mirror of
https://github.com/reactos/wine.git
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174 lines
7.1 KiB
C
174 lines
7.1 KiB
C
/*
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* IDirect3DSwapChain8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DSwapChain IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj)
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{
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
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wined3d_mutex_unlock();
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DSwapChain8 parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
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iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
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UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
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{
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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IWineD3DSurface *mySurface = NULL;
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HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, iBackBuffer, Type, ppBackBuffer);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
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(WINED3DBACKBUFFER_TYPE)Type, &mySurface);
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if (SUCCEEDED(hr) && mySurface)
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{
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*ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
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IDirect3DSurface8_AddRef(*ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
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{
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IDirect3DSwapChain8Impl_QueryInterface,
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IDirect3DSwapChain8Impl_AddRef,
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IDirect3DSwapChain8Impl_Release,
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IDirect3DSwapChain8Impl_Present,
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IDirect3DSwapChain8Impl_GetBackBuffer
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};
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HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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{
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WINED3DPRESENT_PARAMETERS wined3d_parameters;
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HRESULT hr;
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swapchain->ref = 1;
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swapchain->lpVtbl = &Direct3DSwapChain8_Vtbl;
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wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
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wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
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wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
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wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
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wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
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wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
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wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
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wined3d_parameters.Windowed = present_parameters->Windowed;
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wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
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wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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wined3d_parameters.Flags = present_parameters->Flags;
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wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
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wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
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wined3d_parameters.AutoRestoreDisplayMode = TRUE;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
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SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain);
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wined3d_mutex_unlock();
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present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
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present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
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present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
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present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
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present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
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present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
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present_parameters->Windowed = wined3d_parameters.Windowed;
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present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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present_parameters->Flags = wined3d_parameters.Flags;
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present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
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present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
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return hr;
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}
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swapchain->parentDevice = &device->IDirect3DDevice8_iface;
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IDirect3DDevice8_AddRef(swapchain->parentDevice);
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return D3D_OK;
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}
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