wine/dlls/dsound/buffer.c

1512 lines
44 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000-2002 TransGaming Technologies, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdarg.h>
#define NONAMELESSSTRUCT
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "mmsystem.h"
#include "winreg.h"
#include "winternl.h"
#include "wine/debug.h"
#include "dsound.h"
#include "dsdriver.h"
#include "dsound_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/*******************************************************************************
* IDirectSoundNotify
*/
static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
) {
IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface;
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (This->dsb == NULL) {
WARN("invalid parameter\n");
return E_INVALIDARG;
}
return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER)This->dsb, riid, ppobj);
}
static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface)
{
IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface;
ULONG ref = InterlockedIncrement(&(This->ref));
TRACE("(%p) ref was %ld\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface)
{
IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface;
ULONG ref = InterlockedDecrement(&(This->ref));
TRACE("(%p) ref was %ld\n", This, ref + 1);
if (!ref) {
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
This->dsb->notify = NULL;
HeapFree(GetProcessHeap(), 0, This);
TRACE("(%p) released\n", This);
}
return ref;
}
static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
) {
IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface;
TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
if (howmuch > 0 && notify == NULL) {
WARN("invalid parameter: notify == NULL\n");
return DSERR_INVALIDPARAM;
}
if (TRACE_ON(dsound)) {
unsigned int i;
for (i=0;i<howmuch;i++)
TRACE("notify at %ld to %p\n",
notify[i].dwOffset,notify[i].hEventNotify);
}
if (This->dsb->hwnotify) {
HRESULT hres;
hres = IDsDriverNotify_SetNotificationPositions(This->dsb->hwnotify, howmuch, notify);
if (hres != DS_OK)
WARN("IDsDriverNotify_SetNotificationPositions failed\n");
return hres;
} else if (howmuch > 0) {
/* Make an internal copy of the caller-supplied array.
* Replace the existing copy if one is already present. */
if (This->dsb->notifies)
This->dsb->notifies = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->dsb->notifies, howmuch * sizeof(DSBPOSITIONNOTIFY));
else
This->dsb->notifies = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
howmuch * sizeof(DSBPOSITIONNOTIFY));
if (This->dsb->notifies == NULL) {
WARN("out of memory\n");
return DSERR_OUTOFMEMORY;
}
CopyMemory(This->dsb->notifies, notify, howmuch * sizeof(DSBPOSITIONNOTIFY));
This->dsb->nrofnotifies = howmuch;
} else {
HeapFree(GetProcessHeap(), 0, This->dsb->notifies);
This->dsb->notifies = NULL;
This->dsb->nrofnotifies = 0;
}
return S_OK;
}
static const IDirectSoundNotifyVtbl dsnvt =
{
IDirectSoundNotifyImpl_QueryInterface,
IDirectSoundNotifyImpl_AddRef,
IDirectSoundNotifyImpl_Release,
IDirectSoundNotifyImpl_SetNotificationPositions,
};
HRESULT WINAPI IDirectSoundNotifyImpl_Create(
IDirectSoundBufferImpl * dsb,
IDirectSoundNotifyImpl **pdsn)
{
IDirectSoundNotifyImpl * dsn;
TRACE("(%p,%p)\n",dsb,pdsn);
dsn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(dsn));
if (dsn == NULL) {
WARN("out of memory\n");
return DSERR_OUTOFMEMORY;
}
dsn->ref = 0;
dsn->lpVtbl = &dsnvt;
dsn->dsb = dsb;
dsb->notify = dsn;
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)dsb);
*pdsn = dsn;
return DS_OK;
}
HRESULT WINAPI IDirectSoundNotifyImpl_Destroy(
IDirectSoundNotifyImpl *pdsn)
{
TRACE("(%p)\n",pdsn);
while (IDirectSoundNotifyImpl_Release((LPDIRECTSOUNDNOTIFY)pdsn) > 0);
return DS_OK;
}
/*******************************************************************************
* IDirectSoundBuffer
*/
static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p)\n",This,wfex);
/* This method is not available on secondary buffers */
WARN("invalid call\n");
return DSERR_INVALIDCALL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
LPDIRECTSOUNDBUFFER8 iface,LONG vol
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
LONG oldVol;
HRESULT hres = DS_OK;
TRACE("(%p,%ld)\n",This,vol);
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) {
WARN("control unavailable: This->dsbd.dwFlags = 0x%08lx\n", This->dsbd.dwFlags);
return DSERR_CONTROLUNAVAIL;
}
if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN)) {
WARN("invalid parameter: vol = %ld\n", vol);
return DSERR_INVALIDPARAM;
}
/* **** */
EnterCriticalSection(&(This->lock));
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) {
oldVol = This->ds3db_lVolume;
This->ds3db_lVolume = vol;
} else {
oldVol = This->volpan.lVolume;
This->volpan.lVolume = vol;
if (vol != oldVol)
DSOUND_RecalcVolPan(&(This->volpan));
}
if (vol != oldVol) {
if (This->hwbuf) {
hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
if (hres != DS_OK)
WARN("IDsDriverBuffer_SetVolumePan failed\n");
} else
