mirror of
https://github.com/reactos/wine.git
synced 2024-12-01 07:30:37 +00:00
494 lines
16 KiB
Plaintext
494 lines
16 KiB
Plaintext
The Wine team is proud to announce that the stable release Wine 1.4
|
|
is now available.
|
|
|
|
This release represents 20 months of development effort and over
|
|
16,000 individual changes. The main highlights are the new DIB
|
|
graphics engine, a redesigned audio stack, and full support for
|
|
bidirectional text and character shaping.
|
|
|
|
It also contains a lot of improvements across the board, as well as
|
|
support for many new applications, notably Microsoft Office 2010. See
|
|
the release notes below for a summary of the major changes.
|
|
|
|
This release is dedicated to the memory of Gé (Greg) van Geldorp, who
|
|
passed away in May 2011. Greg single-handedly designed, built, and
|
|
maintained the Wine Testbot, which has become a cornerstone of our
|
|
development process. The high quality of this release owes a lot to
|
|
his work. He is greatly missed by us all.
|
|
|
|
|
|
The source is available from the following locations:
|
|
|
|
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.4.tar.bz2
|
|
http://prdownloads.sourceforge.net/wine/wine-1.4.tar.bz2
|
|
|
|
Binary packages for various distributions will be available from:
|
|
|
|
http://www.winehq.org/download
|
|
|
|
You will find documentation on http://www.winehq.org/documentation
|
|
|
|
You can also get the current source directly from the git
|
|
repository. Check http://www.winehq.org/git for details.
|
|
|
|
Wine is available thanks to the work of many people. See the file
|
|
AUTHORS in the distribution for the complete list.
|
|
|
|
----------------------------------------------------------------
|
|
|
|
What's new in Wine 1.4
|
|
======================
|
|
|
|
*** Graphics
|
|
|
|
- There is a new graphics engine for rendering into Device Independent
|
|
Bitmaps (DIB). DIB rendering no longer requires access faults or
|
|
round-trips to the X server, which yields large performance gains in
|
|
DIB-intensive applications.
|
|
|
|
- The DIB engine can also be used for fall-back implementations of
|
|
some graphics primitives, like alpha blending, when the display
|
|
driver doesn't support them directly.
|
|
|
|
- All possible color formats are supported by the DIB engine, so DIB
|
|
operations are no longer limited by the color resolution of the
|
|
display. Rendering of the various palette formats is also improved.
|
|
|
|
- Custom styles of dashed lines are supported.
|
|
|
|
- Cosmetic pens using hashes or patterns are supported.
|
|
|
|
- Gradients use dithering on low color resolution devices for a nicer
|
|
appearance.
|
|
|
|
- The XRender extension is used for gradients when supported.
|
|
|
|
- PostScript output quality is improved, particularly for bitmaps and
|
|
paths.
|
|
|
|
- Rotated text works better for all output device types.
|
|
|
|
- GdiPlus supports more image formats, including formats that are not
|
|
supported through GDI.
|
|
|
|
- More image codecs are implemented, including support for TGA and CMYK
|
|
JPEG decoding, as well as BMP, TIFF, PNG, and ICNS encoding.
|
|
|
|
|
|
*** Audio
|
|
|
|
- The audio stack is completely redesigned, based on the Vista
|
|
model. WinMM and DirectSound are implemented on top of the new
|
|
MMDevAPI library.
|
|
|
|
- The Alsa, OSS, and CoreAudio drivers have been rewritten to use the
|
|
new model. They now serve as back-ends to the MMDevAPI dll, which no
|
|
longer needs to rely on the OpenAL library.
|
|
|
|
- The Jack, NAS, AudioIO, and ESD audio subsystems are no longer
|
|
supported. Version 3 of the OSS subsystem is no longer supported
|
|
either, version 4 is required.
|
|
|
|
- The Audio tab in the Wine Configuration tool has been redesigned for
|
|
the new audio subsystem. The appropriate driver is automatically
|
|
selected and no longer needs to be configured manually.
|
|
|
|
|
|
*** Input devices
|
|
|
|
- The XInput 2 extension is used to provide better mouse control in
|
|
games and other full-screen applications.
|
|
|
|
- The mouse is automatically clipped to prevent it from leaving a
|
|
full-screen window when running in desktop mode. Switching to a
|
|
different application with Alt-Tab releases the mouse. Clipping can
|
|
be disabled through the Wine Configuration tool.
|
|
|
|
- Animated mouse cursors are fully supported.
|
|
|
|
- Joystick action mapping is supported, including a configuration dialog.
|
|
|
|
|
|
*** Internationalization
|
|
|
|
- Bidirectional text rendering is fully supported.
|
|
|
|
- Font shaping and reordering is supported for all the scripts
|
|
specified in the Unicode standard.
