wine/dlls/ddraw
Henri Verbeet 4d9c3151c3 ddraw: Don't bother setting *surface to NULL in CreateSurface().
None of the callers depend on this.
2013-11-26 13:52:02 +01:00
..
tests ddraw/tests: Use explicit A calls. 2013-10-31 09:58:44 +01:00
clipper.c
ddraw_classes.idl makefiles: Add makedep pragmas for registration idl files. 2013-11-05 20:38:18 +01:00
ddraw_private.h wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
ddraw.c ddraw: Don't bother setting *surface to NULL in CreateSurface(). 2013-11-26 13:52:02 +01:00
ddraw.spec
device.c ddraw: Create textures for "standalone" surfaces. 2013-11-13 11:27:32 +01:00
executebuffer.c ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00
light.c
main.c ddraw: Use GET_MODULE_HANDLE_EX_FLAG_PIN. 2013-10-30 11:21:32 +01:00
Makefile.in
material.c
palette.c
surface.c ddraw: Only reset the device when creating an exclusive mode front buffer in ddraw_surface_create_texture(). 2013-11-25 15:15:54 +01:00
utils.c ddraw: Rename PixelFormat_WineD3DtoDD() to ddrawformat_from_wined3dformat(). 2013-06-07 11:58:29 +02:00
version.rc
vertexbuffer.c
viewport.c ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00