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8434060b7e
This patch and the following intend to make the surface code more manageable and are a preparation to add gl3 support. The code adds a new IWineD3DBaseSurface surface type, which will contain the non-rendering management code. IWineD3DSurface and IWineGDISurface will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be added later.
44 lines
761 B
Makefile
44 lines
761 B
Makefile
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = wined3d.dll
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IMPORTLIB = libwined3d.$(IMPLIBEXT)
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IMPORTS = user32 gdi32 advapi32 kernel32
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EXTRALIBS = -luuid
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C_SRCS = \
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arb_program_shader.c \
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baseshader.c \
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basetexture.c \
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clipper.c \
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context.c \
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cubetexture.c \
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device.c \
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directx.c \
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drawprim.c \
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glsl_shader.c \
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indexbuffer.c \
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palette.c \
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pixelshader.c \
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query.c \
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resource.c \
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state.c \
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stateblock.c \
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surface_base.c \
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surface.c \
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surface_gdi.c \
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swapchain.c \
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texture.c \
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utils.c \
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vertexbuffer.c \
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vertexdeclaration.c \
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vertexshader.c \
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volume.c \
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volumetexture.c \
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wined3d_main.c
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@MAKE_DLL_RULES@
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@DEPENDENCIES@ # everything below this line is overwritten by make depend
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