mirror of
https://github.com/reactos/wine.git
synced 2024-12-02 16:57:26 +00:00
e37c6e18d0
headers (with help from Dimitrie O. Paun).
261 lines
10 KiB
C
261 lines
10 KiB
C
/*
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* IDirect3DCubeTexture9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DCubeTexture9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
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IDirect3DCubeTexture9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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ULONG ref = --This->ref;
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int i;
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int j;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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for (i = 0; i < This->levels; i++) {
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for (j = 0; j < 6; j++) {
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if (This->surfaces[j][i] != NULL) {
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TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
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IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]);
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}
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}
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}
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
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}
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void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return ;
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}
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D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
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}
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/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
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}
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D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
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}
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void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return ;
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}
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/* IDirect3DCubeTexture9 Interface follow: */
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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if (Level < This->levels) {
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TRACE("(%p) level (%d)\n", This, Level);
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return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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if (Level < This->levels) {
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*ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level];
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface);
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TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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HRESULT hr;
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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if (Level < This->levels) {
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/**
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* Not dirtified while Surfaces don't notify dirtification
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* This->Dirty = TRUE;
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*/
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hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
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TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
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HRESULT hr;
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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if (Level < This->levels) {
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hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]);
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TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
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ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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This->Dirty = TRUE;
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return D3D_OK;
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}
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ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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IDirect3DCubeTexture9Impl_QueryInterface,
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IDirect3DCubeTexture9Impl_AddRef,
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IDirect3DCubeTexture9Impl_Release,
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IDirect3DCubeTexture9Impl_GetDevice,
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IDirect3DCubeTexture9Impl_SetPrivateData,
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IDirect3DCubeTexture9Impl_GetPrivateData,
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IDirect3DCubeTexture9Impl_FreePrivateData,
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IDirect3DCubeTexture9Impl_SetPriority,
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IDirect3DCubeTexture9Impl_GetPriority,
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IDirect3DCubeTexture9Impl_PreLoad,
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IDirect3DCubeTexture9Impl_GetType,
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IDirect3DCubeTexture9Impl_SetLOD,
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IDirect3DCubeTexture9Impl_GetLOD,
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IDirect3DCubeTexture9Impl_GetLevelCount,
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IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
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IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
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IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
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IDirect3DCubeTexture9Impl_GetLevelDesc,
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IDirect3DCubeTexture9Impl_GetCubeMapSurface,
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IDirect3DCubeTexture9Impl_LockRect,
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IDirect3DCubeTexture9Impl_UnlockRect,
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IDirect3DCubeTexture9Impl_AddDirtyRect
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};
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/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
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UINT EdgeLength, UINT Levels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
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ICOM_THIS(IDirect3DDevice9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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