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559b10699f
- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
6 lines
250 B
Ruby
6 lines
250 B
Ruby
@ stdcall D3D8GetSWInfo() D3D8GetSWInfo
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@ stdcall DebugSetMute(long) DebugSetMute
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@ stdcall Direct3DCreate8(long) Direct3DCreate8
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@ stdcall ValidatePixelShader(ptr ptr) ValidatePixelShader
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@ stdcall ValidateVertexShader(ptr ptr) ValidateVertexShader
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