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arb_program_shader.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
basetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
buffer.c
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wined3d: Don't write past the end of the buffer's conversion_map.
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2010-04-12 11:33:32 +02:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
cubetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
device.c
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wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:35 +02:00 |
directx.c
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wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.
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2010-04-16 12:38:21 +02:00 |
drawprim.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
nvidia_texture_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader.c
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wined3d: Add a FIXME for predicated shader instructions.
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2010-04-08 12:26:10 +02:00 |
state.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
stateblock.c
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wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:35 +02:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
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2010-04-07 13:50:19 +02:00 |
surface.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
swapchain_base.c
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wined3d: Store the device window in the swapchain.
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2010-03-16 11:45:11 +01:00 |
swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
swapchain.c
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wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:35 +02:00 |
texture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
utils.c
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wined3d: Move A4L4 conversion to the formats table.
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2010-04-14 18:00:47 +02:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
wined3d_gl.h
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wined3d: Fix a GL extension prototype.
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2010-04-12 11:33:28 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:35 +02:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |