wine/dlls/d3d8
Akihiro Sagawa 6cf2dc67e1 wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00
..
tests wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. 2017-02-06 14:47:17 +01:00
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h d3d8: Do not create render target view while surface refcount is equal to 0. 2017-01-06 16:29:11 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
device.c d3d8: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx. 2017-01-25 15:52:39 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
surface.c d3d8: Return D3D_OK from UnlockRect() for not locked textures. 2017-01-13 16:27:42 +01:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00