wine/dlls/wined3d
2010-04-20 11:14:35 +02:00
..
arb_program_shader.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
ati_fragment_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
basetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
buffer.c wined3d: Don't write past the end of the buffer's conversion_map. 2010-04-12 11:33:32 +02:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
cubetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
device.c wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
directx.c wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date. 2010-04-16 12:38:21 +02:00
drawprim.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
nvidia_texture_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader.c wined3d: Add a FIXME for predicated shader instructions. 2010-04-08 12:26:10 +02:00
state.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
stateblock.c wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). 2010-04-07 13:50:19 +02:00
surface.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
swapchain_base.c wined3d: Store the device window in the swapchain. 2010-03-16 11:45:11 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
swapchain.c wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
texture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
utils.c wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
wined3d_gl.h wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00