wine/dlls/winemac.drv/cocoa_opengl.m
Ken Thomases 1c94bf396f winemac: Add support for a high-resolution ("Retina") rendering mode.
When this Retina mode is enabled and the primary display is in the user's
default configuration, Wine gets told that screen and window sizes and mouse
coordinates are twice what Cocoa reports them as in its virtual coordinate
system ("points").  The Windows apps then renders at that high resolution and
the Mac driver blits it to screen.  If the screen is actually a Retina display
in a high-DPI mode, then this extra detail will be preserved.  Otherwise, the
rendering will be downsampled and blurry.

This is intended to be combined with increasing the Windows DPI, as via winecfg.
If that is doubled to 192, then, in theory, graphical elements will remain the
same visual size on screen but be rendered with finer detail.  Unfortunately,
many Windows programs don't correctly handle non-standard DPI so the results
are not always perfect.

The registry setting to enable Retina mode is:

[HKEY_CURRENT_USER\Software\Wine\Mac Driver]
"RetinaMode"="y"

Note that this setting is not looked for in the AppDefaults\<exe name> key
because it doesn't make sense for only some processes in a Wine session to see
the high-resolution sizes and coordinates.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-06 11:45:24 +09:00

366 lines
12 KiB
Objective-C

/*
* MACDRV Cocoa OpenGL code
*
* Copyright 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <OpenGL/gl.h>
#import "cocoa_opengl.h"
#include "macdrv_cocoa.h"
#include "cocoa_event.h"
@interface WineOpenGLContext ()
@property (retain, nonatomic) NSView* latentView;
+ (NSView*) dummyView;
- (void) wine_updateBackingSize:(const CGSize*)size;
@end
@implementation WineOpenGLContext
@synthesize latentView, needsUpdate, shouldClearToBlack;
- (void) dealloc
{
[[self view] release];
[latentView release];
[super dealloc];
}
+ (NSView*) dummyView
{
static NSWindow* dummyWindow;
static dispatch_once_t once;
dispatch_once(&once, ^{
OnMainThread(^{
dummyWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 100, 100)
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO];
});
});
return dummyWindow.contentView;
}
// Normally, we take care that disconnecting a context from a view doesn't
// destroy that view's GL surface (see -clearDrawableLeavingSurfaceOnScreen).
// However, if we're using a surface backing size and that size changes, we
// need to destroy and recreate the surface or we get weird behavior.
- (void) resetSurfaceIfBackingSizeChanged
{
if (!retina_enabled)
return;
int view_backing[2];
if (macdrv_get_view_backing_size((macdrv_view)self.view, view_backing) &&
(view_backing[0] != backing_size[0] || view_backing[1] != backing_size[1]))
{
view_backing[0] = backing_size[0];
view_backing[1] = backing_size[1];
macdrv_set_view_backing_size((macdrv_view)self.view, view_backing);
NSView* save = self.view;
[super clearDrawable];
[super setView:save];
shouldClearToBlack = TRUE;
}
}
- (void) wine_updateBackingSize:(const CGSize*)size
{
GLint enabled;
if (!retina_enabled)
return;
if (size)
{
if (CGLIsEnabled(self.CGLContextObj, kCGLCESurfaceBackingSize, &enabled) != kCGLNoError)
enabled = 0;
if (!enabled || backing_size[0] != size->width || backing_size[1] != size->height)
{
backing_size[0] = size->width;
backing_size[1] = size->height;
CGLSetParameter(self.CGLContextObj, kCGLCPSurfaceBackingSize, backing_size);
}
if (!enabled)
CGLEnable(self.CGLContextObj, kCGLCESurfaceBackingSize);
[self resetSurfaceIfBackingSizeChanged];
}
else
{
backing_size[0] = 0;
backing_size[1] = 0;
if (CGLIsEnabled(self.CGLContextObj, kCGLCESurfaceBackingSize, &enabled) == kCGLNoError && enabled)
CGLDisable(self.CGLContextObj, kCGLCESurfaceBackingSize);
}
}
- (void) setView:(NSView*)newView
{
NSView* oldView = [self view];
[super setView:newView];
[newView retain];
[oldView release];
}
- (void) clearDrawable
{
NSView* oldView = [self view];
[super clearDrawable];
[oldView release];
[self wine_updateBackingSize:NULL];
}
/* On at least some versions of Mac OS X, -[NSOpenGLContext clearDrawable] has the
undesirable side effect of ordering the view's GL surface off-screen. This isn't
done when just changing the context's view to a different view (which I would
think would be analogous, since the old view and surface end up without a
context attached). So, we finesse things by first setting the context's view to
a different view (the content view of an off-screen window) and then letting the
original implementation proceed. */
- (void) clearDrawableLeavingSurfaceOnScreen
{
[self setView:[[self class] dummyView]];
[self clearDrawable];
}
- (void) clearToBlackIfNeeded
{
if (shouldClearToBlack)
{
NSOpenGLContext* origContext = [NSOpenGLContext currentContext];
const char *gl_version;
unsigned int major;
GLint draw_framebuffer_binding, draw_buffer;
GLboolean scissor_test, color_mask[4];
GLfloat clear_color[4];