|
|
|
|
- Bidirectional text editing is supported in the standard edit
|
|
control.
|
|
|
|
- Vertical fonts (e.g. for Japanese) are supported.
|
|
|
|
- Mirroring of windows, menus, and window controls for right-to-left
|
|
languages is fully supported.
|
|
|
|
- All resources (strings, menus, dialogs, accelerators) contained in
|
|
Wine can be translated through standard gettext-style po files.
|
|
|
|
- The Unicode character data tables have been updated to version 6.0
|
|
of the Unicode standard.
|
|
|
|
- Wine is translated to French, German, Spanish, Italian, Dutch,
|
|
Swedish, Finnish, Portuguese, Catalan, Hungarian, Polish, Russian,
|
|
Slovenian, Lithuanian, Japanese, and Korean. It has partial
|
|
translations for another fifteen languages.
|
|
|
|
|
|
*** User interface
|
|
|
|
- The new Vista style of file dialogs is supported.
|
|
|
|
- Common controls are improved, particularly the calendar, tree view,
|
|
system link, and image list controls.
|
|
|
|
- Parts of the Game Explorer API are implemented.
|
|
|
|
- Wine can take advantage of the GStreamer framework for audio and
|
|
video playback. This makes it possible to support all formats that
|
|
have a GStreamer codec. On Mac OS X, the QuickTime framework is used
|
|
for the same purpose.
|
|
|
|
|
|
*** Desktop integration
|
|
|
|
- System tray notification balloons are implemented.
|
|
|
|
- The system tray is displayed as a task bar at the bottom of the
|
|
screen in desktop mode.
|
|
|
|
- The system tray is automatically registered again when the Unix tray
|
|
manager is restarted.
|
|
|
|
- The standard mouse cursors are remapped to the cursor theme of the
|
|
Unix desktop.
|
|
|
|
- Drag & drop of OLE objects across applications is supported.
|
|
|
|
- Icons for menu entries are exported in multiple sizes and in PNG
|
|
format.
|
|
|
|
- Icons are displayed for the Unix desktop "Open with..." menu
|
|
entries.
|
|
|
|
|
|
*** Internet and networking
|
|
|
|
- The built-in Internet Explorer has a user interface, including a
|
|
menu, an address bar, a tool bar, and configuration dialogs.
|
|
|
|
- There is an "Internet Settings" control panel that allows
|
|
configuring various aspects of web browsing, as well as managing
|
|
security certificates.
|
|
|
|
- The VBScript language is fully supported.
|
|
|
|
- The built-in (Gecko-based) web browser engine supports ActiveX.
|
|
|
|
- The Gecko engine has been updated to the version from Firefox 8.
|
|
|
|
- The Gecko engine is packaged as an MSI file, and its installation
|
|
can be managed from the "Add/Remove Programs" control panel.
|
|
|
|
- The Gecko engine is available on 64-bit.
|
|
|
|
- Persistent HTTP connections are supported.
|
|
|
|
- HTTP proxies are better supported, including PAC scripts.
|
|
|
|
- Changing network passwords is supported.
|
|
|
|
- The HTML Help support is improved, including a nicer user interface
|
|
and better navigation support.
|
|
|
|
- Asynchronous I/O on network socket is improved, particularly
|
|
asynchronous accepts. This helps with various networked games.
|
|
|
|
|
|
*** Direct3D
|
|
|
|
- Reloading sRGB textures uses either EXT_texture_sRGB_decode or FBO
|
|
blits when available. This is much faster. This affects Source
|
|
Engine games and Unreal Engine 3 games in particular.
|
|
|
|
- WineD3D supports multisample anti-aliasing.
|
|
|
|
- D3D8 and D3D9 properly support v-sync / swap intervals.
|
|
|
|
- The WineD3D blitter code is improved both for correctness and
|
|
performance.
|
|
|
|
- The WineD3D graphics card database has been updated to recognize new
|
|
graphics cards and Mesa drivers.
|
|
|
|
- WineD3D no longer uses COM for its implementation. This makes it
|
|
much nicer to work with.
|
|
|
|
- The context management code is improved. The window being destroyed
|
|
while the WineD3D device is still active in particular is handled
|
|
much better.
|
|
|
|
- There have been some performance improvements related to WineD3D
|
|
state management and resource updates.
|
|
|
|
- Focus and device window handling work better for D3D8 and D3D9. This
|
|
mostly affects things like changing graphics settings, switching
|
|
from full-screen to windowed and back, etc.
|
|
|
|
- NVDB is supported on cards that support GL_EXT_depth_bounds_test.
|
|
|
|
- The INTZ and NULL formats are supported.
|
|
|
|
- Depth surface blits are implemented in WineD3D.
|
|
|
|
- Depth bias handling is improved. This fixes flickering shadows and
|
|
decals in a couple of games, like Mass Effect 2 and Unreal
|
|
Tournament 2004.
|
|
|
|
- GL_ARB_draw_elements_base_vertex is supported. This allows draws to
|
|
be more efficient in some cases.
|
|
|
|
- GL_ARB_map_buffer_alignment is supported. This allows for more
|
|
efficient mapping of textures and buffers in some cases.
|
|
|
|
- Handling projected textures works better in early shader model
|
|
versions.
|
|
|
|
- Shaders are strictly checked against the hardware capabilities. This
|
|
means we won't try to create e.g. a shader model 3 shader on shader
|
|
model 2 hardware.
|
|
|
|
- D3D9EX texture creation from system memory is supported. This
|
|
affects some Source Engine games like Team Fortress 2.
|
|
|
|
- The D3DX9 shader assembler is mostly finished. It is now part of the
|
|
new d3dcompiler dll.
|
|
|
|
- Various parts of D3DX9 are more complete, including:
|
|
- The surface / texture loading functions.
|
|
- The mesh creation and manipulation functions.
|
|
- The vertex declaration handling functions.
|
|
- The effects framework, binary effect parsing in particular.
|
|
|
|
|
|
*** DirectDraw
|
|
|
|
- OpenGL is used by default for DirectDraw as well, just like D3D8 and
|
|
D3D9. For most applications this is an improvement, but nevertheless
|
|
the old GDI renderer may still work better for specific applications
|
|
or if the graphics driver's OpenGL implementation is inadequate.
|
|
|
|
- Flips are properly supported. The back buffer now contains the front
|
|
buffer contents after a flip instead of being undefined.
|
|
|
|
- Improved support for viewports in early versions of DirectDraw that
|
|
include an extra clipspace transformation. This affects the original
|
|
Half-Life.
|
|
|
|
- Fixes for cooperative levels and associated window handling and mode
|
|
changes.
|
|
|
|
- DirectDraw clippers are supported.
|
|
|
|
|
|
*** Kernel
|
|
|
|
- DOSBox is used to run DOS applications on platforms that don't
|
|
support vm86 mode.
|
|
|
|
- The Windows console is emulated as best as possible on Unix
|
|
terminals without requiring switching into curses mode.
|
|
|
|
- Volume label and serial number can be retrieved from UDF filesystems
|
|
(used on DVDs).
|
|
|
|
- Side-by-side manifests are installed for a number of built-in
|
|
libraries to make them more compatible with applications using
|
|
manifest resources.
|
|
|
|
- The Wine preloader is also used on 64-bit for a more compatible
|
|
address space layout.
|
|
|
|
|
|
*** Installer support
|
|
|
|
- Applying installer patches is supported. This is needed for various
|
|
Service Pack installers, particularly for the .NET ones.
|
|
|
|
- Installing side-by-side assemblies is supported.
|
|
|
|
- Rollbacks of failed installs is supported.
|
|
|
|
- Installing services is better supported.
|
|
|
|
- MSI installers can be created entirely under Wine, using the
|
|
'cabarc' and 'winemsibuilder' tools.
|
|
|
|
|
|
*** Build environment
|
|
|
|
- The IDL compiler (widl) can generate format strings for both
|
|
old-style and new-style COM interpreted stubs.
|
|
|
|
- Registrations for dlls and typelibs are based on scripts generated
|
|
at compile time, for faster Wine prefix creation and updates.
|
|
|
|
- The Resource Compiler (wrc) and Message Compiler (wmc) can generate
|
|
translated resources from po files, as well as create po files from
|
|
existing translated resources.
|
|
|
|
- Fake PE dlls are generated and installed for all built-in dlls,
|
|
since many applications expect to find the PE dlls on disk.
|
|
|
|
- The ARM platform is supported by the Wine tool chain.
|
|
|
|
- The windows.h header can now be used in Wine code, the compile time
|
|
gains are no longer worth the header incompatibilities.
|
|
|
|
- Some headers have been modified to make them easier to share with
|
|
the Mingw-w64 project.
|
|
|
|
|
|
*** Platform-specific changes
|
|
|
|
- Wine compiles on ARM platforms.
|
|
|
|
- On Mac OS X, the secure channel implementation uses the Security
|
|
framework instead of the GnuTLS library.
|
|
|
|
- On Linux, dynamic device management can use the new UDisks service
|
|
in addition to HAL.
|
|
|
|
- Stubless OLE proxies are supported also on 64-bit platforms.
|
|
|
|
|
|
*** Built-in applications
|
|
|
|
- The new 'cabarc' program allows manipulation of cabinet files,
|
|
including creation of new cabinets.