DSOUND_ForceRemix(This);
}
LeaveCriticalSection(&(This->lock));
/* **** */
return hres;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
LPDIRECTSOUNDBUFFER8 iface,LPLONG vol
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p)\n",This,vol);
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
if (vol == NULL) {
WARN("invalid parameter: vol == NULL\n");
return DSERR_INVALIDPARAM;
}
*vol = This->volpan.lVolume;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
LPDIRECTSOUNDBUFFER8 iface,DWORD freq
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
DWORD oldFreq;
TRACE("(%p,%ld)\n",This,freq);
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
if (freq == DSBFREQUENCY_ORIGINAL)
freq = This->pwfx->nSamplesPerSec;
if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX)) {
WARN("invalid parameter: freq = %ld\n", freq);
return DSERR_INVALIDPARAM;
}
/* **** */
EnterCriticalSection(&(This->lock));
oldFreq = This->freq;
This->freq = freq;
if (freq != oldFreq) {
This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->device->pwfx->nSamplesPerSec;
This->nAvgBytesPerSec = freq * This->pwfx->nBlockAlign;
DSOUND_RecalcFormat(This);
if (!This->hwbuf)
DSOUND_ForceRemix(This);
}
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Play(
LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags
) {
HRESULT hres = DS_OK;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%08lx,%08lx,%08lx)\n",This,reserved1,reserved2,flags);
/* **** */
EnterCriticalSection(&(This->lock));
This->playflags = flags;
if (This->state == STATE_STOPPED) {
This->leadin = TRUE;
This->startpos = This->buf_mixpos;
This->state = STATE_STARTING;
} else if (This->state == STATE_STOPPING)
This->state = STATE_PLAYING;
if (This->hwbuf) {
hres = IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags);
if (hres != DS_OK)
WARN("IDsDriverBuffer_Play failed\n");
else
This->state = STATE_PLAYING;
}
LeaveCriticalSection(&(This->lock));
/* **** */
return hres;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface)
{
HRESULT hres = DS_OK;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p)\n",This);
/* **** */
EnterCriticalSection(&(This->lock));
if (This->state == STATE_PLAYING)
This->state = STATE_STOPPING;
else if (This->state == STATE_STARTING)
This->state = STATE_STOPPED;
if (This->hwbuf) {
hres = IDsDriverBuffer_Stop(This->hwbuf);
if (hres != DS_OK)
WARN("IDsDriverBuffer_Stop failed\n");
else
This->state = STATE_STOPPED;
}
DSOUND_CheckEvent(This, 0);
LeaveCriticalSection(&(This->lock));
/* **** */
return hres;
}
static ULONG WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface)
{
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
ULONG ref = InterlockedIncrement(&(This->ref));
TRACE("(%p) ref was %ld\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface)
{
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
ULONG ref = InterlockedDecrement(&(This->ref));
TRACE("(%p) ref was %ld\n", This, ref + 1);
if (!ref) {
DSOUND_RemoveBuffer(This->dsound, This);
This->lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&(This->lock));
if (This->hwbuf) {
IDsDriverBuffer_Release(This->hwbuf);
if (This->dsound->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
This->buffer->ref--;
if (This->buffer->ref==0) {
HeapFree(GetProcessHeap(),0,This->buffer->memory);
HeapFree(GetProcessHeap(),0,This->buffer);
}
}
} else {
This->buffer->ref--;
if (This->buffer->ref==0) {
HeapFree(GetProcessHeap(),0,This->buffer->memory);
HeapFree(GetProcessHeap(),0,This->buffer);
}
}
HeapFree(GetProcessHeap(), 0, This->notifies);
HeapFree(GetProcessHeap(), 0, This->pwfx);
HeapFree(GetProcessHeap(), 0, This);
TRACE("(%p) released\n", This);
}
return ref;
}
DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD pwrite)
{
DWORD bplay = This->buf_mixpos;
DWORD pmix = This->primary_mixpos;
TRACE("(%p, pplay=%lu, pwrite=%lu)\n", This, pplay, pwrite);
/* the actual primary play position (pplay) is always behind last mixed (pmix),
* unless the computer is too slow or something */
/* we need to know how far away we are from there */
if (pmix < pplay) pmix += This->dsound->device->buflen; /* wraparound */
pmix -= pplay;
/* detect buffer underrun */
if (pwrite < pplay) pwrite += This->dsound->device->buflen; /* wraparound */
pwrite -= pplay;
if (pmix > (ds_snd_queue_max * This->dsound->device->fraglen + pwrite + This->dsound->device->writelead)) {
WARN("detected an underrun: primary queue was %ld\n",pmix);
pmix = 0;
}
/* divide the offset by its sample size */
pmix /= This->dsound->device->pwfx->nBlockAlign;
TRACE("primary back-samples=%ld\n",pmix);
/* adjust for our frequency */
pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
/* multiply by our own sample size */
pmix *= This->pwfx->nBlockAlign;
TRACE("this back-offset=%ld\n", pmix);
/* subtract from our last mixed position */
while (bplay < pmix) bplay += This->buflen; /* wraparound */
bplay -= pmix;
if (This->leadin && ((bplay < This->startpos) || (bplay > This->buf_mixpos))) {
