mirror of
https://github.com/reactos/wine.git
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260 lines
9.1 KiB
C
260 lines
9.1 KiB
C
/*
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* IWineD3DResource Implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
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/* IWineD3DResource IUnknown parts follow: */
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HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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ULONG ref = InterlockedIncrement(&This->resource.ref);
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TRACE("(%p) : AddRef increasing from %d\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, ref + 1);
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if (ref == 0) {
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IWineD3DResourceImpl_CleanUp(iface);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* class static (not in vtable) */
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void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p) Cleaning up resource\n", This);
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if (This->resource.pool == WINED3DPOOL_DEFAULT) {
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TRACE("Decrementing device memory pool by %u\n", This->resource.size);
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globalChangeGlRam(-This->resource.size);
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}
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HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
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This->resource.allocatedMemory = 0;
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if (This->resource.wineD3DDevice != NULL) {
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IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
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}/* NOTE: this is not really an error for systemmem resoruces */
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return;
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}
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/* IWineD3DResource Interface follow: */
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HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
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*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
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IWineD3DDevice_AddRef(*ppDevice);
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return WINED3D_OK;
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}
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static PrivateData** IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl *This,
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REFGUID tag)
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{
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PrivateData** data;
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for (data = &This->resource.privateData; *data != NULL; data = &(*data)->next)
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{
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if (IsEqualGUID(&(*data)->tag, tag)) break;
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}
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return data;
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}
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HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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PrivateData **data;
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TRACE("(%p) : %p %p %d %d\n", This, refguid, pData, SizeOfData, Flags);
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data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
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if (*data == NULL)
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{
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*data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**data));
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if (NULL == *data) return E_OUTOFMEMORY;
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(*data)->tag = *refguid;
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(*data)->flags = Flags;
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#if 0
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(*data)->uniquenessValue = This->uniquenessValue;
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#endif
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if (Flags & WINED3DSPD_IUNKNOWN) {
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(*data)->ptr.object = (LPUNKNOWN)pData;
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(*data)->size = sizeof(LPUNKNOWN);
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IUnknown_AddRef((*data)->ptr.object);
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}
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else
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{
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(*data)->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
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if (NULL == (*data)->ptr.data) {
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HeapFree(GetProcessHeap(), 0, *data);
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return E_OUTOFMEMORY;
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}
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(*data)->size = SizeOfData;
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memcpy((*data)->ptr.data, pData, SizeOfData);
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}
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/* link it in */
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(*data)->next = This->resource.privateData;
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This->resource.privateData = *data;
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return WINED3D_OK;
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} else {
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/* I don't actually know how windows handles this case. The only
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* reason I don't just call FreePrivateData is because I want to
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* guarantee SetPrivateData working when using LPUNKNOWN or data
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* that is no larger than the old data. */
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return E_FAIL;
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}
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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PrivateData **data;
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TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
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data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
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if (*data == NULL) return WINED3DERR_NOTFOUND;
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#if 0 /* This may not be right. */
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if (((*data)->flags & WINED3DSPD_VOLATILE)
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&& (*data)->uniquenessValue != This->uniquenessValue)
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return DDERR_EXPIRED;
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#endif
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if (*pSizeOfData < (*data)->size) {
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*pSizeOfData = (*data)->size;
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return WINED3DERR_MOREDATA;
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}
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if ((*data)->flags & WINED3DSPD_IUNKNOWN) {
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*(LPUNKNOWN *)pData = (*data)->ptr.object;
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IUnknown_AddRef((*data)->ptr.object);
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}
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else {
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memcpy(pData, (*data)->ptr.data, (*data)->size);
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}
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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PrivateData **data;
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TRACE("(%p) : %p\n", This, refguid);
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/* TODO: move this code off into a linked list class */
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data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
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if (*data == NULL) return WINED3DERR_NOTFOUND;
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*data = (*data)->next;
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if ((*data)->flags & WINED3DSPD_IUNKNOWN)
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{
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if ((*data)->ptr.object != NULL)
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IUnknown_Release((*data)->ptr.object);
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} else {
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HeapFree(GetProcessHeap(), 0, (*data)->ptr.data);
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}
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HeapFree(GetProcessHeap(), 0, *data);
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return WINED3D_OK;
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}
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/* Priority support is not implemented yet */
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DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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/* Preloading of resources is not supported yet */
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void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This);
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}
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WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
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return This->resource.resourceType;
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}
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HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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IUnknown_AddRef(This->resource.parent);
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*pParent = This->resource.parent;
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return WINED3D_OK;
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}
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void dumpResources(ResourceList *resources) {
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ResourceList *iterator = resources;
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while(iterator) {
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FIXME("Leftover resource %p with type %d,%s\n", iterator->resource, IWineD3DResource_GetType(iterator->resource), debug_d3dresourcetype(IWineD3DResource_GetType(iterator->resource)));
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iterator = iterator->next;
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}
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}
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static const IWineD3DResourceVtbl IWineD3DResource_Vtbl =
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{
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/* IUnknown */
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IWineD3DResourceImpl_QueryInterface,
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IWineD3DResourceImpl_AddRef,
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IWineD3DResourceImpl_Release,
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/* IWineD3DResource */
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IWineD3DResourceImpl_GetParent,
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IWineD3DResourceImpl_GetDevice,
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IWineD3DResourceImpl_SetPrivateData,
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IWineD3DResourceImpl_GetPrivateData,
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IWineD3DResourceImpl_FreePrivateData,
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IWineD3DResourceImpl_SetPriority,
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IWineD3DResourceImpl_GetPriority,
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IWineD3DResourceImpl_PreLoad,
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IWineD3DResourceImpl_GetType
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};
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