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arb_program_shader.c
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Make some ARB program structs and functions private to the backend.
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2008-09-16 22:33:42 +02:00 |
ati_fragment_shader.c
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wined3d: Remove useless hash_table_t typedef.
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2008-08-29 12:26:55 +02:00 |
baseshader.c
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wined3d: Ask the ffp/shader/blit implementation about format support.
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2008-08-20 12:26:02 +02:00 |
basetexture.c
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wined3d: Remove some assumptions that PreLoad() will always bind the texture.
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2008-09-17 20:49:38 +02:00 |
clipper.c
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context.c
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wined3d: Create a FBO for each combination of render targets and depth stencil.
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2008-09-19 11:30:00 +02:00 |
cubetexture.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
device.c
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wined3d: Create a FBO for each combination of render targets and depth stencil.
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2008-09-19 11:30:00 +02:00 |
directx.c
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wined3d: Fix Geforce9 detection.
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2008-09-19 12:09:57 +02:00 |
drawprim.c
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wined3d: Fix long int warnings.
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2008-09-12 13:33:00 +02:00 |
glsl_shader.c
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wined3d: Make some GLSL structs and functions private to the backend.
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2008-09-16 22:33:35 +02:00 |
indexbuffer.c
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Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
nvidia_texture_shader.c
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wined3d: Add a '\n' to Wine traces.
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2008-09-02 13:59:11 +02:00 |
palette.c
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pixelshader.c
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wined3d: Remove some more junk code.
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2008-08-28 11:24:49 +02:00 |
query.c
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resource.c
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state.c
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wined3d: Add a checkGLcall() at the end of loadTexCoords().
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2008-09-17 20:50:04 +02:00 |
stateblock.c
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wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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2008-09-04 12:26:59 +02:00 |
surface_base.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
surface_gdi.c
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wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
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2008-08-21 13:35:35 +02:00 |
surface.c
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wined3d: Create a FBO for each combination of render targets and depth stencil.
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2008-09-19 11:30:00 +02:00 |
swapchain_base.c
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wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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2008-09-04 12:26:59 +02:00 |
swapchain_gdi.c
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wined3d: Add a swapchain method to set the dest override.
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2008-08-19 12:25:20 +02:00 |
swapchain.c
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wined3d: Add a swapchain method to set the dest override.
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2008-08-19 12:25:20 +02:00 |
texture.c
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wined3d: Don't needlessly bind the texture in PreLoad().
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2008-09-17 20:49:47 +02:00 |
utils.c
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wined3d: Implement YV12 support for emulated overlays.
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2008-09-02 14:55:50 +02:00 |
vertexbuffer.c
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vertexdeclaration.c
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d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
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2008-07-24 11:55:42 +02:00 |
vertexshader.c
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wined3d: Remove some more junk code.
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2008-08-28 11:24:49 +02:00 |
volume.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
volumetexture.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d_main.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
wined3d_private.h
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wined3d: Create a FBO for each combination of render targets and depth stencil.
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2008-09-19 11:30:00 +02:00 |
wined3d.spec
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