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https://github.com/reactos/wine.git
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680 lines
26 KiB
C
680 lines
26 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "config.h"
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#include "x11drv.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define NUM_MODES 10
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static const int modes[NUM_MODES][3] = {
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{640, 480, 85},
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{800, 600, 85},
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{1024, 768, 85},
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{1152, 864, 85},
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{1280, 768, 85},
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{1280, 960, 85},
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{1280, 1024, 85},
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{1600, 900, 85},
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{1600, 1024, 85},
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{1600, 1200, 85}
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
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sizeof(display), (LPSTR)&display )) display = NULL;
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return display;
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}
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/* IDirect3D IUnknown parts follow: */
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HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
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{
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ICOM_THIS(IDirect3D8Impl,iface);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IDirect3D8Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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ICOM_THIS(IDirect3D8Impl,iface);
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/* IDirect3D Interface follow: */
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HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
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return D3D_OK;
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}
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UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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ICOM_THIS(IDirect3D8Impl,iface);
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/* FIXME: Set to one for now to imply the display */
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TRACE("(%p): Mostly stub, only returns primary display\n", This);
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return 1;
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}
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HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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strcpy(pIdentifier->Driver, "Display");
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strcpy(pIdentifier->Description, "Direct3D Display");
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pIdentifier->DriverVersion.s.HighPart = 1;
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pIdentifier->DriverVersion.s.LowPart = 0;
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pIdentifier->VendorId = 0;
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pIdentifier->DeviceId = 0;
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pIdentifier->SubSysId = 0;
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pIdentifier->Revision = 0;
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/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
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if (Flags & D3DENUM_NO_WHQL_LEVEL ) {
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pIdentifier->WHQLLevel = 0;
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} else {
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pIdentifier->WHQLLevel = 1;
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}
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} else {
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FIXME("Adapter not primary display\n");
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}
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return D3D_OK;
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}
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UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
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UINT Adapter) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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int maxWidth = GetSystemMetrics(SM_CXSCREEN);
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int maxHeight = GetSystemMetrics(SM_CYSCREEN);
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int i;
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for (i=0; i<NUM_MODES; i++) {
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if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) {
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return i+1;
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}
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}
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return NUM_MODES+1;
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} else {
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FIXME("Adapter not primary display\n");
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}
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return 0;
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}
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HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
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UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This, Adapter, Mode, pMode);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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HDC hdc;
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int bpp = 0;
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if (Mode == 0) {
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pMode->Width = GetSystemMetrics(SM_CXSCREEN);
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pMode->Height = GetSystemMetrics(SM_CYSCREEN);
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pMode->RefreshRate = 85; /*FIXME: How to identify? */
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} else if (Mode < (NUM_MODES+1)) {
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pMode->Width = modes[Mode-1][0];
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pMode->Height = modes[Mode-1][1];
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pMode->RefreshRate = modes[Mode-1][2];
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} else {
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TRACE("Requested mode out of range %d\n", Mode);
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return D3DERR_INVALIDCALL;
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}
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hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
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bpp = GetDeviceCaps(hdc, BITSPIXEL);
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DeleteDC(hdc);
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switch (bpp) {
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case 8: pMode->Format = D3DFMT_R3G3B2; break;
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/*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
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case 16: pMode->Format = D3DFMT_R5G6B5; break;
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case 24: pMode->Format = D3DFMT_R8G8B8; break;
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case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
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default: pMode->Format = D3DFMT_UNKNOWN;
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}
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TRACE("W %d H %d rr %d fmt %x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
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} else {
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FIXME("Adapter not primary display\n");
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
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UINT Adapter, D3DDISPLAYMODE* pMode) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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HDC hdc;
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int bpp = 0;
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pMode->Width = GetSystemMetrics(SM_CXSCREEN);
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pMode->Height = GetSystemMetrics(SM_CYSCREEN);
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pMode->RefreshRate = 85; /*FIXME: How to identify? */
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hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
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bpp = GetDeviceCaps(hdc, BITSPIXEL);
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DeleteDC(hdc);
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switch (bpp) {
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case 8: pMode->Format = D3DFMT_R3G3B2; break;
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case 16: pMode->Format = D3DFMT_R5G6B5; break;
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/*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
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case 24: pMode->Format = D3DFMT_R8G8B8; break;
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case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
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default: pMode->Format = D3DFMT_UNKNOWN;
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}
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} else {
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FIXME("Adapter not primary display\n");
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}
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TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width,
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pMode->Height, pMode->RefreshRate, pMode->Format);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This, Adapter, CheckType,
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DisplayFormat, BackBufferFormat, Windowed);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This, Adapter, DeviceType,
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AdapterFormat, Usage, RType, CheckFormat);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This, Adapter, DeviceType,
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SurfaceFormat, Windowed, MultiSampleType);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This, Adapter, DeviceType,
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AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
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/* NOTE: Most of the values here are complete garbage for now */
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pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
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pCaps->AdapterOrdinal = Adapter;
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pCaps->Caps = 0;
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pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
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pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
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pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
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pCaps->CursorCaps = 0;
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pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_PUREDEVICE;
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pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPTLVERTS |
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D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_MASKZ; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
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pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT;
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pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
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D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL;
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pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
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pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
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pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFPOINT |
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D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MIPFPOINT ;
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pCaps->CubeTextureFilterCaps = 0;
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pCaps->VolumeTextureFilterCaps = 0;
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pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP;
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pCaps->VolumeTextureAddressCaps = 0;
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pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST;
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pCaps->MaxTextureWidth = 16384;
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pCaps->MaxTextureHeight = 16384;
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pCaps->MaxVolumeExtent = 0;
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pCaps->MaxTextureRepeat = 32768;
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pCaps->MaxTextureAspectRatio = 32768;
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pCaps->MaxAnisotropy = 0;
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pCaps->MaxVertexW = 1.0;
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pCaps->GuardBandLeft = 0;
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pCaps->GuardBandTop = 0;
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pCaps->GuardBandRight = 0;
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pCaps->GuardBandBottom = 0;
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pCaps->ExtentsAdjust = 0;
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pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INCRSAT |
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D3DSTENCILCAPS_INVERT | D3DSTENCILCAPS_KEEP |
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D3DSTENCILCAPS_REPLACE | D3DSTENCILCAPS_ZERO /* | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_INCR */;
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pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
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pCaps->TextureOpCaps = 0xFFFFFFFF;
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{
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GLint gl_max;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
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TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
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pCaps->MaxTextureBlendStages = min(8, gl_max);
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pCaps->MaxSimultaneousTextures = min(8, gl_max);
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glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
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pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
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TRACE("GLCaps: GL_MAX_CLIP_PLANES=%d\n", gl_max);
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glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
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pCaps->MaxActiveLights = min(MAX_ACTIVE_LIGHTS, gl_max);
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TRACE("GLCaps: GL_MAX_LIGHTS=%d\n", gl_max);
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}
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pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_TEXGEN;
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pCaps->MaxVertexBlendMatrices = 1;
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pCaps->MaxVertexBlendMatrixIndex = 1;
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pCaps->MaxPointSize = 128.0;
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pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
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pCaps->MaxVertexIndex = 0xFFFFFFFF;
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pCaps->MaxStreams = 2; /* HACK: Some games want at least 2 */
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pCaps->MaxStreamStride = 1024;
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pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
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pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
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pCaps->MaxPixelShaderValue = 1.0;
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return D3D_OK;
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}
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HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface,
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UINT Adapter) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface) {
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IDirect3DDevice8Impl *object;
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HWND whichHWND;
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int num;
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XVisualInfo template;
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const char *GL_Extensions = NULL;
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const char *GLX_Extensions = NULL;
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GLint gl_max;
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
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hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
|
|
if (NULL == object) {
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
object->lpVtbl = &Direct3DDevice8_Vtbl;
|
|
object->ref = 1;
|
|
object->direct3d8 = This;
|
|
/** The device AddRef the direct3d8 Interface else crash in propers clients codes */
|
|
IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
|
|
|
|
/** use StateBlock Factory here, for creating the startup stateBlock */
|
|
object->StateBlock = NULL;
|
|
IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
|
|
object->UpdateStateBlock = object->StateBlock;
|
|
|
|
/* Save the creation parameters */
|
|
object->CreateParms.AdapterOrdinal = Adapter;
|
|
object->CreateParms.DeviceType = DeviceType;
|
|
object->CreateParms.hFocusWindow = hFocusWindow;
|
|
object->CreateParms.BehaviorFlags = BehaviourFlags;
|
|
|
|
*ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8)object;
|
|
|
|
/* Initialize settings */
|
|
memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
|
|
|
|
object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
|
|
pPresentationParameters->BackBufferCount = 1;
|
|
|
|
object->adapterNo = Adapter;
|
|
object->devType = DeviceType;
|
|
|
|
/* Initialize openGl */
|
|
{
|
|
HDC hDc;
|
|
int dblBuf[]={GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
|
|
/* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
|
|
/*int dblBuf[]={GLX_RGBA,GLX_RED_SIZE,4,GLX_GREEN_SIZE,4,GLX_BLUE_SIZE,4,GLX_DOUBLEBUFFER,None}; */
|
|
|
|
/* Which hwnd are we using? */
|
|
/* if (pPresentationParameters->Windowed) { */
|
|
whichHWND = pPresentationParameters->hDeviceWindow;
|
|
if (!whichHWND) {
|
|
whichHWND = hFocusWindow;
|
|
}
|
|
object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
|
|
/*
|
|
* } else {
|
|
* whichHWND = (HWND) GetDesktopWindow();
|
|
* object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
|
|
* root_window
|
|
* }
|
|
*/
|
|
|
|
hDc = GetDC(whichHWND);
|
|
object->display = get_display(hDc);
|
|
|
|
ENTER_GL();
|
|
object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf);
|
|
if (NULL == object->visInfo) {
|
|
FIXME("cannot choose needed glxVisual with Stencil Buffer\n");
|
|
|
|
/**
|
|
* second try using wine initialized visual ...
|
|
* must be fixed reworking wine-glx init
|
|
*/
|
|
template.visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" );
|
|
object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
|
|
if (NULL == object->visInfo) {
|
|
ERR("cannot really get XVisual\n");
|
|
LEAVE_GL();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
}
|
|
object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
|
|
if (NULL == object->glCtx) {
|
|
ERR("cannot create glxContext\n");
|
|
LEAVE_GL();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
LEAVE_GL();
|
|
|
|
ReleaseDC(whichHWND, hDc);
|
|
}
|
|
|
|
if (object->glCtx == NULL) {
|
|
ERR("Error in context creation !\n");
|
|
return D3DERR_INVALIDCALL;
|
|
} else {
|
|
TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
|
|
whichHWND, object->glCtx, object->win, object->visInfo);
|
|
}
|
|
|
|
TRACE("Creating back buffer\n");
|
|
/* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
|
|
then the corresponding dimension of the client area of the hDeviceWindow
|
|
(or the focus window, if hDeviceWindow is NULL) is taken. */
|
|
if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
|
|
(pPresentationParameters->BackBufferHeight == 0))) {
|
|
RECT Rect;
|
|
|
|
GetClientRect(whichHWND, &Rect);
|
|
|
|
if (pPresentationParameters->BackBufferWidth == 0) {
|
|
pPresentationParameters->BackBufferWidth = Rect.right;
|
|
TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
|
|
}
|
|
if (pPresentationParameters->BackBufferHeight == 0) {
|
|
pPresentationParameters->BackBufferHeight = Rect.bottom;
|
|
TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
|
|
}
|
|
}
|
|
|
|
IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object,
|
|
pPresentationParameters->BackBufferWidth,
|
|
pPresentationParameters->BackBufferHeight,
|
|
pPresentationParameters->BackBufferFormat,
|
|
(LPDIRECT3DSURFACE8*) &object->backBuffer);
|
|
|
|
if (pPresentationParameters->EnableAutoDepthStencil)
|
|
IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object,
|
|
pPresentationParameters->BackBufferWidth,
|
|
pPresentationParameters->BackBufferHeight,
|
|
pPresentationParameters->AutoDepthStencilFormat,
|
|
(LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
|
|
|
|
/* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
|
|
((x11_ds_private *) surface->private)->opengl_flip = TRUE;
|
|
{
|
|
int i;
|
|
struct _surface_chain *chain = surface->s.chain;
|
|
for (i=0;i<chain->nrofsurfaces;i++)
|
|
if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP)
|
|
((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE;
|
|
}
|
|
*/
|
|
|
|
ENTER_GL();
|
|
|
|
/*TRACE("hereeee. %x %x %x\n", object->display, object->win, object->glCtx);*/
|
|
if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
|
|
ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
|
|
}
|
|
checkGLcall("glXMakeCurrent");
|
|
|
|
/* Clear the screen */
|
|
glClearColor(1.0, 0.0, 0.0, 0.0);
|
|
checkGLcall("glClearColor");
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
checkGLcall("glColor3f");
|
|
|
|
glEnable(GL_LIGHTING);
|
|
checkGLcall("glEnable");
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
|
checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
|
|
|
|
/* Initialize openGL extension related variables */
|
|
object->isMultiTexture = FALSE;
|
|
object->isDot3 = FALSE;
|
|
object->TextureUnits = 1;
|
|
|
|
/* Retrieve opengl defaults */
|
|
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
|
|
object->clipPlanes = min(MAX_CLIPPLANES, gl_max);
|
|
TRACE("ClipPlanes support - num Planes=%d\n", gl_max);
|
|
|
|
glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
|
|
object->maxLights = min(MAX_ACTIVE_LIGHTS, gl_max);
|
|
TRACE("Lights support - max lights=%d\n", gl_max);
|
|
|
|
/* Parse the gl supported features, in theory enabling parts of our code appropriately */
|
|
GL_Extensions = glGetString(GL_EXTENSIONS);
|
|
TRACE("GL_Extensions reported:\n");
|
|
|
|
if (NULL == GL_Extensions) {
|
|
ERR(" GL_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GL_Extensions != 0x00) {
|
|
const char *Start = GL_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
|
|
GL_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GL_Extensions - Start));
|
|
TRACE (" %s\n", ThisExtn);
|
|
|
|
if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
|
|
object->isMultiTexture = TRUE;
|
|
object->TextureUnits = min(8, gl_max);
|
|
TRACE("FOUND: Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
|
|
object->isDot3 = TRUE;
|
|
TRACE("FOUND: Dot3 support\n");
|
|
}
|
|
|
|
if (*GL_Extensions == ' ') GL_Extensions++;
|
|
}
|
|
}
|
|
|
|
GLX_Extensions = glXQueryExtensionsString(object->display, DefaultScreen(object->display));
|
|
TRACE("GLX_Extensions reported:\n");
|
|
|
|
if (NULL == GLX_Extensions) {
|
|
ERR(" GLX_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GLX_Extensions != 0x00) {
|
|
const char *Start = GLX_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
|
|
GLX_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GLX_Extensions - Start));
|
|
TRACE (" %s\n", ThisExtn);
|
|
if (*GLX_Extensions == ' ') GLX_Extensions++;
|
|
}
|
|
}
|
|
|
|
/* Setup all the devices defaults */
|
|
IDirect3DDeviceImpl_InitStartupStateBlock(object);
|
|
|
|
LEAVE_GL();
|
|
|
|
{ /* Set a default viewport */
|
|
D3DVIEWPORT8 vp;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = pPresentationParameters->BackBufferWidth;
|
|
vp.Height = pPresentationParameters->BackBufferHeight;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
|
|
}
|
|
|
|
TRACE("(%p,%d)\n", This, Adapter);
|
|
return D3D_OK;
|
|
}
|
|
|
|
ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
IDirect3D8Impl_QueryInterface,
|
|
IDirect3D8Impl_AddRef,
|
|
IDirect3D8Impl_Release,
|
|
IDirect3D8Impl_RegisterSoftwareDevice,
|
|
IDirect3D8Impl_GetAdapterCount,
|
|
IDirect3D8Impl_GetAdapterIdentifier,
|
|
IDirect3D8Impl_GetAdapterModeCount,
|
|
IDirect3D8Impl_EnumAdapterModes,
|
|
IDirect3D8Impl_GetAdapterDisplayMode,
|
|
IDirect3D8Impl_CheckDeviceType,
|
|
IDirect3D8Impl_CheckDeviceFormat,
|
|
IDirect3D8Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D8Impl_CheckDepthStencilMatch,
|
|
IDirect3D8Impl_GetDeviceCaps,
|
|
IDirect3D8Impl_GetAdapterMonitor,
|
|
IDirect3D8Impl_CreateDevice
|
|
};
|