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arb_program_shader.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
baseshader.c
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basetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
cubetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
device.c
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wined3d: Some render target->texture blit context handling.
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2007-06-11 13:56:47 +02:00 |
directx.c
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wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
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2007-06-11 13:53:38 +02:00 |
drawprim.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
glsl_shader.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
indexbuffer.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
Makefile.in
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
palette.c
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pixelshader.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
query.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
resource.c
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wined3d: Destroying the resource frees all private data.
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2007-05-11 11:22:31 +02:00 |
state.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
stateblock.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
surface_gdi.c
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wined3d: Add support for loading gamma corrected textures.
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2007-06-07 13:01:49 +02:00 |
surface.c
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wined3d: Some render target->texture blit context handling.
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2007-06-11 13:56:47 +02:00 |
swapchain.c
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texture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
utils.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
vertexbuffer.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
volume.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
volumetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d_main.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d_private_types.h
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wined3d_private.h
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wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
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2007-06-11 13:53:38 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |