.. |
arb_program_shader.c
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wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
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2007-05-04 13:41:45 +02:00 |
baseshader.c
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wined3d: Handle the ps_3_0 vPos field.
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2007-05-04 13:41:54 +02:00 |
basetexture.c
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wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
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2007-05-04 13:41:45 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Support bump environment mapping using GL_NV_texture_shader.
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2007-05-10 11:40:27 +02:00 |
cubetexture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
device.c
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Assorted spelling fixes.
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2007-05-15 18:09:16 +02:00 |
directx.c
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wined3d: Support bump environment mapping using GL_NV_texture_shader.
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2007-05-10 11:40:27 +02:00 |
drawprim.c
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
glsl_shader.c
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wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
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2007-05-11 13:24:15 +02:00 |
indexbuffer.c
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wined3d: Do not upload to the vbo if there's nothing to do.
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2007-04-20 13:04:25 +02:00 |
Makefile.in
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
palette.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
pixelshader.c
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wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
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2007-05-11 13:24:15 +02:00 |
query.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
resource.c
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wined3d: Destroying the resource frees all private data.
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2007-05-11 11:22:31 +02:00 |
state.c
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wined3d: Load texture coordinates even if no texture is bound to that stage at this time.
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2007-05-10 12:24:52 +02:00 |
stateblock.c
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wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-30 11:25:23 +02:00 |
surface_gdi.c
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ddraw: Use point filter for blit operations.
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2007-05-11 11:21:29 +02:00 |
surface.c
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wined3d: Only addref clippers if one exists.
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2007-05-11 11:26:40 +02:00 |
swapchain.c
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wined3d: Don't try to clear the depth stencil if there is none.
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2007-04-17 11:13:03 +02:00 |
texture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
utils.c
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wined3d: Prevent wrong bumpenvmap warnings.
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2007-05-11 11:28:20 +02:00 |
vertexbuffer.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
vertexdeclaration.c
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wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
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2007-04-12 16:09:12 +02:00 |
vertexshader.c
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wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
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2007-05-11 13:24:15 +02:00 |
volume.c
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wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
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2007-04-24 10:20:39 +02:00 |
volumetexture.c
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wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
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2007-04-24 10:20:39 +02:00 |
wined3d_main.c
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wined3d: Remove resourceStoreCriticalSection.
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2007-04-16 13:51:56 +02:00 |
wined3d_private_types.h
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wined3d: Implement support for projective textures in ps 2.0 and later.
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2007-03-29 21:15:29 +02:00 |
wined3d_private.h
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wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
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2007-05-11 13:24:15 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |