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5067ea70c0
This is necessary for compatibility with MS/RPC servers.
143 lines
4.9 KiB
C
143 lines
4.9 KiB
C
/*
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* RPC binding API
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*
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* Copyright 2001 Ove Kåven, TransGaming Technologies
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_RPC_BINDING_H
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#define __WINE_RPC_BINDING_H
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#include "wine/rpcss_shared.h"
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#include "security.h"
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struct protseq_ops;
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typedef struct _RpcConnection
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{
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struct _RpcConnection* Next;
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struct _RpcBinding* Used;
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BOOL server;
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LPSTR NetworkAddr;
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LPSTR Endpoint;
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struct protseq_ops *ops;
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USHORT MaxTransmissionSize;
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/* The active interface bound to server. */
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RPC_SYNTAX_IDENTIFIER ActiveInterface;
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USHORT NextCallId;
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/* authentication */
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CtxtHandle ctx;
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TimeStamp exp;
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ULONG attr;
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} RpcConnection;
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struct protseq_ops {
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char *name;
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RpcConnection *(*alloc)(void);
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RPC_STATUS (*open_connection)(RpcConnection *conn);
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HANDLE (*get_connect_wait_handle)(RpcConnection *conn);
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RPC_STATUS (*handoff)(RpcConnection *old_conn, RpcConnection *new_conn);
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int (*read)(RpcConnection *conn, void *buffer, unsigned int len);
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int (*write)(RpcConnection *conn, const void *buffer, unsigned int len);
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int (*close)(RpcConnection *conn);
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};
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/* don't know what MS's structure looks like */
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typedef struct _RpcBinding
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{
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LONG refs;
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struct _RpcBinding* Next;
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BOOL server;
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UUID ObjectUuid;
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LPSTR Protseq;
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LPSTR NetworkAddr;
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LPSTR Endpoint;
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RPC_BLOCKING_FN BlockingFn;
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ULONG ServerTid;
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RpcConnection* FromConn;
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/* authentication */
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unsigned long AuthnLevel;
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unsigned long AuthnSvc;
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CredHandle cred;
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TimeStamp exp;
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} RpcBinding;
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LPSTR RPCRT4_strndupA(LPCSTR src, INT len);
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LPWSTR RPCRT4_strndupW(LPWSTR src, INT len);
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LPSTR RPCRT4_strdupWtoA(LPWSTR src);
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LPWSTR RPCRT4_strdupAtoW(LPSTR src);
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void RPCRT4_strfree(LPSTR src);
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#define RPCRT4_strdupA(x) RPCRT4_strndupA((x),-1)
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#define RPCRT4_strdupW(x) RPCRT4_strndupW((x),-1)
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RPC_STATUS RPCRT4_CreateConnection(RpcConnection** Connection, BOOL server, LPCSTR Protseq, LPCSTR NetworkAddr, LPCSTR Endpoint, LPCSTR NetworkOptions, RpcBinding* Binding);
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RPC_STATUS RPCRT4_DestroyConnection(RpcConnection* Connection);
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RPC_STATUS RPCRT4_OpenConnection(RpcConnection* Connection);
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RPC_STATUS RPCRT4_CloseConnection(RpcConnection* Connection);
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RPC_STATUS RPCRT4_SpawnConnection(RpcConnection** Connection, RpcConnection* OldConnection);
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RPC_STATUS RPCRT4_CreateBindingA(RpcBinding** Binding, BOOL server, LPSTR Protseq);
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RPC_STATUS RPCRT4_CreateBindingW(RpcBinding** Binding, BOOL server, LPWSTR Protseq);
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RPC_STATUS RPCRT4_CompleteBindingA(RpcBinding* Binding, LPSTR NetworkAddr, LPSTR Endpoint, LPSTR NetworkOptions);
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RPC_STATUS RPCRT4_CompleteBindingW(RpcBinding* Binding, LPWSTR NetworkAddr, LPWSTR Endpoint, LPWSTR NetworkOptions);
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RPC_STATUS RPCRT4_ResolveBinding(RpcBinding* Binding, LPSTR Endpoint);
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RPC_STATUS RPCRT4_SetBindingObject(RpcBinding* Binding, UUID* ObjectUuid);
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RPC_STATUS RPCRT4_MakeBinding(RpcBinding** Binding, RpcConnection* Connection);
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RPC_STATUS RPCRT4_ExportBinding(RpcBinding** Binding, RpcBinding* OldBinding);
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RPC_STATUS RPCRT4_DestroyBinding(RpcBinding* Binding);
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RPC_STATUS RPCRT4_OpenBinding(RpcBinding* Binding, RpcConnection** Connection, PRPC_SYNTAX_IDENTIFIER TransferSyntax, PRPC_SYNTAX_IDENTIFIER InterfaceId);
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RPC_STATUS RPCRT4_CloseBinding(RpcBinding* Binding, RpcConnection* Connection);
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BOOL RPCRT4_RPCSSOnDemandCall(PRPCSS_NP_MESSAGE msg, char *vardata_payload, PRPCSS_NP_REPLY reply);
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HANDLE RPCRT4_GetMasterMutex(void);
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HANDLE RPCRT4_RpcssNPConnect(void);
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static inline const char *rpcrt4_conn_get_name(RpcConnection *Connection)
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{
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return Connection->ops->name;
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}
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static inline int rpcrt4_conn_read(RpcConnection *Connection,
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void *buffer, unsigned int len)
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{
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return Connection->ops->read(Connection, buffer, len);
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}
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static inline int rpcrt4_conn_write(RpcConnection *Connection,
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const void *buffer, unsigned int len)
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{
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return Connection->ops->write(Connection, buffer, len);
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}
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static inline int rpcrt4_conn_close(RpcConnection *Connection)
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{
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return Connection->ops->close(Connection);
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}
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static inline HANDLE rpcrt4_conn_get_wait_object(RpcConnection *Connection)
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{
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return Connection->ops->get_connect_wait_handle(Connection);
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}
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static inline RPC_STATUS rpcrt4_conn_handoff(RpcConnection *old_conn, RpcConnection *new_conn)
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{
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return old_conn->ops->handoff(old_conn, new_conn);
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}
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#endif
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