|
|
|
|
- The new 'wscript' program implements the Windows Script Host, to run
|
|
VBScript and JavaScript scripts.
|
|
|
|
- The new 'taskkill' program allows killing Windows processes by name
|
|
or process id.
|
|
|
|
- The new 'ipconfig' program displays the IP configuration seen by
|
|
Windows programs.
|
|
|
|
- The new 'hostname' program displays the hostname seen by Windows
|
|
programs.
|
|
|
|
- The 'explorer' program implements a shell namespace explorer instead
|
|
of launching the file manager.
|
|
|
|
- The 'view' program can display enhanced metafiles.
|
|
|
|
- The 'dxdiag' tool outputs real information about the system.
|
|
|
|
- The new 'winemsibuilder' tool allows creating MSI installers; it is
|
|
used to build the Gecko add-on package.
|
|
|
|
- Almost all built-in applications are fully Unicode.
|
|
|
|
- All applications installed to /usr/bin have a manual page.
|
|
|
|
|
|
*** Quality assurance & debugging
|
|
|
|
- The test suite no longer attempts to support Win9x platforms, this
|
|
was too much effort for little benefit.
|
|
|
|
- The Wine debugger offers to save crash information to a file, to
|
|
make it easier to provide good information in bug reports.
|
|
|
|
- Parsing of debugging information from various object file formats is
|
|
improved, which should yield better quality crash information,
|
|
particularly for 64-bit.
|
|
|
|
|
|
*** Miscellaneous
|
|
|
|
- XML support is improved, including support for schemas, namespaces,
|
|
MSXML version 6, and an XML file writer. This is particularly useful
|
|
for the new Microsoft Office XML-based document formats.
|
|
|
|
- The new "secure" versions of the C runtime functions are almost all
|
|
implemented.
|
|
|
|
- There is an initial implementation of the Microsoft C++ standard
|
|
class libraries, including string, locale, and stream classes.
|
|
|
|
- Creation of compressed cabinet files is supported.
|
|
|
|
- There is an implementation of the OpenCL library, as a wrapper
|
|
around the equivalent Unix library.
|
|
|
|
- Print jobs are submitted to CUPS directly instead of requiring the
|
|
'lpr' command-line tool.
|
|
|
|
- There is support for managing multiple .NET runtime versions and
|
|
their corresponding Mono versions.
|
|
|
|
|
|
*** New external dependencies
|
|
|
|
- The XInput 2 library is used for mouse control in games.
|
|
|
|
- The libopencl library is used by the OpenCL wrapper dll.
|
|
|
|
- The libgettextpo library is optionally used at build time to update
|
|
po files from the rc sources.
|
|
|
|
- The msgfmt tool (from the gettext library) is used at build time to
|
|
compile po files.
|
|
|
|
- The zlib library is used to implement cabinet file compression.
|
|
|
|
- The libfreetype library needs to be at least version 2.2, older
|
|
versions are no longer supported.
|
|
|
|
- The libdbus library is used for the UDisks device support on Linux.
|
|
|
|
- The smbpasswd tool (part of Samba) is used for changing network
|
|
passwords.
|
|
|
|
- DOSBox is used to run DOS applications. It is recommended to use the
|
|
latest SVN version of DOSBox since it contains some Wine-specific
|
|
improvements.
|
|
|
|
|
|
*** Useful configuration options
|
|
|
|
Note: More details abouts these and other configuration options can be
|
|
found at http://wiki.winehq.org/UsefulRegistryKeys
|
|
|
|
- The correct audio driver is detected automatically, but can still be
|
|
overridden through the HKCU\Software\Wine\Drivers\Audio key like in
|
|
previous versions. It is recommended to delete this key entirely to
|
|
enable the auto-detection.
|
|
|
|
- Multisample anti-aliasing can be disabled by setting "Multisampling"
|
|
to "disabled" under HKCU\Software\Wine\Direct3D.
|
|
|
|
- Setting "AlwaysOffscreen" to "enabled" under
|
|
HKCU\Software\Wine\Direct3D simplifies sharing depth / stencil
|
|
surfaces between on-screen and off-screen render targets in
|
|
WineD3D. This will likely become the default for the next release.
|
|
|
|
- The DirectDraw renderer can be switched back to the old GDI mode by
|
|
setting "DirectDrawRenderer" to "gdi" under HKCU\Software\Wine\Direct3D.
|
|
|
|
|
|
*** Known issues
|
|
|
|
- Support for PulseAudio is improved, but very recent versions of
|
|
PulseAudio (>= 1.0) and alsa-plugins (>= 1.0.25) are required for
|
|
good results, since older versions contain various bugs.
|
|
See http://wiki.winehq.org/Sound for details.
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|