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arb_program_shader.c
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wined3d: Return only the shader major version.
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2011-10-26 12:41:34 +02:00 |
ati_fragment_shader.c
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wined3d: Mark some fall-throughs in switch statements.
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2011-10-14 13:12:28 +02:00 |
buffer.c
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wined3d: Call glFlush after updating a buffer.
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2011-08-24 11:52:06 +02:00 |
clipper.c
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context.c
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wined3d: Rename nCfgs to cfg_count.
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2011-10-27 19:34:15 +02:00 |
device.c
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wined3d: Refuse to create a shader unsupported by the backend.
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2011-10-26 12:41:35 +02:00 |
directx.c
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wined3d: Rename nCfgs to cfg_count.
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2011-10-27 19:34:15 +02:00 |
drawprim.c
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wined3d: Make the device parameter to drawStridedSlow() const.
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2011-08-24 11:58:15 +02:00 |
gl_compat.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
glsl_shader.c
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wined3d: Enable SM4 support in the GLSL shader backend when possible.
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2011-10-26 12:41:34 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
palette.c
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query.c
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wined3d: Make the device parameter to wined3d_event_query_test() const.
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2011-10-27 19:34:23 +02:00 |
resource.c
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wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
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2011-08-29 12:08:20 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader.c
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wined3d: Refuse to create a shader unsupported by the backend.
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2011-10-26 12:41:35 +02:00 |
state.c
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wined3d: Disable range fog with per-pixel fog.
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2011-09-15 15:41:41 +02:00 |
stateblock.c
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wined3d: Fix spelling.
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2011-09-21 11:35:43 +02:00 |
surface.c
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wined3d: Make the device parameter to surface_blt_to_drawable() const.
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2011-10-27 19:34:19 +02:00 |
swapchain.c
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wined3d: Fixed sizeof (Coverity).
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2011-10-17 17:45:03 +02:00 |
texture.c
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wined3d: Remove d3d8/9 palette support.
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2011-10-11 13:37:49 +02:00 |
utils.c
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wined3d: Mark a format as sRGB attachable if the internal format is the same for RGB and sRGB.
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2011-10-26 12:41:32 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Enable multisampling by default.
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2011-08-26 11:28:50 +02:00 |
wined3d_private.h
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wined3d: Rename nCfgs to cfg_count.
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2011-10-27 19:34:15 +02:00 |
wined3d.spec
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wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
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2011-10-24 11:16:33 +02:00 |