wine/dlls/wined3d
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
device.c - Add support (as far as was previously) for the VertexBuffer and 2004-10-14 00:32:04 +00:00
directx.c Copy and tidy up the code from dx8 create device into wined3d. Call 2004-10-08 20:52:33 +00:00
Makefile.in - Add support (as far as was previously) for the VertexBuffer and 2004-10-14 00:32:04 +00:00
resource.c - Add support (as far as was previously) for the VertexBuffer and 2004-10-14 00:32:04 +00:00
utils.c Move the Check* type functions into wined3d and copy from d3d9, and 2004-10-05 02:14:06 +00:00
vertexbuffer.c - Add support (as far as was previously) for the VertexBuffer and 2004-10-14 00:32:04 +00:00
vertexshader.c Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00
wined3d_main.c - Make d3d8 know about the wined3d device and start using it. 2004-09-28 02:12:12 +00:00
wined3d_private.h - Add support (as far as was previously) for the VertexBuffer and 2004-10-14 00:32:04 +00:00
wined3d.spec Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00