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
Major DirectDraw restructure/reimplementation, using an improved component object model hierarchy. The implementation currently supports: - DirectDraw over GDI/USER in a window (using DIBsections and asynchronous updates) - XVidMode - XF86DGA2 - All DirectDraw interfaces from versions 1 to 7 (at least in theory) - Hooks for Direct3D interfaces
34 lines
846 B
C
34 lines
846 B
C
/* Copyright 200 TransGaming Technologies Inc. */
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#ifndef DDRAW_DSURFACE_FAKEZBUFFER_H_INCLUDED
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#define DDRAW_DSURFACE_FAKEZBUFFER_H_INCLUDED
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struct FakeZBuffer_DirectDrawSurfaceImpl_Part
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{
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};
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typedef struct
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{
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struct FakeZBuffer_DirectDrawSurfaceImpl_Part fakezbuffer;
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} FakeZBuffer_DirectDrawSurfaceImpl;
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HRESULT
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FakeZBuffer_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl* This,
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IDirectDrawImpl* pDD,
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const DDSURFACEDESC2* pDDSD);
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HRESULT FakeZBuffer_DirectDrawSurface_Create(IDirectDrawImpl* pDD,
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const DDSURFACEDESC2* pDDSD,
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LPDIRECTDRAWSURFACE7* ppSurf,
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IUnknown* pUnkOuter);
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void
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FakeZBuffer_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This);
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HRESULT
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FakeZBuffer_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This,
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LPDIRECTDRAWSURFACE7* ppDup);
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#endif
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