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- Ensure that all colormaps created use the double-buffered visual if it exists. This prevents problems where DRI GL implementations fail to work unless the colormap visual matches the window visual matches the glX visual. - Get around similar visual issue with the default GL context created for apps that don't create their own contexts before trying to use GL functions. |
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.. | ||
.cvsignore | ||
make_opengl | ||
Makefile.in | ||
opengl32.spec | ||
opengl_ext.c | ||
opengl_ext.h | ||
opengl_norm.c | ||
wgl.c | ||
wgl.h |