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e09f404bd0
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
/*
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* Copyright (C) 2016 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx10.h"
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/* This guard is the same as D3DX9 to prevent double-inclusion */
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#ifndef __D3DX9MATH_H__
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#define __D3DX9MATH_H__
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#include <math.h>
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typedef enum _D3DX_CPU_OPTIMIZATION
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{
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D3DX_NOT_OPTIMIZED,
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D3DX_3DNOW_OPTIMIZED,
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D3DX_SSE2_OPTIMIZED,
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D3DX_SSE_OPTIMIZED
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} D3DX_CPU_OPTIMIZATION;
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#ifdef __cplusplus
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extern "C" {
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#endif
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D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DX9MATH_H__ */
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