wine/dlls/d3d8/d3d8.spec
Raphael Junqueira 559b10699f - integration with DrawPrimitive
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00

6 lines
250 B
Ruby

@ stdcall D3D8GetSWInfo() D3D8GetSWInfo
@ stdcall DebugSetMute(long) DebugSetMute
@ stdcall Direct3DCreate8(long) Direct3DCreate8
@ stdcall ValidatePixelShader(ptr ptr) ValidatePixelShader
@ stdcall ValidateVertexShader(ptr ptr) ValidateVertexShader