wine/dlls/wined3d
2008-10-20 12:23:26 +02:00
..
arb_program_shader.c wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader. 2008-10-20 11:37:54 +02:00
ati_fragment_shader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
baseshader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
basetexture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
clipper.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
context.c wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls. 2008-10-20 11:38:36 +02:00
cubetexture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
device.c wined3d: Fix recursive ENTER_GL in UpdateSurface. 2008-10-20 11:38:43 +02:00
directx.c wined3d: Add support for EXT_framebuffer_multisample. 2008-10-20 12:23:16 +02:00
drawprim.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
glsl_shader.c wined3d: Set the sampler only once in shader_glsl_select_depth_blt(). 2008-10-20 12:23:26 +02:00
indexbuffer.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
nvidia_texture_shader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
palette.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
pixelshader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
query.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
resource.c wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
state.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
stateblock.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
surface_base.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
surface_gdi.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
surface.c wined3d: Fix recursive ENTER_GL in LoadLocation. 2008-10-20 11:38:19 +02:00
swapchain_base.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
swapchain_gdi.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
swapchain.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
texture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
utils.c wined3d: Add one more FBO error status code. 2008-10-18 19:35:20 +02:00
vertexbuffer.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
volume.c wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL. 2008-10-20 11:38:54 +02:00
volumetexture.c wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls. 2008-10-20 11:39:01 +02:00
wined3d_main.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
wined3d_private.h wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00