/* seems we haven't started playing yet */
TRACE("this still in lead-in phase\n");
bplay = This->startpos;
}
/* return the result */
return bplay;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos
) {
HRESULT hres;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p,%p)\n",This,playpos,writepos);
if (This->hwbuf) {
hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos);
if (hres != DS_OK) {
WARN("IDsDriverBuffer_GetPosition failed\n");
return hres;
}
} else {
if (playpos && (This->state != STATE_PLAYING)) {
/* we haven't been merged into the primary buffer (yet) */
*playpos = This->buf_mixpos;
} else if (playpos) {
DWORD pplay, pwrite;
/* let's get this exact; first, recursively call GetPosition on the primary */
EnterCriticalSection(&(This->dsound->device->mixlock));
if (DSOUND_PrimaryGetPosition(This->dsound->device, &pplay, &pwrite) != DS_OK)
WARN("DSOUND_PrimaryGetPosition failed\n");
/* detect HEL mode underrun */
if (!(This->dsound->device->hwbuf || This->dsound->device->pwqueue))
TRACE("detected an underrun\n");
if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->device->hwbuf) {
/* calculate play position using this */
*playpos = DSOUND_CalcPlayPosition(This, pplay, pwrite);
} else {
/* (unless the app isn't using GETCURRENTPOSITION2) */
/* don't know exactly how this should be handled...
* the docs says that play cursor is reported as directly
* behind write cursor, hmm... */
/* let's just do what might work for Half-Life */
DWORD wp;
wp = (This->dsound->device->pwplay + ds_hel_margin) * This->dsound->device->fraglen;
wp %= This->dsound->device->buflen;
*playpos = DSOUND_CalcPlayPosition(This, wp, pwrite);
}
LeaveCriticalSection(&(This->dsound->device->mixlock));
}
if (writepos)
*writepos = This->buf_mixpos;
}
if (writepos) {
if (This->state != STATE_STOPPED) {
/* apply the documented 10ms lead to writepos */
*writepos += This->writelead;
}
*writepos %= This->buflen;
}
if (playpos)
This->last_playpos = *playpos;
TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD status
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p), thread is %04lx\n",This,status,GetCurrentThreadId());
if (status == NULL) {
WARN("invalid parameter: status = NULL\n");
return DSERR_INVALIDPARAM;
}
*status = 0;
if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
*status |= DSBSTATUS_PLAYING;
if (This->playflags & DSBPLAY_LOOPING)
*status |= DSBSTATUS_LOOPING;
}
TRACE("status=%lx\n", *status);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
LPDIRECTSOUNDBUFFER8 iface,
LPWAVEFORMATEX lpwf,
DWORD wfsize,
LPDWORD wfwritten)
{
DWORD size;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
size = sizeof(WAVEFORMATEX) + This->pwfx->cbSize;
if (lpwf) { /* NULL is valid */
if (wfsize >= size) {
CopyMemory(lpwf,This->pwfx,size);
if (wfwritten)
*wfwritten = size;
} else {
WARN("invalid parameter: wfsize too small\n");
if (wfwritten)
*wfwritten = 0;
return DSERR_INVALIDPARAM;
}
} else {
if (wfwritten)
*wfwritten = sizeof(WAVEFORMATEX) + This->pwfx->cbSize;
else {
WARN("invalid parameter: wfwritten == NULL\n");
return DSERR_INVALIDPARAM;
}
}
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
) {
HRESULT hres = DS_OK;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n",
This,
writecursor,
writebytes,
lplpaudioptr1,
audiobytes1,
lplpaudioptr2,
audiobytes2,
flags,
GetTickCount()
);
if (flags & DSBLOCK_FROMWRITECURSOR) {
DWORD writepos;
/* GetCurrentPosition does too much magic to duplicate here */
hres = IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos);
if (hres != DS_OK) {
WARN("IDirectSoundBufferImpl_GetCurrentPosition failed\n");
return hres;
}
writecursor += writepos;
}
writecursor %= This->buflen;
if (flags & DSBLOCK_ENTIREBUFFER)
writebytes = This->buflen;
if (writebytes > This->buflen)
writebytes = This->buflen;
EnterCriticalSection(&(This->lock));
if ((writebytes == This->buflen) &&
((This->state == STATE_STARTING) ||
(This->state == STATE_PLAYING)))
/* some games, like Half-Life, try to be clever (not) and
* keep one secondary buffer, and mix sounds into it itself,
* locking the entire buffer every time... so we can just forget
* about tracking the last-written-to-position... */
This->probably_valid_to = (DWORD)-1;
else
This->probably_valid_to = writecursor;
if (!(This->dsound->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
hres = IDsDriverBuffer_Lock(This->hwbuf,
lplpaudioptr1, audiobytes1,
lplpaudioptr2, audiobytes2,
writecursor, writebytes,
0);
if (hres != DS_OK) {
WARN("IDsDriverBuffer_Lock failed\n");
LeaveCriticalSection(&(This->lock));
return hres;
}
} else {
BOOL remix = FALSE;
if (writecursor+writebytes <= This->buflen) {
*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
*audiobytes1 = writebytes;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = NULL;
if (audiobytes2)
*audiobytes2 = 0;
TRACE("->%ld.0\n",writebytes);
} else {
*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
*audiobytes1 = This->buflen-writecursor;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = This->buffer->memory;
