wine/dlls/d3d8
2009-03-13 11:28:35 +01:00
..
tests d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
basetexture.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
cubetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
device.c d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader(). 2009-03-13 11:28:35 +01:00
directx.c d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
indexbuffer.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
pixelshader.c d3d8: Remove unused code. 2008-12-16 12:51:40 +01:00
resource.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
stateblock.c Spelling fixes. 2008-03-27 11:10:07 +01:00
surface.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
swapchain.c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
texture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
vertexdeclaration.c d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
vertexshader.c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
volume.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
volumetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00