[self makeCurrentContext];
gl_version = (const char *)glGetString(GL_VERSION);
major = gl_version[0] - '0';
/* FIXME: Should check for GL_ARB_framebuffer_object and GL_EXT_framebuffer_object
* for older GL versions. */
if (major >= 3)
{
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer_binding);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
scissor_test = glIsEnabled(GL_SCISSOR_TEST);
glGetBooleanv(GL_COLOR_WRITEMASK, color_mask);
glGetFloatv(GL_COLOR_CLEAR_VALUE, clear_color);
glDrawBuffer(GL_FRONT_AND_BACK);
glDisable(GL_SCISSOR_TEST);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0, 0, 0, gl_surface_mode == GL_SURFACE_IN_FRONT_TRANSPARENT ? 0 : 1);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
glColorMask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
if (scissor_test)
glEnable(GL_SCISSOR_TEST);
glDrawBuffer(draw_buffer);
if (major >= 3)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_framebuffer_binding);
glFlush();
if (origContext)
[origContext makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
shouldClearToBlack = FALSE;
}
}
- (void) removeFromViews:(BOOL)removeViews
{
if ([self view])
{
macdrv_remove_view_opengl_context((macdrv_view)[self view], (macdrv_opengl_context)self);
if (removeViews)
[self clearDrawableLeavingSurfaceOnScreen];
}
if ([self latentView])
{
macdrv_remove_view_opengl_context((macdrv_view)[self latentView], (macdrv_opengl_context)self);
if (removeViews)
[self setLatentView:nil];
}
needsUpdate = FALSE;
}
@end
/***********************************************************************
* macdrv_create_opengl_context
*
* Returns a Cocoa OpenGL context created from a CoreGL context. The
* caller is responsible for calling macdrv_dispose_opengl_context()
* when done with the context object.
*/
macdrv_opengl_context macdrv_create_opengl_context(void* cglctx)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineOpenGLContext *context;
context = [[WineOpenGLContext alloc] initWithCGLContextObj:cglctx];
[pool release];
return (macdrv_opengl_context)context;
}
/***********************************************************************
* macdrv_dispose_opengl_context
*
* Destroys a Cocoa OpenGL context previously created by
* macdrv_create_opengl_context();
*/
void macdrv_dispose_opengl_context(macdrv_opengl_context c)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineOpenGLContext *context = (WineOpenGLContext*)c;
[context removeFromViews:YES];
[context release];
[pool release];
}
/***********************************************************************
* macdrv_make_context_current
*/
void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v, CGRect r)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineOpenGLContext *context = (WineOpenGLContext*)c;
NSView* view = (NSView*)v;
if (context && view)
{
if (view == [context view] || view == [context latentView])
{
[context wine_updateBackingSize:&r.size];
macdrv_update_opengl_context(c);
}
else
{
[context removeFromViews:NO];
macdrv_add_view_opengl_context(v, c);
if (context.needsUpdate)
{
context.needsUpdate = FALSE;
if (context.view)
[context setView:[[context class] dummyView]];
[context wine_updateBackingSize:&r.size];
[context setView:view];
[context setLatentView:nil];
[context resetSurfaceIfBackingSizeChanged];
}
else
{
if ([context view])
[context clearDrawableLeavingSurfaceOnScreen];
[context wine_updateBackingSize:&r.size];
[context setLatentView:view];
}
}
[context makeCurrentContext];
if ([context view])
[context clearToBlackIfNeeded];
}
else
{
WineOpenGLContext* currentContext = (WineOpenGLContext*)[WineOpenGLContext currentContext];
if ([currentContext isKindOfClass:[WineOpenGLContext class]])
{
[WineOpenGLContext clearCurrentContext];
if (currentContext != context)
[currentContext removeFromViews:YES];
}
if (context)
[context removeFromViews:YES];
}
[pool release];
}
/***********************************************************************
* macdrv_update_opengl_context
*/
void macdrv_update_opengl_context(macdrv_opengl_context c)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineOpenGLContext *context = (WineOpenGLContext*)c;
if (context.needsUpdate)
{
context.needsUpdate = FALSE;
if (context.latentView)
{
[context setView:context.latentView];
context.latentView = nil;
[context resetSurfaceIfBackingSizeChanged];
[context clearToBlackIfNeeded];
}
else
{
[context update];
[context resetSurfaceIfBackingSizeChanged];
}
}
[pool release];
}
/***********************************************************************
* macdrv_flush_opengl_context
*
* Performs an implicit glFlush() and then swaps the back buffer to the
* front (if the context is double-buffered).
*/
void macdrv_flush_opengl_context(macdrv_opengl_context c)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineOpenGLContext *context = (WineOpenGLContext*)c;
macdrv_update_opengl_context(c);
[context flushBuffer];
[pool release];
}