if (audiobytes2)
*audiobytes2 = writebytes-(This->buflen-writecursor);
TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
}
if (This->state == STATE_PLAYING) {
/* if the segment between playpos and buf_mixpos is touched,
* we need to cancel some mixing */
/* we'll assume that the app always calls GetCurrentPosition before
* locking a playing buffer, so that last_playpos is up-to-date */
if (This->buf_mixpos >= This->last_playpos) {
if (This->buf_mixpos > writecursor &&
This->last_playpos < writecursor+writebytes)
remix = TRUE;
} else {
if (This->buf_mixpos > writecursor ||
This->last_playpos < writecursor+writebytes)
remix = TRUE;
}
if (remix) {
TRACE("locking prebuffered region, ouch\n");
DSOUND_MixCancelAt(This, writecursor);
}
}
}
LeaveCriticalSection(&(This->lock));
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
LPDIRECTSOUNDBUFFER8 iface,DWORD newpos
) {
HRESULT hres = DS_OK;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%ld)\n",This,newpos);
/* **** */
EnterCriticalSection(&(This->lock));
newpos %= This->buflen;
This->buf_mixpos = newpos;
if (This->hwbuf) {
hres = IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos);
if (hres != DS_OK)
WARN("IDsDriverBuffer_SetPosition failed\n");
}
LeaveCriticalSection(&(This->lock));
/* **** */
return hres;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
LPDIRECTSOUNDBUFFER8 iface,LONG pan
) {
HRESULT hres = DS_OK;
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%ld)\n",This,pan);
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT)) {
WARN("invalid parameter: pan = %ld\n", pan);
return DSERR_INVALIDPARAM;
}
/* You cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
/* **** */
EnterCriticalSection(&(This->lock));
if (This->volpan.lPan != pan) {
This->volpan.lPan = pan;
DSOUND_RecalcVolPan(&(This->volpan));
if (This->hwbuf) {
hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
if (hres != DS_OK)
WARN("IDsDriverBuffer_SetVolumePan failed\n");
} else
DSOUND_ForceRemix(This);
}
LeaveCriticalSection(&(This->lock));
/* **** */
return hres;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
LPDIRECTSOUNDBUFFER8 iface,LPLONG pan
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p)\n",This,pan);
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
if (pan == NULL) {
WARN("invalid parameter: pan = NULL\n");
return DSERR_INVALIDPARAM;
}
*pan = This->volpan.lPan;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
DWORD probably_valid_to;
HRESULT hres = DS_OK;
TRACE("(%p,%p,%ld,%p,%ld)\n", This,p1,x1,p2,x2);
/* **** */
EnterCriticalSection(&(This->lock));
if (!(This->dsound->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
hres = IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
if (hres != DS_OK)
WARN("IDsDriverBuffer_Unlock failed\n");
}
if (hres == DS_OK) {
if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer->memory) + x2;
else probably_valid_to = (((LPBYTE)p1)-This->buffer->memory) + x1;
probably_valid_to %= This->buflen;
if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
((This->state == STATE_STARTING) ||
(This->state == STATE_PLAYING)))
/* see IDirectSoundBufferImpl_Lock */
probably_valid_to = (DWORD)-1;
This->probably_valid_to = probably_valid_to;
}
LeaveCriticalSection(&(This->lock));
/* **** */
TRACE("probably_valid_to=%ld\n", This->probably_valid_to);
return hres;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Restore(
LPDIRECTSOUNDBUFFER8 iface
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
FIXME("(%p):stub\n",This);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%p)\n",This,freq);
if (freq == NULL) {
WARN("invalid parameter: freq = NULL\n");
return DSERR_INVALIDPARAM;
}
*freq = This->freq;
TRACE("-> %ld\n", *freq);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetFX(
LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
DWORD u;
FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes);
if (pdwResultCodes)
for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources(
LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
DWORD u;
FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes);
if (pdwResultCodes)
for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath(
LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject);
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND dsound,LPCDSBUFFERDESC dbsd
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
DPRINTF("Re-Init!!!\n");
WARN("already initialized\n");
return DSERR_ALREADYINITIALIZED;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p)->(%p)\n",This,caps);
if (caps == NULL) {
WARN("invalid parameter: caps == NULL\n");
return DSERR_INVALIDPARAM;
}
if (caps->dwSize < sizeof(*caps)) {
WARN("invalid parameter: caps->dwSize = %ld < %d\n",caps->dwSize, sizeof(*caps));
return DSERR_INVALIDPARAM;
}
caps->dwFlags = This->dsbd.dwFlags;
if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
caps->dwBufferBytes = This->buflen;
/* This value represents the speed of the "unlock" command.
As unlock is quite fast (it does not do anything), I put
4096 ko/s = 4 Mo / s */
/* FIXME: hwbuf speed */
caps->dwUnlockTransferRate = 4096;
caps->dwPlayCpuOverhead = 0;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj
) {
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (ppobj == NULL) {
WARN("invalid parameter\n");
return E_INVALIDARG;
}
*ppobj = NULL; /* assume failure */
if ( IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirectSoundBuffer) ||
IsEqualGUID(riid, &IID_IDirectSoundBuffer8) ) {
if (!This->dsb)
SecondaryBufferImpl_Create(This, &(This->dsb));
if (This->dsb) {
IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This->dsb);
*ppobj = This->dsb;
return S_OK;
}
WARN("IID_IDirectSoundBuffer\n");
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
if (!This->notify)
IDirectSoundNotifyImpl_Create(This, &(This->notify));
if (This->notify) {
IDirectSoundNotify_AddRef((LPDIRECTSOUNDNOTIFY)This->notify);
*ppobj = This->notify;
return S_OK;
}
WARN("IID_IDirectSoundNotify\n");
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
if (!This->ds3db)
IDirectSound3DBufferImpl_Create(This, &(This->ds3db));
if (This->ds3db) {
IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db);
*ppobj = This->ds3db;
return S_OK;
}
WARN("IID_IDirectSound3DBuffer\n");
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
ERR("app requested IDirectSound3DListener on secondary buffer\n");
return E_NOINTERFACE;
}
if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
if (!This->iks)
IKsBufferPropertySetImpl_Create(This, &(This->iks));
if (This->iks) {
IKsPropertySet_AddRef((LPKSPROPERTYSET)This->iks);
*ppobj = This->iks;
return S_OK;
}
WARN("IID_IKsPropertySet\n");
return E_NOINTERFACE;
}
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
return E_NOINTERFACE;
}
static const IDirectSoundBuffer8Vtbl dsbvt =
{
IDirectSoundBufferImpl_QueryInterface,
IDirectSoundBufferImpl_AddRef,
IDirectSoundBufferImpl_Release,
IDirectSoundBufferImpl_GetCaps,
IDirectSoundBufferImpl_GetCurrentPosition,
IDirectSoundBufferImpl_GetFormat,
IDirectSoundBufferImpl_GetVolume,
IDirectSoundBufferImpl_GetPan,
IDirectSoundBufferImpl_GetFrequency,
IDirectSoundBufferImpl_GetStatus,
IDirectSoundBufferImpl_Initialize,
IDirectSoundBufferImpl_Lock,
IDirectSoundBufferImpl_Play,
IDirectSoundBufferImpl_SetCurrentPosition,
IDirectSoundBufferImpl_SetFormat,
IDirectSoundBufferImpl_SetVolume,
IDirectSoundBufferImpl_SetPan,
IDirectSoundBufferImpl_SetFrequency,
IDirectSoundBufferImpl_Stop,
IDirectSoundBufferImpl_Unlock,
IDirectSoundBufferImpl_Restore,
IDirectSoundBufferImpl_SetFX,
IDirectSoundBufferImpl_AcquireResources,
IDirectSoundBufferImpl_GetObjectInPath
};
HRESULT WINAPI IDirectSoundBufferImpl_Create(
IDirectSoundImpl *ds,
IDirectSoundBufferImpl **pdsb,
LPCDSBUFFERDESC dsbd)
{
IDirectSoundBufferImpl *dsb;
LPWAVEFORMATEX wfex = dsbd->lpwfxFormat;
HRESULT err = DS_OK;
DWORD capf = 0;
int use_hw, alloc_size, cp_size;
TRACE("(%p,%p,%p)\n",ds,pdsb,dsbd);
if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
WARN("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes);
*pdsb = NULL;
return DSERR_INVALIDPARAM; /* FIXME: which error? */
}
dsb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb));
if (dsb == 0) {
WARN("out of memory\n");
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
TRACE("Created buffer at %p\n", dsb);
dsb->ref = 0;
dsb->dsb = 0;
dsb->dsound = ds;
dsb->lpVtbl = &dsbvt;
dsb->iks = NULL;
/* size depends on version */
CopyMemory(&dsb->dsbd, dsbd, dsbd->dwSize);
/* variable sized struct so calculate size based on format */
if (wfex->wFormatTag == WAVE_FORMAT_PCM) {
alloc_size = sizeof(WAVEFORMATEX);
cp_size = sizeof(PCMWAVEFORMAT);
} else
alloc_size = cp_size = sizeof(WAVEFORMATEX) + wfex->cbSize;
dsb->pwfx = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,alloc_size);
if (dsb->pwfx == NULL) {
WARN("out of memory\n");
HeapFree(GetProcessHeap(),0,dsb);
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
CopyMemory(dsb->pwfx, wfex, cp_size);
if (dsbd->dwBufferBytes % dsbd->lpwfxFormat->nBlockAlign)
dsb->buflen = dsbd->dwBufferBytes +
(dsbd->lpwfxFormat->nBlockAlign -
(dsbd->dwBufferBytes % dsbd->lpwfxFormat->nBlockAlign));
