mirror of
https://github.com/reactos/wine.git
synced 2024-12-03 01:12:25 +00:00
67f2ad4563
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
140 lines
5.3 KiB
C
140 lines
5.3 KiB
C
/*
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* IWineD3DResource Implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
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/* IDirect3DResource IUnknown parts follow: */
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HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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ULONG ref = InterlockedIncrement(&This->resource.ref);
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TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
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if (ref == 0) {
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IWineD3DResourceImpl_CleanUp(iface);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* class static (not in vtable) */
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void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p) :", This);
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HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
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This->resource.allocatedMemory = 0;
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}
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/* IDirect3DResource Interface follow: */
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HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
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*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
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IWineD3DDevice_AddRef(*ppDevice);
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return D3D_OK;
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}
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/* Private Date is not implemented yet */
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HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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/* Priority support is not implemented yet */
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DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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/* Preloading of resources is not supported yet */
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void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This);
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}
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D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
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return This->resource.resourceType;
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}
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HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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IUnknown_AddRef(This->resource.parent);
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*pParent = This->resource.parent;
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return D3D_OK;
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}
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IWineD3DResourceVtbl IWineD3DResource_Vtbl =
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{
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IWineD3DResourceImpl_QueryInterface,
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IWineD3DResourceImpl_AddRef,
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IWineD3DResourceImpl_Release,
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IWineD3DResourceImpl_GetParent,
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IWineD3DResourceImpl_GetDevice,
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IWineD3DResourceImpl_SetPrivateData,
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IWineD3DResourceImpl_GetPrivateData,
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IWineD3DResourceImpl_FreePrivateData,
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IWineD3DResourceImpl_SetPriority,
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IWineD3DResourceImpl_GetPriority,
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IWineD3DResourceImpl_PreLoad,
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IWineD3DResourceImpl_GetType
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};
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