wine/dlls/wined3d/Makefile.in
Stefan Dösinger 8434060b7e wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00

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Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = wined3d.dll
IMPORTLIB = libwined3d.$(IMPLIBEXT)
IMPORTS = user32 gdi32 advapi32 kernel32
EXTRALIBS = -luuid
C_SRCS = \
arb_program_shader.c \
baseshader.c \
basetexture.c \
clipper.c \
context.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
glsl_shader.c \
indexbuffer.c \
palette.c \
pixelshader.c \
query.c \
resource.c \
state.c \
stateblock.c \
surface_base.c \
surface.c \
surface_gdi.c \
swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@
@DEPENDENCIES@ # everything below this line is overwritten by make depend