else
dsb->buflen = dsbd->dwBufferBytes;
dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec;
dsb->notify = NULL;
dsb->notifies = NULL;
dsb->nrofnotifies = 0;
dsb->hwnotify = 0;
/* Check necessary hardware mixing capabilities */
if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
else capf |= DSCAPS_SECONDARYMONO;
if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
else capf |= DSCAPS_SECONDARY8BIT;
use_hw = (ds->device->drvcaps.dwFlags & capf) == capf;
TRACE("use_hw = 0x%08x, capf = 0x%08lx, ds->drvcaps.dwFlags = 0x%08lx\n", use_hw, capf, ds->device->drvcaps.dwFlags);
/* FIXME: check hardware sample rate mixing capabilities */
/* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
/* FIXME: check whether any hardware buffers are left */
/* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */
/* Allocate an empty buffer */
dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer)));
if (dsb->buffer == NULL) {
WARN("out of memory\n");
HeapFree(GetProcessHeap(),0,dsb->pwfx);
HeapFree(GetProcessHeap(),0,dsb);
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
/* Allocate system memory for buffer if applicable */
if ((ds->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
if (dsb->buffer->memory == NULL) {
WARN("out of memory\n");
HeapFree(GetProcessHeap(),0,dsb->pwfx);
HeapFree(GetProcessHeap(),0,dsb->buffer);
HeapFree(GetProcessHeap(),0,dsb);
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
dsb->buffer->ref = 1;
FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0);
}
/* Allocate the hardware buffer */
if (use_hw) {
err = IDsDriver_CreateSoundBuffer(ds->device->driver,wfex,dsbd->dwFlags,0,
&(dsb->buflen),&(dsb->buffer->memory),
(LPVOID*)&(dsb->hwbuf));
/* fall back to software buffer on failure */
if (err != DS_OK) {
TRACE("IDsDriver_CreateSoundBuffer failed, falling back to software buffer\n");
use_hw = 0;
if (ds->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
if (dsb->buffer->memory == NULL) {
WARN("out of memory\n");
HeapFree(GetProcessHeap(),0,dsb->buffer);
HeapFree(GetProcessHeap(),0,dsb->pwfx);
HeapFree(GetProcessHeap(),0,dsb);
*pdsb = NULL;
return DSERR_OUTOFMEMORY;
}
dsb->buffer->ref = 1;
FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0);
}
err = DS_OK;
}
}
/* calculate fragment size and write lead */
DSOUND_RecalcFormat(dsb);
/* It's not necessary to initialize values to zero since */
/* we allocated this structure with HEAP_ZERO_MEMORY... */
dsb->playpos = 0;
dsb->buf_mixpos = 0;
dsb->state = STATE_STOPPED;
dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) /
ds->device->pwfx->nSamplesPerSec;
dsb->nAvgBytesPerSec = dsb->freq *
dsbd->lpwfxFormat->nBlockAlign;
if (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D) {
dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
dsb->ds3db_ds3db.vPosition.x = 0.0;
dsb->ds3db_ds3db.vPosition.y = 0.0;
dsb->ds3db_ds3db.vPosition.z = 0.0;
dsb->ds3db_ds3db.vVelocity.x = 0.0;
dsb->ds3db_ds3db.vVelocity.y = 0.0;
dsb->ds3db_ds3db.vVelocity.z = 0.0;
dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
dsb->ds3db_need_recalc = FALSE;
DSOUND_Calc3DBuffer(dsb);
} else
DSOUND_RecalcVolPan(&(dsb->volpan));
InitializeCriticalSection(&(dsb->lock));
dsb->lock.DebugInfo->Spare[0] = (DWORD_PTR)"DSOUNDBUFFER_lock";
/* register buffer if not primary */
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
err = DSOUND_AddBuffer(ds, dsb);
if (err != DS_OK) {
HeapFree(GetProcessHeap(),0,dsb->buffer->memory);
HeapFree(GetProcessHeap(),0,dsb->buffer);
dsb->lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&(dsb->lock));
HeapFree(GetProcessHeap(),0,dsb->pwfx);
HeapFree(GetProcessHeap(),0,dsb);
dsb = NULL;
}
}
*pdsb = dsb;
return err;
}
HRESULT WINAPI IDirectSoundBufferImpl_Destroy(
IDirectSoundBufferImpl *pdsb)
{
TRACE("(%p)\n",pdsb);
/* This keeps the *_Destroy functions from possibly deleting
* this object until it is ready to be deleted */
IDirectSoundBufferImpl_AddRef((LPDIRECTSOUNDBUFFER8)pdsb);
if (pdsb->iks) {
WARN("iks not NULL\n");
IKsBufferPropertySetImpl_Destroy(pdsb->iks);
pdsb->iks = NULL;
}
if (pdsb->ds3db) {
WARN("ds3db not NULL\n");
IDirectSound3DBufferImpl_Destroy(pdsb->ds3db);
pdsb->ds3db = NULL;
}
