wine/dlls/wined3d
2015-07-20 11:50:27 +02:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Bind a VAO when using core profile contexts. 2015-07-13 22:06:38 +09:00
cs.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
device.c d3d10core: Implement d3d10_device_CopySubresourceRegion(). 2015-07-20 11:50:27 +02:00
directx.c wined3d: Bind a VAO when using core profile contexts. 2015-07-13 22:06:38 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Use GLSL 1.50 on core contexts. 2015-07-09 17:18:22 +09:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
state.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
stateblock.c
surface.c
swapchain.c wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case. 2015-07-09 17:18:22 +09:00
texture.c
utils.c wined3d: Use a core-compatible GL format for ATI2N. 2015-07-07 21:04:12 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d_gl.h wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d.spec d3d10core: Implement d3d10_device_CopySubresourceRegion(). 2015-07-20 11:50:27 +02:00