Alexandre Julliard 541e5b3751 Store the pixmap depth and the DIBSECTION pointer in the phys bitmap
structure. Avoid a few GDI_GetObjPtr calls.
2005-04-11 18:54:30 +00:00
..
2005-03-24 21:01:35 +00:00
2004-11-30 21:38:57 +00:00
2004-11-30 21:38:57 +00:00
2004-11-30 21:38:57 +00:00
2005-03-31 10:05:48 +00:00
2004-11-30 21:38:57 +00:00
2005-03-24 21:01:35 +00:00
2005-03-25 16:47:04 +00:00
2005-03-24 21:01:35 +00:00
2005-03-30 17:08:31 +00:00
2004-08-11 23:45:34 +00:00
2003-10-16 00:21:42 +00:00