if (pdsb->notify) {
WARN("notify not NULL\n");
IDirectSoundNotifyImpl_Destroy(pdsb->notify);
pdsb->notify = NULL;
}
if (pdsb->dsb) {
WARN("dsb not NULL\n");
SecondaryBufferImpl_Destroy(pdsb->dsb);
pdsb->dsb = NULL;
}
while (IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)pdsb) > 0);
return S_OK;
}
/*******************************************************************************
* SecondaryBuffer
*/
static HRESULT WINAPI SecondaryBufferImpl_QueryInterface(
LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return IDirectSoundBufferImpl_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb,riid,ppobj);
}
static ULONG WINAPI SecondaryBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface)
{
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
ULONG ref = InterlockedIncrement(&(This->ref));
TRACE("(%p) ref was %ld\n", This, ref - 1);
return ref;
}
static ULONG WINAPI SecondaryBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface)
{
IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
ULONG ref = InterlockedDecrement(&(This->ref));
TRACE("(%p) ref was %ld\n", This, ref + 1);
if (!ref) {
This->dsb->dsb = NULL;
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
HeapFree(GetProcessHeap(), 0, This);
TRACE("(%p) released\n", This);
}
return ref;
}
static HRESULT WINAPI SecondaryBufferImpl_GetCaps(
LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p)->(%p)\n",This,caps);
return IDirectSoundBufferImpl_GetCaps((LPDIRECTSOUNDBUFFER8)This->dsb,caps);
}
static HRESULT WINAPI SecondaryBufferImpl_GetCurrentPosition(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p,%p)\n",This,playpos,writepos);
return IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER8)This->dsb,playpos,writepos);
}
static HRESULT WINAPI SecondaryBufferImpl_GetFormat(
LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
return IDirectSoundBufferImpl_GetFormat((LPDIRECTSOUNDBUFFER8)This->dsb,lpwf,wfsize,wfwritten);
}
static HRESULT WINAPI SecondaryBufferImpl_GetVolume(
LPDIRECTSOUNDBUFFER8 iface,LPLONG vol)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p)\n",This,vol);
return IDirectSoundBufferImpl_GetVolume((LPDIRECTSOUNDBUFFER8)This->dsb,vol);
}
static HRESULT WINAPI SecondaryBufferImpl_GetPan(
LPDIRECTSOUNDBUFFER8 iface,LPLONG pan)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p)\n",This,pan);
return IDirectSoundBufferImpl_GetPan((LPDIRECTSOUNDBUFFER8)This->dsb,pan);
}
static HRESULT WINAPI SecondaryBufferImpl_GetFrequency(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p)\n",This,freq);
return IDirectSoundBufferImpl_GetFrequency((LPDIRECTSOUNDBUFFER8)This->dsb,freq);
}
static HRESULT WINAPI SecondaryBufferImpl_GetStatus(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD status)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p)\n",This,status);
return IDirectSoundBufferImpl_GetStatus((LPDIRECTSOUNDBUFFER8)This->dsb,status);
}
static HRESULT WINAPI SecondaryBufferImpl_Initialize(
LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND dsound,LPCDSBUFFERDESC dbsd)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p,%p)\n",This,dsound,dbsd);
return IDirectSoundBufferImpl_Initialize((LPDIRECTSOUNDBUFFER8)This->dsb,dsound,dbsd);
}
static HRESULT WINAPI SecondaryBufferImpl_Lock(
LPDIRECTSOUNDBUFFER8 iface,
DWORD writecursor,
DWORD writebytes,
LPVOID lplpaudioptr1,
LPDWORD audiobytes1,
LPVOID lplpaudioptr2,
LPDWORD audiobytes2,
DWORD dwFlags)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n",
This,writecursor,writebytes,lplpaudioptr1,audiobytes1,lplpaudioptr2,audiobytes2,dwFlags);
return IDirectSoundBufferImpl_Lock((LPDIRECTSOUNDBUFFER8)This->dsb,
writecursor,writebytes,lplpaudioptr1,audiobytes1,lplpaudioptr2,audiobytes2,dwFlags);
}
static HRESULT WINAPI SecondaryBufferImpl_Play(
LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%08lx,%08lx,%08lx)\n",This,reserved1,reserved2,flags);
return IDirectSoundBufferImpl_Play((LPDIRECTSOUNDBUFFER8)This->dsb,reserved1,reserved2,flags);
}
static HRESULT WINAPI SecondaryBufferImpl_SetCurrentPosition(
LPDIRECTSOUNDBUFFER8 iface,DWORD newpos)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%ld)\n",This,newpos);
