GL textures. 2009-09-23 13:25:02 +02:00
buffer.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
clipper.c
context.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
cubetexture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
device.c wined3d: SetRenderTarget resets the scissor rect. 2009-10-02 15:06:57 +02:00
directx.c wined3d: Fix an error string. 2009-10-01 12:10:35 +02:00
drawprim.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix vs_2_0 sgn. 2009-10-02 12:36:59 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
query.c
resource.c wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
shader_sm1.c wined3d: Fix vs_2_0 sgn. 2009-10-02 12:36:59 +02:00
shader_sm4.c
state.c d3d9: Test viewports that are bigger than the surface. 2009-10-02 15:06:38 +02:00
stateblock.c wined3d: Use the actual array sizes to determine the number of the various pixel/vertex states. 2009-10-02 11:53:09 +02:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
texture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
utils.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
view.c
volume.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
volumetexture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
wined3d_gl.h wined3d: Add support for ARB_provoking_vertex. 2009-09-23 12:37:18 +02:00
wined3d_main.c wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
wined3d_private.h wined3d: Move the pixel/vertex states arrays to stateblock.c. 2009-10-02 11:53:03 +02:00
wined3d.spec