return IDirectSoundBufferImpl_SetCurrentPosition((LPDIRECTSOUNDBUFFER8)This->dsb,newpos);
}
static HRESULT WINAPI SecondaryBufferImpl_SetFormat(
LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p)\n",This,wfex);
return IDirectSoundBufferImpl_SetFormat((LPDIRECTSOUNDBUFFER8)This->dsb,wfex);
}
static HRESULT WINAPI SecondaryBufferImpl_SetVolume(
LPDIRECTSOUNDBUFFER8 iface,LONG vol)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%ld)\n",This,vol);
return IDirectSoundBufferImpl_SetVolume((LPDIRECTSOUNDBUFFER8)This->dsb,vol);
}
static HRESULT WINAPI SecondaryBufferImpl_SetPan(
LPDIRECTSOUNDBUFFER8 iface,LONG pan)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%ld)\n",This,pan);
return IDirectSoundBufferImpl_SetPan((LPDIRECTSOUNDBUFFER8)This->dsb,pan);
}
static HRESULT WINAPI SecondaryBufferImpl_SetFrequency(
LPDIRECTSOUNDBUFFER8 iface,DWORD freq)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%ld)\n",This,freq);
return IDirectSoundBufferImpl_SetFrequency((LPDIRECTSOUNDBUFFER8)This->dsb,freq);
}
static HRESULT WINAPI SecondaryBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p)\n",This);
return IDirectSoundBufferImpl_Stop((LPDIRECTSOUNDBUFFER8)This->dsb);
}
static HRESULT WINAPI SecondaryBufferImpl_Unlock(
LPDIRECTSOUNDBUFFER8 iface,
LPVOID lpvAudioPtr1,
DWORD dwAudioBytes1,
LPVOID lpvAudioPtr2,
DWORD dwAudioBytes2)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%p,%ld,%p,%ld)\n",
This, lpvAudioPtr1, dwAudioBytes1, lpvAudioPtr2, dwAudioBytes2);
return IDirectSoundBufferImpl_Unlock((LPDIRECTSOUNDBUFFER8)This->dsb,
lpvAudioPtr1,dwAudioBytes1,lpvAudioPtr2,dwAudioBytes2);
}
static HRESULT WINAPI SecondaryBufferImpl_Restore(
LPDIRECTSOUNDBUFFER8 iface)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p)\n",This);
return IDirectSoundBufferImpl_Restore((LPDIRECTSOUNDBUFFER8)This->dsb);
}
static HRESULT WINAPI SecondaryBufferImpl_SetFX(
LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%lu,%p,%p)\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes);
return IDirectSoundBufferImpl_SetFX((LPDIRECTSOUNDBUFFER8)This->dsb,dwEffectsCount,pDSFXDesc,pdwResultCodes);
}
static HRESULT WINAPI SecondaryBufferImpl_AcquireResources(
LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%08lu,%lu,%p)\n",This,dwFlags,dwEffectsCount,pdwResultCodes);
return IDirectSoundBufferImpl_AcquireResources((LPDIRECTSOUNDBUFFER8)This->dsb,dwFlags,dwEffectsCount,pdwResultCodes);
}
static HRESULT WINAPI SecondaryBufferImpl_GetObjectInPath(
LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject)
{
SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
TRACE("(%p,%s,%lu,%s,%p)\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject);
return IDirectSoundBufferImpl_GetObjectInPath((LPDIRECTSOUNDBUFFER8)This->dsb,rguidObject,dwIndex,rguidInterface,ppObject);
}
static const IDirectSoundBuffer8Vtbl sbvt =
{
SecondaryBufferImpl_QueryInterface,
SecondaryBufferImpl_AddRef,
SecondaryBufferImpl_Release,
SecondaryBufferImpl_GetCaps,
SecondaryBufferImpl_GetCurrentPosition,
SecondaryBufferImpl_GetFormat,
SecondaryBufferImpl_GetVolume,
SecondaryBufferImpl_GetPan,
SecondaryBufferImpl_GetFrequency,
SecondaryBufferImpl_GetStatus,
SecondaryBufferImpl_Initialize,
SecondaryBufferImpl_Lock,
SecondaryBufferImpl_Play,
SecondaryBufferImpl_SetCurrentPosition,
SecondaryBufferImpl_SetFormat,
SecondaryBufferImpl_SetVolume,
SecondaryBufferImpl_SetPan,
SecondaryBufferImpl_SetFrequency,
SecondaryBufferImpl_Stop,
SecondaryBufferImpl_Unlock,
SecondaryBufferImpl_Restore,
SecondaryBufferImpl_SetFX,
SecondaryBufferImpl_AcquireResources,
SecondaryBufferImpl_GetObjectInPath
};
HRESULT WINAPI SecondaryBufferImpl_Create(
IDirectSoundBufferImpl *dsb,
SecondaryBufferImpl **psb)
{
SecondaryBufferImpl *sb;
TRACE("(%p,%p)\n",dsb,psb);
sb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*sb));
if (sb == 0) {
WARN("out of memory\n");
*psb = NULL;
return DSERR_OUTOFMEMORY;
}
sb->ref = 0;
sb->dsb = dsb;
sb->lpVtbl = &sbvt;
IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
*psb = sb;
return S_OK;
}
HRESULT WINAPI SecondaryBufferImpl_Destroy(
SecondaryBufferImpl *pdsb)
{
TRACE("(%p)\n",pdsb);
while (SecondaryBufferImpl_Release((LPDIRECTSOUNDBUFFER8)pdsb) > 0);
return S_OK;
}